Metagame SV OU Metagame Discussion v3

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Ninetales-A should probably be slotting in Snowscape for incoming opposing weather setters. It was fairly standard last generation on veil teams for this purpose. Allows you to guarantee the snow & get veil, or reset rain after you force Pelipper to switch out.

Bonus flex points if you go for the double Snowscape as they switch back to Pelipper.
Thats awesome tech actually
 
Wouldn't ttar be good in this meta? It can switch in on A-Tales to stop it from using Aurora Veil, and A-Tales can barely do anything in return, even if it were to run maximum offense investment for some reason.

0 SpA Ninetales-Alola Ice Beam vs. 0 HP / 0 SpD Tyranitar in Sand: 55-66 (16.1 - 19.3%) -- possible 6HKO
252+ SpA Ninetales-Alola Ice Beam vs. 0 HP / 0 SpD Tyranitar in Sand: 79-94 (23.1 - 27.5%) -- 72% chance to 4HKO

And if the ttar has any kind of bulk investment, it really just does almost nothing:

0 SpA Ninetales-Alola Ice Beam vs. 252 HP / 0 SpD Tyranitar in Sand: 55-66 (13.6 - 16.3%) -- possible 7HKO
252+ SpA Ninetales-Alola Ice Beam vs. 252 HP / 0 SpD Tyranitar in Sand: 79-94 (19.5 - 23.2%) -- possible 5HKO

Tusk just walls ttar too hard without any reliable way for ttar to chip it, not to mention the unaware walls hard stopping it from pulling dragon dance sets off, probably won't be d-rank anymore though if that's anything to be happy about

Reminder
Skeledirge resists Ice and

Tera fairy dirge stonks on the rise until Bax goes maybe?
 
Ursaluna-Bloodmoon (M) @ Leftovers
Ability: Mind's Eye
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Blood Moon
- Earth Power

Obviously modest can be used but with 369 Spa and Blood Moon's base power you don't necessarily need the extra oomph, and timid means you outspeed jolly gambit.
I think it has merit and is definitely easier to use and possibly more splashable than base Ursa.


Okidogi @ Leftovers
Ability: Toxic Chain
Tera Type: Flying
EVs: 252 HP / 12 Atk / 132 SpD / 112 Spe
Careful Nature
- Drain Punch
- Gunk Shot
- Knock Off
- Bulk Up

This thing COOKS. It's a solid gambit check since poison and fighting hit every possible tera type Gambit runs. the 12 attack evs ensure an OHKO on bulkless gambit with Drain punch and 112 speed EVs make sure you outspeed. the HP and spdef are dump stats. This mon can make progress mid game with knock off and toxic chain poison and then sweep lategame with bulk up and tera Fly. this mon really beat my expectations.


Baxcalibur @ Loaded Dice
Ability: Thermal Exchange
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Icicle Spear
- Scale Shot

BAN BAN BAN this mon is cra cray
Ice / Ground / Dragon is just insane coverage. Couple that with Veil and your Snow boost and Bax's already solid natural bulk, you have something fat, fast, and stupidly powerful. This mon invalidates balance as a playstyle unless you run tera dirge or dozo on every team.


Fezandipiti @ Heavy-Duty Boots
Ability: Toxic Chain
Tera Type: Poison
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Dual Wingbeat
- U-turn
- Roost
- Taunt

I'm going to assume toxic chain has a chance to activate twice with DWB. if not just make it brave bird
Yeah this mon aint staying OU but i think it's a lot more solid than what people think. prettyboy Fezandipiti is a solid defensive pivot that focuses on spreading poison and switching into powerful attacks. the issue is there are a lot of mons immune to poison like steel types and opposing poisons and Fezan cant do anything to them. see you in NU!


Sinistcha @ Heavy-Duty Boots
Ability: Heatproof
Tera Type: Grass
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Matcha Gotcha
- Strength Sap
- Hex
- Stun Spore
I feel like this mon is supposed to be good but a lot of OU is hostile towards it because of its typing

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 244 SpD / 20 Spe
Jolly Nature
- Protect
- Knock Off
- Earthquake
- Toxic Spikes / Toxic

No roost? No problem. Protect over roost means you get heals and they get poisoned more!


