(Little) Things that annoy you in Pokémon

But they don't have the same amount of syllables, which is far more important than the amount of letters:

"DO-GA-SU", PO-KÉ-MON, KO-FFING.

They don't say Dogasu in the track, though. It's "dee-oh-geh-ae-r-s, dogars!" It's pronounced as "Do-gars".

for context.

The way they pronounce it in the English is P-O-K-E-M-ON, Pokemon. Going by that it should have been simple to do K-O-F-F-I-NG, Koffing instead. Unless I'm missing something?

I don't think there were any actual voice actors in the making of that. Pretty sure the "voices" there are MIDI files and not actual people doing those voices.

Interesting, didn't know that.
 
Here's something I find annoying: Pokémon with a useless Ability. I'm not thinking about Abilities that are always useless, such as Defeatist or Slow Start. I'm thinking about Abilities that are useless for a specific Pokémon, which also happens to have the Ability in question. Everyone knows about Rotom-Fan, the Flying-type with Levitate. Sadly, it isn't the only one.

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Upon its introduction in Gen 5, Stunfisk had Static and Limber as its regular Abilities, as well as Sand Veil as its Hidden Ability. Not the best Abilities in the world, but all three of them had a basic function at least.
In Gen 6, things changed. Stunfisk still had the same Abilities as before, but now, one of them had become useless. Starting in Gen 6, Electric-types are immune to Paralysis. Thus, Stunfisk having Limber became pointless since it would already be immune to Paralysis as it is an Electric-type. While it can still make use of Limber if it changes type, such as through Soak, Reflect Type or Camouflage (RIP), that is extremely situational. Stunfisk is essentially stuck with one of its Abilities being completely useless. That said, the situation for Stunfisk isn't as bad as it is for Rotom-Fan. Stunfisk has two other Abilities that it can have, and those do something at least, while Rotom-Fan is forever stuck with Levitate. Still a bit of a shame though.
Does this also kinda apply to Delibird who has both Vital Spirit and Insomnia as abilities?
 
I don't like the idea of N being a kid raised in the wilderness by Pokemon that Ghetsis just found and adopted.

It'd be much scarier and far more fitting IMO if Ghetsis either gave birth to him or kidnapped him from someone else and dyed his hair green, then ''pretended'' to have him be raised by Pokemon in the woods and then ''rescued'' him, lying to him that humans abandoned him. It makes Ghetsis that much more of a manipulator and abuser than some dude that just got ''lucky'' and managed to prey on a random kid in the forest that also has the same hair as him. Too contrived and convenient to the point of implausibility IMO, and it kinda ruins the idea of him being ''prisoner to a formula''.

I also don't like how Lillie remains weak in USUM (relatively speaking, she does have a L60 Clefairy for some reason), she needs the player character to rescue her from Ghetsis and do the heavy lifting against RR in general. I don't think she needs to go to Kanto like in SM, it's perfectly fine for Gladion to be the one to do it instead (and also heartwarming due to him getting to see Lusamine loves him, Lillie at least gets to see more of her love IMO), but at least get a proper team lol. Borrow some of your mom's Pokemon, even, I'm sure the reformed Lusamine should be okay with it lol. It would've been cool if the two of you could Double Battle Archie and Maxie at the very least. She should've overall learned to be more independent like in SM.

I really think Game Freak messed up by not correcting the VC games' trading system. In this era, there is zero excuse for Game Freak to force trainers to trade in physical proximity when Wi-Fi Internet is a thing and relatively commonplace. That you cannot trade your Graveler and evolve him into a Golem or do the same for your Onix to turn them into a Steelix is genuinely annoying, to the point I'd consider it a ''big thing''. It's not like they couldn't have enabled long range Wi-Fi trading for the VC games either, they literally updated the Time Capsule so it works with Poke Transporter and did in fact introduce Wi-Fi connectivity to regular battling and trading, just within a very short range.

I also don't like how weird some of the GSC movesets are. RBY at least has good TMs and reasonable methods to acquire them, but GSC doesn't even have that lol. GSC movesets also kind of suck in general, and the TMs and Move Tutors really don't help all that much either.

Chikorita for some reason has neither Leech Seed nor Sleep Powder even though either could have made it much more viable for an ingame run. Cyndaquil inexplicably learns Leer instead of the far more believable Defense Curl (IIRC Cynda even curls into a ball according to the Pokedex when intimidated, but has closed eyes that literally make Leer impossible), which would have at least boosted Rollout - a TM move in this game - significantly and gone a long way in making up for Cynda's dismal natural movepool. Learning Swift in the L40s is also really dumb, both because it's pathetically weak at that point in the game and because you literally get the TM soon after the first badge. If you had Swift in the L10s, you could at least save the TM for another Pokemon, get a useful move for Falkner's Mud-Slap, and so on.

