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What is uber?

Sorry to double post but this is exactly how I feel, if something centralizes the Uber metagame then what exactly do you think it will do in OU? lol

That's really not that great of an argument, in all truth.

Shedinja has forced a lot of crap to carry Toxic in Ubers simply because without it, they wouldn't have any chance of hurting the guy. But in OU, a lot more can hit the guy, and therefore, he doesn't do nearly as much in OU than he does in ubers.

It IS possible for a pokemon to be worse in OU than in ubers.

That, and, the ubers are simply used the most in the uber tier, because not many people play ubers, as mentioned before, and it is therefore a very unexplored metagame. In an unexplored metagame, where people haven't found a huge amount of niches for anything besides the ubers, that makes the ubers the easiest and most practical to use, and therefore the metagame is obviously going to centralized around them, because not enough people have been able to take the time to think of many OU/BL/UU pokemon to use other than a select few.

However, in OU, it'll actually force people to think of counters to more pokemon, and people will actually be willing to do that, because they'll have no choice, or they'll get beaten by the additional threats. However, once these counters are thought of, people will see that they have become better battlers, and the lesser used pokemon will begin to come back, and the metagame will settle once again.

Let's just say that if this happens, a kind of hurricane will come and shuffle a lot the pokemon around, some for the better, and some worse. I'm not saying that it's a good thing or a bad thing, but that's just what'll happen. If people handle these threats without even changing their team though, then there'll be absolutely no problem, but only testing will allow us to see if that'll happen y'know.
 
Wouldn't Choice Specs Ludicolo rip apart that Kyogre? From my understanding, Grass knot is base 120 power against Kyogre, so wouldn't a battle go like this?

Kyogre is sent out!

User switches pokemon to Ludicolo!
Kyogre uses Substitute!

Ludicolo uses Grass Knot!
Kyogre uses Calm mind/Ice beam!

Ludicolo uses Grass Knot!
Kyogre uses Ice beam!

Ludicolo uses Grass Knot!
Kyogre fainted!

I agree with TheMaskedNitpicker that we do need to test it, but the only way we'd get results is if we did something big, to which it doesn't look like its going to happen...


Actual Calcs:

Kyogre with 0 SA Modest nature 1 CM Ice Beam on 100 SDef Ludicolo (I assume a Specs Ludicolo will have speed and full SA as priorities)

37-43%

Ludicolo Max SA Modest Specs Grass Knot to 1 CM Kyogre with 252 HP/Def (This is the 101 HP Sub Ogre that also laughs off Bloss.)

63.61%-74.75%

So basically, Ludicolo gives away its set and sacrifices 40-odd percent.

I should note that if Kyogre has Thunder instead of Ice Beam, relying on the opponent not to gave Quagsire, it won't 2HKO the 100 SDef Ludi, but it could paralyze it into effective worthlessness, since Kyogre can then CM again and finish it off.

There's also the issue that my calcs only assume a positive nature for SA, if for some reason the Kyogre user was compelled to max HP and SA against the same Ludi:

Ice Beam:

38-45%

Thunder:

48-56% aka. a reliable 2HKO.

In short, Even Specs Ludicolo falls far short from foolproof against Sub/CM Kyogre, and really, there's nothing stopping Kyogre from switching out if it smells something fishy. It isn't as if the Kyogre user has to sacrifice it. There's no real reason it wouldn't take a free CM from behind a Sub, knowing that Ludi can't Leech Seed it and its Grass attacks could be rendered ineffectual.
 
However, I haven't found them to be too overpowering in the current uber environment.

First, props on the Jigsaw icon. Second, thats totally unrelated to why things get put inside the Ubers tier. We don't put stuff inside the tier because they work there, we put them in there because it breaks the other tiers. Ubers is a tad messed up because it is the garbage dump of the metagame. Just because its there doesn't mean its good against other Ubers.

As for others, Manaphy is a uber. I am 100% sure it is. Not because of Tail Glow though, because we already have Nasty Plot. The problem is Hydration. 100% Heal that clears status is UNGODLY considering its stats. Throw on Calm Mind and even if all it has is Surf for an attacking move, it'll eat teams alive unless they're packing Water Absorb.

