Unpopular opinions

I don't dislike fangames at all (I enjoyed Radical Red a lot), but I do hate it when they make a Pokémon (or regional variant) and then give it an ability that makes it immune to a double weakness. An immunity to a single weakness is fine, but an immunity to a double weakness seems too much, especially when synergetic dual types end up having fewer weaknesses overall just with a crucial double weakness. In context, out of the current 900+ official Pokémon we have right now, we only have two that are immune to a double weakness. One is an alternate form (which has a tradeoff that gives another alternate form a useless ability) and another is a cover legendary. GF could have easily made the Coalossal line immune to Water via signature Steam Engine, but they didn't. Yet fangame creators love giving Rock/Steel- and Steel/Poison-types Levitate. And then there is a fan made ability that gives Rock-type and Stealth Rock immunity, which is somehow given to Pokémon that have double weakness to Rock. It feels too cheap and too convenient in my opinion.
 
The only chance Pokemon Ranger has at a revival is as a mobile game. I don't say this for arbitrary doomer reasons, but because phones & tablets are the only modern gaming platform where Ranger makes sense.
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I have to say it: Touch! Generations games can only be ported properly on devices with tactile feedback, stylus recommended. This includes the Pokémon Ranger games, which are made for the Nintendo DS (the Capture Styler is clearly based on a NDS stylus).
Triple axel sucks
plz elaborate
People who double-post low-effort single-sentence opinions suck
That's a popular opinion.
People who don't tag or quote users they are talking about suck
And that's a fact.
I don't dislike fangames at all (I enjoyed Radical Red a lot), but I do hate it when they make a Pokémon (or regional variant) and then give it an ability that makes it immune to a double weakness.
I agree, Swampert with Sap Sipper is ridiculous.
I only allow one Pokémon family to have no weakness thanks to its Ability, and that's the Tynamo line!
 
And then there is a fan made ability that gives Rock-type and Stealth Rock immunity, which is somehow given to Pokémon that have double weakness to Rock. It feels too cheap and too convenient in my opinion.

Yeah, I think this kinda thing in general points to a common flaw in Pokémon romhack balancing - that being trying to buff everything into viability. This mindset is reasonable on paper, but it just doesn’t work in reality because weaknesses are also an important part of game balance. There needs to be a give-and-take when doing these kinds of adjustments, and I think many hackers fail to note that kind of thing.

I quoted the part about Mountaineer specifically because I think it’s a great example. I think RR’s balance changes are mostly sound, but Mountaineer is a bit much for Mega-Centiskorch (for those unaware, RR translates most G-Maxes as Megas). It eliminates Centiskorch’s only design flaw and makes it much more difficult to oppose once it sets up a Flame Charge. To my knowledge there’s no RR meta so it’s not a problem there, but you’ve still gotta fight it in the hands of AI.

Also, as a sidenote, I think some Pokémon being weak adds to the game, not detracts from it. Personally I think a ‘mon like Spinda is a lot more charming with its dumb 360 BST than it would be with a more optimized statline, and that’s just one example of many
 
Yeah, I think this kinda thing in general points to a common flaw in Pokémon romhack balancing - that being trying to buff everything into viability. This mindset is reasonable on paper, but it just doesn’t work in reality because weaknesses are also an important part of game balance. There needs to be a give-and-take when doing these kinds of adjustments, and I think many hackers fail to note that kind of thing.
This. As someone who did try to balance GSC/Stadium 2, I can safely say that is not possible in any way, shape or form.

At best, you'll be able to have mons function in competitive tiers like how Smogon currently organize them.

Also, as a sidenote, I think some Pokémon being weak adds to the game, not detracts from it. Personally I think a ‘mon like Spinda is a lot more charming with its dumb 360 BST than it would be with a more optimized statline, and that’s just one example of many
Now that's something I disagree with.

Don't get me wrong, Spinda does not need an optimized stat spread. It needs a functional one. Trying to make mons more unique is good, but it doesn't matter when they're weaker than some mid-stage evos.
 