The Johto level curve probably isn't AS bad as people think, albeit it's not exactly super well designed either. IMO if you accept that Johto is a region to be explored inside and out and are interested in taking advantage of the ''open world'' between gyms 5-7, you can get your Pokemon up to speed with pretty much all the leaders - you might need a bit more grinding admittedly, but not too much.
 
Run Away, Illuminate, Honey Gather, and Ball Fetch having no effect whatsoever in trainer battles. Ball Fetch is the easiest one to excuse, since the only Pokemon that gets it isn't fully evolved, but the others all have at least one fully-evolved Pokemon that get it. Illuminate is the worst offender, because, unlike Run Away and Honey Gather, nothing that gets it loses it upon evolution.
 
Run Away, Illuminate, Honey Gather, and Ball Fetch having no effect whatsoever in trainer battles. Ball Fetch is the easiest one to excuse, since the only Pokemon that gets it isn't fully evolved, but the others all have at least one fully-evolved Pokemon that get it. Illuminate is the worst offender, because, unlike Run Away and Honey Gather, nothing that gets it loses it upon evolution.

I agree. All of these abilities could have some pretty nifty effects in trainer battles.

Run Away could enable you to escape things like Wrap and Mean Look, if nothing else. To make it even better, you could make it immune to Pursuit.

Illuminate could be used to reduce the opponent's accuracy by 10%.

Honey Gather? Maybe it could provide passive healing or something, honey is food and medicine both.

Ball Fetch...idk.
 
We always land on an accuracy decrease/evasion increase, probably since Illuminate = Flash connection, but I think something that'd work would be raises your accuracy a smidge. THe idea being you'd light up the area a little so you can see better, there for have better aim.

Wait a minute...that's MUCH BETTER.
 
I agree. All of these abilities could have some pretty nifty effects in trainer battles.

Run Away could enable you to escape things like Wrap and Mean Look, if nothing else. To make it even better, you could make it immune to Pursuit.

Illuminate could be used to reduce the opponent's accuracy by 10%.

Honey Gather? Maybe it could provide passive healing or something, honey is food and medicine both.

Ball Fetch...idk.

Your idea for Run Away, Illuminate, and Honey Gather is pretty much the same as mine. For Honey Gather specifically, if the Pokemon is holding Honey, if it falls below 1/3 of its max HP it heals 2/3 of its max HP and cures itself of any status ailment.

As for Ball Fetch, that is a hard one. Hm, during battle trainers throw their Poke Ball to send out their Pokemon, so maybe have something happen when an opponent sends out a Pokemon like next turn user's next move has increased Accuracy and goes first (and maybe has a higher critical hit ration?); flavor-wise Yamper (or whatever Pokemon has Ball Fetch) sees the ball being thrown so is ready for whatever comes out of it.

We always land on an accuracy decrease/evasion increase, probably since Illuminate = Flash connection, but I think something that'd work would be raises your accuracy a smidge. THe idea being you'd light up the area a little so you can see better, there for have better aim.

Eh, maybe if it was a dark area, but I can't see how making the area brighter would help in an area already in light. Also with how some inaccurate moves work, it's not that the Pokemon can't see but rather the move either requires focus, is unwieldly, or both. More light isn't going to really help with that.
 
Eh, maybe if it was a dark area, but I can't see how making the area brighter would help in an area already in light. Also with how some inaccurate moves work, it's not that the Pokemon can't see but rather the move either requires focus, is unwieldly, or both. More light isn't going to really help with that.
Extra light can be abstracted to seeing better regardless of conditions, and sight does get associated with accuracy with things like keen eyes (prevents accuracy lost, ignores evasion drops on the opponent) and the dozen things that lower accuracy by getting shmutz in your eyes.



& just in general it's already an ability that lights up the area in the middle of the day in the middle of a patch of grass to increase the encounter rate I think I'm fine handwaving why Illuminate would work in battle this way. Fine with the fact the ability would work just as well in broad daylight as I am at night, in a cave or a building.
 
I hate how irritatingly generic Roxie's gym track is in the English B2W2. For anyone that doesn't know, the Japanese soundtrack has her and her band singing a song with the refrain "D-O-G-A-R-S - Dogars!" The English version, rather than going for the logical "Koffing" - made it "Pokemon" instead. Um, why? They both have seven letters so it can't be a dubbing issue. The voice actors even sound less excited about this version, too. Was it done as a catch-all for other language versions?
Its still a million times better than having Marnie's brother being all about singing with no actual voiceover. His singing was a legitimate plot point, and they just played the generic Team Yell theme over it.

They should have just made it a guitar solo or something if they didn't want to get a voice actor to sing.
 
