All except GSC. Imagine breaking the brain by thinking the optimal EV Spreads instead of maxing all the Stats. Couldn't be me.no matter how much tiering action you take all 1v1 metagames will forever remain dogshit
i rest my case
Name | Vote |
---|---|
Rosa | Ban |
Elo Bandit | Ban |
Bopher | Ban |
Tol | Ban |
Boat | Ban |
zioziotrip | Ban |
rumia | Ban |
Mubs | Ban |
Baleblaze | Ban |
lancert | Ban |
Trashuny | Ban |
doc1203 | Ban |
smely socks | Ban |
bea | Ban |
LBDC | Ban |
XSTATIC COLD | Do Not Ban |
STABLE | Do Not Ban |
TheShadowClaw | Do Not Ban |
gorilaa | Do Not Ban |
torterraxx | Do Not Ban |
Landon | Did not vote |
Satanic Beast | Did not vote |
Squirtell 1v1 | Did not vote |
I support a Charizard Y suspect in ORAS 1v1.
The combination of Substitute and Air Slash allow Charizard Y to bypass its most direct counters a majority of the time. Stone Edge and Head Smash have 80% accuracy. Slow choice band rock types need to land five attacks (one for each sub, plus one for the last 1 hp) and avoid the Air Slash flinch on turn 5.
fast sub (Charizard-Mega-Y) @ Charizardite Y
Ability: Blaze
EVs: 16 HP / 240 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blast Burn
- Solar Beam
- Air Slash
- Substitute
Seismic Toss vs. 16 HP Charizard-Mega-Y: 100-100 (33.2 - 33.2%) -- guaranteed 4HKO
def sub (Charizard-Mega-Y) @ Charizardite Y
Ability: Blaze
EVs: 16 HP / 120 Def / 180 SpA / 192 Spe
Timid Nature
IVs: 0 Atk
- Blast Burn
- Solar Beam
- Air Slash
- Substitute
+1 252+ Atk Mold Breaker Gyarados-Mega Waterfall vs. 16 HP / 120 Def Charizard-Mega-Y in Sun: 258-306 (85.7 - 101.6%) -- 6.3% chance to OHKO
spdef sub (Charizard-Mega-Y) @ Charizardite Y
Ability: Blaze
EVs: 240 HP / 4 SpA / 80 SpD / 184 Spe
Timid Nature
IVs: 0 Atk
- Blast Burn
- Solar Beam
- Air Slash
- Substitute
252+ SpA Adaptability Porygon-Z Hyper Beam vs. 240 HP / 80 SpD Charizard-Mega-Y: 306-360 (85.7 - 100.8%) -- 6.3% chance to OHKO
252+ SpA Choice Specs Greninja Hydro Cannon vs. 240 HP / 80 SpD Charizard-Mega-Y in Sun: 282-332 (78.9 - 92.9%) -- guaranteed 2HKO
.8 ^ 5 * .7 = 0.22937 = 22.94%
Sub Air Slash Charizard Y beats slow choiced Stone Edge users 77.06% of the time. If the opponent isn't choiced and doesn't need to land the fifth rock attack, their odds increase to .8 ^ 4 * .7 = 0.28672 = 28.67%.
Let's look at some higher accuracy rock attacks. Rock Slide is a viable option to hit Sub Charizard more reliably, in theory.
.9 ^ 5 * .7 = 0.41334 = 41.33%
Charizard Y is still winning an uncomfortable 58.67% of the time. Let's check again without a choice item (4 attacks vs subs): .9 ^ 4 * .7 = 0.45927 = 45.93%. Still losing for the rock type.
Let's go out of our way and run Rock Tomb with 95% accuracy.
