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Resource Simple Questions, Simple Answers Thread

I've noticed that sometimes sitrus berries activate on belly drum, but sometimes it doesn't, and requires an extra hit. why?
if you have an odd amount of HP, then belly drum damage rounds down and gets you to like 50.1% or something.
sitrus needs exactly 50% or less to work. Thats why most of the time you want an even amount of HP (div by 4 if running SubSalac) when using belly drum.
 
if you have an odd amount of HP, then belly drum damage rounds down and gets you to like 50.1% or something.
sitrus needs exactly 50% or less to work. Thats why most of the time you want an even amount of HP (div by 4 if running SubSalac) when using belly drum.
Does this apply to other hp halving moves like the tapu signature or hyperfang? or do those moves rouynd differently?
 
I've noticed that sometimes sitrus berries activate on belly drum, but sometimes it doesn't, and requires an extra hit. why?

Health amounts have to be divisible by two in order for Belly Drum to activate. Most of the time when Sitrus Berry isn't activated, although present, it is because something was not EVd correctly.

Does this apply to other hp halving moves like the tapu signature or hyperfang? or do those moves rouynd differently?

It rounds similarly, I think.
 
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damage self-inflicted by belly drum (and most other percentage-damage moves afaik) rounds down, so it will always do either 50% to you if your real hp is an even number, or 50% - 1 if your hp is an odd number. because sitrus only activates at 50% or below, an odd hp stat won't trigger the berry after a belly drum as it's exactly 1 point higher than 50%, which is why belly drum + berry users like azumarill or slurpuff aim to ensure their berry triggers by using even hp stats.

mind blown and steel beam are notable exceptions to this rule because their damage rounds up and will always 2hko their user (without the berry) no matter the hp stat
 
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Does this apply to other hp halving moves like the tapu signature or hyperfang? or do those moves rouynd differently?
nope, 99% of damage calculations round down. Including when you attack, if you do 73.99 damage, you'll do 73.
mind blown and steel beam are the only ones that round up bc they always have to 2 hit ko the user.
 
where can you get approval to post a new thread? i guess not exactly OU specifically, but i was looking to make a new thread for OU
 
Ladder is so frustrating cause I want to improve and understand the meta but I am stuck in mid ladder, and even in mid ladder I run into random unsets like lefties sucker punch pult or max speed rock slide lando. I feel like I haven’t learned anything. Can’t take it no more, so I want to join tours. Should I join tours? If so, how do they work and how can I join?
 
Ladder is so frustrating cause I want to improve and understand the meta but I am stuck in mid ladder, and even in mid ladder I run into random unsets like lefties sucker punch pult or max speed rock slide lando. I feel like I haven’t learned anything. Can’t take it no more, so I want to join tours. Should I join tours? If so, how do they work and how can I join?
this is me rn
 
Ladder is so frustrating cause I want to improve and understand the meta but I am stuck in mid ladder, and even in mid ladder I run into random unsets like lefties sucker punch pult or max speed rock slide lando. I feel like I haven’t learned anything. Can’t take it no more, so I want to join tours. Should I join tours? If so, how do they work and how can I join?
Generally ladder just requires some patience, taking breaks when you tilt, and trying a wider variety of teams to crack once you get some experience. When you hit a losing streak, take a few games off. When you find yourself struggling, try a new team.

Regarding tours, it never hurts to join, even if you're still learning and growing as a player. You can find most OU circuit tournaments here. The OU STour Tour is in the sign-up phase right now, but it is worth noting this tour also includes ORAS and SM.
 
How do I decide on what pokemon to build around? I used to just build around lesser used pokemon that I find fun, but I figured I should probably make an actual competitive team.
 
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 HP / 52 Atk / 52 Def / 152 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Earthquake
- Roost

This is considered the premier defensive ddance set right now.
I know that the 152 spe investment are to outspeed 110 base speed mons after 1 ddance, but I just wonder why to put exactly 52 atk with adamant. Is it supposed to get guaranteed ohkos/2hkos on something? I couldn't find this information even in the analysis in the quality control thread :(
 
Ladder is so frustrating cause I want to improve and understand the meta but I am stuck in mid ladder, and even in mid ladder I run into random unsets like lefties sucker punch pult or max speed rock slide lando. I feel like I haven’t learned anything. Can’t take it no more, so I want to join tours. Should I join tours? If so, how do they work and how can I join?
Even in those matchips there are always things to learn
How do I decide on what pokemon to build around? I used to just build around lesser used pokemon that I find fun, but I figured I should probably make an actual competitive team.
Pick any mon you like that fulfills a useful role on the metagame
 
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 HP / 52 Atk / 52 Def / 152 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Earthquake
- Roost

This is considered the premier defensive ddance set right now.
I know that the 152 spe investment are to outspeed 110 base speed mons after 1 ddance, but I just wonder why to put exactly 52 atk with adamant. Is it supposed to get guaranteed ohkos/2hkos on something? I couldn't find this information even in the analysis in the quality control thread :(
I'm not 100% sure, but im pretty sure that its just a dump because 52 spd investment wasn't hitting any benchmarks, so they dumped it into atk
 
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 HP / 52 Atk / 52 Def / 152 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Earthquake
- Roost

This is considered the premier defensive ddance set right now.
I know that the 152 spe investment are to outspeed 110 base speed mons after 1 ddance, but I just wonder why to put exactly 52 atk with adamant. Is it supposed to get guaranteed ohkos/2hkos on something? I couldn't find this information even in the analysis in the quality control thread :(

Hi! So the 52 Attack is mainly just leftover EVs from the 52 Defense, which is made to survive two Choice Band Kartana Smart Strikes.

