Hazard removal though limited still has a plethora of relevant strong mons who can control hazards. Tusk, Corv, Cinderace, Hatterene, Treads off the top of my head. There are more niche mons such as Avalugg, Glimmora, Maushold and Toedscruel who either don't fit on every archetype or are limited on the teams they can be used on. Most people are just bored of using pkm such as Tusk for hazard removal.
It seems you don't understand my statement. Lets say you are a defensive pokemon with a a theoretical item that gives you unaware right, the cost of not having this item is pretty big as you simply do not get set up on or care if you get set up on. I never called unaware a problem, my statement was to say that these mons have pretty much no reason not to run this item which is the case with boots.
Pokemon with boots are not playing the rules of the same hazard game, I don't know how you can misunderstand that concept that I am trying to portray, a team with boots cinderace, zapdos and glowking is not playing by the same rules vs hazards as the same team but without boots.
I am aware that these pkm can run other items, but personally I believe that the cost of not using boots is too high.
I think you either misunderstand or simply don't understand what I am saying, even in SS right now there is a lot of people unhappy with boots and some are calling for a potential suspect on it, I think the same should apply in SV post dlc. I don't want to clog up the thread with me clarifying what I mean so I'm going to try and end this here.
these are the ramblings of a madman who believes they should be able to click ceaseless edge 3x and autowin. Boots "not playing by the rules" get real, you trade your item. "Defensive Pokémon have no reason to run any other item" is a bad argument for both boots and the theoretical "ignore setup" item because it is completely false. Leftovers exist