Nix_Hex
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  • Well the old one has a pre-timer. It's more to make up for the not-always-100% frame rate of an emulator. Here is a link.
    I have a new beta for a C# version because some people were having issues with Java. I can link you to it if you'd like to try it out. The Emerald timer changed a little bit to help account for the use of emulators. I'm not sure if I should keep the new method or not though. Maybe make it optional.. not sure. Anyway, let me know if you'd like to try it.
    hi, when you have the chance please head on over to our forums and see what's been going on recently with the site name issue, and then vote on the name and mascot proposal in our social group.
    thanks ;)
    Oh yeah, didn't notice Wailord until now :x
    You can copy what I have on the Box into your article, be wary the Hall of Fame is always subject to update.
    Read over, just nitpicky things such as Togepi having Helping Hand as its other XD Move and Sky Attack being a HGSS Tutor Move. Wailord also gets Selfdestruct (And not Explosion)

    I will give more feedback as I'm doing this on my PSP atm.
    "While all common methods for resetting legendaries apply to shadow pokemon, certain instances (I dub them "shadow boosts" for lack of an official term) complicate matters. Whether it be one-under speed testing, Night Shade usage or the usage of the move Endeavor, certain attributes of the game change the required values for shadow pokemon away from what they would be if the pokemon in question was not of a "shadow" origin."


    I'm not finishing looking into all of the "shadow boost" mechanisms, both for HP and speed, though if you want I can tell you what I've figured out so far. I don't have a working formula yet (I'd need the specifics on how to calculate IVs for that, which I don't have at this point), but the post in my trade thread (and sig) lists some of these values. At the moment I'm working on all of this, but there's still a lot of stuff that's inconclusive.
    Actually, I think a better way to put it would be "stat - ceil(stat / 10)" for hindering, and the opposite(replace ceil with floor) for positive nature'd stats.

    that may just be my way of thinking about it, however.


    EDIT: actually I think this way is the correct way, since hindering/benifitial natures operate upon a multiplicative (1.1/0.9) basis instead of addition. It would also account for stats with more than 2 digits :P
    One other thing...in your examples with teddiursa, the hindering natures' values for SpA and SpD are off.

    last I checked the hindering boost made a stat of 16 go to 14, not 15.
    Hey, saw the updated guide, though I noticed one odd thing--you're completely missing magmar, which, although follow me isn't the best on it, is a worthwhile mon to reset.

    just a small nitpick that I thought I'd bring to your attention :)

    EDIT: you might also want to check out natu's stats. I think you've got them listed wrong (since afaik they aren't ALL the same base stat)
    Alright, cool. Just as a heads up though, the only XD heal bellers that are worth resetting are articuno, poochyena, and dragonite. Every other user that gets the move in XD also gets it by tutor in HGSS, in which it is possible to get them with flawless stats due to RNG.

    You might want to take a look at this: http://www.smogon.com/forums/group.php?do=discuss&group=&discussionid=1291

    dunno if it'll help, but it may give you a few ideas.
    That sounds like a great idea; I assume this will be going on-site? If so, that's all the more reason to. I've still got loads of testing to do, but I'm progressing as quickly as I can. I don't know when I'll be finished with everything, but it shouldn't be too long in the future before I have it all down.
    Thanks. I'm glad it worked for you. I actually don't have a B/W cart either, so I had to rely on others telling me that it worked. The non-cgear is pretty much untested since we don't know what they are yet. Let me know if you ever have any suggestions or anything.

    Just FYI, you shouldn't really have to recalibrate for the most part. I think the game isn't exactly 60 delays/sec, so it'll be off by a small amount when you hit really high delays. My own testing seems to be 4-8 delays per 2000. I'll fix that when I figure it out entirely. Most of the rest should be just as fast to hit though.
    Let me know if it works for you. I find what you were saying odd since both mine and pikatimer use the system clock to keep time.
    Lol it's actually a reference to the 4th book where Mr. Crouch always calls Percy "Weatherby." It's awesome that you caught the Harry Potter reference though.
    Sorry, I've been on a bit of a hiatus. But with school slowing down, I'll be ale to be active in Pokemon once again. None of them are, I have to start from the ground up all over again. I've caught a nice sum of things, so I wouldn't say that I'm completely, Pokemon deprived or anything. Is there anything specific that you need or want? And thank you, I'll need it.
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