This. As someone who did try to balance GSC/Stadium 2, I can safely say that is not possible in any way, shape or form.

At best, you'll be able to have mons function in competitive tiers like how Smogon currently organize them.


Now that's something I disagree with.

Don't get me wrong, Spinda does not need an optimized stat spread. It needs a functional one. Trying to make mons more unique is good, but it doesn't matter when they're weaker than some mid-stage evos.
It'd be really cool if they had a thing where many/most gimmick mons had a straight-80 stat spread. Unknown, Castform, Spinda, make them a category similar to the base-100 mythicals. They wouldn't be /good/, it's the same stats that Glailie has, but it's enough stats to be usable in-game and maybe find a use in the meta. Instead, we get situations where, even in their debut generation, most gimmicks are utter crap and not even worth considering for your team. Sure, you CAN run Castform in-game, I've done it, but it's not actually good in any way. Why make mons where we're not supposed to use them?
 
I think the only Mon game that pulls off "everything is viable" is Monster Sanctuary, but that's because:
  • There are only 111 monsters.
  • Every monster has two palette-swapped form changes with increased stats.
  • It plays nothing like Pokémon beyond being an RPG. (All battles are 3v3, you can theoretically have every positive and negative status on a monster at once, elements are much less prominent, there's equipment, etc.)
  • You'll need to use a variety of strategies throughout the main story.
  • It's streamlined.
 
There is nothing wrong about "cheating" in comp pokemon. Getting perfect mons legit on cartridge is extremely time-intensive and tedious. The actual game also isn't affected by whether the mons were obtained legally or not. Coming up with proper teams and battling should be the hard part, not grinding and running around with a Slugma in your party, praying for a perfect mon
 
I think the only Mon game that pulls off "everything is viable" is Monster Sanctuary

It's not to an "everything is viable" level, but that Pokemon-style Touhou fangame I mentioned a few posts back is pretty solid as far as balance goes. Each character gets three different maxed forms, and typically at least one of them is viable in the sense that it sees above average usage in the game's PvP format (how many Pokémon fangames even have a functional PvP with a site for tracking statistics?). 126 characters x3 for 378 maxed forms, of those roughly 30% saw above average usage in PvP (about 1.58% usage) at one point or another during the game's active PvP scene, and only one particular character ever saw more than 10% usage, which I think was largely favoritism as it doesn't seem to be particularly outstanding (Poison/Fire w/ Levitate clone, but that's about it). The standard PvP format (though not the only one) is bring 6 pick 3, and there are no bans whatsoever outside of species / item clause, so it's not directly comparable to a Smogon tier format, but it's pretty solid.
 
People who don't tag or quote users they are talking about suck

Well alright then, if you want me to be totally upfront about it, your incessant "[species] should be [type] for no other reason than because I say so" and "[move] totally sucks but I'm not going to bother explaining why I think this is the case" posts are dull, redundant, irritating, and most of all thoroughly uninteresting; not least because you insist on double-posting rather than combining separate opinions.

Your contributions to this forum are rarely more than clutter and if it wasn't for the fact that other users still choose to engage with you I could happily mute your posts and not spend any more time thinking about them. But there we are.
 
Maybe one day we'll get Emerald and Platinum remakes.

*Finger curls on the Mankey's paw*
"We'd like to announce the next mainline games! We continue our GO partnership support with Let's Go Ralts & Let's Go Riolu!"

Urshifu is not a legendary.
Way until Game Freak says so. Because this is how Pokémon are classified as Legendary or not.

If you're looking for official confirmation, it was said so in the reveal trailer of the Isle of Armor:

Granted, it said Kubfu is a Legendary, but I'm going to guess by extension that also means Urshifu.

Sorry, dogs don't have great short time memory

Not sure if you meant that typo but it's absolutely perfect, lol (said by someone who makes a lot of typos).

NPCs should also have access to any Affection bonuses.
Because let's be real, even if in-universe you are playing a super-gifted child prodigy, why should you, the player, be the only person, dead or alive, to ever have access to Affection bonuses?

