
Pokemon: Magneton (no eviolite)
Niche: DPP Ubers
Stats: 75/60/85/105/85/135
Type: Electric/Steel
Abilities: Analytic
New Moves: Ice Beam, Flamethrower
Removed Moves: Explosion
Description: Magneton's only niche in DPP Ubers was that, since Magnezone was 10 points slower than it, it could use Choice Scarf to revenge kill mons that Magnezone couldnt, so i gave it a huge speed stat and Ice Beam and Flamethrower to emulate its use of HP Ice/Fire, but nerfed its defenses, spatk, and i also gave it an useless ability due to it effectively having BoltBeam coverage, with STAB in one of them, and Volt Switch, so now its a decent Specs mon with BoltBeam and a pivot move that can be taken care off by bulky mons that can take its hits, or Scarf mons who outspeed it and could easily ko it due to its poor defenses

Pokemon: Seaking
Niche: BW NU
Stats: 110/105/80/65/90/70
Type: Water
Abilities: Sheer Force | Lightning Rod
New Moves: Headfreeze, Liquidation
Removed Moves: -
90BP | 100% Acc | 32PP | Ice | Physical | Has a 10% chance to freeze
"The user brainfreeze's itself to create a hard coat of ice on its head, and crashes into the opponent"
		"The user brainfreeze's itself to create a hard coat of ice on its head, and crashes into the opponent"

Pokemon: Moltres
Niche: SS UU
Stats: 90/95/100/115/90/90
Type: Fire/Flying
Abilities: Pressure | Flame Body
New Moves: Earth Power, Defog
Removed Moves: -
Description: Moltres is one of the most interesting mons competitively in my opinion, its an offensive pivot, something that should not work due to its poor defensive typing, having a quad weakness to stealth rock, and to rock type moves, as well having a normal weakness at two of the best typings in the game, water and electric, but somehow it just works, it compensates all of these by also having amazing resistances to other common types like fire, fighting, fairy, and an inmunity to ground, and can heal off damage with Roost, and having just the right tools for its job with U-Turn, Scorching Sands to smack electric types trying to switch into it, Defog, and the already mentioned Roost aswell as great STAB options in Fire Blast, Flamethrower, Overheat, Hurricane and Air Slash, and then gen 9 came along and removed Scorching Sands and Defog from its movepool, severely hurting it, so i decided to sub this guy here, i nerfed its offenses to buff its defenses to make it a better pivot and still being able to deal good damage, replaced Scorching Sands with Earth Power and gave it Defog back

Pokemon: Golbat (no eviolite)
Niche: XY RU
Stats: 90/85/110/65/115/70
Type: Flying/Poison
Abilities: Infiltrator | Aerilate
New Moves: Mortal Spin, Rapid Spin, Spikes, Toxic Spikes
Removed Moves: U-Turn
Description: Lower tiers are known for its lack of hazard control, and XY RU is no exeption, one of the only hazard control mons in XY RU was Golbat, with Defog it was able to remove pesky hazards for its teamates, but would also remove the ones its teamates put on the opponent's side, and could also work as a bulky stallbreaker with moves like Toxic, which paired well with Infiltrator, Super Fang, Taunt and Brave Bird while remaining healthy with Roost, and pivot with U-Turn, but had the drawback of not being able to hold any other item that wasnt Eviolite, so i decided to go with its hazard control role to the fullest, it now has great bulk with a good defensive typing, the ability to hold other items, and now it has many ways to remove hazards, it can go with Defog, Mortal Spin, and can run Aerilate with Rapid Spin to have an unblockable way to remove hazards, and can dish out its own with Spikes and Toxic Spikes, its also still weak to Stealth Rocks, slower than before, cannot use U-Turn anymore, and while it has very good bulk, compared to other bulky mons, it isnt that great
			