.95 ^ 5 * .7 = 0.54165
The Rock Tomb user is finally winning a slim majority of the time. Let's add a perfect accuracy move to turn 5: .95 ^ 4 * .7 = 0.57015 = 57.02%
Even with every stop pulled out, slow rocks struggle to get barely better than coinflip odds vs Charizard Y. I will point out that fast rock attackers (Terrakion, Archeops, Mega Diancie, Mega Aerodactyl, Scarf Stone Edge Kyurem-B, DD Stone Edge Mega Gyarados) do beat Charizard Y 80% of the time, which is what most players are used to.
I'm kind of ignoring a lot of other things Charizard Y does (ambiguity with X on preview / enabling X, moves like Counter, Wisp, Toxic, Focus Blast, Flame Charge, Endure, Hidden Powers, rock coverage, etc.) and focusing on the fact that with minimal opportunity cost, Charizard Y is beating its most direct counters a majority of the time. Charizard X may be more powerful (winning more matchups, Flare Blitz can't miss), but Charizard Y is the unhealthy and uncomfortably RNG-based element in the metagame.
You're right that many Stone Edge & Rock Slide users outspeed Charizard (some with scarf). The calculations don't tell the whole story, but they are a step less abstract than a rock png. I was mostly hoping to demonstrate the zard y problem being deeper than "run a rock type lol."Calculations and numbers are pretty cool and add substances to the arguments/posts but unfortunately not in your case. You have named zero examples when it comes to the cool calculations of sub. I took a minute and went through the VR and like this whole slow banded calculations apply to no mons except Diancie which uses rock tomb. Taking a look at the VR mons (Until B) that use Rock Tomb/Slide to check Zard Y are: Gren, Gyarados, Heatran, Dia, Chomp, Lando-T, TTar, Dragonite, Crustle, Haxorus, Terrakion, and Sawk.
And surprisingly the only mons that care here are Diancie, and Crustle. Greninja, Chomp don't care about sub. Heatran only cares if Focus Blast ( forgotten move, but Heatran may also be Ancient Power so doesn't matter) Lando-T/Haxorus/Dragonite/Sawk usually runs Choice Scarf so they also don't care about sub. TTar runs Dragon Dance. Terrakion is faster, Gyarados runs Dragon Dance. The whole number thing is just decoration and doesn't prove anything. Please, attach examples, I might be missing some mons.
I do agree with the part about stone edge/rock slide/rock tomb miss but Zard X also abuses that (lol) which makes Zard X as unhealthy as Zard Y. Oh yea, your "calculations" can also apply to Zard X instead of Zard Y so I don't really get the point at all here. All this talk about rock moves miss only mattering vs Y when X also abuses the miss just as good as Y is nonsense. + Zard Y misses Blast Burn/Air Slash/Fblast, Zard X don't, if you really wanna dig down that rabbit hole.
I'm still dnb anything but if y'all really wanna do something, I welcome you to a Zard X suspect and not Y.
i am excitedadv is dying and logan's like "EXPLOUD IS FREE WOOO ISN'T ANYONE EXCITED!?!?"
This is the S- rank set I was looking for. It enables Mew to defeat its best checks and counters without significant opportunity cost. Bulky Z-Transform forces too many matchups into RNG-based scenarios with speed ties and full paralysis. I maintain that ambiguity alone is not sufficient reason to ban something, but in Mew's case its 3-4 best sets with minor alterations cover the vast majority of the metagame. Building and clicking against bulky Z-Transform Mew can be a nightmare, especially for newer players.Mew does not have any single incredible set that warps the meta or forces extreme levels of counterplay. Mew has sufficient checks and counters, and every alternate Mew set comes with heavy opportunity cost. A team built to tackle Mew's main sets will naturally cover its unsets as well. Having three A+ movesets and a plethora of successively worse B-ish sets does not make this Pokemon broken.
Mew has good set diversity leading to some ambiguity on team preview, but this alone is not enough to justify a ban.
Hating on the goatget rid of jimmy neutron
S Rank
Tauros
Exeggutor
Snorlax
Jolteon
Alakazam
A Rank
Slowbro
Starmie
Articuno
Zapdos
B Rank
Electrode
Chansey
Gengar
Golduck
Rhydon
Moltres