the creator of Showdown, in 2014 at least, agreed!Levitate as an ability should be scrapped.
Instead there should be an inbuilt mechanic like airborne/grounded which replaces it and works in conjunction with the ability of the mon.
New mechanic: Intrinsics:
- Pokémon that previously get Levitate are now immune to Ground intrinsically, although Mold Breaker still bypasses this immunity. Instead, many of them get new abilities in addition to their Ground immunity:
- Azelf: Steadfast
- Bronzong: Heatproof
- Claydol: Filter
- Cryogonal: Ice Body
- Eelektross: Poison Heal
- Flygon: Compoundeyes, Sand Rush
- Hydreigon: Sheer Force
- Mesprit: Serene Grace
- Mismagius: Cursed Body
- Rotom (all formes): Trace
- Unown: Shadow Tag
- Uxie: Synchronize
- Weezing: Aftermath
TBF, the only canonical examples are Weezing(-G) and Bronzong, and any non-Levitate abilities worth using on the Weezings automatically announce themselves. Also, immunity abilities are strong enough that they're usually the best choice on a given Pokemon, so it's difficult to make alternates workable (and may be a bit unhealthy as well, as shown by CAP's Equilibra, because you're forced to always act as if it has the immunity ability until it's revealed otherwise).(I would also add that, while rare, certain pokemon having Levitate + another ability actually allow for mind games where you won't know if they are immune to ground or not, similarly to how you would have to sometimes guess about a water absorb / storm drain or a lightning rod, and by making it innate you'd be taking away this mechanic).
I think the main reason is just because it already has Magnet Pull, combined with the fact that all Pokemon that were given Levitate in the generation that abilities were introduced had Levitate as their only ability. Bronzong comes along a generation later, and it's the only one that breaks this rule until Duskull gets Frisk as an HA in Gen 6 and Weezing gets Neutralizing Gas in Gen 8.Also, now I'm wondering if the reason why the Magnets don't have Levitate is for balance, because every Pokémon with a bajillion resistances needs a double weakness to balance it out.
Would also explain stuff like Trace and Skill Swap.I feel like The Levitate Debate is easier to resolve if you just think of Abilities as magic powers rather than natural expressions of a Pokemon's physical traits (which I think I've talked about before?). Sure there are plenty of Pokemon that levitate, but that doesn't mean they all capital-L Levitate. I'm sure that every Heliolisk has dry skin, but they don't all have Dry Skin. Slaking clearly has huge power, but it doesn't have Huge Power (thank god).
Obviously most Abilities are connected to the natural anatomy or behaviour of a Pokemon species in some way, but imo the way they function requires an arbitrarily supernatural explanation. Otherwise you're stuck trying to logically explain why Wooper can be wet and slimy enough to stop explosions or wet and slimy enough to be healed whenever it gets hit by water, but not both.
Not that much.
252+ Atk Choice Band Tough Claws Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Buzzwole: 228-270 (54.5 - 64.5%) -- approx. 2HKO
252+ Atk Choice Band Tough Claws Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Tapu Fini: 129-153 (37.5 - 44.4%) -- approx. 3HKO after Leftovers recovery
Yeah, there's only Tapu Fini (and eventually Toxapex) that could afford against a CB Tough Claws Weavile (because yeah, SD set is even more menacing)
Also:
No matter its popularity amongst the community, if a Pokemon is efficient, it'll be used. Remind what happened when Pelipper and Torkoal got their new abilities.
High HP ain’t gonna cut it in OU if they don’t have actually good Defense and / or Special Defense, in this Pignite and Emboar just can’t switch into Weavile at all.Also Pignite, Emboar, Klefki, Primarina, Keldeo, Skarmory, Corviknight and few others completely walls it.
And SD means it won't run Low Kick which means Cobalion, Melmetal, Incineroar and many others would also wall it.
Plus it weakness to Bullet Punch and Mach Punch means it could be easilt revenge killed.
Tough Claws weavile doesn't really look that impressive. It would not even be a top 3 mon in OU if it was available much less "broken".
And if it run adamant instead of jolly then it would easily gets revenge killed. Tough claws weavile is not even close to broken.
Also Pignite, Emboar, Klefki, Primarina, Keldeo, Skarmory, Corviknight and few others completely walls it.
And SD means it won't run Low Kick which means Cobalion, Melmetal, Incineroar and many others would also wall it.
Plus it weakness to Bullet Punch and Mach Punch means it could be easilt revenge killed.
Tough Claws weavile doesn't really look that impressive. It would not even be a top 3 mon in OU if it was available much less "broken".
And if it run adamant instead of jolly then it would easily gets revenge killed. Tough claws weavile is not even close to broken.
252 Atk Choice Band Tough Claws Weavile Triple Axel (40 BP) (3 hits) vs. 52 HP / 4 Def Emboar: 252-300 (67.3 - 80.2%) -- approx. 2HKOAlso Pignite, Emboar, Klefki, Primarina, Keldeo, Skarmory, Corviknight and few others completely walls it.
Tough Claws weavile doesn't really look that impressive. It would not even be a top 3 mon in OU if it was available much less "broken".
High HP ain’t gonna cut it in OU if they don’t have actually good Defense and / or Special Defense, in this Pignite and Emboar just can’t switch into Weavile at all.
