Because, as you might remember, the trees took off as a meme when they tried to justify Dexit as something that would help them improve the game.I have a more general opinion that longer development time has been put on a pedestal as something that magically makes every video game better. (It's not.)
But back to Pokémon, why do people never ever talk about trees in other video games? We get it, SwSh's Wild Area has trees that would be at home on a Nintendo 64 game, but why does nobody talk about the trees and grass of other games?
See also: "High-Quality Animations".
A mainline game that had to be done in UNITY because GF didn't give ILCA (A first-time dev company) their engine? GF had to hear about the Orre games for years, especially after their own jump to 3D. Don't forget they're nothing without Pokémon. Do you know what this means?I really didn't want to bring up BDSP because I'm fairly certain GameFreak sabotaged that game, but that's a topic more for the mystery/conspiracy thread.

We're never getting another main series/remake/actual RPG spinoff from a 3rd party. Ever.
It's actually not a good thing that every mechanic since Z-moves has been usable with every mon. Every single one since has been problematic in competitive -- Dynamax got banned immediately, and Terastal looks like it's going to get banned pretty quickly (at this point probably just on the backs of people who made up their minds the moment it was announced). Realistically the same is true of any future mechanic they will ever release. Z-moves probably would have been banned if there hadn't been such a strong aversion to banning generational mechanics at the time; they're a major reason why late gen 7 OU was such a matchup meta because there were too many threats to feasibly have two checks to all of them.
This is less a problem with the specific mechanics than with the fact so many Pokemon are close enough to being broken that any conceivable mechanic would either be total garbage or would buff them to the point of being banworthy, and surgical buffs in the form Megas provided are the only way to avoid this problem while also allowing surgical bans instead of requiring the mechanic to be taken as a whole.
> and surgical buffs in the form Megas provided are the only way to avoid this problem
I'm sorry, this is laughable. First, because Megas were straight up not balanced. Second, there were clear winners and losers when it comes to the actual Megas. Third, and most important, there are mons that will never be even remotely viable again because Megas robbed them of the possibility of an evolution. Mawile is the biggest example of this.
And to make things worse, there are other ways to surgically buff mons. Maybe they'll never be OU because power creep is a thing, but they'll definitely get better.
For example, Aggron getting Head Smash. Or, for a more recent example that I'm not quite sure I can mention... Gallade's new ability.
As it should.Since SV is being gunned right now, I also want to add this unpopular opinion,
Gen 9 is the best pokemon game bar none... If only it didn't have performance issue.
Good Pokemon, good gameplay, good characters, great story.
Any critique like the pokemon design, or open world gameplay are non-issue, because its subjective.
I only understand a bit about developing a game. But I understand it need MUCH more polish. As long as this game is stable, this is the best pokemon game.
And frankly, I don't even mind most of the glitches, for the most part, they're kinda funny. The battle-hook glitch is amazing. The FPS drops are unfortunate, but them's the breaks.
The game itself is great and oozes effort. I'd rather have a game marred by technical issues because GF bit off more than it could chew than the endless sea of mid that was ORAS -> SwSh.
I wouldn't say *all* of them, but Paldean Tauros just doesn't look complete compared to the other two variants. They really could've been side-grade evos to it like how Scizor and Kleavor were to Scyther.Except it didn't get a Regional Variant.
It got three.
But you're right, they could have made them all a split evolution.
Now THAT is a dumbass issue that GF absolutely screwed up for no reason.Oh, BTW, minor Scarlet & Violet spoilers, challenges don't level scale. They don't stop you from going anywhere but they certainly make sure you don't feel welcome in what they decided was late game locations (and aside from higher Level Pokemon and possibly path roadblocks, don't outright tell you).![]()
There was really no need to mess with the whole game's scaling, but if the Major Battles did, the game would be a LOT better. What's the point of an open-world game if it essentially works like RBY scaling-wise? (I did abuse it to heck and back tho. Breeding is fun.)
To be honest, there was a relatively straightforward detour that you could take... which I only found after over an hour battle-hooking my way through the caves.F*** the convoluted path you needed to take to get their without the Double Jump/Climb power-up.

Bro, the nurse was straight-up sending people on suicide missions out there.Yeah that’s another thing I don’t quite like. At one point the Pokémon Center direction feature told me to go to the False Dragon Trial which rocks mid-50s when I was mid-30s. It initially sounded like a great way to mitigate this partial guide dang it. It’s not, so you have to rely on online guides with the intended order.
It frustrates me because aside from this the game is so enjoyable, but giving you the illusion of an open world yet still kinda more or less forcing you down a set path if you don’t go off and grind is a little bothersome.

Actually, they'd need 18. 18 major objectives. Otherwise, they'd fall on the same issue on a smaller scale.Conclusion: GF should stop being lazy and given each boss multiple teams/versions depending on how many of their respective Badges you had. That would be 8 teams for Gym Leaders, 5 teams for Star Leaders, and 5 versions of the Titans.
This reminds me of SwSh's IoA teams, where every trainer had separate trainer entries depending on whether or not the Darkest Day had happened...
Except they used the same bleeping mons with the same bleeping attacks on both of them.
Klara pulling up with an Lv. 10 Venipede is fine, a Lv. 62 one is just...