Scarf Kyogre makes my brain hurt with how insane it is. Off to ubers with you. Seriously, Timid+Scarf Kyogre runs through teams. God help you if they've invested in Special Defense because they'll kill your "counter" before it does anything.

Darkrai is silly, it sleeps you and kills you at the same time. Yeaaaaah. Now we force everyone to pack something with Vital Spirit or Insomnia, and I can't think of any off the top of my head that directly threaten Darkrai.

I could go on, but the problem is that most of the things listed uber really do belong there. They're too bulky to be killed off by OU sweepers, but threaten to OHKO them. Thats just crazy.

The only one I would see being on the edge is Ho-oh, but Sacred Fire off that attack is still pretty insane.
 
That's really not that great of an argument, in all truth.

Shedinja has forced a lot of crap to carry Toxic in Ubers simply because without it, they wouldn't have any chance of hurting the guy. But in OU, a lot more can hit the guy, and therefore, he doesn't do nearly as much in OU than he does in ubers.

It IS possible for a pokemon to be worse in OU than in ubers.

That, and, the ubers are simply used the most in the uber tier, because not many people play ubers, as mentioned before, and it is therefore a very unexplored metagame. In an unexplored metagame, where people haven't found a huge amount of niches for anything besides the ubers, that makes the ubers the easiest and most practical to use, and therefore the metagame is obviously going to centralized around them, because not enough people have been able to take the time to think of many OU/BL/UU pokemon to use other than a select few.

However, in OU, it'll actually force people to think of counters to more pokemon, and people will actually be willing to do that, because they'll have no choice, or they'll get beaten by the additional threats. However, once these counters are thought of, people will see that they have become better battlers, and the lesser used pokemon will begin to come back, and the metagame will settle once again.

Let's just say that if this happens, a kind of hurricane will come and shuffle a lot the pokemon around, some for the better, and some worse. I'm not saying that it's a good thing or a bad thing, but that's just what'll happen. If people handle these threats without even changing their team though, then there'll be absolutely no problem, but only testing will allow us to see if that'll happen y'know.

They problem with your argument is that Shedinja is not an overcentralizing force in Ubers, when I specifically stated that the Pokemon who overcentralize ubers will almost certainly overcentralize OU. He's better in ubers because of 1 thing: sandstorm is not nearly as common. He's a niche Pokemon that sucks at almost everything but countering boltbeamers like Kyogre, and that's where his only use lies. He's become far less common than in advance ubers, by the way, as most ubers not named Kyogre carry moves that kill him and stealth rock is common.

Ubers play is centralized around almost all the 670-680 base powerhouses, including the much discussed Kyogre. Darkrai, Deoxys-A and the Latis with soul dew are also prominent threats. Only Ho-oh is debatable, but even he stands to fuck up your team. In fact many of these are virtually uncounterable even in Ubers where every option is available, so imagine what they'll be like in standard. Nintendo didn't make ubers to be included in our fan-created metagames, they made them so little kids can beat up on everything else in the game while thinking "omg my Kyogre is so powerful and unbeatable!!!111"

As a final note, I wanted to add that there is no definitive line in the sand of what's uber and what isn't, but a little common sense goes a long way. Did Nintendo make it as the game's final legendary with insane stats, movepool and/or ability to appease 10 year olds? Is it clearly more useful overall than anything that exists in OU? Even if it has some weird niche counter in OU doesn't mean it belongs there.
 
First, props on the Jigsaw icon. Second, thats totally unrelated to why things get put inside the Ubers tier. We don't put stuff inside the tier because they work there, we put them in there because it breaks the other tiers. Ubers is a tad messed up because it is the garbage dump of the metagame. Just because its there doesn't mean its good against other Ubers.

I think Obi knows that. -.- If something isn't very overpowering in the uber metagame, then maybe, perhaps it should be looked at if it's too threatening in OU as well, because it may not have been tested thoroughly. I believe that was the point of that statement.