Also, I’d recommend Ice Punch > DWB, since stuff like Lando-T, Zapdos, etc. are pretty capable of checking it otherwise.
 
Hi! So the 52 Attack is mainly just leftover EVs from the 52 Defense, which is made to survive two Choice Band Kartana Smart Strikes.

Also, I’d recommend Ice Punch > DWB, since stuff like Lando-T, Zapdos, etc. are pretty capable of checking it otherwise.

but doesn't that leave you more vulnerable to urshifu, volcarona, and buzzwole?
 
but doesn't that leave you more vulnerable to urshifu, volcarona, and buzzwole?
yeah, but since dd nite is a lategame sweeper/cleaner, they should be weakened before you try to sweep. Also, because they are offensive mons they aren't that bulky while lando and zapdos are much bulkier meaning you need the super effective hit to kill. Buzz is annoying, yes, but its honestly just personal preference i think
 
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Hi! So the 52 Attack is mainly just leftover EVs from the 52 Defense, which is made to survive two Choice Band Kartana Smart Strikes.

Also, I’d recommend Ice Punch > DWB, since stuff like Lando-T, Zapdos, etc. are pretty capable of checking it otherwise.

Thanks a lot for the info, but to be honest i don't know if i agree with this set.

You can't switch in>setup on a Choice Band Smart Strike because you can't do much to Kartana even after a DD (+1 Wingbeat does less than 70%), and if you are able get a DD up on them it's just better to pp stall Smart Strike imo.

As for Ice punch, it might be that the team I'm using is really good at chipping Landorus but I haven't really been struggling with him because they can't check Dragonite at all if they lack Toxic, and a lot of times i find some combination of Stealth Rock, Earthquake, U-turn, Knock Off and Defog.
Zapdos is the one pokemon that really walls Dnite without Ice Punch, but Wingbeat is just way more functional against every other pokemon except sometimes others like Garchomp that, even then, need to be quite healthy to take a hit.
 
Why am I having more trouble with playing BO/Balance on ladder than playing HO/Rain? Am I so bad I have to rely on braindead styles to boost my ELO?
 
I have tried a few tournaments but I am still struggling with team building for tournaments. I feel fine on ladder, but my team never works together and gets destroyed in tournaments. What is the general structure for team building?
 
rain is definitely the best structure rn
screens HO right behind
BO and Balance seem to just get countered in the current meta by a lot of meta picks.
This isn’t true (also tagging 658Greninja). Rain is good, but it’s nowhere near close to common or top tier. It’s just another archetype of offense that works well.

Bulky offense with momentum and balance with enough firepower tend to be the most common right now. Obviously everything has pros and cons — if this were not the case, we would all use the best strategy without cons or avoid the worst one without pros, but I would check your BO/balance teams to make sure you’re not too weak to threats and work on thinking longer term rather than turn-for-turn. It takes a lot of time to learn to play these relative to outright offense, which is a big factor.

Of course, offense and Rains are good, too, but they’re not at all as dominant or focal as indicated above.
 
I have tried a few tournaments but I am still struggling with team building for tournaments. I feel fine on ladder, but my team never works together and gets destroyed in tournaments. What is the general structure for team building?
It’s hard to generalize, but I think a few tips for tournament play would be to remember to take your time and use the damage calculator. A lot of people get sloppy and rush, which can only work once you have enough experience and confidence. In the interim, make sure to focus on the details as they can make the difference.

If you find yourself struggling, it’s also good to find ways to improve directly. Save replays of your losses and find where it went wrong and why, then avoid that the next time. Watch replays of top players and try to understand their strategies and plays so you can integrate that into your own game. There are other approaches, too, but you really just gotta keep going and finding ways to tangibly improve until the results and better habits can stick with you. Good luck
 
This isn’t true (also tagging 658Greninja). Rain is good, but it’s nowhere near close to common or top tier. It’s just another archetype of offense that works well.

Bulky offense with momentum and balance with enough firepower tend to be the most common right now. Obviously everything has pros and cons — if this were not the case, we would all use the best strategy without cons or avoid the worst one without pros, but I would check your BO/balance teams to make sure you’re not too weak to threats and work on thinking longer term rather than turn-for-turn. It takes a lot of time to learn to play these relative to outright offense, which is a big factor.

Of course, offense and Rains are good, too, but they’re not at all as dominant or focal as indicated above.
I was talking about where I was on the ladder at the time.
I should have clarified, sorry
 
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