Munkidori @ Choice Specs
Ability: Toxic Chain
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Psychic
- Sludge Bomb
- Parting Shot / Psyshock

generic fast strong special attacker goes here
this time with 30% toxic change on everything
 
Do we know if toxic chain triggers off of non-damaging attacks? Like taunt/parting shot/etc? What about moves that hit twice, do they have a chance for each hit?

also I do hope bax or ninetales-A gets quickbanned. Very centralizing right now in a very boring way.
 
It's gen 5 OU all over again

In all seriousness, conceptually I really like the idea of a clashing weather metagame, but the balancing of it is gonna be tough. Sun and Sand are nothing too crazy this gen and both have tools to function, but Rain and Snow are gonna be interesting. Rain has Manaphy back and I don't really find it as much oppressing as it could become centralizing à la Tusk, the omni-100 stats leave a lot of flexibility but also exploitability with the current power creep. Regarding Rain we also need to see whether Scald is broken or just obnoxious. Snow on the other hand is tougher and its clear something needs to be done in a relatively quick manner. It's either A-9, Bax, AVeil, Clay or a combination of multiple of these, and my money is on Bax, who was on the radar with its synergy with Glowking.

My most hype things for the new meta:
-Regular Slowking or even Slowbro stonks on the rise with Scald redistribution, poorer typing than Glowking but Scald + ChiRep + FSight + Regen gon be relevant
-Sinistcha sounds good on paper, lets see how it does as an antimeta pick
-Empoleon can wall so much stuff now, but the right set has got to be found. Such a shame it doesnt get Scald.
-Defensive Wake could be something interesting.
-Roaring Moon redemption arc
-I wanna see how Alomomola does, it seems really REALLY promising
-Bloodmoon Ursaluna HAS to be good but lets see how viable it is
-And last but not least I think losing Roost will open the floodgates of creativity regarding Gliscor, now it gets Spikes and TSpikes along with Facade, EQ, SD, Toxic, SR... can be a very unpredictable pick
 
Tera fairy dirge stonks on the rise until Bax goes maybe?
Would Bax go or Ninetails?
The more broken part is that Baxcalibur can easily survive strong priority under Snow and Aurora Veil. For reference, Guts Conk can OHKO Bax after Rocks easily with Mach Punch, but with Snow and Aurora Veil Bax easily survives.
252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Baxcalibur: 246-290 (66.3 - 78.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Baxcalibur in Snow with an ally's Aurora Veil: 82-97 (22.1 - 26.1%) -- possible 7HKO after Ice Body recovery and Leftovers recovery
So yeah basically Snow + Aurora is the TF2 Wrangler.
Plus I think people overhype Scale Shot. Baxcalibur already has Glaive Rush and Dragon Dance, which imo is better than Sword Dance + Scale Shot. Former has more flexibility. You Dragon Dance, already at +1 Spe, you have a consistent and reliable Dragon STAB and typically can use what ever item you want. The latter while doesn’t technically require loaded dice is weaker than Glaive Rush without it. You also don’t have that Atk and Spe boost turn one. Use Sword Dance and player could have switched in something faster, used Scale Shot and something bulky could have came in or even a Fairy type so now you don’t get a speed boost.
So what’s really the broken part? Having nearly x3 defense or gaining a more volitile Dragon STAB?
 
I'm getting 4MS with Okidogi; it gets walled by Ghost types unless you run Crunch/Knock Off, but a Substitute set also feels appropriate.

And I can't decide if I wanna run Tera Dark to avoid Psychic, Tera Flying to avoid Earthquake, or Tera Steel to avoid Flying.
 
My opinion on the light clay issue has shifted a bit since last release

I don't want to speak too soon since things are still settling, but if there's a problem, it's with Bax. Been running it on ladder and it's been real easy to run away with games. 3 less turns of screens would help a bit but I don't think they'd make a huge difference. There's also a pretty large gap in power between Bax and any other screen abuser, including Manaphy, who can't boost its speed. I don't think the problem is universal enough, this time, to justify acting on clay or atales first rather than this one ridiculous benefactor.

Even so the core has its limits, such as a terrible Gholdengo matchup. We'll see how things develop
 
Got some games under my belt, time for some thoughts

:weezing-galar:
This mon is actually really nice. It sits on a surprising number of OU mons like Meow, Tusk, Garchomp, Sneasler and is a pretty nice switch to a bunch of new mons like Ogrepon, Okidogi & Fezandipiti. It's able to Defog, Cripple things with Wisp or Toxic, Haze stuff and gets a decent offensive movepool with Fairy, Poison and Fire.