Affection Bonuses? No.

BUT important NPCs having some kind of special thing they can do which makes their Pokemon stronger? I'm willing to try it out.

Actually, we have, Motherbeat Lusamine. All of her Pokemon come out with a stat boosted similar to a Totem Pokemon. And I think something like that is fine, it's just a single stat boost just to show this isn't a normal trainer battle. In a way Opal's Gym was also like this with her quizzes, though she gave your Pokemon stat debuffs which if another way to go about it.

Though of course we also can't ignore that many important NPCs do use the Super Mechanic.

I'd say for now this idea should be used sparingly, the wider use of Super Mechanic is a good enough boon and it makes moments like Motherbeast Lusamine and Opal's Gym more memorable.

Humans in the Pokémon lay eggs.
Change my freaking mind.

Pregnant Professor Burnet

Legends Arceus is less unique than we think :blobthinking:. These games were built off using Pokémon Ultra Sun and Ultra Moon as the blueprint.

(...)

Some of these may or may not be enough by themselves but when combined it all connects.

So what you're telling me is that Legends Arceus... is a Pokemon game. Infact I think it is considered a mainline game instead of a side series (... which isn't really saying anything as, ever since the Let's Go categorizing debacle, there can be what would have been considered side games under the mainline titles now BUT they also now label the "traditional" games as the Core series).

It just baffles me how Iwao could start with the best of the 3D mainline games in Ultra Sun and Ultra Moon, but then crash so badly with Legends...

In what way? You better not mean story, cause USUM is the worst telling of Gen VI's story, especially in terms of Lillie's development.

A common idea when I'm idly daydreaming about making my own mod is a fully-featured Battle Frontier with modern mons/moves/abilities/etc.. Just drop the story and exploration entirely and have a battling sandbox with a bunch wildly different formats that reward interesting use of the entire series' options.

Pok%C3%A9mon_Battle_Revolution_Coverart.png


The only chance Pokemon Ranger has at a revival is as a mobile game. I don't say this for arbitrary doomer reasons, but because phones & tablets are the only modern gaming platform where Ranger makes sense.
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Hm, even then I don't feel Pokemon Ranger would quite work right. For one they would have to consider all sort of phone specs meaning there might be some phones which touch screens aren't as sensitive that can't play it. Secondly, even if a mobile Ranger's game was just like the others, I could see it being a hard sale as it would probably require a lot of memory space.

Only way I'm seeing a new Rangers ever being made is by making a touchpad peripheral (though I don't know if that can be done cheaply while having the thing be responsive enough let alone durable) or have it come with a mouse. I doubt they'll ever do a PC game, but the mouse is the best replacement for a stylus and it's not like they didn't have a Pokemon game come with a normal computer peripheral.

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(It would never not be funny to me this game has boss music that goes so hard)
 
plz elaborate

Because it's effective accuracy is almost same as focus blast which everyone agrees sucks

Well alright then, if you want me to be totally upfront about it, your incessant "[species] should be [type] for no other reason than because I say so" and "[move] totally sucks but I'm not going to bother explaining why I think this is the case" posts are dull, redundant, irritating, and most of all thoroughly uninteresting; not least because you insist on double-posting rather than combining separate opinions.

Your contributions to this forum are rarely more than clutter and if it wasn't for the fact that other users still choose to engage with you I could happily mute your posts and not spend any more time thinking about them. But there we are.

Imagine getting this worked up over some random stranger on a forum for a kid's game.
 
