GatoDelFuego
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  • Hahahaha your ct. You were banned?? ?_? You can unban yourself. Or I'll do that when I get online :o
    Got it. I wasn't so sure at first about that, but then I realized it should probably be in that one. My bad.
    --Do not write an analysis in a form that puts emphasis on changes by generation. This includes avoiding phrases such as "With the advent of BW...".--

    Does that rule apply to this analysis? http://www.smogon.com/forums/showthread.php?t=3475944

    It says that, but I see do many onsite analyses with it, and wasn't sure. It mentions GSC alot in here, so I was curious. Or does it not have enough emphasis?
    Yo, just wanted to say I was just messing around earlier in the workshop. ;P It's just how I roll, so no need for excuses dude! :)
    Here is what I was gonna have for Froslass
    [Overview]

    <p>Froslass is the only Ghost-type with Spikes, allowing her to spinblock her own entry hazards. This trait, combined with Taunt, Destiny Bond, Cursed Body, and the ability to get past Xatu and Espeon make its her a great suicide lead for offensive teams. However, Froslass is very frail, which means that most attacks will 2HKO her, and that she will often have to predict correctly if she wants to stop setup and setup her own Spikes. Furthermore, Froslass is very weak to Tyranitar and Scizor, two of the most common Pokemon in the BW2 metagame, which can limit her to one layer of Spikes or even to none, if Froslass wants to prevent Tyranitar from setting up Stealth Rock. Lastly, due to Froslass's predictability, the opponent will always know how to react when they see Froslass in team preview, and they will know that she will always lead. All in all, Froslass has all the tools to do her job effectively, and as long as it ishe sticks to this role it, she will be a decent choice.</p>

    [SET]
    name: Suicide Lead
    move 1: Spikes
    move 2: Taunt
    move 3: Shadow Ball / Ice Beam
    move 4: Destiny Bond / Ice Beam
    item: Focus Sash
    ability: Cursed Body
    nature: Timid
    evs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>Spikes are the focus of the set and the main reason to use Froslass in the first place. Taunt prevents any kind of setup, protecting Froslass's team from entry hazards and dangerous sweepers. Shadow Ball 2HKOes Starmie, Espeon, and Xatu, Pokemon that get in the way of Froslass's job. Ice Beam deals with Breloom, which can otherwise prove to be a difficult match-up for Froslass; if Froslass uses Taunt as Breloom uses Bullet Seed, Froslass gets KOed without setting up Spikes (if Bullet Seed gets three hits or more), while if Froslass uses Spikes as Breloom goes for Spore, Breloom gets a free turn. Ice Beam is also useful to OHKO Landorus-T and Garchomp, both common leads, and deals with unboosted Dragon-types if Froslass happens to be alive at mid- or late-game. In the last moveslot, Destiny Bond is used to force switches and help Froslass get more Spikes up or get a KO after Spikes have been set up. Ice Beam can be used over Destiny Bond if the coverage granted by it is appreciated and Pokemon such as Breloom, Garchomp, and Landorus-T are problematic for the rest of the team.</p>

    [ADDITIONAL COMMENTS]

    <p>Hidden Power Fire can be used oin the last moveslot on teams that have trouble with Scizor, Forretress, and Ferrothorn, letting Froslass 2HKO all of them. As for teammates, a Pokemon to set up Stealth Rock is needed. Fire Blast Garchomp has good synergy with Froslass, as he resists her Fire- and Rock-type weaknesses and outspeeds and OHKOes every common spinner, bar Starmie. Landorus-T and Terrakion are solid choices as well. A second Ghost-type to spinblock is a good idea, as Froslass usually faints at the beginning of the game, so Gengar and Sableye are good partners. Weavile traps and KOes Starmie after Starmie KOes Froslass, creating a solid anti-spinning core. Finally, strong set-up sweepers to take advantage of Spikes are mandatory, so Pokemon such as Dragon Dance Dragonite, Swords Dance Scizor, Quiver Dance Volcarona, Agility Thundurus-T, and Nasty Plot Celebi are all good options.</p>

    [Other Options]

    <p>Icy Wind is a viable alternative over Ice Beam on the last slot, and allows Froslass to lower the Speed of Starmie so that Froslass can OHKO it the next turn, or one of her teammates can easily outspeed and force her out, protecting the hazards that Froslass set- up. It also works well against set-up sweepers that boost their Speed, and lets Froslass deal with them even after they set up, assuming that Froslass used Spikes on the first turn. An offensive set with max Special Attack and Speed and a moveset of Blizzard / Thunderbolt / Hidden Power Fire / Spikes is viable for hail teams and can take advantage of her good Speed, coverage, and access to Spikes to become a Spikes setter with good offensive presence. Thunder Wave and Confuse Ray are allboth options that allow Froslass to get more free turns to set up Spikes but are very unreliable and not not advised.</p>

    [Checks and Counters]

    <p>Although there isn't anything that counters Froslass in the strict meaning of the word, there are some Pokemon that give its her trouble. Scizor and Tyranitar are the best answers to Froslass, as they can both limit her to one layer of Spikes at most (Scizor will fail 30% of the time though, due to Cursed Body). Any faster Pokemon that can 2HKO Froslass works too, such as Choice Scarf users, Starmie, and Jolteon. While rRapid sSpinners can't remove the Spikes that Froslass sets up as long as she is alive, they can remove them after she dies, which happens really fast, as Froslass is a suicide lead. Xatu and Espeon can also put a lot of stress on Froslass and force her to predict right if she wants to set up Spikes, as if Froslass attacks to hit them on the switch-in and they don't come in, Froslass will get set- up on or severely damaged. Cloyster can OHKO Froslass with Rock Blast if she uses Taunt, and set up with Shell Smash if she uses Spikes, making it a troublesome Pokemon for Froslass. Finally, Breloom can force Froslass into the same mindgame if Froslass lacks Ice Beam, as one wrong move and Froslass will fall without accomplishing anything or will get set up on.</p>

    Would that look right?
    Oh, youre already checking Froslass lol, I was almost done when you said you were checking T_T
    hahaha, hey, good opportunity to learn a bit about the metagame then :p anyw i'm sure it'll be fine (at the very least it shouldn't be too hard to get the logs, i think?) and i look forward to reading it~
    i'd thought you were just doing it for the bw weeks or smth, sounds like quite a challenge to do one for every week of tour, GL :p
    lol sorry it's a japanese phrase i say often sort of as a gimmick, it's very encouraging (it means 'do your best', you say it in situations like you would say 'good luck' in english, e.g. for an exam or something)
    don't worry about it, I can implement your checks in less than two minutes as long as you can format them properly (but if you provide copypastables or something that works as well) thank you <3
    btw this is what i just sent woodchuck

    when you get down to it they don't "matter" as much because they don't help the analysis get finished. if anything they're an inconvenience when an OP is slow at implementing anything. sometimes they're good, and if they are, then that person will be on the GP team soon and their check stamped. that's why there's the policy of "amcheckers aren't allowed placeholders"
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