(Little) Things that annoy you in Pokémon

That's an interesting opinion as I've only ever heard how OP it is. Sure, it's 10 Power lower than Surf, but that 30% Burn is what puts it above Surf for many people. You get that one-third chance to burn, it lowers their Attack and even if they're a Special Attacker they're now losing HP each turn. Meanwhile Surf is hitting only a little harder with no additional effect (unless its one of the rare Double Battles).
I think he's being sarcastic
 
Here's some more:

-Amourshippers. (Please don't start a debate in the comments.)

-How overrated N is.

-Also, have you guys ever noticed that in the Kanto and Unova anime, Misty and Brock, as well as Iris and Cilan, always introduce themselves to Gym Leaders like they've never met before? Like, what's up with that?! They should really know eachother.
 
-Amourshippers. (Please don't start a debate in the comments.)
I mean, it's not really the franchise's fault that a lot of fans like a specific ship. Sure, the anime probably fueled it by making Serena obviously romantically attracted to Ash, but at the same time Ash has been shipped with literally every woman he's ever met.
 
-Amourshippers. (Please don't start a debate in the comments.)

-How overrated N is.

-Also, have you guys ever noticed that in the Kanto and Unova anime, Misty and Brock, as well as Iris and Cilan, always introduce themselves to Gym Leaders like they've never met before? Like, what's up with that?! They should really know eachother.

Amourshippers: Yeah, admittedly I am/was a Pokeshipper back in the day so there could be some bias, but once Misty left the cast I felt it was pretty clear from then on that relationships, especially those between the children/teenage characters, aren't really anything to put stock in. Ash's goals atm is to become a Pokemon Master, and no, becoming a League Champion (of a region he's not currently living in) doesn't mean he accomplished that goal. Ash still has a lot to learn, and though the title of "Pokemon Master" is pretty vague to almost being meaningless, from those who have been called a Pokemon Master they are trainers who are very knowledgably about Pokemon they can understand a Pokemon's feelings, form strong bonds, and bring out the full potential of their Pokemon making both trainer and Pokemon powerful. But back to the topic at hand, because of this nebulous goal, Ash really isn't into romance so no ship with him will ever stick. And I'm sure either the anime will end or we'd move onto a new kid hero protagonist before Ash achieves his goals and moves onto the next steps of his life, cause that what the anime is about: it's about the Pokemon journey and the people, Pokemon, and situations that happen along the way.

Overrated N: I feel N is one of the more better written characters in the franchise, though I can see how from a surface level he may come off as a Gary Stu (especially if the anime is what you're going off of where he feel a bit haughty at times when it came to thinking he knew more about Pokemon than anyone else). In the games he feels more three-dimensional, or close enough to it that underneath his perfect mask there is vulnerability. There are very likely more background stories that can be told with N, N taking the lead role, where he comes off more human, though I'm afraid for now those stories are in the realms of fanfiction which itself is a mixed pot of plenty of questionable (or just plain bad) ingredients. And BTW, the same can be said about Lillie.

Gym Leader Interactions: Note of course this is an anime thing, in the games the Gym Leaders seem to know each other well enough. Now in the games this is likely because there are only 8 Gyms per Gym Challenge League; meanwhile the anime takes a more realistic approach that a region is pretty much as big as a country so there are dozens of Gyms in each region. I feel that is an important detail to remember because now it's kind of understandable why the Gym Leaders wouldn't really know each other cause instead of there just being 7 others its over 70 others (okay, maybe that's a bit of a exaggeration, though I'd say maybe at least a Gym Leader or two (possibly even three in certain cases) for each Type is probably more of a reasonable assumption). So, meeting the other Gym Leaders have been explained away, so how about just knowing about the other Gym Leaders even the ones nearby. Now that's something the anime is guilty of, understandable for a world with dozens of Gym Leaders you wouldn't know the ones from faraway towns/cities, but neighboring towns/cities they really don't have an excuse why they don't.
 