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Life Orb Choice Band
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 Very interesting take on Mew, unique in what I'd believe people would pitch as Mew, while not being explicitly outclassed by anything we have so far.
 Very interesting take on Mew, unique in what I'd believe people would pitch as Mew, while not being explicitly outclassed by anything we have so far. This is probably still too strong with it's Speed and Power, from what we currently have. I'd lower one of those mentioned Stats.
 This is probably still too strong with it's Speed and Power, from what we currently have. I'd lower one of those mentioned Stats. Conversely, I think this Pokémon could really benefit from some sort of secondary Typing to improve its offensive and defensive utility.
 Conversely, I think this Pokémon could really benefit from some sort of secondary Typing to improve its offensive and defensive utility. I think it's straight up bad. Sun as a weather prior to Photosynthesis existing is a straight up awful playstyle even when it has auto setters. A manual Sun Setter has no chance at viability, and I think it would be unfair for people to vote it in as a Sun mon and wait til the mod is almost over to add any noteworthy abusers. Outside of its Sun setting capacities though, it's a bad mon overall. It's weak with little impressive utility, lacks any worthwhile secondary STAB to speak of and even with Earth Eater I'd be surprised if people can easily fit this into a team structure. Mon imo needs a major rehaul.
 I think it's straight up bad. Sun as a weather prior to Photosynthesis existing is a straight up awful playstyle even when it has auto setters. A manual Sun Setter has no chance at viability, and I think it would be unfair for people to vote it in as a Sun mon and wait til the mod is almost over to add any noteworthy abusers. Outside of its Sun setting capacities though, it's a bad mon overall. It's weak with little impressive utility, lacks any worthwhile secondary STAB to speak of and even with Earth Eater I'd be surprised if people can easily fit this into a team structure. Mon imo needs a major rehaul. I think this should have better physical bulk if you are indeed going to lower its speed that drastically, since speed is such an important stat for this Pokémon.
 I think this should have better physical bulk if you are indeed going to lower its speed that drastically, since speed is such an important stat for this Pokémon. Not sure how to feel about just how powerful this Pokémon can potentially be, and how much of that boils down to essentially hax. It's even more offending than the previous Electride Sub since Elec doesn't really have means of punishing things that resist Electric STAB outside of Kaboom, whereas this has the means and also just hits alot harder than Electrode does due to its increased crit damage. I suggest removing that aspect from the ability, as that makes it alot easier to maintain (probably adjust stats as needed).
 Not sure how to feel about just how powerful this Pokémon can potentially be, and how much of that boils down to essentially hax. It's even more offending than the previous Electride Sub since Elec doesn't really have means of punishing things that resist Electric STAB outside of Kaboom, whereas this has the means and also just hits alot harder than Electrode does due to its increased crit damage. I suggest removing that aspect from the ability, as that makes it alot easier to maintain (probably adjust stats as needed). Not broken, I just personally don't think a Pokémon should be packing too many immunities while being as good as it it potentially is.
 Not broken, I just personally don't think a Pokémon should be packing too many immunities while being as good as it it potentially is. 
 
		







 
 
		


 
 
		
 - Blazing Heat is unnecessary and being a Fire-type Espeed that can burn is also too strong. You should stick wtih regular Extreme Speed and remove Blazing Heat. ESpeed is already good as is.
 - Blazing Heat is unnecessary and being a Fire-type Espeed that can burn is also too strong. You should stick wtih regular Extreme Speed and remove Blazing Heat. ESpeed is already good as is. - This Pokemon is too overtuned. Making it Ghost, giving it Poltergeist and Spirit Shackle (btw no reason to add this move) and increasing its bulk by a lot is just too much. Also its niche is to use one turn Rest thanks to Early Bird, so Comatose. TL;DR Ghost-type, Ghost STABs (especially Spirit Shackle), Comatose should be removed.
 - This Pokemon is too overtuned. Making it Ghost, giving it Poltergeist and Spirit Shackle (btw no reason to add this move) and increasing its bulk by a lot is just too much. Also its niche is to use one turn Rest thanks to Early Bird, so Comatose. TL;DR Ghost-type, Ghost STABs (especially Spirit Shackle), Comatose should be removed. - Even without Eviolite, this Pokemon is bulky and with Steel/Electric and Levitate, this is menace to take down. A buffed Rest and more coverage also makes it harder to deal with. The main issue is Levitate, so change it to something else.
 - Even without Eviolite, this Pokemon is bulky and with Steel/Electric and Levitate, this is menace to take down. A buffed Rest and more coverage also makes it harder to deal with. The main issue is Levitate, so change it to something else. ADV UU (Mossy Sandwich)
 ADV UU (Mossy Sandwich) RBY... Ubers? (Lord Zorz)
 RBY... Ubers? (Lord Zorz) XY UU (sv)
 XY UU (sv) XY Uber (LOrd Fernado)
 XY Uber (LOrd Fernado) ADV NU
 ADV NU SS UU (sv)
 SS UU (sv)  GSC UU
 GSC UU XY RU (sv)
 XY RU (sv) GSC UU
 GSC UU SM LC
 SM LC BW UU
 BW UU RBY Ubers (G-Luke)
 RBY Ubers (G-Luke) 
 
		 
	