As for others, Manaphy is a uber. I am 100% sure it is. Not because of Tail Glow though, because we already have Nasty Plot. The problem is Hydration. 100% Heal that clears status is UNGODLY considering its stats. Throw on Calm Mind and even if all it has is Surf for an attacking move, it'll eat teams alive unless they're packing Water Absorb.

Big deal. If Rest is its only form of recovery, maybe certain Grass pokemon should just start packing Worry Seed in their filler slots. Worry Seed is by no means a bad move either. If you can catch something like Tyranitar on the switch with it, then it won't be able to activate Sandstream, which means it'll have regular special defense.

Scarf Kyogre makes my brain hurt with how insane it is. Off to ubers with you. Seriously, Timid+Scarf Kyogre runs through teams. God help you if they've invested in Special Defense because they'll kill your "counter" before it does anything.

Heh, well I do agree with this one kind of, but Parasect is a great counter if Kyogre doesn't use Ice Beam. If it was allowed, it would definitely force people to think outside the box, as opposed to using the same 6 pokemon over and over again.

Darkrai is silly, it sleeps you and kills you at the same time. Yeaaaaah. Now we force everyone to pack something with Vital Spirit or Insomnia, and I can't think of any off the top of my head that directly threaten Darkrai.

Scarf'd Primeape can murder Darkrai. That's something with Vital Spirit that can directly threaten it. It doesn't sound like you thought very hard about what could threaten the guy.

I could go on, but the problem is that most of the things listed uber really do belong there. They're too bulky to be killed off by OU sweepers, but threaten to OHKO them. Thats just crazy.

We won't know that until they get tested, now will we? Like a lot of people have been saying, if we can deal with Garchomp/Salamence and such, there's definitely some ways to think of beating the other big guys.

The only one I would see being on the edge is Ho-oh, but Sacred Fire off that attack is still pretty insane.
 
176SAtk neutral natured LO Darkrai using Dark Pulse on ScarfPrimeape: 41.18% - 48.53%

156Atk neutral natured LO Darkrai using Focus Punch on ScarfPrimeape: 84.56% - 99.26%

Great counter indeed, you can safely switch in one move from its standard set (Sub, FPunch, Dark Pulse, Dark Void)!

Edit: not to mention it might be using Psychic over Sub for Heracross (and fighters in general).
 
176SAtk neutral natured LO Darkrai using Dark Pulse on ScarfPrimeape: 41.18% - 48.53%

156Atk neutral natured LO Darkrai using Focus Punch on ScarfPrimeape: 84.56% - 99.26%

Great counter indeed, you can safely switch in one move from its standard set (Sub, FPunch, Dark Pulse, Dark Void)!

Edit: not to mention it might be using Psychic over Sub for Heracross (and fighters in general).

Uh huh, and that's why I never said it was a counter. The post I replied to said that none of the Vital Spirit/Insomnia users could do anything to Darkrai to directly threaten it, and I merely proved that wrong.
 
I don't see how that's a problem. That's actually the point. Any change would lead to it not being OU as we know it. Unbanning Deoxys-S changes things. Even banning Moltres would change things (not much, but it would still be a change).

Then comes the question of too much change. Do we really want to rock the boat now?

There is no such thing as an objective way to measure this, and if you say so you are just fooling yourself. Give me any methodology and I'll explain its inherent subjectiveness.
Here's a better word: metric. We need a metric we all can agree on. I think everyone can agree that a metagame with more avaliable pokemon, more diverse strategies and room for innovation is a good thing. And while the metric can be subjective ("Diversity" is good), the measurement or application of the metric can be completely objective... as long as the metric is good.

IE: We measure diversity with how many pokemon make up 5% of the game. But whatever it is, we need a metric, and from this metric we can make a completely objective test.

