Not to mention half these mons are mid at best and are gonna get comparatively stronger as they drop tiers.
Note here that levels are adjusted based on rands winrates, so their tiers will not matter
Not to mention half these mons are mid at best and are gonna get comparatively stronger as they drop tiers.
I'll make sure to do thisSpiritomb must have Pressure on the Bulky Setup Sweeper set
It makes a lot more sense and has a lot more utility, considering a "setup war" scenario against another Special Attacker. Even Physical Attackers would still be crippled by Pressure if they couldn't deal enough damage to Spiritomb, which can Rest and recover again. Infiltrator on Bulky Support has more value
Foul Play is boosted by your Hustle; it works similarly to Guts or Huge Power or Choice Band. It is one of the only coverage moves it can run that neutrally hits Rock and Steel, and it's not going anywhere.So today i have been given a Squawkabilly-White with the following set:
@ Heavy-Duty Boots
Ability: Hustle
Level: 88
Tera Type: Normal
- Brave Bird
- Double-Edge
- Parting Shot
- Foul Play
I do feel like Hustle has a major issue with Foul Play, since Foul play does has to deal with the lowered Accuracy and uses opps atk stat. Since this set also has Parting Shot, it would work well with more defensive Moves like Taunt or Roost, which it has access to, but doenst get in any of the 4 types of Squawkabilly that do run around. My advice, take Foul Play out of Squawkabilly's Pool since neither Intimidate nor Hustle work welll with it, and maybe take in Taunt/Roost for it.
Brave Bird can be used immediately but has a drawback, whereas Acro needs to be used after setting up but is more reliable and safer. Fighting/Flying is a typing good enough that coverage isn't objectively necessary, so it can afford the luxury of running both.is there a point to having acro and brave bird on the same set? i think there's far better options than running 2 similar power flying stabs like having stone edge, poison jab or roost
Foul Play is boosted by your Hustle; it works similarly to Guts or Huge Power or Choice Band. It is one of the only coverage moves it can run that neutrally hits Rock and Steel, and it's not going anywhere.
This is intentional. Black Sludge would reveal the Tera Type to be Poison otherwise, and this informaiton leak is considered more harmful than not having Black Sludge.https://replay.pokemonshowdown.com/gen9randombattle-1755699082-bd0bd52kvjupscfrv3znzvuk7zfl834pw
Tera poison dragalge with leftovers instead of black sludge
Point of giving immunities to the various tera types of dugtrio is to trap a wider range of mons than just ground weak ones. Fairy helps trapping dragons, most notably the ones stuck on outrageIMO Dugtrio should roll Tera Ground or Tera Rock on the Choice Band set instead of Tera Fairy (I got that during one of my games). You generally aren't living anything with Dug, and I don't see what Fairy Dugtrio does over than avoid a stray sucker I guess. I think the extra power of Ground Tera Earthquake is definitely more worth it than Tera Fairy Dugtrio.
Point of giving immunities to the various tera types of dugtrio is to trap a wider range of mons than just ground weak ones. Fairy helps trapping dragons, most notably the ones stuck on outrage
Booster Energy, Zacian, and Zamazenta already don't generate on lead. It's not really possible to prevent Grassy Seed Rillaboom lead though, for technical reasons. Yes, i know, it sucks, but there's nothing that can be done outside of removing it altogether, which is undesirable.Suggestion: Prevent terrain seeds and Booster Energy from generating on leads.
Sometimes Pokemon that use terrain seeds generate in the lead slot. Perhaps the same can happen with Booster Energy users or other Pokemon that proc once-per-battle effects upon switch-in, though I haven't seen that. I can't think of any other such effects besides Intrepid Sword and Dauntless Shield, but those are Zacian/Zamazenta's only ability, so if Zacian/Zamazenta generate as a lead there's nothing to be done. The terrain seed and BE Pokemon all have sets that don't use those items though, so it's fixable there, and maybe in other cases I might have missed.
These items on a lead are almost always inoptimal because your opponent has a full, unknown team you haven't scouted, so you'll generally switch the Pokemon out, then they're left a lot weaker for the rest of the game. Additionally, IIRC this suggestion was approved in Gen 8 Randoms for terrain seeds, so it should be implemented in Gen 9 too.
Here's a replay where this happened with a Rillaboom. https://replay.pokemonshowdown.com/gen9randombattle-1758528847
These were mechanics discovered recently in the SV code that have been implemented.View attachment 479316
is this supposed to happen? adamant crystal is the key item in PLA, so unless they've changed it in SV it shouldn't be holdable. boosts from adamant orb (1.2x dragon and steel base damage) weren't present.
Gotcha, thanks for the reply! Could you explain more about the technical set generation issues here? (Mainly I'm just curious, but also it'd be helpful to have a better understanding of set generation when making suggestions.)Booster Energy, Zacian, and Zamazenta already don't generate on lead. It's not really possible to prevent Grassy Seed Rillaboom lead though, for technical reasons. Yes, i know, it sucks, but there's nothing that can be done outside of removing it altogether, which is undesirable.
So, the way that the generation order works is pokemon > moves > ability > item > next pokemon, going down the list with no reordering or going back afterwards. Each lead issue is different, given this order of operations.Gotcha, thanks for the reply! Could you explain more about the technical set generation issues here? (Mainly I'm just curious, but also it'd be helpful to have a better understanding of set generation when making suggestions.)
Wave Crash + Life Orb is not desirable because of the large amount of recoil it would create for Floatzel. Yes, Floatzel is not bulky but having enough health to get off attacks is important in a format like randbats especially in situations where you need to take hits while bulking up. Pikachu does not have Life Orb and also you're switching from a physical move to special move in this case. Furthermore, Pikachu's entire job is just to punch holes in teams, it's not exactly a sweeper.okay so abt the Floatzel set.
It has 2 Primary sets, the fast Attacker and the setup sweeper.
I do not see why the setup sweeper would settle for a move that has 35bp less than the strongest move avaible. Im speaking abt Liquidation over Wave Crash. Yes the recoil is a downside, but on a sweeper, you wanna deal as much dmg as possible to prevent being killed back. And lets be honest, floatzel is strong and fast, but really not bulky. Example, after a bulk up, wave crash kills Iron thorn, liquidation 2hits. Sure, using Terra you can continue to bulk up and the move with less bp also kills, but honestly, when we settle for liquidation over Wave Crash, we could also suggest Tbolt over Volttackle on pika. just that this only costs pika 30 bp, not 35
We'd get complaints about it endlessly if we didn't.Just a quick follow-up question on Pokémon being prevented from generating in the lead spot: is it really necessary to prevent lead Zacian? I understand that's a bit of a waste, but even then Zacian seems so good that I would still prefer Zacian over a great number of other options in the lead spot. In other words, is lead Zacian really so bad that it is worth lowering the chance of drawing a Zacian for your team?