Project Metagame Workshop (OM Submissions CLOSED)

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Has “Pokemon inherit moves from Pokemon of the same typing” been suggested before? I can think of some cool stuff like Synthesis Ferrothorn, Roost Lando-T, Eleki with coverage, and of course the inevitably banned Boomburst P-Z.

Edit: maybe it’s better to share abilities instead because there are already a ton of OMs and OM ideas that inflate movepools.
 
This was called Ability Bridge back in Gen 6. It doesn't seem to have been successfully brought back since though.
Oh lol, I actually suggested this earlier
Skill Switch
Metagame Premise: Pokemon can use the moveset of any Pokemon they share an ability with.

Movepool inheritance ideas have been submitted here before, but I think this is an interesting take on it. I looked through this thread and I don't believe this has been proposed before, but I might be wrong.

This opens up exciting possibilities for a lot of Pokemon, especially ones with common abilities.

Potential bans and threats:

:zeraora: gets Bolt Beak. Enough said. Luckily, Fisheous Rend inheritors are typically slow and/or lack STAB or high Attack. :drednaw: might still be terrifying with Strong Jaw and a Scarf.

:gyarados: and :landorus-therian: get Brave Bird from :staraptor: if you can inherit from natdex Pokemon, and Dual Wingbeat from :Salamence: otherwise.

If you can inherit from natdex, restrict taking from :smeargle:, for obvious reasons.

Pressure users can take exclusive moves from the multitude of Pressure legendaries. :zapdos: gets Aeroblast, :corviknight: can spread burns with Sacred Fire, and a few others get valuable coverage.

:blaziken: gets Court Change and Pyro Ball. :rillaboom: gets trapping shenanigans with Spirit Shackle.

Water Shuriken! :vaporeon: and :gastrodon: seem like the best users. If you can inherit from natdex, Water starters like :primarina: and :blastoise: also get it. Shell Smash Water Shuriken Blastoise is scary.

:tapu koko: :tapu lele: :tapu bulu: all get their terrain interaction moves, along with Play Rough for Koko and Bulu. These might be restricts.

Ultra Beasts are fun:
:xurkitree: gets Agility, which might help patch up its disappointing Speed. It also gets a multitude of much-needed coverage moves. idk if this will be viable.
:kartana: gets Iron Head, Power Whip, and U-Turn. Ouch.
:celesteela: gets Volt Switch and Synthesis.
:nihilego: and :blacephalon: also get Volt Switch.

:rotom-wash: :rotom-heat: The Rotoms expand on their already huge support movepool, getting tools like Rapid Spin, Stealth Rock, and Recover.

:hitmonchan: can actually utilize Double Iron Bash's insane flinch chance. This is probably a restrict.

:bisharp: and :zapdos-galar: get No Retreat. Seems interesting.

:porygon-z: gets Techno Blast, the next best thing to Boomburst. It could also hold a drive for a customized coverage move. Still probably unviable, but it seems interesting.

:umbreon: gets Mew's whole movepool, which is fun.

:slowbro:, :toxapex:, and other Regenerator users get Spore and Leech Seed to wreak even more havoc.

:scizor: gets Shift Gear, Meteor Mash, and Megahorn. My bias aside, this seems really fun. It also gets Spectral Thief, but lacks the speed to fully utilize it.

Questions for the community:

Should you be allowed to inherit from natdex?

I've assumed you can mix and match inherited moves, but would it be more interesting if you can only inherit from one Pokemon at a time?

On a related note, should you also have to use the same ability as the Pokemon you're inheriting from? i.e. Blaziken would have to use Blaze to get Pyro Ball.

This is my first submission, so any feedback would be welcome.

Edit: I would also like feedback on the name.
Anyway, this would be different because they share through typing, not abilities, but anyway I’m more interested in the “share abilities based on typing” route. Assume the AAA banlist. Also I believe in this kind of OM you can’t inherit from Dexited mons.