Gym Challenges: I'm guessing you mean the puzzles you need to solve in the Gym before facing the Gym Leader (and battling the Gym Trainers along the way). I don't mind them, when they're well-designed or creative they're a memorable part of the game, though when they aren't they are rather a sore thumb. I find the best ones tend to sort of have an explanation being there aside "we need a dungeon before the player challenges the boss". That said, using the "doesn't exist in the anime" isn't that good of an excuse because the anime is based on the games, the puzzles existed already and it was just the anime writers who decided to either exclude them, change it, or recycled their concept for something else. I wouldn't want to see the Gym Puzzles vanish, but would like for more thought to go into them to sort of make their inclusion feel maybe more natural, even a purpose.

XY Gym Leader: Exactly what was wrong with their personalities? They felt no different than other gen Gym Leaders in terms of personality variety and expressiveness/exaggeration.



Tend to find this an issue with a few Signature Moves, they're either just slightly powerful version of other moves or you'd prefer the normal STAB move most of the time to it (Mist Ball and Luster Purge come to mind, both are 70 Power so you'd rather use the 90 Power Psychic even if it doesn't have a 50% of decreasing a Special stat).



That's an interesting opinion as I've only ever heard how OP it is. Sure, it's 10 Power lower than Surf, but that 30% Burn is what puts it above Surf for many people. You get that one-third chance to burn, it lowers their Attack and even if they're a Special Attacker they're now losing HP each turn. Meanwhile Surf is hitting only a little harder with no additional effect (unless its one of the rare Double Battles).
I was being sarcastic to spice my post up a little. This was hinted at by me pointing out how they moved it from OG SM to much later in USUM because it was a game breaker in the former. I was getting tired of saying “this is a great move.”

Scald is absolutely an amazing move. No denying that. I just thought it was funny to buck the trend a bit.
 
nobody:
Lategame BW2: HEY WANNA HAVE A ROTATION / TRIPLE BATTLE OUT OF NOWHERE?

another minor thing that annoys me: lategame Cut usage. why is it there in Route 23 on BW2 (with a lot of trainers back there)? why is there in Kanto in GSC/HGSS?

my team can practically nuke evil mastermind bases by now and you're telling me a sapling stops my rampage 20 hours into the game? UNACCEPTABLE.

Other stupidity: asking for C-Gear communications upon bootup every single reset in both Unova games.
 
nobody:
Lategame BW2: HEY WANNA HAVE A ROTATION / TRIPLE BATTLE OUT OF NOWHERE?

Screams of "oh, yeah, we forgot we introduced this new battling mechanic but we've already planned out the trainer battles in the main game... post game ahoy!".

another minor thing that annoys me: lategame Cut usage. why is it there in Route 23 on BW2 (with a lot of trainers back there)? why is there in Kanto in GSC/HGSS?

my team can practically nuke evil mastermind bases by now and you're telling me a sapling stops my rampage 20 hours into the game? UNACCEPTABLE.

As for why it's there, probably going by the logic of wanting to make you feel like all those "tools" you've collected over your journey are still useful. Cut was needed to progress in early game, but from then on was mainly only used to gain access to little side paths scattered here & there either to get an item or sometimes create a shortcut. I wouldn't say the annoying part is it existing, but rather it means needing to have one of your Pokemon know a low Power Normal-type move with no additional effect whenever it does pop-up. Either you have that Pokemon on you OR, what most likely is the case, you gotta run back/to the nearest town/city to get a Pokemon in your PC to do it (or teach one of you on-hand mons to do it but then you gotta visit the move Move Deleter (and Move Reminder in Gen II's case unless there's a TM you want to teach them)).

As for why you can't just have your Pokemon use another move to remove it, that pretty much something which only exists in meta concepts. I could try to BS something like how this plant is like a super sturdy kudzu-like shrub where just normally attacking it would, while certainly damage it, not remove it completely (and any further force may harm the surrounding environment) and only a clean, precise cut would create a path the trainer can walk through; though that just feels like I'm making an excuse. Though, thinking about it, actually having some hanging vines/ropes or maybe able to cut steel/electrical wires (in abandoned buildings or villain team bases) that could be cut can/could have added some new dimensions to the move, especially if say cutting the vines/ropes cause something to fall or created something to climb and the electrical wires was part of a power shutoff/redirecting puzzle.

Other stupidity: asking for C-Gear communications upon bootup every single reset in both Unova games.

