NJNP brings up excellent points on staleness and restrictiveness in the teambuilder only two weeks into a DLC metagame which has offered us numerous new options. I believe Kokoloko may be extreme right now, but see it as a viable alternative in the future to consecutive suspect tests. At the moment I believe we should still bide our time and see, at least for a few weeks. A maximum of maybe 4 Pokémon should be considered in a Kokoloko scenario, as we need to show restraint. I believe there are a few key metagame threats that should be worked on first whether through the Kokoloko method or otherwise:
		
		
	
	
		 
	
		 
	
		 
	
These guys are by far the most restrictive in the builder right now if you ask me. In addition to the Meow buff and Skarm coming back, these three generally make teams trend towards that same-ish fat balance playstyle with Gking, Toxapex, and/or Ting-Lu alongside an iron defense or unaware physical check (usually Skarmory) to weather the storm of Roaring Moon and Volcarona's boosting and ability to beat most traditional counters with taunt and tera respectively. Those same cores help vs. Kyurem's ridiculous power using specs or even boots sets for that matter. The existence of these three alone invalidate most BO structures, which can't afford to run the bulky pivots they need alongside consistent answers for the three of them (via phazing, haze, resitances, iron defense etc.) whereas balance can more easily fit the aforementioned checks. I think Kyurem and Volc are slightly more heinous than Roaring Moon, which is more limited by priority, a greater reliance on terastallization, moveslot restrictions, etc.
		 
	
Honestly, I have wanted tiering action on Ghold since day one of SV. It has had an extreme stranglehold on the metagame by its ability to not only defeat popular balance structures with ease, but of course restrict the hazard metagame. While many argue that its removal only free up Corviknight and maybe Mandibuzz to defog, you are still essentially doubling the amount of hazard removal we have in the tier, as all we currently rely on
		 ,
	 , 
		 , and maybe
	, and maybe 
		 . Hazards meta doesn't disappear with Ghold, but it certainly becomes more manageable. I put Ghold as a lower priority than Kyurem and Volc though, especially since balance right now does not always fit Gholdengo in, allowing for defog Corv to actually get some mileage.
	. Hazards meta doesn't disappear with Ghold, but it certainly becomes more manageable. I put Ghold as a lower priority than Kyurem and Volc though, especially since balance right now does not always fit Gholdengo in, allowing for defog Corv to actually get some mileage.
These four, in my opinion, warrant more immediate action in order to ease up on the restrictiveness of the current metagame. Moving towards suspects after the fact, I also believe that
		 , and maybe Meowscarada represent problem children in the metagame. Serp beats common checks with the use of the incredibly strong stellar tera and glare, and Meow with axel is just incredibly splashable and difficult to answer defensively with its ability to knock off and subsequently u-turn on common answers. Again, we should consider the Kokoloko approach with caution considering the meta is still young and developing, but I can see it being helpful. Give it some time instead of rushing before SPL, a few weeks and tiering survey at least. If SPL happens and we see innovation, things could turn out to be better than they seem. If we see Meow fat every game that would confirm the poor current state of the meta.
	, and maybe Meowscarada represent problem children in the metagame. Serp beats common checks with the use of the incredibly strong stellar tera and glare, and Meow with axel is just incredibly splashable and difficult to answer defensively with its ability to knock off and subsequently u-turn on common answers. Again, we should consider the Kokoloko approach with caution considering the meta is still young and developing, but I can see it being helpful. Give it some time instead of rushing before SPL, a few weeks and tiering survey at least. If SPL happens and we see innovation, things could turn out to be better than they seem. If we see Meow fat every game that would confirm the poor current state of the meta.
				
			These guys are by far the most restrictive in the builder right now if you ask me. In addition to the Meow buff and Skarm coming back, these three generally make teams trend towards that same-ish fat balance playstyle with Gking, Toxapex, and/or Ting-Lu alongside an iron defense or unaware physical check (usually Skarmory) to weather the storm of Roaring Moon and Volcarona's boosting and ability to beat most traditional counters with taunt and tera respectively. Those same cores help vs. Kyurem's ridiculous power using specs or even boots sets for that matter. The existence of these three alone invalidate most BO structures, which can't afford to run the bulky pivots they need alongside consistent answers for the three of them (via phazing, haze, resitances, iron defense etc.) whereas balance can more easily fit the aforementioned checks. I think Kyurem and Volc are slightly more heinous than Roaring Moon, which is more limited by priority, a greater reliance on terastallization, moveslot restrictions, etc.
Honestly, I have wanted tiering action on Ghold since day one of SV. It has had an extreme stranglehold on the metagame by its ability to not only defeat popular balance structures with ease, but of course restrict the hazard metagame. While many argue that its removal only free up Corviknight and maybe Mandibuzz to defog, you are still essentially doubling the amount of hazard removal we have in the tier, as all we currently rely on
These four, in my opinion, warrant more immediate action in order to ease up on the restrictiveness of the current metagame. Moving towards suspects after the fact, I also believe that
			
