That... explains Magcargo's heat and why you can survive next to it, actually.
Almost all the "newly discovered" Pokemon is just "bro are you for real" lol
Like oh word? You discovered Ho-Oh? The thing with an entire tower of worship dedicated to it?
Ah yeah yeah just discovered the Sentret, Ledyba & Spinarak lines, some of hte most populous pokemon in Johto.
What aboutBalance PatchFairy-type tho? Especially with all the retcons. Did random mons suddenly wake up immune to Dragon-types or what? Actually talking about new types straight up makes no sense in universe.
The Galar fossils' English names have prefixes that refer to their backs, and suffixes that refer to their heads. They're the other way around in literally every other language, which actually makes sense.
Gamestop has apparently just plain run out of Eternatus code cards in the US. I checked one myself on Wednesday and had a friend on the other side of the country check one today. Friend said the clerk told them that each store only got 500 and all the stores in the area basically ran out on Tuesday.
Like, I understand why they won't just do all the codes as online distributions, but they made an app expressly for giveaways that they just abandoned, it would be nice if they used it so that we don't have to get to the store day 1 to beat the scalpers.
That the annoy thread and unpopular opinions thread each have 3x the posts of the little things you like thread. C’mon guys where’s our Pokemon positivity! (he says as he posts in the annoy thread)
If you're in a community long enough you kind of realize that it mostly descends into complaints and sometimes it gets to the point where you wonder why the series is liked at all
Obviously, nighttime hadn't been invented yet in Gen 1. =P (I vaguely remember reading about a fanfic where Arceus cosmic retcons new Pokémon into existence every few years.)Don't forget that suddenly Kanto just has some new Pokemon: Houndour & Murkrow. You only find them in Kanto, yet there listed with all the Johto Pokemon like you find it in Johto.
Shouldn't Kanto be an hostile desert world for anything that isn't a Magcargo?Obviously, nighttime hadn't been invented yet in Gen 1. =P (I vaguely remember reading about a fanfic where Arceus cosmic retcons new Pokémon into existence every few years.)
y u bulli
Even in the casual section, the site is heavily populated by competitive minded players. Also I'm not sure the term "circlejerk" is what one uses here since this is less self-congratulatory and more circular conversation/argument whenever someone brings up (or double posts) about something balanced related.In-game threads turning into competitive circlejerks.
Even in the casual section, the site is heavily populated by competitive minded players. Also I'm not sure the term "circlejerk" is what one uses here since this is less self-congratulatory and more circular conversation/argument whenever someone brings up (or double posts) about something balanced related.
Here's one for me: Pokemon feels afraid to play around with less-Vanilla interactions for more than a semi-Signature Move/Ability on a Pokemon. Stuff like how Dry Skin affected match-ups in Gen 4-onward Mons, moves like Freeze Dry that give Ice types a way around bulky Water problems that Ice-Coverage users alone don't get, etc. They are pretty scarcely distributed in favor of most Pokemon just sticking to standard Types and Stat boosting interactions.
Nowadays every 2nd Pokemon line seems to need a signature gimmick, so there's no real attempts to try new stuff because they have to throw everything weird onto the next trailer fodder Pokemon.
Well Protect in the games isn't really anything related to psychic powers or supernatural defense, it's simply the act of either defending or evading the attacks. It doesn't necessarly imply actually blocking them.-Protect should be learned only by Mons that have some kind of armor or psychic power to use as protection. I don't see something like a Persian for example being able to protect itself.
Etc. there are many more examples. A positive one is Parting Shot: it has a very low distribution (Pangoro, Alolan Persian, VGC hero Incineroar, Thievul and Silvally) and I would like it to stay that way and not giving it to Landorus, Heatran or Toxapex for example.
Well Protect in the games isn't really anything related to psychic powers or supernatural defense, it's simply the act of either defending or evading the attacks. It doesn't necessarly imply actually blocking them.
Different is the anime variant which implies some kind of psychic effort, with most users being psychic types, however there are some more interesting cases like a Magmar using smoke for defense.
No offense, but it looks like Castelia on crack.People were talking Kanto in Unpopular Opinions and kinda touched upon how it's never meaningfully updated and it reminded me of something
Look, at this point I've accepted that Game Freak has no real interest in updating that ancient Game Boy map design to a modern standard. I'm not really torn up about it, either. Well, except for one thing. More specifically, one settlement, that being Saffron City.
Because you know what Saffron City's supposed to be? In case you've forgotten, it's supposed to be Tokyo. One of the biggest metropolises on the entire planet.
