• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

(Little) Things that annoy you in Pokémon

1. The major fights alternate between like 3 different styles of battling and it gives the AI an unfair advantage. I need to think about how my team will perform in several different battle formats and make compromises for that, but the NPCs don't and are free to abuse gimmicks that only work in one format.

Without context this sounds really interesting, but I can also see how it'd be incredibly annoying.

But this is actually something I wish the main games would make more use of (though not quite to the extent I imagine BB does). The MSG is singles-oriented, so it's rare that your in-game team is optimised for Doubles. In the event that you have to do a Double fight, particularly if it's a boss fight, it can occasionally be quite challenging when you have to essentially throw two Pokemon together and see how well they work - and generally it just ends up being that you pair two reasonably good fighters and hope for the best. It forces you to think more strategically and that can be a neat way to up the challenge level without being too obnoxious.

Tate and Liza in Emerald are a good example of what I mean. It's difficult to brute-force them, unless you're really powerful. If you're not, you will likely need to apply some measure of strategy to win.
 
1% encounters or god-forbid SOS calls from 1% encounters. Even 5% is already wasting a lot of time to encounter.

Not being able to easily buy evolution items from the Mart. Having to farm BP or random held items is annoying and time-wasting.
Yeah, that was a challenge I faced when expanding Emerald's wild encounters. I tried to have most mons around 10% min, 5% for evos of a mon in the same area, 1% for really strong evos
Then I realized there's far too much sea....
 
Like darn it man, for Gen 1-4 give me
-Lapras (semi rare)
-Lanturn/Chimecho (actually part of dive mon spawns in RSE, so huh)
-Corsola
-Gyarados (rare)
-Magikarp
-Goldeen
-Seaking
-Staryu
-Starmie
-Some of the fossil mons (just say it was part of reintroducing extinct species)
-Qwilfish
-Water starters
-Seel
-Dewgong
-Shellder
-Cloyster
-Krabby
-Kingler
-Horsea
-Seadra
-Kingdra
-Vaporeon
-Dratini (rare)
-Dragonair (rare)
-Remoraid
-Octillery
-Azurill
-Marill (found in grass in RSE....)
-Azumarill
-Wailmer (it was the first Gen 3 mon, come on!)
-Feebas (seriously shouldn't be a 1 tile mon)
-Milotic (rare)
-Wailord
-Speal
-Walrein
-Corphish
-Crawdaunt
-Clamperl
-Gorebyss
-Huntail
-Luvdisc
-Relicanth
-Buizel
-Floatzel
-Shellos (EW)
-Gastrodon (EW, or CENSW in my hack)
-Fineon
-Lumineon
-Mantyke
-Mantine
That's over 20 mons!
why is it the freaking same 2-3 lines!?
sure even those it's not enough for Emerald sea routes, but darn it it still makes a difference
 
Yeah, there's plenty of water-types that can't be added, but just a difference between routes 105/106, 107-109, 122, 124-131, 132-134, and the land-bound water could make a big difference. Open ocean is not a river is not a coastline. Have a mon or two everywhere, because might as well, but there should be a pretty clear line of demarcation between routes where we find Magikarp and Goldeen and ones where we find Tentacool and Wailmer. Instead we got Tentacool and Wingull everywhere and NOTHING ELSE.
 
Like darn it man, for Gen 1-4 give me
-Water mons
why is it the freaking same 2-3 lines!?
sure even those it's not enough for Emerald sea routes, but darn it it still makes a difference
No Psyduck line / Wooper line / Poliwag line / Slowpoke line / Chinchou line / Lotad line / Carvanha line?

That's even disregarding the fossils, Masquerain line , and Bibarel line.
 
Something that's been bugging me as I'm slightly tweaking Emerald sprites, many seem to not compensate the shiny color at all, or just mistakenly uses a similar color that ends up changing completely for the shiny, causing oddities
Example, here's Grovyle
1633578021875.png

Where there's red outlines on the blue skin. Also a wasted palette slot, nothing uses that bright pink
My tweak (also saturated palettes)
1633578260270.png

so the palette slot isn't wasted, and the skin has its own outline color to the feather leaves

No Psyduck line / Wooper line / Poliwag line / Slowpoke line / Chinchou line / Lotad line / Carvanha line?