:Mew: gets Magic Guard.
:Venusaur:, :Conkeldurr:, :Porygon2:, :Mew:, :Blissey: (god help me), and more get Regen.
:Barraskewda: and :Sharpedo: get Adaptability. :Barraskewda: also gets Sheer Force.
:Braviary: and a few others get Tinted Lens.
:Zeraora: gets Transistor (ban.) :Haxorus: gets Dragon’s Maw.
Most Intimidate users have better options available. (Namely Regen, with things like :Toxapex: and :Mienshao: distributing to the same Pokemon as things like :Qwilfish: and :Hitmontop:.)
:Buzzwole: is a Guts abuser now.
:Swampert:, :Gastrodon:, :Seismitoad:, and :Mew: get Unaware.

Those are all the game-breaking abilities (besides banned stuff like Huge Power.) As for Pokemon that get smaller buffs:

Bulk Up :Corviknight: might like Beast Boost.
:Dragapult: and :Garchomp: get Levitate for a nice immunity.
:Volcarona: and :Zapdos: also get immunities with Flash Fire and Volt Absorb respectively.

Oh, and there’s weather stuff!
Many Pokemon like :Gyarados:, :Milotic:, :Blastoise:, and :Vaporeon: can choose between Drizzle or Swift Swim.
:Urshifu-Rapid-Strike: (yikes), :Swampert:, and :Gastrodon: also get Swift Swim.
:Entei:, :Arcanine: (which has the Drought + Morning Sun combo), and ironically :Hippowdon: get Drought.
:Zarude:, :Celebi:, and :Roserade: get Chlorophyll.
:Moltres: gets Solar Power.
:Tyranitar: and :Hippowdon: are probably still the best Sand setters.
:Landorus-Therian:, :Swampert:, and :Barraskewda: get Sand Force.
:Cloyster: gets Slush Rush I guess.
 
OM Suggestion: Generation Leap (Needs a name change)
OM Premise: Bring 6 pokemon of different generations, if the pokemon exists in other generations, take the first generation it appeared in and take it as its generation.
 
OM Suggestion: Generation Leap (Needs a name change)
OM Premise: Bring 6 pokemon of different generations, if the pokemon exists in other generations, take the first generation it appeared in and take it as its generation.
Like all the other “gen [x] mechanics” ideas like it it runs into contradictions. If I have a gen 1 Pokemon use a powder move on a gen 8 Grass-type, is it immune? What about weather and other global things with changed effects? Like if my gen 2 TTar sets Sand, is it permanent? Is the gen 1 thing about Pokemon being immune to secondary effect of moves of the same type a change to the type or a change to the moves? Like, if my gen 1 Tauros uses Body Slam, is my gen 8 Greedent immune to the paralysis? You’d have to individually categorize each change, which is outside the scope of an OM.
 
Like all the other “gen [x] mechanics” ideas like it it runs into contradictions. If I have a gen 1 Pokemon use a powder move on a gen 8 Grass-type, is it immune? What about weather and other global things with changed effects? Like if my gen 2 TTar sets Sand, is it permanent? Is the gen 1 thing about Pokemon being immune to secondary effect of moves of the same type a change to the type or a change to the moves? Like, if my gen 1 Tauros uses Body Slam, is my gen 8 Greedent immune to the paralysis? You’d have to individually categorize each change, which is outside the scope of an OM.
The rules and changes will be based on the current generation, so if gen 9 comes out, the rule set and changes becomes gen 9's :)
 
The rules and changes will be based on the current generation, so if gen 9 comes out, the rule set and changes becomes gen 9's :)
But that throws the OM idea out the window if they’re no longer using mechanics of their debut generation (assuming that was your concept, it’s a little unclear)
 
But that throws the OM idea out the window if they’re no longer using mechanics of their debut generation (assuming that was your concept, it’s a little unclear)
im only saying that because if my idea needs to be incorporated with all generations and this mode is basically like national dex but you must use 6 mons from 6 different generations if it makes it easier to process :) (or ndag)
 
im only saying that because if my idea needs to be incorporated with all generations and this mode is basically like national dex but you must use 6 mons from 6 different generations if it makes it easier to process :)
I see. Then there’s nothing glaringly wrong with it but it seems kinda… boring? Like compared to “hold a TR to get that move” “Mega Evolve using any mega stone” and “each Pokemon learns Sketch once” it’s a bit of teambuilding restriction that doesn’t really add anything new. Oh and OMs can’t use National Dex
 
I see. Then there’s nothing glaringly wrong with it but it seems kinda… boring? Like compared to “hold a TR to get that move” “Mega Evolve using any mega stone” and “each Pokemon learns Sketch once” it’s a bit of teambuilding restriction that doesn’t really add anything new. Oh and OMs can’t use National Dex
how about you can also only use moves from that generation for that pokemon? (if its a gen 5 pokemon for example, it cant use the gen 6+ moves after that generation)
 
how about you can also only use moves from that generation for that pokemon? (if its a gen 5 pokemon for example, it cant use the gen 6+ moves after that generation)
Still probably not enough to make it that interesting.