Pokemon has come a long way since those days, and SV has made this clear in one way: The towns and cities look flippin' awesome. Obviously they aren't going to be 1 to 1 recreations of their real life counterparts anytime soon, but if you've seen the shots of Mesagoza and the like you can see a world fully realized like ever before after nearly 30 years of handheld-friendly approximations. Pokemon running about, detailed storefronts and interiors, funky-ass neon signs, that kind of thing. Still some limitations that come from being on relatively weak hardware and Pokemon's unique graphical struggles, but pretty cool all the same and gets one amped both for this game and for the future (imagine how expansive and beautiful they'll be able to make major landmark settlements on the inevitable Switch 2!).
So open your eyes, your hearts and minds. Open them all up and try to imagine a Pokemon city that is modeled after and has the titular creatures and their trainers roaming places like THIS.
This, my friends, is a taste of what a next-gen Saffron City could look like. Imagine pesky Rattata and Meowth scampering about the narrow backstreet of picture 2. Or how about picture 5 with a bunch of ads for Pokemon-themed items, including references to companies and products from previous games? Maybe you could even catch a glimpse of Sabrina at somewhere like picture 3, using the tranquil surroundings to calm her mind and refine her Psychic powers while similarly relief-seeking Psyduck drift in the water, pink petals lazily falling on their faces.
This is a Saffron we can dream about. And yet it may very well be a Saffron that we will never see. Tokyo was spent on a region that might never be anything more than what was implementable on hardware from the 80s that even back then was already a decade out of date. And that's just sad. I don't blame RBY for it, heck I don't even blame current Game Freak for it, but it's sad all the same.
The catch here is that GF can reduce the distribution of OP moves all they want, but it still won't matter in Showdown competitive scene as long as transfers are allowed and Smogon declares them as legal. I do agree with all these reduction, early Gen 8 was a nice picture of what it would have been.Kinda agree, though the Freeze Dry example is not a very good one. It's actually a good thing few Mons have it, Kyurem (regular one) became "broken" literally when it got Freeze Dry. Without Kyurem, you have to actually go out of your way and use a lesser used Mon (Vanilluxe, Lapras, Aurorus, Glaceon, Articuno, Allan Ninetales, etc.) if you want to abuse the effects of such a move.
I personally would reduce the distribution of some moves:
-I would make Stealth Rock only learnable by Rock Mons and a few others (Clefable since it's meteor related, Hippowdon due to living in the desert and I think it eats rocks, etc.).
-Toxic should be learned by all poison types and a few more (Seadra for having Poison Point ability, Snorlax for eating all kind of trash, Umbreon for originally being designed as a Poison Mon, etc.) . This is something that has already been done in SS and BDSP, and I hope the restriction to old move transfer rumours end up being true.
-Scald should be learned only by water Mons that are asociated with tropical waters or learn fire moves, like Octillery and Slowbro, not by every non-Ice Water Mon.
-Protect should be learned only by Mons that have some kind of armor or psychic power to use as protection. I don't see something like a Persian for example being able to protect itself.
-In Gen 3 Knock Off had what I think is the optimal amount of users: some niche Mons like Hariyama, Armaldo or Kingler. It should have stayed (proportionally in number as more Mons appeared) this way, but instead they gave the move to half of the pokedex.
-Sword Dance shouldn't be learned by Mons whose main Stab attacks are contactless.
Etc. there are many more examples. A positive one is Parting Shot: it has a very low distribution (Pangoro, Alolan Persian, VGC hero Incineroar, Thievul and Silvally) and I would like it to stay that way and not giving it to Landorus, Heatran or Toxapex for example.
Hopefully someone at GF reads this post and acts accordingly.
The catch here is that GF can reduce the distribution of OP moves all they want, but it still won't matter in Showdown competitive scene as long as transfers are allowed and Smogon declares them as legal. I do agree with all these reduction, early Gen 8 was a nice picture of what it would have been.
Also, it kind of annoys me that Rhydon (and partially Rhyperior) has both Rock Head and Reckless yet it can only use them with Normal moves such as Take Down and Double-Edge. While it's fun to use in-game, it feels like wasted potential. I'm not even advocating for it to get Head Smash, just something like Wild Charge would make it useful. Hopefully Wave Crash in Gen 9, since it can learn Surf?
IIRC Celadon City also represents part of Tokyo.Saffron City
That is a result of quantity over quality, though it doesn’t help that except a few like Lucario, Garchomp and (Platinum onward) Rotom, the other Gen 4 Pokémon aren’t even that good either.
It wasn’t until Gen 5 where Pokémon started to have at least some bit of viability in mind. And even then, it tend to be even more hit-or-miss than before in terms of viability; we got more viable Pokémon, but in turn we get more outright duds.