Cause GF don't think ahead. "Why, everyone would want to connect to Wifi, why wouldn't they? It's not like we're going to be turning off this service in a few years thus making all the hard work we did such as creating the Dream World which is the ONLY place you can collect Berries and making C-Gear skins you can ONLY change between by connecting to the Gen V version of the Global Link instead of having them in the actual game. We'd look like shortsighted idiots".
 
I just realized something else: why are there a few battles you can lose in Alola and still progress in the game? This was something that was rare in the old games (off the top of my head, only the opening rival battles and Commander Exol and Zook in XD were like this, and both battles in XD were fairly difficult).

Hau in Malie is like that (IIRC), Gladion 2 is like that as is Lusamine round 1 (or, in the case of USUM, her only battle). I don’t understand why they did this, except in USUM, where the battle there is Lysandre 2 levels of incidental. At least Gladion admits the second fight was kinda pointless but then that begs the question of why they didn’t scrap it?

As for OG SM, there’s no reason I should be able to lose to a woman plotting to tear apart reality with wormholes only for the game to go “well shucks, we’ll give you the pity victory.”

Gotta love “the battle didn’t count” trope! Or maybe rather “heads I win tails you lose”? I can’t think of many other games that do this either way. It’s almost like these games didn’t have enough handholding or something. I can overlook unskippable cutscenes (sorta even if most games out there let you skip them) but this many pity victories are very much at odds with the genuinely challenging Totems, particularly in USUM.
 
Cause GF don't think ahead. "Why, everyone would want to connect to Wifi, why wouldn't they? It's not like we're going to be turning off this service in a few years thus making all the hard work we did such as creating the Dream World which is the ONLY place you can collect Berries and making C-Gear skins you can ONLY change between by connecting to the Gen V version of the Global Link instead of having them in the actual game. We'd look like shortsighted idiots".

Don't get me started on this. I bought a 3DS to play XY on a couple of weeks after they were released, which ended up also being just a few weeks before online services for BW were shut down. Our house WiFi was the wrong type for my old DS Phat to work with so I had about 6 weeks to make the most of the GTS. And I never got to do any of the online stuff for Gen IV.

Unrelated to this story, Sony released the PS2 in 2000 and didn't shut down online functionality until more than a decade had passed.
 
Don't get me started on this. I bought a 3DS to play XY on a couple of weeks after they were released, which ended up also being just a few weeks before online services for BW were shut down. Our house WiFi was the wrong type for my old DS Phat to work with so I had about 6 weeks to make the most of the GTS. And I never got to do any of the online stuff for Gen IV.

Unrelated to this story, Sony released the PS2 in 2000 and didn't shut down online functionality until more than a decade had passed.
Nintendo Wi-Fi Connection lasted about 9 years (more, I guess, if you count the pay-for titles and the shops (up to 2019 for the wii's shop))), the PS2 Online lasted about 11 (though third parties were able to keep it working until 2016, which is impressive)

NWC I think specifically got killed because Gamespy killed its servers. 3DS, Wii U & Switch all use Nintendo's own servers which is probably why the 3DS & Wii U's online is still running (for now...)

But mannnn I forgot that NWC had the whole thing of only using specific types of wifi and iirc it was the one you shouldn't be using. Ahhh Nintendo. You sure made (& continue to make....) questionable decisions.
 
Here's something I find annoying: Pokémon with a useless Ability. I'm not thinking about Abilities that are always useless, such as Defeatist or Slow Start. I'm thinking about Abilities that are useless for a specific Pokémon, which also happens to have the Ability in question. Everyone knows about Rotom-Fan, the Flying-type with Levitate. Sadly, it isn't the only one.

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Upon its introduction in Gen 5, Stunfisk had Static and Limber as its regular Abilities, as well as Sand Veil as its Hidden Ability. Not the best Abilities in the world, but all three of them had a basic function at least.
In Gen 6, things changed. Stunfisk still had the same Abilities as before, but now, one of them had become useless. Starting in Gen 6, Electric-types are immune to Paralysis. Thus, Stunfisk having Limber became pointless since it would already be immune to Paralysis as it is an Electric-type. While it can still make use of Limber if it changes type, such as through Soak, Reflect Type or Camouflage (RIP), that is extremely situational. Stunfisk is essentially stuck with one of its Abilities being completely useless. That said, the situation for Stunfisk isn't as bad as it is for Rotom-Fan. Stunfisk has two other Abilities that it can have, and those do something at least, while Rotom-Fan is forever stuck with Levitate. Still a bit of a shame though.
 