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 Just try switching into specs sets. With Freeze-Dry coverage, this thing is insanely strong. It can also simply break balance by the virtue of freeze eliminating an opposing mon from the game. It's a stupid mechanic and one I hope Game Freak changes next generation.
 Just try switching into specs sets. With Freeze-Dry coverage, this thing is insanely strong. It can also simply break balance by the virtue of freeze eliminating an opposing mon from the game. It's a stupid mechanic and one I hope Game Freak changes next generation. The Knock sets really hurt, and with so many hazards around, it almost seems to force Skarmory onto balance teams. Perhaps it'll even adapt to using Tera Fire/Electric to help with that.
 The Knock sets really hurt, and with so many hazards around, it almost seems to force Skarmory onto balance teams. Perhaps it'll even adapt to using Tera Fire/Electric to help with that. The matchup moth is more matchup-y than ever, with tera ground, substitute, and will-o-wisp sets all letting it pick and choose most of its checks. 30% chance to burn on contact also tends to 100% in an endlessly looping boots meta.
 The matchup moth is more matchup-y than ever, with tera ground, substitute, and will-o-wisp sets all letting it pick and choose most of its checks. 30% chance to burn on contact also tends to 100% in an endlessly looping boots meta. This is probably the best spiker in OU again, greatly contributing to the continued hazardpocalypse. U-turn sets seem more common than last time it was around, I suppose to help BO teams maintain momentum while also helping them not lose to 5+ boots balance cores.
 This is probably the best spiker in OU again, greatly contributing to the continued hazardpocalypse. U-turn sets seem more common than last time it was around, I suppose to help BO teams maintain momentum while also helping them not lose to 5+ boots balance cores. A bit of this is just personal hate, but Glare is a stupidly strong move, and with tera (+Webs being playable still?) around to help it pick and choose counters, Serperior seems to just promote unhealthy, hax-ridden gameplay without really providing anything positive to the meta.
 A bit of this is just personal hate, but Glare is a stupidly strong move, and with tera (+Webs being playable still?) around to help it pick and choose counters, Serperior seems to just promote unhealthy, hax-ridden gameplay without really providing anything positive to the meta. I don't think the hazard lead sets are necessarily banworthy on their own, but the flexibility this thing has is still wild. It can do screens, it can be a sort of powerful all-out attacker, it can run skill swap to beat Hatt, it even gets Trick to cripple potential switch-ins. I suspect that as time goes on, Deoxys-S will only get more and more impossible to teambuild for and play around.
 I don't think the hazard lead sets are necessarily banworthy on their own, but the flexibility this thing has is still wild. It can do screens, it can be a sort of powerful all-out attacker, it can run skill swap to beat Hatt, it even gets Trick to cripple potential switch-ins. I suspect that as time goes on, Deoxys-S will only get more and more impossible to teambuild for and play around. I'll admit that I do love OU's resident string cheese man. It provides a ton of defensive utility, a unique typing, and lots of set flexibility without being an overpowering stat check. But it also is probably why Boots have continued to fester and infect OU, and it really does collapse team structures into only what can survive hazards being up all the time, everywhere.
 I'll admit that I do love OU's resident string cheese man. It provides a ton of defensive utility, a unique typing, and lots of set flexibility without being an overpowering stat check. But it also is probably why Boots have continued to fester and infect OU, and it really does collapse team structures into only what can survive hazards being up all the time, everywhere. It's probably fine right now, but it's also an absurdly powerful breaker with access to Dragon Dance and Booster Energy. It's a bit grey on whether the adaptation to its very strong fire/ground/dragon coverage is simply good practice or overly warping on the teambuilder.
 It's probably fine right now, but it's also an absurdly powerful breaker with access to Dragon Dance and Booster Energy. It's a bit grey on whether the adaptation to its very strong fire/ground/dragon coverage is simply good practice or overly warping on the teambuilder. Again, probably fine right now, but Thunderclap is a kind of absurd move, and if Ting-Lu ever somehow gets pushed out of the meta, I'm not really sure what will be around to deal with this thing.
 Again, probably fine right now, but Thunderclap is a kind of absurd move, and if Ting-Lu ever somehow gets pushed out of the meta, I'm not really sure what will be around to deal with this thing. It's the fastest mon around, and while it's pretty weak, it might have just enough coverage to make games a little matchup fishy.
 It's the fastest mon around, and while it's pretty weak, it might have just enough coverage to make games a little matchup fishy. Gambit has honestly been mostly fine since DLC 2 dropped, but if we're looking for "potentially broken" mons, it's hard to say it doesn't belong there.
 Gambit has honestly been mostly fine since DLC 2 dropped, but if we're looking for "potentially broken" mons, it's hard to say it doesn't belong there. If Boulder somehow goes, Valiant might come back with a vengeance, and its flexibility makes it potentially broken.
 If Boulder somehow goes, Valiant might come back with a vengeance, and its flexibility makes it potentially broken. I think teams preparing for Volc and the generally fat cores have definitely stymied Enamorus a bit, but it gets Contrary and can therefore abuse Stellar tera mechanics, plus it hits hard. Once again, potentially (even not very likely) broken.
 I think teams preparing for Volc and the generally fat cores have definitely stymied Enamorus a bit, but it gets Contrary and can therefore abuse Stellar tera mechanics, plus it hits hard. Once again, potentially (even not very likely) broken. Another fast mon with a bunch of set flexibility that might rise to the top with everything else getting removed.
 Another fast mon with a bunch of set flexibility that might rise to the top with everything else getting removed. Another another fast mon, less flexible but just excellent at stat-checking Hyper Offence as a whole.
 Another another fast mon, less flexible but just excellent at stat-checking Hyper Offence as a whole. I've barely seen this at all since DLC 2 dropped, but it was arguably banworthy pre-DLC, so another potential ban candidate.
 I've barely seen this at all since DLC 2 dropped, but it was arguably banworthy pre-DLC, so another potential ban candidate. Seen maybe 1 or 2 of these since DLC 2 dropped, but also arguably banworthy pre-DLC.
 Seen maybe 1 or 2 of these since DLC 2 dropped, but also arguably banworthy pre-DLC. It might be worth throwing Dozo on the Kokoloko pile just to make sure it justifies its existence in the OU tier. This poor whale has been overworked holding the tier together for so long, let's make sure we haven't gotten too used to it.
 It might be worth throwing Dozo on the Kokoloko pile just to make sure it justifies its existence in the OU tier. This poor whale has been overworked holding the tier together for so long, let's make sure we haven't gotten too used to it. 
 