Weezing-Galar @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Strange Steam / Dazzling Gleam
- Flamethrower
- Haze / Defog / Pain Split
- Will-O-Wisp / Toxic

Haze is nice to have vs set-up sweepers. Although it's not a solid answer to bax, it can stop it somewhat at leats, unless the bax is tera steel. Dgleam is an option if you really hate missing 95% moves (why can strange steam even miss?). I've not yet tried out Pain Split but it's an option for recovery, since GWeezing is very likely going to eat some knocks. Other ways to handle this would be wish-passing. Surprisingly, I've found :umbreon: a pretty good partner for it. Umbreon covers Psychic attacks whislt Weezing can take on Fighting, Bug & Fairy moves coming in. Main issue with these 2 is that they're pretty passive.

Wisp is probably better than toxic, but the option's there.

Also, Neutralizing Gas allows Weezing to defog on Gholdengo, and burn Bax. These are some pretty cool traits, however the ground immunity is much more valuable in my opinion, as it lets you completely sit on Tusk & Ting Lu

:Mienshao:
Okay hear me out. I don't think this guy is OU caliber. That said, it's very fun to use with Slowking/Glowking. Sneasler is the better option in general with 5 more atk and 15! more speed. What Mienshao can do though, is stick around for longer thanks to Regenerator. It's also able to run Life Orb a lot easier, meaning it's less prediction reliant than Sneasler. It's speed is pretty low for such a frail mon unfortunately, but it is enough to outrun a good number of mons like Chomp, Zapdos and Gliscor. It's main draw over sneasler, though, are Ice Spinner and Knock Off

Mienshao @ Life Orb
Ability: Regenerator
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Ice Spinner
- Knock Off

Ice Spinner and Knock handle a lot of would-be switch-ins to Mienshao, and Knock is always nice to make progress. Thanks to regen, you can play Mienshao as a knocker in the early game and pivot around with U-turn, then clean up later in the game. I pair it iwth Twave on Slowking/Glowking to remedy the speed issue. Ice Spinner lets it snipe the 4x weak mons like Lando, Gliscor, Chomp and DNite and is also nice to have as a contingency option vs other ground or grass mons

The main problem though, is that Mienshao folds to +2 Kingambit in the lategame lmao. That said, fun mon to use, I can recommend giving it a shot!
 
But once it teras, does it keep a dual typing or does it lose the grass type? This was the main thing I've been puzzled about, since keeping those type combinations sounds great, especially for the defensive masks.
It becomes a pure type of the corresponding mask. Fire for Hearthflame, Water for Wellspring and Rock for Cornerstone. As well as getting the corresponding stat boost
 
thoughts so far:
Okidogi:
I've been using AV and it's pretty good lol. A strong Knock and Horsepower for Slowbruv, good defense on both sides of the spectrum, better poison touch. It's like A-muk, but STAB CC instead of STAB Knock.
Dipplin:
glonk.png

Fezandipiti:
Best unique niche I could come up with is Technician Acid Spray into Moonblast/Sludge Bomb?
Has a lot of weird non-STAB technician moves like Dual Wingbeat and Quick Attack
No boosting options
Probably a good pick in RU
Ogerpon:
Weirdly, I think Grass/Rock is actually going to be the best form due to its amazing coverage and pretty good defensive utility. Ivy Cudgel Rock + Power Whip + Swords Dance + Knock Off is pretty much unwallable at +2, except by Tera'd Dozo, which walls any physical attacker. It can even run sets with Horn Leech for recovery, and I wouldn't be surprised to see defensive sets popping up with Knock/Spikes/Cudgel/U-turn to capitalize on its wide movepool. Tera is ofc useless but it's a small downside. A new staple of OU.
Munkidori:
Amazing Scarf user, Sludge Bomb, Psychic, U-Turn/Parting Shot, and Shadow Ball/Focus Blast/Venoshock is amazing at spreading status and exploiting it. Specs and LO feel weirdly too slow, unable to outspeed the new threats Atails and Ogerpon, and its bulk is mediocre, but it has some good resistances to Fairy and Fighting to get some switch in opportunities. Could be great with Toxic Spikes support, as its Venoshock is the 2nd strongest in OU after Moth, as well as having psychic STAB to threaten poisons. OU.
Gliscor:
Haven't played with much but it's incredibly funny how many gliscors switch into Lokix and then just forfeit when I knock off their toxic orb
 