I don't presume to know what the effects will be. That's the entire point of testing.
My point is this: We need to know what to look for while we test the game. It looks like you also agree with me that a larger pool of pokemon is better? (if you do, thats a place to start for an objective test)

OU ought to have as many Pokemon allowed as possible. If you really wanted to have the largest number of viable Pokemon, you should have been speaking out against the tiers for quite some time now. Any diverse attacker, any fast attacker, or any attacker that can raise its Speed is worthy of banning. By allowing Garchomp, every team must have a Pokemon that resists Ground and Dragon (and your resistance to either probably shouldn't be weak to the other, or you are in trouble with Swords Dancers... too bad only 2 Pokemon fit the bill for that double resist!). If Infernape weren't kicking around, I wouldn't need to have Tentacruel, Slowking, or Dugtrio on most every team or risk annihilation. Gyarados means Starmie, Celebi, or HP Electric Waters need to be there.
Irrelevant. The only case for banning pokemon is "does it improve the metagame?". Subjective, yes, but I feel we should break it down into metrics and from there measure the changes to the metagames.

I also know you can make a good team without explicit counters. My original hail team which reached #1 on Shoddybattle ladder had a major Gyarados weakness and no counter to Garchomp. That didn't stop my team from reaching the top. Admittingly, Garchomp had a problem with blizzard on every one of my pokemon... but Gyarados was still a major problem.

Further, with solid metrics, we will be able to argue theorymon at a much higher level and certainly make more progress.

But by doing that, you are testing the Pokemon in an environment which may not necessarily mimic how it actually ends up. Then, when you eliminate one Pokemon in the first round of testing, it will be almost impossible to overcome the inertia to retest it once you find that four others are OK. When a Pokemon is truly broken, it forces you to change. Unbroken Pokemon force nothing.
I find this interesting. Back on the metric topic, where do you rate change in the metagame? Certainly, how much a metagame changes as a result of releasing a pokemon can be somewhat objective (Deoxys-Speed did like... nothing. When Manaphy was banned, Ludicolo and Raikou certainly became much less popular).

From your last sentence, I'd assume that big change in a metagame is a bad thing. Certainly, adding 2+ pokemon into a metagame will force a change much more than just adding 1 pokemon, especially when these pokemon are clearly very powerful.

Finally, I somewhat challenge that point about inertia. I agree that there is inertia that keeps Manaphy and Wobbuffet Uber (from their early tests were in Smogon tournaments and Smogon OU). Between then and now, the only change to the metagame is that Deoxys-Speed is OU (on the Shoddy-ladder at least). There is inertia behind Manaphy because the metagame technically hasn't changed since the last tests, and Deoxys-Speed is really irrelevant as far as countering Manaphy is concerned anyway.

Every Pokemon are "niche" Pokemon. For Pokemon like Garchomp, their niche (overpowering attacker that KOs stuff that resists it) is a pretty large and useful niche. For others, like Quagsire, that niche is currently pretty small. I find it highly likely that Kyogre alone would be a decentralizing force, not an overcentralizing one. If nothing else, it lets you counter Garchomp a lot easier.
Will some unpopular pokemon become more popular? I don't doubt it. Bologo made a case with Seaking, Ludicolo and other water pokemon who benefit greatly from Rain. But we will lose out on at least the UU / BL fire types with Rain killing their attacks.

Kyogre will centralize the game around water and away from fire pokemon. Just because a few pokemon benefit does not make it "decentralizing". You'd have to include the pokemon that are less popular / no longer usable when these pokemon come in.

That's precisely my point! The only truly valid test would be to make this the standard (as in ladder on Shoddy). In fact, any other test is far more plagued by bias. If we rely on subjective reports from tournament participants, it's going to be biased toward the Pokemon being uber. If you play a game and the Pokemon either doesn't show up or doesn't do anything special, then that's nothing to report. Could you imagine someone making a thread "I didn't fight Azelf my last battle!" or "Gengar seems to fit in OU"? That's not noteworthy. If you lose to Deoxys-S and therefore think it's broken, you are far more likely to report this datum.
There is a primary problem. What if people don't want to play with Mew, Manaphy, and Lati@s?

The Shoddybattle ladder would indeed be the best test, I don't doubt that, but the primary purpose of the game is fun. Forcing hundreds of players to beta-test a major change to the metagame on the Shoddybattle Ladder is unfair to the players. Testing of big changes ought to be done by people who are willing to test the metagame, not by forcing everyone to a certain set of rules all at once.
 