I’m saying that the other Gen 4 Pokémon aren’t that good to begin with, and that the three we mentionned are the exception in that they are actually great.Don’t you trash talk Lucario, Garchomp and Rotom
I think its probably because there's so many Pokemon, and they want new ones to have a lil spiceNow that you mention it, I've seen "what if Gen 1 Pokémon were made today?" and "what if [current gen] Pokémon were made in Gen 1?", but never with generations in the middle. There was a sudden change in the way Pokémon was marketed in Gen 6, where most new Pokémon get a dedicated segment in a trailer and/or article on the official website that shows off their obligatory gimmick, and I'm now wondering if it's because the days of waiting a year for the games to be translated are behind us.
Now that you mention it, I think I recall seeing a video which explained that several of the cities surrounding Saffron, including Celadon as you mentioned, are meant to be stand-ins for Tokyo's various districts. If I'm right on that, then that just makes things even sadder. A colossal gigacity with multiple gyms and other key locations sounds like it would be absolutely incredible in a modern game. Mesagoza seems to sort of be going for that, but hypothetical fully realized Saffron would be a step beyond.IIRC Celadon City also represents part of Tokyo.
Freeze Dry is by no means a balanced example in gameplay practice of the concept, but it was an immediately illustrative one for the points I wanted to maybe see tackled, that being a move or ability that has a very particular usage pool (be it a creature theme or maybe focusing just on a type) without being so limited as to be defined as a signature move, which several of your examples illustrate decently as well.Kinda agree, though the Freeze Dry example is not a very good one. It's actually a good thing few Mons have it, Kyurem (regular one) became "broken" literally when it got Freeze Dry. Without Kyurem, you have to actually go out of your way and use a lesser used Mon (Vanilluxe, Lapras, Aurorus, Glaceon, Articuno, Allan Ninetales, etc.) if you want to abuse the effects of such a move.
I personally would reduce the distribution of some moves:
-I would make Stealth Rock only learnable by Rock Mons and a few others (Clefable since it's meteor related, Hippowdon due to living in the desert and I think it eats rocks, etc.).
-Toxic should be learned by all poison types and a few more (Seadra for having Poison Point ability, Snorlax for eating all kind of trash, Umbreon for originally being designed as a Poison Mon, etc.) . This is something that has already been done in SS and BDSP, and I hope the restriction to old move transfer rumours end up being true.
-Scald should be learned only by water Mons that are asociated with tropical waters or learn fire moves, like Octillery and Slowbro, not by every non-Ice Water Mon.
-Protect should be learned only by Mons that have some kind of armor or psychic power to use as protection. I don't see something like a Persian for example being able to protect itself.
-In Gen 3 Knock Off had what I think is the optimal amount of users: some niche Mons like Hariyama, Armaldo or Kingler. It should have stayed (proportionally in number as more Mons appeared) this way, but instead they gave the move to half of the pokedex.
-Sword Dance shouldn't be learned by Mons whose main Stab attacks are contactless.
Etc. there are many more examples. A positive one is Parting Shot: it has a very low distribution (Pangoro, Alolan Persian, VGC hero Incineroar, Thievul and Silvally) and I would like it to stay that way and not giving it to Landorus, Heatran or Toxapex for example.
Hopefully someone at GF reads this post and acts accordingly.
Each type having their own unique moves that isn’t distributed widely but aren’t signatures will definitely help each type being more distinct without forcing ”stereotypes” or gimmicks into too many new Pokémon in terms of stat distribution. This is similar to how some Abilities are only given to Pokémon of one type.Freeze Dry is by no means a balanced example in gameplay practice of the concept, but it was an immediately illustrative one for the points I wanted to maybe see tackled, that being a move or ability that has a very particular usage pool (be it a creature theme or maybe focusing just on a type) without being so limited as to be defined as a signature move, which several of your examples illustrate decently as well.
To bring in concepts from another RPG, Job Systems like the Final Fantasy series or some Dragon Quest games often allow your characters to learn skills or moves from other classes, but primarily base themselves in the one you assign them as their primary one (EX: A Knight with Healing Magic is still a Physical powerhouse while a White Mage w/ Knight moves is still primarily a healer). I would kind of like this to be an approach to coverage and Pokemon design in a few more cases, with certain abilities or moves primarily showing themselves on a specific STAB users. Freeze Dry is the example I went to because it is primarily found on very overtly Arctic-cold Pokemon thematically and gives them an advantage against Waters that non-Ice Types using it for coverage won't get. So instead of the past talk about mechanics changes to Hail or resistances or Weather interactions to buff Ice, the advantages of being an Ice type would be "you have worse defensive synergy, but gain offensive advantages beyond STAB power that coverage (cross-classing like) Pokemon won't have".
This I think would particularly help with some imbalance concerns because it doesn't necessitate the players having to learn entirely new systems or interactions as when new Types, the Physical-Special Split, or the concept of abilities were added to the game, just more thoughtful design by GF on the creation of new Pokemon and one (admittedly meaty) backtrack wave for any past mons they want to bring in on the approach.