That's even disregarding the fossils, Masquerain line , and Bibarel line.
I'm focusing more on Sea/Shore based mons, given RSEs sea routes are the concern
though Slowpoke and maybe Psyduck should be considered
Chinchou line I noted already for deep sea routes
Though other games definitely have Psyduck catchable via fishing in rando lakes/ponds, so there isn't much concern there for bestie
Otherwise yeah, lack of water diversity is a massive stinker
 
I might've complained about this ages ago, but moving my zarude from my PC to Home reminded me of the weirdness of Meltan only being able to evolve in Go. Like conceptually, I get it. It's the "Go" pokemon, its entire flavor and method of evolving is absorbing into itself, any transfers out of Go give you a Meltan box to get more and so on.

But Go transfers are a one way trip and it's so weird to have a Pokemon that can evolve, but just....can't. Ever. Even in gens 3 (no clock in FRLG) and 4 (no location based evolutions in HGSS) you could at least trade to a game that COULD, but here you can't even do that.
And they've clearly at least thought about it, Melmetal is set to learn Thunderpunch upon evolution in SWSH, a thing it cannot do.....


Also thank god to celebrate the home connection they just gave out a Melmetal because the sheer amount of grinding needed to evolve one in Go is an annoyance all on its own. Like it is a lot of Meltan you have to capture, and Meltan is specifically in a category that doesn't give a lot of candies despite needing a bunch.
 
And they've clearly at least thought about it, Melmetal is set to learn Thunderpunch upon evolution in SWSH, a thing it cannot do.....

I'm fairly certain they'll tweak it so it can evolve normally next generation. Not that that's much consolation in the here and now.
 
You know what's annoying? There's still no Electric/Fighting, Ground/Fighting or Bug/Dark. Despite the types being around since first generation in the first two cases and second generation in the latter one. At least we got Electric/Dark and Bug/Psychic in Gen 8, and I'll give a minor pass to Fairy/Fighting since it's only been a couple generations since Fairy was introduced.
 
There's still no Electric/Fighting

This one in particular is especially annoying because Zeraora and Electivire both exist and frankly they are both perfect candidates to be Electric / Fighting type, especially the former, but they just...aren't. Zeraora especially learns Bulk Up, Close Combat, and the like which just makes it not being Fighting type all the more annoying when it's literally the perfect Pokemon to be an Electric / Fighting type.
 
This one in particular is especially annoying because Zeraora and Electivire both exist and frankly they are both perfect candidates to be Electric / Fighting type, especially the former, but they just...aren't. Zeraora especially learns Bulk Up, Close Combat, and the like which just makes it not being Fighting type all the more annoying when it's literally the perfect Pokemon to be an Electric / Fighting type.
There are 3 Pokemon who get Coaching, but are not Fire type
Mew, who learns every TM, TR & Tutor
Cinderace, who due to is soccer themeing makes perfect sense to learn the move (Libero also might help, but we dont have Kecleon or Greninja to see what happens with them)


And Zeraora


It learns so many fighting moves, too, come on gamefreak.
 
This one in particular is especially annoying because Zeraora and Electivire both exist and frankly they are both perfect candidates to be Electric / Fighting type, especially the former, but they just...aren't. Zeraora especially learns Bulk Up, Close Combat, and the like which just makes it not being Fighting type all the more annoying when it's literally the perfect Pokemon to be an Electric / Fighting type.
Electivire has very little reason to be Electric/Fighting, and it's frankly absurd that the fanbase at large has latched onto this idea. The only valid people in that camp are the ones who also think at least Magmortar (if not the entirety of both families) should be Fighting-type, because at least they're logically consistent.

Galarian Zapdos, on the other hand...
 
Electivire has very little reason to be Electric/Fighting, and it's frankly absurd that the fanbase at large has latched onto this idea. The only valid people in that camp are the ones who also think at least Magmortar (if not the entirety of both families) should be Fighting-type, because at least they're logically consistent.
I can see Mortar as Fire Dark honestly, given its "executioner" look. Same with Vire, though given Dark kinda sucked for physical moves until Gen 8, Fighting still works given body build
Either way, mono typing them hurts, and Vire begs to have dual stab
 
I can see Mortar as Fire Dark honestly, given its "executioner" look. Same with Vire, though given Dark kinda sucked for physical moves until Gen 8, Fighting still works given body build
Either way, mono typing them hurts, and Vire begs to have dual stab
Both the Electabuzz and Magmar family learn a bunch of weird Fighting-type moves through breeding. This is the only valid justification for making them Fighting-type. Simply having large arms is not a good reason. And Dark Mortar makes even less sense.
 