People don’t want to be forced into running priority, because if they have to, it’s gonna streamroll real fast against them if their priority user faints.
Weavile is already S- in OU atm; neither Pressure or Pickpocket do anything of real value consistently for Weavile, as both don’t fit well with Weavile’s fast, physically hard-hitting but frail stat spread. Triple Axel, while not 100% consistent, give it a STAB move that reaches 120 effective BP a lot of the time. Tough Claws will give it 156 effective BP on all three hits, and 78 with only two hits.
Knock Off reaches an effective 126.8 BP on top of knocking off the opponent’s item, and 84 effective BP on foe with no or Knock Off immune items is still good for STAB. This is on top of Weavile having it’s own priority, Ice Shard, reaching 52 which isn’t too much on it’s own but can cripple any potential counters, especially if Weavile used Sword Dance beforehand.
Access of Tough Claws is one of the reasons why Weavile got banned from AAA (Almost Any Ability).
On top of this, Weavile is already a top-3 mon in SWSH OU.
252 Atk Choice Band Tough Claws Weavile Triple Axel (40 BP) (3 hits) vs. 52 HP / 4 Def Emboar: 252-300 (67.3 - 80.2%) -- approx. 2HKO
252 Atk Choice Band Tough Claws Weavile Triple Axel (40 BP) (3 hits) vs. 0 HP / 0 Def Keldeo: 198-234 (61.3 - 72.4%) -- approx. 2HKO after Leftovers recovery
252 Atk Choice Band Tough Claws Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 4 Def Primarina: 228-270 (62.6 - 74.1%) -- approx. 2HKO
252 Atk Choice Band Tough Claws Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Skarmory: 207-246 (61.9 - 73.6%) -- approx. 2HKO
252 Atk Choice Band Tough Claws Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 168+ Def Corviknight: 273-324 (68.2 - 81%) -- approx. 2HKO after Leftovers recovery
Klefki takes 2 but dies with even a little bit of chip, which is a problem when you consider its lack of recovery, and can only cripple with Thunder Wave in return.
Ah yes, Emboar and Klefki, my favorite OU pokemon. None of the mons you listed want to take or switch into a +2 Triple Axel or Knock Off (except for Pignite (lol)) and can easily be chipped with hazards to get into a more favorable range. Here are some calcs (keep in mind that none of these mons want to run max defense max HP except for Skarmory and Klefki in the first place):
+2 252 Atk Tough Claws Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Primarina: 210-249 (57.6 - 68.4%) -- approx. 2HKO after Leftovers recovery
+2 252 Atk Tough Claws Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Keldeo: 186-219 (48.1 - 56.7%) -- approx. 95.7% chance to 2HKO
+2 252 Atk Tough Claws Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Skarmory: 279-327 (83.5 - 97.9%) -- approx. 2HKO
+2 252 Atk Tough Claws Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Corviknight: 336-399 (84 - 99.7%) -- approx. 2HKO after Leftovers recovery
+2 252 Atk Tough Claws Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Emboar: 225-267 (53 - 62.9%) -- approx. 2HKO
+2 252 Atk Tough Claws Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Klefki: 183-216 (57.5 - 67.9%) -- approx. 2HKO after Leftovers recovery
And what's wrong with that?I've already talked about my disinterest of changing the type chart to balance weaker type, but of all of the more popular proposed changes, I believe Ice has no business resisting Water. I'm not talking flavorfully, because you could bend the type chart in all sorts of ways if you use real life (Fire could vaporize Water, Steel could cut Grass, etc.) I'm talking purely for gameplay. Oh neat Ice can switch into Water types now? Guess what? Water resists Ice too. Now the game is stallier than it already is. Freeze-Dry exists? Not for Physical Ice mons, and of the Special Ice mons with it, a handful of them already resist Water, and a bunch of the remaining ones are junkers. Plus as we've seen in Gen 8, Game Freak is not afraid of tossing out established moves like Pursuit and Return to shake up the meta, so Freze-Dry is never safe. I only say this because every time I get into this topic, the (many) proponents for this change are staunchly grounded on this buff being nothing but positive for the game when I really don't see it. What am I missing here? I wanna give the benefit of the doubt, but it just feels like their opinion is "WolfeyVGC said this Ice buff would be good, so it must be good."
To close the Weavile thread:
1. Current Weavile is very overrated (still good though), not top 3 Mon for me and wouldn't put in S- rank.
2. Pressure is actually viable with Sub SD, it stalls some Mons easily. In-game it's even better with Sub-Protect, especially in Nuzlocke runs, one of the best offensive Mons you could use.
3. Tough Claws Weavile would be broken, no question asked. Most of the few Mons that would check a Band variant, absolutely hate losing their item to Knock Off.
There are many Mons whose design (Stats, Abilities or Movepool) I would change, but Weavile specifically is exactly as good as want it to be, it doesn't need major boosts or nerfs (except maybe losing Protect and Sub when Pokemon designers/balancers realize that not every Mon should learn those moves, just like happened with Toxic in SS).
I made a post about Legendary Pokémon. As for who should lose their status, it's a case-by-case thing. For example, I won't be surprised of the legendary birds lose their Legendary status.Pokemon with BST below 600 should not be legendaries
But then... How would we call the no-longer-legendary birds?