Any Auto-Rain/Sun in OU will destroy it. Rain/Sun are so much better than Sand/Snow it's not even funny.

Even a level 5 Kyogre/Groudon Starter wouldn't work. Perma-Sun/Rain would literally tear asunder the OU Metagame. Swift Swimmers with Stab in the Rain can pretty much wreak havoc and if the rain didn't end and if it didn't require more setup than it'd end in free onesided sweeps.
 
Why not just figure out what Colin uses to keep track of all pokemon used during Shoddybattle ladder matches, and then keep track of all pokemon used in a different server or something like that? We could then objectively decide if more pokemon had been used (we'll figure out how many pokemon comprise 95% of all used pokemon during the test period or something like that). This way we can find out how much certain Ubers are actually used, and then go from some completely objective data about their use.

For example, if adding Kyogre into the metagame increased total pokemon in the top 95% from the usual 60something to 70 or 75, wouldn't it serve as a less centralizing force? Provided of course that the top few spots don't comprise 80% of usage or something silly like that.
 
This discussion is pointless. This thread is pointless.

The ONLY uubers I could see in OU are the Lati@ twins with out Soul Dew. Kyogre would rip EVERY TEAM TO SHREDs. Double STAB all the time? auto rain? Ludicolo is the ONLY counter and would be on every team. Blissey wouldn't stand a chance and would easily lose to CM Kyogre, or jus get smacked in the face with double STAB waterfall / aqua tails. Serioulsy, what else from the uuber list isn't broken?
 
The Shoddybattle ladder would indeed be the best test, I don't doubt that, but the primary purpose of the game is fun. Forcing hundreds of players to beta-test a major change to the metagame on the Shoddybattle Ladder is unfair to the players. Testing of big changes ought to be done by people who are willing to test the metagame, not by forcing everyone to a certain set of rules all at once.


+1 This says a lot of what I'm worried about. I'm not against testing to get data, but that kind of wide "forced" test on Shoddy..... I'd probably just dust off the DS and go find another site with a better OU tier.
 
By ladder-testing we would in effect whittle down the metagame to the REAL men...those who fear change and desire to stick to their weaklings can flee to lesser obscure sites...
 
I think we all agree Kyogre is broken in the OU metagame, so for the sake of discussion, please refrain for discussing it.

We've also agreed that Drakrai is broken, so no more on that.

Wobbuffet is rarely used even in übers, so I see no point in discussing it further. Wynaut is debatable.
 
By ladder-testing we would in effect whittle down the metagame to the REAL men...those who fear change and desire to stick to their weaklings can flee to lesser obscure sites...

This is so unbelievably irrelevant I can hardly comprehend it. Make the metagame so only the very best battlers can play in it? How can you BE a very best battler if you lose 100% of the time as a newbie?
 
This is fact and biggest problem with this thread.Manaphy did not get test with Deoxy-E and others around,Darkrai didn't get tested,Latias didn't get tested,Wobby didn't get tested with Darkrai around,Mew didn't get tested.We don't have a true metagame because people assumed pokes where uber or tested improperly.

At beginning D/P which every single poke should been allowed in metagame then slowly weed out.D/P is the most offense metagame of all pokemon games having a solid counters is not important in this game because offensive nature of the game.Choice scarf opened up revenge killing game which is a big part of the game.In every single game until now Mewtwo would have a clear advantage over Heracross.A well made revenge killing team is as good as the balance teams we are used too.
 
By ladder-testing we would in effect whittle down the metagame to the REAL men...those who fear change and desire to stick to their weaklings can flee to lesser obscure sites...

I chuckled at this.

Anyways, Jumpman said the only things up for testing are non soul dew Latis, Deoxys-S and Wobby, sounds reasonable to me. You can leave your manly roar of time Dialga at home, it won't be OU anytime soon.

To those who want to combine Uber and OU, let's also throw most of BL into UU. I'm sure all the UU players would love that, they just better adapt or leave! So what if it makes 90% of current UU useless when a handful of niche pokes from NU will see usage just to counter a single BL each?
 
