Ask a simple question, get a simple answer - mark 9

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I want to switch either flamethrower or grass knot on the plot sweeper set for azelf with the move shadow ball, but I'm havnig trouble deciding.

For reference, I'm also utilizing standard mixape, slowbro, curselax, electivire, and RS forretress.
 
Sorry if i'm too lazy to understand, but how many times a full health lvl 100 pokemon with 250 hp will be able to sub, and at what hp will the last sub let him?

Same question for 251hp

If someone can share its calculations, I may be able to do it myself next time =)

Finaly, does the same calculations apply to stealth rock switching-in (assuming the pokemon is 2x weak to rock, so 25% dmg on switch ins).

Thanks

Re-posting for bumping purposes =o
 
I have some questions regarding some abilities.
Are Pokemon with Run Away able to switch out from Wrap? Arena Trap? Mean Look/Block?
Shield Dust protects from effects of attack. Does this mean that Dustox/Venomoth can never get flinched and frozen?
Does unaware Bibarel ignore evasion? Like BP Veiled Garchomp?
Is Arcanine better off with Intimidate or Flash Fire as its ability?
 
I have some questions regarding some abilities.
Are Pokemon with Run Away able to switch out from Wrap? Arena Trap? Mean Look/Block? No to all
Shield Dust protects from effects of attack. Does this mean that Dustox/Venomoth can never get flinched and frozen? Exactly. Not even Fake Out can flinch them.
Does unaware Bibarel ignore evasion? Like BP Veiled Garchomp? I assume it'd ignore DT evasion, but not do anything about item or ability evasion.
Is Arcanine better off with Intimidate or Flash Fire as its ability?
As for Arcanine, I think both have their uses. It depends on what you need it to do, I guess. I've never used Arcanine, so someone else could probably give a better answer.
 
I made this new set, but first wanted to post it here before I ask for approval of an analysis, because it doesn't vary much from the standards. The reason I do think it deserves a look is because it's superior to the U-turn counter in almost every possible way I can think of.

Celebi @ Leftovers
Bold, 252 Hp / 252 Def / 6 SDef.
-Leech Seed
-Recover
-Protect
-Grass Knot

Almost every Pursuit User is a CB one. As long as celebi doesn't switch out, CB Pursuit from Tyranitar does a maximum of about 47% to it. With this, celebi can Leech Seed the opposing Tyranitar and stall out with Recover, eventually killing with Grass Knot.

Protect can both be used to scout for Choiced opponents, mainly for Pursuit of course, and can be used to stall for Leech Seed recovery. Also, this Celebi set can still do other jobs then countering its own counters, which the U-turn set can't.

The only drawback of this set, is the decreasion of Celebi's durability on the special side.

reposting.
 
Can you sync runners in DP? I want to get a good Mesprit and Cressy...but I'd like to make sure you CANT sync them before I go out of my way to get syncers xD
 
Can you sync runners in DP? I want to get a good Mesprit and Cressy...but I'd like to make sure you CANT sync them before I go out of my way to get syncers xD

you can sinc it on the moment you awake it. after that, the IVs and Nature are set.

And I see nobody is interested in helping me with the celebi issue >___>
 
I made this new set, but first wanted to post it here before I ask for approval of an analysis, because it doesn't vary much from the standards. The reason I do think it deserves a look is because it's superior to the U-turn counter in almost every possible way I can think of.

Celebi @ Leftovers
Bold, 252 Hp / 252 Def / 6 SDef.
-Leech Seed
-Recover
-Protect
-Grass Knot

Almost every Pursuit User is a CB one. As long as celebi doesn't switch out, CB Pursuit from Tyranitar does a maximum of about 47% to it. With this, celebi can Leech Seed the opposing Tyranitar and stall out with Recover, eventually killing with Grass Knot.

Protect can both be used to scout for Choiced opponents, mainly for Pursuit of course, and can be used to stall for Leech Seed recovery. Also, this Celebi set can still do other jobs then countering its own counters, which the U-turn set can't.

The only drawback of this set, is the decreasion of Celebi's durability on the special side.

reposting.
Probably be better off posting here http://www.smogon.com/forums/showthread.php?t=29250
 
Checked IVs for the Celebi I posted about some days ago, in order to get it hack-checked. However, they're all 31. Oh well... Thanks for all info provided.

Anyway, two more questions...

1) Recently traded my Jirachi to XD so I could take it to the move tutor, but noticed something odd. On the ribbons list, the Effort Ribbon is displayed with the same sprite used for the "super sketch" ribbon (It still displays the text "Ribbon obtained for being a hard worker"). This same ribbon displays normally for all other Pokemon. Is this supposed to happen? Only thing I remember doing to Jirachi was cloning it in Emerald.

2) If I have the MysticTicket (already received in items bag) and its Wonder Card in FRLG, then restart the game, will I be able to receive the item in-game again?
 
AR Problems

Hello people, my AR isn't working, and I wonder if someone here have been through the same problem and can help me out.

It happened 2 weeks ago. I tried to use it, and it froze on the "this product is not licensed..." screen. Then I tried once more, and the DS froze again, on the white screen before the "this product..." screen. From that day on, it freezes every time I try to use it. Is there any way to fix that? Thanks.
 
Originally Posted by Fat Jayce19
Sorry if i'm too lazy to understand, but how many times a full health lvl 100 pokemon with 250 hp will be able to sub, and at what hp will the last sub let him?

Same question for 251hp

If someone can share its calculations, I may be able to do it myself next time =)

Finaly, does the same calculations apply to stealth rock switching-in (assuming the pokemon is 2x weak to rock, so 25% dmg on switch ins).

Thanks

each sub costs 25% of your HP so 25% of 250 is 62 (rounded down)
so each sub costs 62 hp
62 *4 = 248 which means after 4 subs you'll be left with 2 hp (3 if you use 251 hp and still have 62 hp subs)

since you lose 25% hp (rounded down) this is equlivent as losing the chance to sub one time so if your at 75% HP after SR you can sub 3 times and be left with 2 hp (3 if you are using 251 HP)
 
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