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I'm practicing for some tours and so would prefer to keep my replays private. It's very annoying to click /hidereplay every time, so is there a feature that does it automatically?

I believe that /hidenext should work to make every battle in the future private

Checking the "don't allow spectators" check box just above the "Battle!" button on the main menu should also have the same result
 
two questions is there a way to make it so i dont have to type /avatar (name) in chat every time i log back on because the avatar i use isnt in the selection when you click on your name then avatar?
It may depend on your browser settings. I have the /avatar for Masters Steven, and don't need to repeatedly run it every time I log in.
 
Is there a place for me to battle people using PLA dex mons only whether this is ladder, a discord server, etc
I believe there are custom showdown servers that have this, or you would need to host your own server.
See below for official repositories
Official Server repository - The server itself is somewhat straightforward. Just see the server readme
Dex Repository - This is what showdown uses for the dex, containing all mon data.

Currently working on hosting one. Just need Google Cloud Hosting to verify my payment info. I'll dm you when its done.
 
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Is there a reason why Gen 6 battle factory isn't on the list of challengeable formats? I was playing with a friend and found it odd it wasn't there and had to type out the challenge manually
 
Hey, as you read in the Title i ran into a little problem just now. I was in a SV-OU match where my opponent set 3 layers of Spikes with :clodsire:clodsire. I wanted to remove them with my :brambleghast: Brambleghasts Rapid Spin. My opponent swapped in his :Corviknight :Corviknight after i finished his :Clodsire :Clodsire off. And then i went for Rapid Spin against the :Corviknight:Corviknight with Rocky Helmet. :brambleghast:Brambleghast died to the helmet but didnt clear the hazards away. There were still 3 layers of spikes on my site left.
And heres my question is it some intentional gimmick or was it some bug? [not like I lost bc of that but i am curios]

Also if i have posted this in the wrong Area please tell me where I have to put it. ^^

I also have the replay saved if anyone wants to take a look.
 
Hey, as you read in the Title i ran into a little problem just now. I was in a SV-OU match where my opponent set 3 layers of Spikes with :clodsire:clodsire. I wanted to remove them with my :brambleghast: Brambleghasts Rapid Spin. My opponent swapped in his :Corviknight :Corviknight after i finished his :Clodsire :Clodsire off. And then i went for Rapid Spin against the :Corviknight:Corviknight with Rocky Helmet. :brambleghast:Brambleghast died to the helmet but didnt clear the hazards away. There were still 3 layers of spikes on my site left.
And heres my question is it some intentional gimmick or was it some bug? [not like I lost bc of that but i am curios]

Also if i have posted this in the wrong Area please tell me where I have to put it. ^^

I also have the replay saved if anyone wants to take a look.
This is indeed an intentional mechanic. If a pokemon using rapid spin gets knocked out by Iron Barbs, Rocky Helmet or Rough Skin, it will not clear the hazards. The same applies for Knock Off which will not knock off the opponent's item if the user faints due to the affomentioned abilities / item.
 
Is there a reason why Gen 6 battle factory isn't on the list of challengeable formats? I was playing with a friend and found it odd it wasn't there and had to type out the challenge manually
I believe this is intentional and is the case for a few other formats too. The reason is due to the ungodly size of the challenge menu. I believe a rework of the challenge menu has been in the works for a little bit now but I don't have any other updates unfortunately.
 
This is indeed an intentional mechanic. If a pokemon using rapid spin gets knocked out by Iron Barbs, Rocky Helmet or Rough Skin, it will not clear the hazards. The same applies for Knock Off which will not knock off the opponent's item if the user faints due to the affomentioned abilities / item.
ah i see, thank you ^^
 
Is it possible to reset all my elos when doing /rank without just resetting the win loss only? (pretty much just hard resetting GXE and elo as a whole)
or just to delete formats off /rank since my main account is super clogged with random OM leaderboards and I only want it to show OU and randbats
 
Is it possible to reset all my elos when doing /rank without just resetting the win loss only? (pretty much just hard resetting GXE and elo as a whole)
or just to delete formats off /rank since my main account is super clogged with random OM leaderboards and I only want it to show OU and randbats
Unfortunately, no. All you can do is reset W/L.
 
Is there a way to add legality checks to give certain pokemon moves/abilties in challenge codes? Like making it so Flareon with Sacred fire for example could be legal with just a challenge code.
 
Is there a way to add legality checks to give certain pokemon moves/abilties in challenge codes? Like making it so Flareon with Sacred fire for example could be legal with just a challenge code.

Complex ubans (unbanning a specific move or combination of moves on a Pokemon) are unfortunately not possible. The best you can do is remove the Obtainable Moves rule (e.g. "/challenge [user], [format] @@@ !Obtainable Moves") or add a moveset altering rule such as Sketchmons Move Legality (e.g. "/challenge [user], [format] @@@ Sketchmons Move Legality") and have the battlers make a gentlemen's agreement to only use the desired move(s) on the desired Pokemon. (Remember when using challenge codes to remove the [user] parameter if the command is used in PMs, and that the square brackets are just to show that what is inside them is a changeable parameter; do not include them when you use the challenge code.)
 
how do I get the password to a private replay? it says ask me but I do not know, or does it mean they have to log in to my account to watch to see it
 
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