		 Great scarf user, good with NP or even Hypnosis if you feel risky, but overall a good OU fit.
 Great scarf user, good with NP or even Hypnosis if you feel risky, but overall a good OU fit. 
 
		





 
 
		 
 
		 
 
		 or the rarer more niche options in Excadrill
 or the rarer more niche options in Excadrill / Weezing-G
 / Weezing-G (basically the only viable removal options, with not so much assurance on the last 2) can't know, Tera included, can completely shut down any attempt to make whatever defensive plays you could otherwise scramble to profit out of. A lot of teams, ESPECIALLY defensive ones, have completely given up on gambling against Gholdengo and instead opt for HDB spam, forgoing Leftovers out of necessity, which keeps them frail and easy to exploit long term thanks to the huge PP nerfs recovery moves recieved this gen; meanwhile offensive teams are almost required to run Cinderace if they don't want to enter the mickey mouse webs on webs territory (none of them do).
 (basically the only viable removal options, with not so much assurance on the last 2) can't know, Tera included, can completely shut down any attempt to make whatever defensive plays you could otherwise scramble to profit out of. A lot of teams, ESPECIALLY defensive ones, have completely given up on gambling against Gholdengo and instead opt for HDB spam, forgoing Leftovers out of necessity, which keeps them frail and easy to exploit long term thanks to the huge PP nerfs recovery moves recieved this gen; meanwhile offensive teams are almost required to run Cinderace if they don't want to enter the mickey mouse webs on webs territory (none of them do). .
. , Ninetales-Alola
, Ninetales-Alola Deoxys-Speed
 Deoxys-Speed , among others who i probably forgot, as well as the other offensive behemoths makes it way too hard for any team without Dondozo to handle without spending a tera for it to be reasonable. Only really offensively checked by Kingambit
, among others who i probably forgot, as well as the other offensive behemoths makes it way too hard for any team without Dondozo to handle without spending a tera for it to be reasonable. Only really offensively checked by Kingambit 
 
		
 
 
		





 
 
		 
 
		
 ) Banning anything off-rip to me currently feels like a mistake.
) Banning anything off-rip to me currently feels like a mistake. 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
 
		


 
 
		







 
 
		
 
 
		 
 
		 
 
		
 
 
		 
 
		