The only valid people in that camp are the ones who also think at least Magmortar (if not the entirety of both families) should be Fighting-type, because at least they're logically consistent.
...How?
Spr 4p 467.png

Look at this dude. He literally has guns for hands, and he's part of the exclusive club of Pokémon with beer bellies. It makes logical sense for this to be a Fighting type? I get that he's in a pair with Electivire, but if Electivire's large arms, actual hands, and general build aren't enough to justify a Fighting type appearance-wise, then this guy really shouldn't get it. Logically, this makes less sense than just wanting Electivire to be a Fighting type. Even in the alternate universe where Electivire is a Fighting type, I'd be confused if Magmortar was also one.
 
While I’m on board with Electivire as Electric / Fighting or at least Electric / Ice, I quickly realized there is missed opportunity with Magmortar.

The Magby line is one of the few non-Poison that can use Smog, a starting Poison type move that have 30 BP and 70% accuracy, which is bad even with 40% chance of poisoning. The whole line also naturally learns this move and Clear Smog, with the Slugma line (whose Magcargo is Fire / Rock) and Torkoal being the other Fire-type Pokémon capable of doing so as well.

While Magby and Magmar can stay pure Fire as is, Magmortar looks like their arm cannon can unleash volcanic fumes after shooting very powerful flame shots. And volcano eruptions are a devastating air pollution.

Magmortar should have the secondary Poison-typing by referring how volcanoes can cause severe air pollution and how volcanic gases are harmful for health and vegetation. With that, it might learn Poison Gas, Toxic, Gunk Shot and Acid Spray (volcanoes can create acid rain) through level-up and typical Poison-type TMs / TRs moves like Poison Jab.

Just my two cents but that would be an interesting direction for Magmortar, as how volcanoes being hazardous for health is rarely if ever referred in Pokémon outside of a few Fire-type Pokémon learning Smog naturally.
 
Last edited:
Alright here's something new that annoys me in Pokemon: Wonky distribution events. Signed up for the Pokemon Newsletter with two emails so I could get a code for Dada Zarude and a Shiny Celebi: Neither account got the email. And this happens often enough that they've literally had to make a support page for it...you know, instead of trying to fix it?

Just go the Deoxys route and make these Pokemon available in an ingame story or campaign...less frustration that way, and maybe you could allow mythicals in official formats for once
 
Electivire has very little reason to be Electric/Fighting, and it's frankly absurd that the fanbase at large has latched onto this idea. The only valid people in that camp are the ones who also think at least Magmortar (if not the entirety of both families) should be Fighting-type, because at least they're logically consistent.
Both the Electabuzz and Magmar family learn a bunch of weird Fighting-type moves through breeding. This is the only valid justification for making them Fighting-type. Simply having large arms is not a good reason. And Dark Mortar makes even less sense.

Also look at who they breed with. it's mostly Fighting-types. It would be one thing if they just learned a batch of Fighting-type Moves from various Types of Pokemon, but it's not, a lot of their Egg Moves are via the other parent being a Fighting-type.

I'll give you Fighting isn't there primary Type, though that's the point of the Secondary-type, it's the Type which has the smaller influence of their design (sort of like recessive genes).

That said, I don't see Magmortar being a Fighting-type (I agree with Samtendo09 about it could have been part Poison), though probably wouldn't mind getting Vacuum Wave.

While I agree that the less savory fey need more attention in pokemon, I think most of the point of changing Electivire's type is so it can get good physical STAB.

What you don't think Electivire can frolic Play Rough? Though they could be good candidates for Spirit Break.

You know what's annoying? There's still no Electric/Fighting, Ground/Fighting or Bug/Dark. Despite the types being around since first generation in the first two cases and second generation in the latter one. At least we got Electric/Dark and Bug/Psychic in Gen 8, and I'll give a minor pass to Fairy/Fighting since it's only been a couple generations since Fairy was introduced.