To avoid posting a one-liner, here’s a new idea!

Piracy (aka MegaMons)
Upon KOing an opponent, the attacker gains its moves for the rest of the battle in addition to its own. (does not reset upon switching) Each Pokemon can only hold one extra moveset: if they KO another Pokemon they replace their current stolen moveset with the opponent they just KOed. Stolen moves cannot be re-stolen. Transform replaces all of the user’s moves (natural and stolen) with all of the target’s moves. (natural and stolen) If a move would be stolen that the attacker also possesses, the move is not stolen.

Like with Crazyhouse there’s strategy in building your movesets so that you can’t be countered by your own stolen moves. You also can use moves that won’t work well with opposing Pokemon like Power Herb Meteor Beam, signature moves that fail on other Pokemon, Snow Warning AVeil, or No Guard Dynamic Punch.

If you’ve stolen something, you’d sometimes want to hold off on KOing another foe so you can keep your current stolen moves for specific situations.
 
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Still probably not enough to make it that interesting.

To avoid posting a one-liner, here’s a new idea!

Piracy (aka MegaMons)
Upon KOing an opponent, the attacker gains its moves for the rest of the battle in addition to its own. (does not reset upon switching) Each Pokemon can only hold one extra moveset: if they KO another Pokemon they replace their current stolen moveset with the opponent they just KOed. Stolen moves cannot be re-stolen. Transform replaces all of the user’s moves (natural and stolen) with all of the target’s moves. (natural and stolen) If a move would be stolen that the attacker also possesses, the move is not stolen.

Like with Crazyhouse there’s strategy in building your movesets so that you can’t be countered by your own stolen moves. You also can use moves that won’t work well with opposing Pokemon like Power Herb Meteor Beam, signature moves that fail on other Pokemon, Snow Warning AVeil, or No Guard Dynamic Punch.

If you’ve stolen something, you’d sometimes want to hold off on KOing another foe so you can keep your current stolen moves for specific situations.
I know there is a one week cooldown but I think I have a new idea I think will be cool:
Monoeggs(Name WIP)
Egg groups are seen as very odd things in pokemon and not talked about often, but in this 'meta', egg groups will play an important role in choosing your team as with monotype, there will be a single type your team will be based on, but here, egg groups will be the main basis on your teambuilding factor, as your team will only be based on a single egg group, and egg groups can lead to more options in teambuilding which will lead to more creative teams, and there is no definite win or lose matchup.
 
and egg groups can lead to more options in teambuilding
No. You have the same options, just with more restrictions. Don’t know how this one would play out but given the ubiquity and varied types of the Field egg group I feel like most teams would just go with that, as opposed to the very limited Pokemon/type options of other groups.
 
TERASTABmons
Metagame Premise: Every Pokemon gets every move that matches their Tera Type.

Potential Bans and Threats:
Most moves that were broken in STABmons are likely going to be broken here, but what Pokemon are broken here would change up. Since we don’t know SV’s Dex yet, we can only make some general rules, such as Duel Type Pokemon being nerfed from their STABmon counterparts. Additionally Pokemon with weaker movepools are buffed massively compared to STABmon counterparts.
Questions:
What limits to this mechanic do you think should be in the Metagame?
Should Pokemon get a bonus once they Terastallize besides the bonuses they normally get?
 
Isn't this effectively almost the same as Sketchmons?