Yeah Stunfisk's situation is unfortunate.

Metagross (& Metang) is in a similar position. It has Light Metal.....an ability that halves weight....except it's so heavy that the only way it will do anything for metagross is to also carry the float stone. And the end result of that is it lowers the power of Grass Knot & Low Kick by 20 power because it's still over 100 pounds.
 
nobody:
Lategame BW2: HEY WANNA HAVE A ROTATION / TRIPLE BATTLE OUT OF NOWHERE?
They're hard too. I got team-wiped by a surprise triple battle in Twist Mountain because I didn't have the right Pokémon in the right places and I got clapped before I could fix it. It's pretty bullshit. Someone in the Orange Islands Discord suggested making triple battles feature a pack of 3 trainers like what double battles do, and I think that's a decent solution.
 
I just realized something else: why are there a few battles you can lose in Alola and still progress in the game?
Mostly because those fights don't really rely on you winning or losing to progress or move on. It's just a rival/friend asking you for a match to see how strong you are. If you win, well you're doing pretty good for the game, but if you lose, not only will you always take the L, but it's a wake-up call to how you may not be ready for the following areas without forcing you to just grind on the patch of grass on the side until you beat the rival.

It also makes wins for the rival canon, which is a nice touch. The games going to some weird meta past where you didn't lose always made your character feel unstoppable in the narrative, so the game just going "nah u just suck, no takebacks lol" is a nice touch
 
Mostly because those fights don't really rely on you winning or losing to progress or move on. It's just a rival/friend asking you for a match to see how strong you are. If you win, well you're doing pretty good for the game, but if you lose, not only will you always take the L, but it's a wake-up call to how you may not be ready for the following areas without forcing you to just grind on the patch of grass on the side until you beat the rival.

It also makes wins for the rival canon, which is a nice touch. The games going to some weird meta past where you didn't lose always made your character feel unstoppable in the narrative, so the game just going "nah u just suck, no takebacks lol" is a nice touch
Never thought about it like that. Alright, I can see that. Just feels very odd this late in the series.
 
I don’t understand why they did this, except in USUM, where the battle there is Lysandre 2 levels of incidental. At least Gladion admits the second fight was kinda pointless but then that begs the question of why they didn’t scrap it?

As for OG SM, there’s no reason I should be able to lose to a woman plotting to tear apart reality with wormholes only for the game to go “well shucks, we’ll give you the pity victory.”

And they were easy ways to write around it to make it have some sense:

Gladion Battle: Instead of essentially him lashing out/releasing pent up rage, change it so he was just about to go to the Aether Foundation but Hop stops him saying him and the player are coming as they're Lillie's friends too (and Hau is feeling guilty he was unable to protect Lillie). Gladion initially refuses saying it's not a game, they'll be risking their lives raiding the Aether Foundation but Hau (and the player) insist. Gladion then says if you can beat him in a battle he'll reconsider. If you win Gladion accepts your help no questions asked; if you lose Gladion will say during the battle he had some time to think and he could use the back-up, but since he won he's the leader and you have to follow his instructions. Gladion will then say there's no time to waste and all of you rush out.

Lusamine Battle: In SM, first change her goal from going to Nihilego's world to her wanting to bring the Ultra Beasts over. Than, win or lose, have the Nihilego that Gladion was battling decides to bail and it grabs Lusamine while she's in the middle of either ranting that she lost or boasting that she won; Guzma chasing after her via shoving everyone aside hence why no one immediately chases after him before the wormhole closes. Then when you find them in Nihilego's world, you can pretty much keep the Guzma and Lusamine scene as is but maybe make Lusamine a bit more out-of-it, clearly showing she's under the affect of the Nihilego's neurotoxin.
In USUM, well aside from rewriting that whole game thus would also change this scene, if we're sticking to what we got and just changing this scene I'd suggest making it more about Lusamine needing to buy time for the Ultra Wormhole to open big enough because her plan is to summon Necrozma instead of Nihilego. But, win or lose, having sensed Nebby, Necrozma's hand reaches out of the portal and tries to grab it... while Lusamine is still holding it. Necrozma grabs Lusamine and starts pulling her in, Guzma rushes in and grabs the cage Nebby is in causing Lusamine to lose her grip, and after throwing the cage aside Guzma jumps into the wormhole just before it closes.