thoughts so far:
Okidogi:
I've been using AV and it's pretty good lol. A strong Knock and Horsepower for Slowbruv, good defense on both sides of the spectrum, better poison touch. It's like A-muk, but STAB CC instead of STAB Knock.
Dipplin:
View attachment 551713
Fezandipiti:
Best unique niche I could come up with is Technician Acid Spray into Moonblast/Sludge Bomb?
Has a lot of weird non-STAB technician moves like Dual Wingbeat and Quick Attack
No boosting options
Probably a good pick in RU
Ogerpon:
Weirdly, I think Grass/Rock is actually going to be the best form due to its amazing coverage and pretty good defensive utility. Ivy Cudgel Rock + Power Whip + Swords Dance + Knock Off is pretty much unwallable at +2, except by Tera'd Dozo, which walls any physical attacker. It can even run sets with Horn Leech for recovery, and I wouldn't be surprised to see defensive sets popping up with Knock/Spikes/Cudgel/U-turn to capitalize on its wide movepool. Tera is ofc useless but it's a small downside. A new staple of OU.
Munkidori:
Amazing Scarf user, Sludge Bomb, Psychic, U-Turn/Parting Shot, and Shadow Ball/Focus Blast/Venoshock is amazing at spreading status and exploiting it. Specs and LO feel weirdly too slow, unable to outspeed the new threats Atails and Ogerpon, and its bulk is mediocre, but it has some good resistances to Fairy and Fighting to get some switch in opportunities. Could be great with Toxic Spikes support, as its Venoshock is the 2nd strongest in OU after Moth, as well as having psychic STAB to threaten poisons. OU.
Gliscor:
Haven't played with much but it's incredibly funny how many gliscors switch into Lokix and then just forfeit when I knock off their toxic orb
i suppose you could cook something with, like, sticky hold eviolite dipplin as a knock off absorber? but absolutely not in the current meta. we need to get rid of this veiltales bax nonsense for dipplin to even have a chance to grow

in fact, we should base all our tiering decisions over the next three months around whether or not they benefit dipplin
 

This thing works with Eviolite right? That means with a physically defensive spread it functionally has 80 / 190 / 129 bulk. In addition it has Sticky Hold so it can't be Knocked Off / Tricked unlike most other Eviolite Pokemon.

*damage calcs against +1/+1 def Appleton with Dipplin's defenses

252 Atk Cinderace Pyro Ball vs. +1 252 HP / 252+ Def Appletun: 82-97 (22.5 - 26.6%)

252 Atk Choice Band Baxcalibur Glaive Rush vs. +1 252 HP / 252+ Def Appletun: 288-338 (79.1 - 92.8%)

252 SpA Life Orb Greninja Dark Pulse vs. +1 252 HP / 4 SpD Appletun: 117-138 (32.1 - 37.9%)

252+ Atk Choice Band Tyranitar Stone Edge vs. +1 252 HP / 252+ Def Appletun: 124-147 (34 - 40.3%)


Sadly despite all this absurd bulk its typing is kind of ass and its movepool is fucking terrible. Unlike its two apple brothers it doesn't even get Leech Seed!
 
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This thing works with Eviolite right? That means with a physically defensive spread it functionally has 80 / 190 / 129 bulk. In addition it has Sticky Hold so it can't be Knocked Off / Tricked unlike most other Eviolite Pokemon.

*damage calcs against +1/+1 def Appleton with Dipplin's defenses

252 Atk Cinderace Pyro Ball vs. +1 252 HP / 252+ Def Appletun: 82-97 (22.5 - 26.6%)

252 Atk Choice Band Baxcalibur Glaive Rush vs. +1 252 HP / 252+ Def Appletun: 288-338 (79.1 - 92.8%)

252 SpA Life Orb Greninja Dark Pulse vs. +1 252 HP / 4 SpD Appletun: 117-138 (32.1 - 37.9%)

252+ Atk Choice Band Tyranitar Stone Edge vs. +1 252 HP / 252+ Def Appletun: 124-147 (34 - 40.3%)


