Does this look like the face of mercy to you?
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(Yes that was so cursed I took a image of it ages ago and keep it as reminder of how cursed it was)
Hey Lois, I’m a Pokémon now. HeheheheheheDoes this look like the face of mercy to you?
View attachment 567442
(Yes that was so cursed I took a image of it ages ago and keep it as reminder of how cursed it was)
That's just part of their lore. Like it's been written canon since Gen 1, when breeding wasn't an in-game mechanic.if nobody has a valid reasoning for why nidorina and nidoqueen aren't allowed to breed just change it!!
i know this, but that's exactly my point - it doesn't add anything to the in-game, and the lore is...? there isn't really an actual built lore about this other than word of god, so it could be retconned.That's just part of their lore. Like it's been written canon since Gen 1, when breeding wasn't an in-game mechanic.
is it unpopular that i think gamefreak should be more into retcons than it is? if a shiny pokémon wasn't popular just change it! if a level requirement for evolution doesn't make sense anymore just change it! if nobody has a valid reasoning for why nidorina and nidoqueen aren't allowed to breed just change it!!
when they finally realised incenses and location-based evolutions were not their best ideas it was a good start but we could use more
I sorta understand the appeal of generically learnable moves, but I tend to think movepools were more interesting back when having good coverage (or even good STAB) was more unusual. Idk sometimes it feels like what a lot of people really want is a 90/100 "[type] Slam" and "[type] Beam" for every type and to me that's extremely boring
There’s the fact that the in-game opponents doesn’t take advantage of such wider learnset than before, making the Trainer bosses outdated the moment you even face them, so it’s no wonder they keep getting streamrolled. If they were using the expended or permanent TMs for coverage or powerful moves at the time, it will encourage the player to do the same.To add onto this: abilities. They routinely change up the mechanics of moves that didn't really need it (Wish, Feint, Surf, et al) and I'd like to see more inter-generational ability changes, even when they aren't massively needed. They've done a bit of this recently with the likes of Gallade and Empoleon but it's so rare when it happens. Give Snorlax Poison Heal and Salamence Aerilate as their new HAs! Give Sableye Wonder Skin instead of Keen Eye! Give Hitmontop Speed Boost instead of Steadfast! Idk! Go nuts!
Yeah, having played a lot of the older games in the last couple of years, feeling this a lot. Everything atm seems to get powerful moves, and usually at really early levels. It's one of the things that made ORAS incredibly unsatisfying for me - everything had much wider movepools than in RS and the difference was incredibly noticeable. I felt like I was steamrollering over everything. The range of TMs available doesn't help either: I mean, before the third badge you're already able to purchase Venoshock, Facade, Bulldoze, Charge Beam, Dragon Tail, Aerial Ace, and Low Sweep. I don't like that I have to deliberately not use TMs to maintain a semblance of challenge: part of the challenge of the older games, particularly the first three gens, is deciding what the best investment of that single good TM you have is.
Sneasel is a classic example of something that generally gets quite good, interesting options, just rarely its own STAB. I've just bred one in Crystal and it has a much more competent moveset than I remember - Shadow Ball, Metal Claw, Iron Tail, Dynamicpunch, Slash, Strength, (and obviously Hidden Power to round it off). It even gets Surf if you're absolutely desperate to do a fully special moveset with Ice Beam/Punch and Faint Attack.
It operates differently pre- and post-Gen IV - and obviously generally for the better later on - but I like that there are a lot of Pokemon like this in the first two or three generations which need a bit more thought to their movesets than just, as CE said "90/100 "[type] Slam"+"[type] Beam"+coverage 1+coverage 2.
I think before gen 7 they weren't really considering actually changing abilities.To add onto this: abilities. They routinely change up the mechanics of moves that didn't really need it (Wish, Feint, Surf, et al) and I'd like to see more inter-generational ability changes, even when they aren't massively needed. They've done a bit of this recently with the likes of Gallade and Empoleon but it's so rare when it happens. Give Snorlax Poison Heal and Salamence Aerilate as their new HAs! Give Sableye Wonder Skin instead of Keen Eye! Give Hitmontop Speed Boost instead of Steadfast! Idk! Go nuts!