In my Repository thread I have a list of all the Type Combos that haven't been done yet. To list some of the oddities that stand out to me

  • Normal/Ghost: Come on GF, you're really resisting the urge to do this paradoxical Pokemon? Many have thought of Schrodinger's Cat Pokemon for this Typing, let's see GF either fall in line or try to come up with something else.
  • Fighting/Ground: Both Types have had members which were big & bulky creatures, how have they never combined them together? Some Ground-types probably could be shifted over to being part Fighting-Type: Marowak, Mudsdale, Diggersby.
  • Ground/Fairy: Feel like this would be another easy combination to do considering how many Fairies make their homes underground. Sure we got Carbink but there's other "mining" faeries.
  • Bug/Dark: You'd think for anyone they'd make a Bug/Dark to be Guzma's main. But yeah, there's certainly a lot of bugs with nasty attitudes. Probably waiting for the Australia region.
  • Grass/Fire: If they do this Type combination than Grass has been paired with every Type.
  • Electric/Fighting: It they do this Type combination than Electric has been paired with every Type.

That said, there's also a few combinations that are also only done by one family I want to shed some light onto:

  • Flying/Fairy (Togetic/Togekiss): Like, really? With all the depictions of flying faeries (or similar creatures), not only do they only have one but only Togetic barely resembles them and Togekiss is just this bird blob thing.
  • Flying/Poison (Zubat family): One of the Pokemon that has held onto its unique Type combination since introduction without even an alternate form using it. We have smoke/smog, poisonous birds, flying poisonous mythical creatures, Pokemon even made a flying scorpion which from some reason is Flying/GROUND.
  • Ghost/Poison (Gastly family): Another long holder, dead bodies are considered a biohazard and poison in general is a good way to kill something. Yet the gas balls/shadow imitator remain to be the only Ghost/Poison-types.
  • Ground/Bug (Wormadam Sandy Cloak (& Nincada)): Many Bug species live underground, what do you mean the only fully evolved Ground/Bug-types is a bagworm covered in sand? Nincada I guess is fine, it does represent how some of these ground-dwelling bugs are larvae that then becoming flying insects, but there's plenty which are adult bugs! Here's an idea: Trapdoor Spider!
  • Ground/Grass (Torterra): You'd think would be a VERY common combination like Water/Ice, but oddly isn't. We just have Torterra.
  • Bug/Fairy (Ribombee): Now, this probably is due to Ribombee is the essential representation of all those drawings of a fairy with bug wings, but faeiries have been depicted with several kind of bug wings that I could see there having bene more (like a butterfly species that's part Fairy, like Beautifly).
  • Ghost/Fairy (Mimikyu): There's a lot of connection between the two Types, yet the only Pokemon that is the combo is this little ghost that imitates Pikachu because it wants love. Huh. Like, Mimikyu counts as a Ghost/Fariy, but Mismagius which is based on the ghostly fey banshee isn't?
  • Water/Grass (Lotad family): Feels like another combination which would have at least a few more members like Ground/Grass.

Honestly I could probably come up with a concept for every Type without a combination or only has one, but I think we're already tiptoeing in wishlisting territory.

Alright here's something new that annoys me in Pokemon: Wonky distribution events. Signed up for the Pokemon Newsletter with two emails so I could get a code for Dada Zarude and a Shiny Celebi: Neither account got the email. And this happens often enough that they've literally had to make a support page for it...you know, instead of trying to fix it?

Just go the Deoxys route and make these Pokemon available in an ingame story or campaign...less frustration that way, and maybe you could allow mythicals in official formats for once

Actually they always had the support page, it's just now they're putting up messages telling people "wait 24 hours to see if it comes in" and now "we're backed up from tickets about people not getting the newsletter please be patient".

Anyway, while I understand them wanting to do the events, I always thought that the generation after they should then put all the Mythicals in the game. That way those who never got the Mythical are only missing out for one generation and there would be at least one game you can catch the Mythical easily in. Would keep the event distributions but also solve the problem of what happens to the Mythical when the event is over and there's no other way to get it easily.
 
Back
Top