Sadly despite all this absurd bulk its typing is kind of ass and its movepool is fucking terrible. It doesn't even get Leech Seed!
yes, but all these quotes are assuming max defense and HP, which means your damage output is ass, and it gets like no good support moves (reflect? infestation? SWEET SCENT?????) so the best you can do is drop a draco for 60% or try and pp stall with your 8 recovers. I guess you could fish for paralysis with dragonbreath or body slam?? Hoping its evolution is better
 
Ogerpon:
Weirdly, I think Grass/Rock is actually going to be the best form due to its amazing coverage and pretty good defensive utility. Ivy Cudgel Rock + Power Whip + Swords Dance + Knock Off is pretty much unwallable at +2, except by Tera'd Dozo, which walls any physical attacker. It can even run sets with Horn Leech for recovery, and I wouldn't be surprised to see defensive sets popping up with Knock/Spikes/Cudgel/U-turn to capitalize on its wide movepool. Tera is ofc useless but it's a small downside. A new staple of OU.
I agree, and would like to compound on this with saying physical grass types in general get a lot better. Banded Meow cooks this early meta, especially with Rocks/Spikes up.
252 Atk Choice Band Meowscarada Flower Trick vs. 248 HP / 0 Def Ninetales-Alola in Snow on a critical hit: 195-229 (55.8 - 65.6%) -- guaranteed 2HKO
252 Atk Choice Band Meowscarada Flower Trick vs. 248 HP / 0 Def Manaphy on a critical hit: 458-542 (113.6 - 134.4%) -- guaranteed OHKO
252 Atk Choice Band Meowscarada Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowking-Galar with an ally's Aurora Veil: 177-208 (44.9 - 52.7%) -- 25.8% chance to 2HKO
252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 252+ Def Dondozo on a critical hit: 300-354 (59.5 - 70.2%) -- guaranteed 2HKO (it also lives BP if it didn't take rocks)
 
I agree, and would like to compound on this with saying physical grass types in general get a lot better. Banded Meow cooks this early meta, especially with Rocks/Spikes up.
252 Atk Choice Band Meowscarada Flower Trick vs. 248 HP / 0 Def Ninetales-Alola in Snow on a critical hit: 195-229 (55.8 - 65.6%) -- guaranteed 2HKO
252 Atk Choice Band Meowscarada Flower Trick vs. 248 HP / 0 Def Manaphy on a critical hit: 458-542 (113.6 - 134.4%) -- guaranteed OHKO
252 Atk Choice Band Meowscarada Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowking-Galar with an ally's Aurora Veil: 177-208 (44.9 - 52.7%) -- 25.8% chance to 2HKO
252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 252+ Def Dondozo on a critical hit: 300-354 (59.5 - 70.2%) -- guaranteed 2HKO (it also lives BP if it didn't take rocks)
the heat set to stop Hail:
Meowscarada @ Life Orb
Level: 100
Jolly Nature
Tera Type: Fighting
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
- Knock Off
- Sucker Punch
- Low Kick
- Flower Trick
2HKO Atails with LO Flower trick while they set up veil. Tera Fighting into Low Kick on Baxcalibur to do a solid 50% and then Sucker Punch for 14%. Finish Bax off with a Booster Energy or Scarf Mon since it will kill you once it sets up dragon dance. Definitely a viable and consistent solution to Bax/Atails problem and if anybody thinks its broken they're just bad.

please ban bax already
 
Ogerpon-Hearthflame (F) @ Hearthflame Mask Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech/Power Whip
- Taunt/Encore/Play Rough/Knock Off

This thing is so solid. Good offensive typing, good speed, beats unaware users not named skeledirge (if it doesn't have knock). It synergizes very nicely with bax as it answers dozo, one of its only true counters. Taunt and encore are excellent way to break defense, play rough is for dragons and knock is for dirge mostly. I generally prefer horn leech over pwhip for the recovery to get more chances to break.
 
https://pokepast.es/c0d2f9169b8a364c
Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Grass
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Power Whip
- Ivy Cudgel
- Knock Off
- Swords Dance
This thing absolutely destroys stall, mold breaker for Dozo and sd to absolutely clean. Generally solid all around, and fucks ninetales-a before it can set up. Incredibly hard to switch in to, looking forwards to how far this thing goes
 
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