To show that the main character isn't invincible and can, in fact, lose battles
unlike literally every other protagonist in the franchise who are so invincible they may as well be gods
literal gods

The issue I took it was the logic behind the reason you're battling.

In the Gladion battle he's just lashing out and after knocking out the first Pokemon of either's party (or his) it should be enough to wake him up and realize they need to raid the Aether Foundation to save Lillie.

If Lusamine's goals in SM & USUM was always to go to Ultra Space why did she bother battling when she could have jumped through the Ultra Wormhole right then and their? Why risk losing you chance to go into the wormhole you know can be unstable even when using Nebby? So my above suggestions changes it to being she wanted to bring the UBs/Necrozma to her in the Aether Foundation but no matter what he choice is ultimately taken away from her when the Nihilego/Necrozma grabs her.
 
Here's some more:

-Amourshippers. (Please don't start a debate in the comments.)

-How overrated N is.

-Also, have you guys ever noticed that in the Kanto and Unova anime, Misty and Brock, as well as Iris and Cilan, always introduce themselves to Gym Leaders like they've never met before? Like, what's up with that?! They should really know eachother.

Armorshippers are the best. Give in. Resistance is futile. :psysly:

Well, Misty really wasn't an official Gym Leader when she traveled with Ash. While she technically held the position with her sisters, she wasn't active in the role so if the League did have annual meetings she wouldn't have been present. As for Brock, well, he was overwhelmed with his family. Maybe he chose not to attend those meetings and thus never met anyone? Going by the Kanto arc, there doesn't seem to be much oversight. Brock's father just runs away from his post, Brock is cold and distant to Ash when he first arrives, Misty's sisters aren't interested in battling, Surge beats up on rookies and wimps, Sabrina is a psychopath, Erika (or at least her assistants) issues bans based on perfume preference, Koga boobytraps his Gym, Blaine hides his Gym in a volcano, and Giovanni uses Mewtwo. Heck before Mewtwo was finalized, Giovanni might have been one of the fairest Gym Leaders in Kanto! All a challenger had to do was show up at the door and they earned a match! No threat of transformation, Voltrobs blowing up, or banishment!

As the seasons went on, Gym Leaders become more and more professional to the point where they clearly play to win but they are also there to teach the challenger or even admire a good tactic. (Well, except Clay who followed the Surge model of going all out no matter what. General Patton would approve.) Ash's Gym matches in Kalos were relaxed compared to the nearly life and death vibe given off in Kanto.

In reality, it is just the case of the writers inserting the customary introductions without thinking. Of course, if you take the viewpoint that the anime has dozens of gyms, it becomes likely that Gym Leaders wouldn't remember every single peer and so introductions are there to avoid embarrassment.
 
The bag in BW adds newly obtained items to the top of the bag instead of the bottom so you have to reposition repels to the top of the list each time you pick up a new item.
 
The bag in BW adds newly obtained items to the top of the bag instead of the bottom so you have to reposition repels to the top of the list each time you pick up a new item.
BW2 solved this by introducing another bag area where nothing was automatically placed where players could put items that they wanted to find quickly. I put all my Repels in there.
 
I hate how irritatingly generic Roxie's gym track is in the English B2W2. For anyone that doesn't know, the Japanese soundtrack has her and her band singing a song with the refrain "D-O-G-A-R-S - Dogars!" The English version, rather than going for the logical "Koffing" - made it "Pokemon" instead. Um, why? They both have seven letters so it can't be a dubbing issue. The voice actors even sound less excited about this version, too. Was it done as a catch-all for other language versions?
 
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