By ladder-testing we would in effect whittle down the metagame to the REAL men...those who fear change and desire to stick to their weaklings can flee to lesser obscure sites...

This quote is jam-packed with such a level of idiocy that its bordering on funny.

Anyway, to keep the discussion a bit on track, someone suggested a few posts up to keep Darkrai and Kyogre out of the discussion - for the sake of it, lets only keep discussing what has an actual realistic,(big or small), chance of a testing period, and that would be Latis, Wobbuffet, Manaphy, Mew and Deoxys-LG, imo. (Lugia and Ho-oh.... meh, too much opposition here I guess).

Don't get me wrong, I lean more towards Obi's or even Aldaron's theoretical approach of unbanning everything and then banning back what truly does not belong in OU after testing, but to put that bit of theory into practice equals climbing Mount Everest at this point in time.

And @ Raikou, Jumpman said those had an extremely high probability of testing, but it was not stated they were the only ones with a chance.
 
If we're doing Latis without Soul Dew, I'd really only go for Latias. Latios is basically SpecsMence with Gengar's special attack and no 4x weakness to Ice. Also resists Fighting, a major plus. Latios is like a cross between Gengar and SpecsMence, really, which would relegate both of them to little/no role at all. Latias is a bit more balanced, though it's still extremely powerful. You can go ahead and test it, I just think that both of them will prove too unbalanced for the metagame.
 
Gengar has hypnosis and fighting and normal immune over Latias. It's better as a lead because of this.

The thing with SpecsMence is that its threat if Latias enters becomes that of the alternate set to Physical Sweeper Salamence or MixMence that screws prediction.

They might still see use.

@above sarcasm just in case
EDIT: sleepy while typing
 
If we're doing Latis without Soul Dew, I'd really only go for Latias. Latios is basically SpecsMence with Gengar's special attack and no 4x weakness to Ice. Also resists Fighting, a major plus. Latios is like a cross between Gengar and SpecsMence, really, which would relegate both of them to little/no role at all. Latias is a bit more balanced, though it's still extremely powerful. You can go ahead and test it, I just think that both of them will prove too unbalanced for the metagame.

While Latios does have higher SA and no x4 ice weak, he does have a pursuit weak, no intimidate and no real viable physical set like Mence (he has DD but off a much weaker base attack). Mence can always surprise Blissey with a 405 attack brick break to the face on a physical set, so while Latios has more raw special attacking power, he is still countered by Blissey just like Specsmence and is more predictable. So, it merits testing at least.
 
I don't see why everyone has to read in some ulterior motives to what I'm saying. If I were trying to say something else, I would just say it.
 
A Kyogre is definitely hard to take down...

You can give it a Scarf and have it STAB full HP Spouting in rain... If you switch Blissey out then we get out something like Metagross.

Plus, if you want to counter a Kyogre, you almost have to guarenteedly need Blissey to counter it, or STAB Thunder scarf Jolteon...

And if Palkia gets deUbered along with Kyogre, then its STAB Surf, Ice Beam, STAB Spacial Rend and STAB Aqua Tail can eat away almost anything... Blissey is also no match for Aqua Tail.

Darkrai... Well... Dark Void creeps the heck out of people... Great speed and special attack. STAB Dark Pulse also kill a lot.

Dialga: Just way too many resistances with great special attack and decent defense.

Mew: The PseudoAllMoves Movepool...

Deoxys-Def: It's a huge tank like Cresselia, with RECOVER...

Wobbuffet is too cheap. Unless you have a taunter, it's basically a free-switch allower or something that forces you to kill yourself... Mr. Mime with Taunt, Skill Swap, Torment and Shadow is the only counter that can kill Wobbuffet without damage, and that is, if Wobbuffet doesn't switch out the first turn.
_______________________________
Things that I DO agree:

If Kyogre doesn't get moved down, then Manaphy should be OU since it won't have the free-rain rest, unless in rain dance. Still, it's easily killed in rain with STAB Thunder from a Jolteon.

And Ho-Oh is just a better version of Charizard with a move that has 50% chance of burn.
 
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