Nah, because presumably you'd get access to every flying move for example, so maybe your mon doesn't normally learn hurricane and roost but you want both (in sketch, you'd only get to pick one). That being said, with not knowing how tera will work in gen 9, the whole thing is dubious at best.
TERASTABmons
> also, this isn't really "STABmons"; it's just "Teramons" if anything, and it sounds extremely broken: how do you prep for X Mon when it has the potential to append an ENTIRE type's movepool? For example, how do I prep vs a Pokemon that has 5-6 different possible tera types (or more) in builder? I know we have some crazy metas out there, but this seems like it would be absolute chaos.
 
Nah, because presumably you'd get access to every flying move for example, so maybe your mon doesn't normally learn hurricane and roost but you want both (in sketch, you'd only get to pick one). That being said, with not knowing how tera will work in gen 9, the whole thing is dubious at best.

> also, this isn't really "STABmons"; it's just "Teramons" if anything, and it sounds extremely broken: how do you prep for X Mon when it has the potential to append an ENTIRE type's movepool? For example, how do I prep vs a Pokemon that has 5-6 different possible tera types (or more) in builder? I know we have some crazy metas out there, but this seems like it would be absolute chaos.
Yeah, which is why I wonder how to limit the mechanic besides there being only one type per Pokemon so there isn’t a crazy banlist.
 
3v3/ Triple Threat!
Triple Threat is where you bring 3 Pokémon on your team and all of the pokemon are immediately faced off with another team of 3! This will result in the birth of new crazy strategies and alot of mayhem, and some pokemon that worked well on its own may fall and some pokemon that were not regarded as much may rise! And yes, I mean controlling 3 Pokémon in 1 turn!
 
3v3/ Triple Threat!
Triple Threat is where you bring 3 Pokémon on your team and all of the pokemon are immediately faced off with another team of 3! This will result in the birth of new crazy strategies and alot of mayhem, and some pokemon that worked well on its own may fall and some pokemon that were not regarded as much may rise! And yes, I mean controlling 3 Pokémon in 1 turn!
This isn't really an OM. This is just Triple Battles from Gen 5.
 
This isn't really an OM. This is just Triple Battles from Gen 5.
Yes but this is for the current generation and its not an official metagame on smogon/pokemon showdown yet, so there are new moves, Pokémon and strategies! To make it more unique, maybe only 1 Pokémon can move per turn but making the other 2 vulnerable but it may Be more boring
 
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An issue with implementing Triple Battles into games where it doesn’t exist is that you would need to have majority of the new abilities, moves, and items reprogrammed individually to make sure they work with Triple Battles, especially the new moves. You got to account for what moves can target what Pokemon, how certain abilities work, and how items may work as well.
A lot of it may be obvious, but all of it would just be headcanon. With all the work and decisions you’d need to do, it would better be a Petmod.
 
An issue with implementing Triple Battles into games where it doesn’t exist is that you would need to have majority of the new abilities, moves, and items reprogrammed individually to make sure they work with Triple Battles, especially the new moves. You got to account for what moves can target what Pokemon, how certain abilities work, and how items may work as well.
A lot of it may be obvious, but all of it would just be headcanon. With all the work and decisions you’d need to do, it would better be a Petmod.
I don't actually think you'd need to headcanon much of anything. Moves have a very formulaic method of determining who they can target (they can only target adjacent Pokemon except for Flying attacks (except for Flying-type spread moves aka just Air Cutter), pulse moves, and field-effect moves), and abilities seem to follow the same rules. And I don't think there are any items that have their behavior altered in triples, nor any reason why they should.
 
What if there was an OM kinda like Linkmons but with items instead of abilities? I would call it Bagmons. Knock Off would permanently eliminate 1 random item from this pool even if the mon that had the item switches back in, it's going to apply to that one mon only to keep things balanced. Recycle would be the only way to restore that, along with any other moves that do the same thing. It's would be like OU levels of power. If a consumable item like Weakness Policy. is used, it is used on all mons till a mon uses a move to bring it back. Maybe Sticky Hold would be kind of broken, but I think the number of mons that have it would balance it. Items that are exclusive to certain mons like Light Ball wouldn't be passed to other mons, so no 2x power Rhyperiors or any mons that could abuse it. I'm also not sure if anyone already suggested this. I think it would be interesting to see the strats. Also, all regular clauses and move bans apply. Also, Dynamax Clause is there. Other than that is pretty much normal
 
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