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Hello! I'm looking for help with the /twitch watch [link]. It gives the following input whenever it is tried to link any stream (attached image).
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Thanks in advance.
 
Hey heya! I found a bug between Showdown and actual game (SV)! It is such a shame it doesn't work the way I wanted, I actually was using this strategy in a tournament... It's the specific order of Mimikyu eating the Maranga berry. (Maranga boosts SpDef by +1after taking a special attack hit)

I was really hoping it would work in game the way I tested on Showdown: Mimikyu's disguise takes a special attack, and Mimikyu eats the berry. Have the SpDef boost at near full HP

In game (SV) my Mimikyu's disguise took a moonblast from a Flutter Mane, didn't eat the berry. It then lived the next moonblast on 4hp and consumed the berry... READY TO TAKE ON THE WORLD WITH MORE SPDEF AT 4HP!!

Anyways, in game (SV), Disguise technically does not count as hitting mimikyu with a special attack and cannot trigger The maranga berry while in disguise like showdown currently has. Consider the dream strats shattered...
 
https://replay.pokemonshowdown.com/gen9randomdoublesbattle-1981434560-xdowjk1xxeip9e9pdn88sjxze96k3xlpw
The bug is when I was playing random double, gen 9, My Luxray used moves and come back. when it was sent out again in turn 8, we can click it long to see the moveset used but the move data is not correct, it count as a brand new pkm moveset. At the column of my six pkm, it also changed position as the latest pkm I sent out.
This actually seems to be a bug where if a Pokémon faints before the other Pokémon switches and the Pokémon that switches switches back in, it'll be shuffled into the last slot and the tooltips won't remember its moves.

https://replay.pokemonshowdown.com/gen9doublesou-1864132179 Dragapult used both Sleep Talk and Shed Tail, but neither are listed at the end of the replay.

https://replay.pokemonshowdown.com/gen9doublesou-1864132766 If Dragapult switches before Chi-Yu faints, this bug won't occur.

https://replay.pokemonshowdown.com/gen9doublesou-1864136507 It'll only work if the mon switching in is the same one that pivoted out.

https://replay.pokemonshowdown.com/gen9doublesou-1864133899 This can be done with regular switching if you have a way to KO the first Pokémon before the second switches out.
These seem to be the same bug.
 
The font displayed on the following screenshot has changed from yesterday. Is it a bug? It was more minimalistic before. Unfortunately, I have never thought about screenshotting this menu before.

1699125524167.png
 
I noticed a bug with the new feature, uploading teams to the server. Only on the teams that I save to the server, the Tera types for some reason end up being wrong. For example, I login on another computer and then log into my account. Then when it loads my teams up, the right tera type is shown but uncapitalized. Then instead, it has the fitting tera type "Bug" as my mons tera type. Then if making a pokepaste, the tera types end up being messed up as well. As a team rater, I look at pastes alot and need to paste them into my builder quickly, but it also messes up the paste too. (I guess the formatting is weird so it fails). In my experience, it only happens if you upload it to the server.

Hope this is resolved, Thanks Alot :blobthumbsup:.

P.S. I asked about the bug to my friend, they can confirm that it also is effecting them. Also, tested it more, and the second you upload it onto the servers, the tera types go all weird.


:zygarde: should be fixed, reupload the teams with problematic tera types
All my showdown teams are getting messed up after the upload to database option got introduced. My teams are getting duplicated, being reverted to older versions, and having their tera types messed up. All of them get reverted to one of their original typings, except my OU team: it keeps setting those tera types to bug. One day i woke up to 50+ identical teams in my teambuilder. I quoted the post above because this issue has not been fixed yet for me (even after reuploading), even though it says it has been fixed.
 
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1699208283908.png

When I uncheck "Group by Folders", then the button for team I have currently selected becomes unstyled. When "Group by Folders" is checked (be it at the start or when I recheck it), this does not happen.
 
Hiya, not sure if this is a Discord bug or a showdown bug but since the replay viewer update replays no longer embed on Discord.

1699219719981.png
1699219816067.png
 
Challenging someone to a battle with custom rules makes the extra rules go out of the PM window and disappear behind the chat if they're too long, making them unreadable for both the sender (once it's sent) and the receiver. The little arrow button becomes greyed out and is unclickable as well.

I think that the gray rectangle that contains the format's name should also adapt to the required size depending on the amount of lines, so that it can encompass all the custom rules instead of letting the extra rules be out of this box.

wRF3XqL.gif


BUG STATUS: CONFIRMED - Chat (Client)
 
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Original game where the "possible bug" was spotted : https://replay.pokemonshowdown.com/gen9customgame-1983526809-cqcxscdeyx45y11ihn8d3drllsdb3clpw
Custom test for Mold Breaker : https://replay.pokemonshowdown.com/smogtours-gen9customgame-729382
Ndex : https://replay.pokemonshowdown.com/smogtours-gen9natdexdraft-729383
CustomG : https://replay.pokemonshowdown.com/smogtours-gen9customgame-729384
Regular Draft : https://replay.pokemonshowdown.com/smogtours-gen9paldeadexdraft-729385


Globally, Battle Bond doesnt work on non greninja-bond in custom game, even regular greninja, while it works on others tiers. We were thinking it might be a bug occured due to the fact that it was a custom game and there was a Mold Breaker mon on the field, but it looks confirmed it isn't due to Mold Breaker with those tests so it might be only on custom.
 
I mostly play NDOU, and when testing Power Trick Aegislash with a player called Toxic Ariados, we found a visual glitch where it told me Power Trick was active when it wasn't and vice versa.
 
Globally, Battle Bond doesnt work on non greninja-bond in custom game, even regular greninja, while it works on others tiers. We were thinking it might be a bug occured due to the fact that it was a custom game and there was a Mold Breaker mon on the field, but it looks confirmed it isn't due to Mold Breaker with those tests so it might be only on custom.
Custom games don't validate formes. Regular battles do, so regular Greninja with Battle Bond is silently corrected to Greninja-Bond.
 
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