Honest to god why are you so mad i think dmax is the lesser shit of the circus of clowns that is gimmicks lol. Dmax doesnt affect my patience for competitive like megas do, it aint that deep.
I'm not mad, neither I care about what you preffer as an in-game mechanic. I'm just stating that making a Pokémon bigger, while remaining it the same thing (bar Gigas, which are less interesting megas), from a purely design point of view, demands less effort than thinking about a new design concept, making a redistribution of various stats and, sometimes, even altering their typing and/or ability. And I, as a player, competitive aside, very much know what entails more creativity. Then we can, altho it is not a theme I'm interested in, discuss about which one is preferable to the risible porcentage of players that tryhard in competitive, and we'll come to the ultimate conclusion that, even if some megas were broken and the view on which Megas or Dmax are handled better in VGC is completely subjetive and subject to discussion, the fact that most of them were playable in singles (a big portion of non official Pokémon competitive and the almost total inner paradigm of Pokémon playability ingame) while for the first time in Pokémon history did the greatest non-official competitive Pokémon source ban a new generation mechanic from their format. Signifiying that not only do they lack any sense of creativy, but also made an already uninteresting (conceptually) mechanic, broken in what 99.9% of the Pokémon community understand as the way the game in meant to be played (singles), and the one the very games support through the entire playthrough.
But no, that was not the point. The point was manipulating the commentary of someone who is a fan of the franchise, because he dared to say that Game Freak has been so lazy in the latest generation/s, while much of that lazyness is more appreciable than ever in the technical department, introducing an answer with "oh, calling lazy a group of artists is fundamentally wrong". Then, I've questioned your train of thought by proposing some interesting example as to why lazyness and being a professional are to different things:
Imagine not being able to expect something more for a company that uses your money, just because there are better games in the same genre. What's your oppinion on Dark Souls? And Demon's? What about Dragon's Dogma? And Ni-Oh? I suposse you don't really care what you are paying for, or if you receive a well rounded product or a rushed one, since all of them exists only because of the evolution of cRPGs in consoles, impulsed by TLoZ (1986) and later Ocarina of Time, which is btw often considered the best videogame of all time and the paradigm of 3D third person combat translation into modern era, and the latest of them (Ni-Oh) is just a reimagination of the greatest Hack'n Slash in existence: Diablo.
Good philosophy. In fact, I'm ver interested in Elden Ring. I'm hoping to see a finished Elden Ring with the same quantity of bugs as Cyberpunk 2077 or launch Assassins Creed, it doesn't really matter, because Elden Ring will be a aRPG/Dungeon Crawler, and there're dozens of mythic aRPGs in videogame industry that did well. I've to congratulate you for the effort. Nice try.
And now I'm at that point, that beloved and understandable point in any forum, in which I do have to explain that I'm here because I love Pokémon, but I'm also not happy with certain aspects of it, and this is not related in any way to how many others games do I play, or any other life lesson that could be infer from it, as I've made it clear when answering to our friend ScraftyIsTheBest.