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Imagine getting this worked up over some random stranger on a forum for a kid's game.
I mean fair but I guess people expect something else from this thread than just one liners. I am not some content police that will tell you to not post or anything but I somewhat get why people are kinda mad. Like no offense, if you want to continue posting one-liners, okay man, no problem, but its sometimes valuable to think about why some small stuff might upset some peeps

Now to the opinion

Gen 1 and 2 got the evil team, the main villain and the rivals so right, any later gen just struggled at least somewhat with these aspects. Even when Ghetsis was cool and even when Wally had some a cool moment, Team Rocket, Giovanni and Blue were such huge, stinking pieces of trash, that beating them felt cathartic
 
Because it's efective accuracy is almost same as focus blast which everyone agrees sucks
Most people complaining about Focus Miss are either memeing or are salty about having recently missed. Everyone absolutely does not agree in ernest that it's a bad move. Plus Triple Axel can still hit once or twice, so it's not an all-or-nothing deal like Focus Blast. Sure it's weaker but damage is still damage.

If you want an actual criticism of Triple Axel, it's that it completely overshadows the move that inspired it, Triple Kick. Triple Kick spent 21 years being complete ass only to be showed up by a tutor move that's twice as strong and with wider distribution, including on the original user of Triple Kick.
 
If you want an actual criticism of Triple Axel, it's that it completely overshadows the move that inspired it, Triple Kick. Triple Kick spent 21 years being complete ass only to be showed up by a tutor move that's twice as strong and with wider distribution, including on the original user of Triple Kick.
Seriously, buff Triple Kick. Right now it’s effectively 60 BP, which sucks. Make it in line with Triple Axel so Technician Hitmontop can start tearing up the lower tiers
 
Because it's efective accuracy is almost same as focus blast which everyone agrees sucks

Risk vs Reward. While there are some Moves where a lower Accuracy doesn't make them worth using, there are other factors to take into consideration than how likely you are to hit.

Focus Blast for example, as DrPumpkinz said, is joked about ("Focus Missed" etc.) but there's so many jokes about it BECAUSE it's used so much. A 120 Power Special Fighting-Type Move is nothing to sneeze at, even with low Accuracy. It's that Special category which makes it stand out, there's not a lot of Special Fighting-type Moves and the other there are aren't wide spread. It's status as a TM means plenty of Special Attackers get it, and Fighting is one of those Types which adds nice coverage.

Triple Axel has the opposite uniqueness: a widespread Physical Ice-Type Move. Well, not as widespread but enough Pokemon get it that want it (Ice being another Type with notable coverage). Also, with only a tenth of a chance missing, it's FAR from being on the missing meme level as Focus Blast. And being a multi-strike move (one where its strongest hit is done last), it can bypass certain blocks notably Focus Sash, Focus Band, Sturdy, Disguise, and Ice Face.

Gen 1 and 2 got the evil team, the main villain and the rivals so right, any later gen just struggled at least somewhat with these aspects. Even when Ghetsis was cool and even when Wally had some a cool moment, Team Rocket, Giovanni and Blue were such huge, stinking pieces of trash, that beating them felt cathartic

I feel this is especially notable for the Rival. It's nice SwSh wave us Bede who was a jerk rival that was cathartic taking down a level; but as you said the villain team(s) fail to really make you feel the same way. Not that I need the rivals and villain team to feel cathartic when defeating them, but I need something to replace the feeling if they're going for something different.
 
Because it's efective accuracy is almost same as focus blast which everyone agrees sucks



Imagine getting this worked up over some random stranger on a forum for a kid's game.

"hurrr durrr triggered lol"

Not worked up at all, you asked for me to tag you directly so I gave you my opinion.

But you're right, I should just mute you and move on.
 
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I mean fair but I guess people expect something else from this thread than just one liners. I am not some content police that will tell you to not post or anything but I somewhat get why people are kinda mad. Like no offense, if you want to continue posting one-liners, okay man, no problem, but its sometimes valuable to think about why some small stuff might upset some peeps
Wait... so this Growlithe doesn't work for the police?
Seriously, buff Triple Kick. Right now it’s effectively 60 BP, which sucks. Make it in line with Triple Axel so Technician Hitmontop can start tearing up the lower tiers
MDP_E_237.png
< Soon...
Also, please give Triple Kick and Rolling Kick a wider distribution. I dunno, I thought a flinch-inducing roundhouse kick is neat.
 
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