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Why does fire spin come so late for a lot of fire pokemon? (Looking at you, Charizard.) Especially for the Kanto mons it feels like a holdover from the original mechanics. Now its a terrible move, especially before it's buff in gen5, but is often learned in the 30s or even later. Sad memories of teaching my Charizard fire spin over flamethrower in Firered because it was so strong in the anime and he learned it at level 64, it must be strong. No, you get 15 base power, 70 accuracy, and a bit of chip damage each turn.
 
Why does fire spin come so late for a lot of fire pokemon? (Looking at you, Charizard.) Especially for the Kanto mons it feels like a holdover from the original mechanics. Now its a terrible move, especially before it's buff in gen5, but is often learned in the 30s or even later. Sad memories of teaching my Charizard fire spin over flamethrower in Firered because it was so strong in the anime and he learned it at level 64, it must be strong. No, you get 15 base power, 70 accuracy, and a bit of chip damage each turn.

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why
 
Extra light can be abstracted to seeing better regardless of conditions, and sight does get associated with accuracy with things like keen eyes (prevents accuracy lost, ignores evasion drops on the opponent) and the dozen things that lower accuracy by getting shmutz in your eyes.

& just in general it's already an ability that lights up the area in the middle of the day in the middle of a patch of grass to increase the encounter rate I think I'm fine handwaving why Illuminate would work in battle this way. Fine with the fact the ability would work just as well in broad daylight as I am at night, in a cave or a building.

Alright, though I do also think we should consider application. User increasing their Accuracy is good on paper, but let's remember who these user's are: Staryu family, Chinchou family, Volbeat, Watchog, and Morelull family. Aside Staryu & Chinhous family getting more accurate Hydro Pump, Thunder, & Blizzard, Watchog getting more accurate Hypnosis & Iron Tail, & Morelull family getting more accurate Sleep Powder there's really nothing else they can work with, heck Volbeat doesn't get a major benefit at all (yes, Volbeat isn't a great example and, yes, they have plenty of 90% Accuracy moves like Thunder Wave, but all of them have movesets they work with that doesn't take them getting increased Accuracy into account).

Meanwhile, if its the opponent which gets their Accuracy decreased, that gives them a little more utility. While it helps them dodge their opponent's attack, it also helps their teammates whether from switching it out or in a Double Battle (heck, if they have it work like Intimidate and both opponents in a double battle get their Accuracy lowered that's even better). Or, it could force the opponent to switch out, also helpful in possibly clearing a threat for one of your other Pokemon you want to be out.

I guess there is the option of it also increasing an allies Accuracy in a Double Battle, but that'll mean you'd need to keep them out. No problem for Staryu and Morelull family, though I don't think too many would be too keen wanting to keep out a non-Drizzle Lanturn, Volbeat, and Watchog. Just look at Power Spot, great Ability but no one wants to use it because Stonjourner falls over from a Special moves, especially if its a weakness. At least if it decreased Accuracy you could then recall the Pokemon after it blinds the opponent.

Its still a million times better than having Marnie's brother being all about singing with no actual voiceover. His singing was a legitimate plot point, and they just played the generic Team Yell theme over it.

They should have just made it a guitar solo or something if they didn't want to get a voice actor to sing.

Being Piers is based on a hair metal rocker, they could have just had him screaming and telling the grunts to cheer him on, he doesn't need to be singing any song lyrics.

Why does fire spin come so late for a lot of fire pokemon?

Maybe GF thinks the chip damage over time is a powerful tool, at least early game. :blobshrug:
 
Looking at all of the Fire Spin-based moves:

Fire Spin is learned by 20 families by level-up. In the latest generation it's available for those families, the earliest the first-stage mon* can learn it averages lvl 24. My judgement looking at it is that it's really mostly learned in the 30's, with some 20's, some 40's, and a handful of really low-level options dragging the average down.
Clamp is learned by 3 families total, at levels 1, 20, and 25(avg 15).
Whirlpool is learned by 14 families by level up. The avg level is 25, but in reality it's almost exclusively learned in the 30's, with a handful of outliers shifting it heavily(Gyarados learns Whirlpool at 4 for some inane reason).
Sand Tomb is learned by 10 families by level up. The avg level is 18. For once the average seems accurate, most mons learn it in the teens and 20s, except Silicobra at lvl 50, bc THAT's a reasonable capstone move to give to a new mon.

So what did I learn: One, GF likes to delay these moves well past the point where they'd be useful in game. Two, there really is minimal consistency in levels a move is learned. Three, the Gen 3 starters have a surprising amount of moves only learned by their first stages. Four, the avg in these calculations is completely useless.

*Picked because it's not reasonable to include Charmander+Charmeleon+Charizard in the stats, this uses Vulpix's lvl 40 and not Ninetails' lvl 1, and if a player really wants the move they can delay evolution to get it at the Sizzlipede level rather than the Centiscorch one.
 
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