Playing Heartgold & Brilliant Diamond on/off together has left me with some mixed feelings (about both games), but I've a newfound appreciation for both the old and the new features which I am here to share.
New Exp. Share mechanics are a godsend as you get less time to spend grinding to keep a team of more than like 3-4 pokemon reasonably leveled. This is probably exacerbated by HGSS's flat level curve, and honestly I just gave up & used PkHex to save me from grinding for hours to keep my team reasonably leveled (with random allocation of EVs). I'd rather more Exp (+ running from wild battles/avoiding trainers) at the risk of being overlevelled than rote grinding.
Also in the spirit of "new," I really appreciate not needing to teach pokemon HMs in order to use them. Right now some of my Pokemon are 3 moves + HM because I need someone to have Strength, and I'm only carrying around Togetic because it learns Fly. In BD, I've been able to explore parts of the map I otherwise would not have seen because I can get past the Rock Smash rocks now! More widely available/varied TMs is also fun, as is reliable access to Heart Scales for farming. More liberty with movesets is what this comes down to really.
Last good thing about the new games that I want to say is: I like the move to not just let you steamroll the supposed "stronger" trainers with 1 Pokemon. Specs Espeon Shadow Balll OHKO-ed pretty much every one of Will's Pokemon, and that's not a good look for the Elite 4. Probably could've beat Bruno too. Heck, once Gyarados dropped I swept Lance with Rollout from Golem. BDSP spices things up with different held items, like resist berries, which makes for a more "fulfilling" fight (or at the very least ones you can't just auto-pilot your way through).
As for old things that I like, I miss the pre-Gen5-era sprites. Its mostly the little things they had to do to give expression to those stubby little sprites (like running/spinning really quickly, the exclamation mark bubbles, etc). At the end of Heartgold's credits, eventually you make it back home & your little sprite jumps at the sight of your mom and runs across the screen to her (or something like that), which just made my heart melt. Super wholesome and you've gotta appreciate the lengths to let you know exactly what the emotion they're trying to convey is. In contrast the new models feel kinda lifeless, which a weird curse that more realism brings.
New Exp. Share mechanics are a godsend as you get less time to spend grinding to keep a team of more than like 3-4 pokemon reasonably leveled. This is probably exacerbated by HGSS's flat level curve, and honestly I just gave up & used PkHex to save me from grinding for hours to keep my team reasonably leveled (with random allocation of EVs). I'd rather more Exp (+ running from wild battles/avoiding trainers) at the risk of being overlevelled than rote grinding.
Also in the spirit of "new," I really appreciate not needing to teach pokemon HMs in order to use them. Right now some of my Pokemon are 3 moves + HM because I need someone to have Strength, and I'm only carrying around Togetic because it learns Fly. In BD, I've been able to explore parts of the map I otherwise would not have seen because I can get past the Rock Smash rocks now! More widely available/varied TMs is also fun, as is reliable access to Heart Scales for farming. More liberty with movesets is what this comes down to really.
Last good thing about the new games that I want to say is: I like the move to not just let you steamroll the supposed "stronger" trainers with 1 Pokemon. Specs Espeon Shadow Balll OHKO-ed pretty much every one of Will's Pokemon, and that's not a good look for the Elite 4. Probably could've beat Bruno too. Heck, once Gyarados dropped I swept Lance with Rollout from Golem. BDSP spices things up with different held items, like resist berries, which makes for a more "fulfilling" fight (or at the very least ones you can't just auto-pilot your way through).
As for old things that I like, I miss the pre-Gen5-era sprites. Its mostly the little things they had to do to give expression to those stubby little sprites (like running/spinning really quickly, the exclamation mark bubbles, etc). At the end of Heartgold's credits, eventually you make it back home & your little sprite jumps at the sight of your mom and runs across the screen to her (or something like that), which just made my heart melt. Super wholesome and you've gotta appreciate the lengths to let you know exactly what the emotion they're trying to convey is. In contrast the new models feel kinda lifeless, which a weird curse that more realism brings.