Mf forgot the tapus happened yeah those were totally balanced.I think before gen 7 they weren't really considering actually changing abilities.
Gen 7 is when they started seriously looking into competitive balance, most of the moveset, stat and ability changes have been done with competitive in mind rather than just "in game fun" perspective.
I think it's not so much a case of them "not being willing to retcon" but rather them only recently realizing that they need to do more than "just add new pokemon and gimmicks" to spice up competitive metagame to get it become a real e-sport.
Gen 9 has also been the first time they've shown they are willing to tamper with movesets as well. While yes, outside of smogon, transfer moves have never been allowed, outside of moves strictly not appearing as tutors/TMs at all in a given generation, they used to be more or less consistent with returning ones: if you could learn move X in the previous generation, and it returns as TM (or equivalent), you were still able to learn it the next generation. Gen 9 has shifted, where even moves that were in gen 8 (like Scald) or were actually introduced in gen 8 (like Grassy Glide) have seen a shift in distribution / power in order to spice up or alter the competitive scenario.
Considering this has mostly been received positively by the VGC players, I'd expect the trend to continue.
Mf forgot the tapus happened yeah those were totally balanced.
Nuh uhwhoosh
Please help this "mf" understanding and iterate instead of funny oneliners.Mf forgot the tapus happened yeah those were totally balanced.
I think before gen 7 they weren't really considering actually changing abilities.
Gen 7 is when they started seriously looking into competitive balance, most of the moveset, stat and ability changes have been done with competitive in mind rather than just "in game fun" perspective.
I think it's not so much a case of them "not being willing to retcon" but rather them only recently realizing that they need to do more than "just add new pokemon and gimmicks" to spice up competitive metagame to get it become a real e-sport.
Gen 9 has also been the first time they've shown they are willing to tamper with movesets as well. While yes, outside of smogon, transfer moves have never been allowed, outside of moves strictly not appearing as tutors/TMs at all in a given generation, they used to be more or less consistent with returning ones: if you could learn move X in the previous generation, and it returns as TM (or equivalent), you were still able to learn it the next generation. Gen 9 has shifted, where even moves that were in gen 8 (like Scald) or were actually introduced in gen 8 (like Grassy Glide) have seen a shift in distribution / power in order to spice up or alter the competitive scenario.
Considering this has mostly been received positively by the VGC players, I'd expect the trend to continue.
Realistically, Nintendo and/or TPCI realized how much money you can make off the e-sports scene and are investing development time into it.But as you say, they're seemingly taking more notice of the competitive metagame now.
Once again, that goes completely against the spirit of the franchise.calling greedent ugly is so funny to me. this is just generic mammal design, the same as eevee, snorlax etc. theyre like brothers.
As for an unpopular opinion, i guess I talked about it here but legendaries should be uncatchable. idc abt competitive arguments because half of them are straight up ass and cheeks, but lore and writing wise I find it much more interesting to interact with legendaries by treating them as legendaries, one off mons with their own plot points, personalities and stories to tell.
you can still keep some of the legends that are better off by being catchable like ogerpon by downgrading them from legendary into just special goobers anyway, like bloodmoon ursaluna.
also because i think itd make ppl mad and thats funny
Once again, that goes completely against the spirit of the franchise.
It's the fucking face. The stupid cheek shape, beady eyes, and "bearded" color arrangement, and flat humanoid face that evoke more of a cartoon fat guy look than even a superficial Squirrel (Pachirisu preceding it by 4 Gens was much more convincing).calling greedent ugly is so funny to me. this is just generic mammal design, the same as eevee, snorlax etc. theyre like brothers.
It's the fucking face. The stupid cheek shape, beady eyes, and "bearded" color arrangement, and flat humanoid face that evoke more of a cartoon fat guy look than even a superficial Squirrel (Pachirisu preceding it by 4 Gens was much more convincing).
I'm sorry I genuinely am but reading this and then looking at this mon is just really funny to me
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Thats just a squirrel to me. It's a funny kinda fat squirrel but it truly is the most Just A Mammal off all mammals.