Trying to take a word from what Finch said (please guys, you're running in circles.)
View attachment 564140
Sinistcha-Masterpiece @ Grassy Seed
Ability: Heatproof
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Matcha Gotcha
- Strength Sap
- Calm Mind
- Shadow Ball
Someone in the OU room (was it a moderator? maybe) was posting ladder battles and this foul asf set showed up.
+1 Def Sinistcha with max def investment can tank just about anything physically and hit them with a Strength Sap, and Matcha Gotcha means that almost everything will regret existing. Tusk has to get it Terrain off the field before Sinistcha gets in, Poltergeist mons straight up just lose the video game, Cinderace can do approximately nothing, it's fucking hilarious.
252 Atk Protosynthesis Great Tusk Headlong Rush vs. +1 252 HP / 252+ Def Tera Steel Sinistcha: 236-282 (68.2 - 81.5%) -- guaranteed 2HKO
252 Atk Cinderace Pyro Ball vs. +1 252 HP / 252+ Def Heatproof Tera Steel Sinistcha: 84-102 (24.2 - 29.4%) -- 99.4% chance to 4HKO
+6 252 Atk+ Ceruledge Poltergeist vs. 252 HP / 252+ Def Tera Steel Sinistcha: 0-0 (0 - 0%) -- possibly the worst move ever
+1 252 Atk Protosynthesis Roaring Moon Earthquake vs. +1 252 HP / 252+ Def Tera Steel Sinistcha: 206-244 (59.5 - 70.5%) -- guaranteed 2HKO (lol)
Once the ball gets rolling, Sinistcha becomes the most threatening pokemon with only 2 weaknesses after Tera, both of which are almost only seen as physical moves (unless they're a coverage option, like on Enamorous, which can still be stopped by Calm Mind boosts) It's great! I like it a lot and it's a nice matchup check to slow teams that rely on Tusk/Cinderace to handle steel types.
No idea what'd pair well with this, but anything that can give better defensive situations for Sinistcha is nice. Might try experimenting with Dual Screens or Veil.
well its nice until you get confused by hurricane outside of rain then hit yourself twice in a row then it sucks