religiousjedi
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  • I was just about to message you. I was busy arguing with someone in a thread on DragonSpiral Tower.

    Add my Black and I'll meet you on.
    um jedi, youmsaid you can do bps for vgc 2012. I don't know if im blind, but where can I find the format you want for bps?
    I should be free in about 45 minutes. Getting ready to eat dinner.
    My bad. I just got back.

    I was meaning either you or Navi could do the Shieldon breed over the Sableye if you wanted. I wouldn't be offended though if I got both.
    Thanks for the breed.

    The Shieldon I sent is (iirc) 31/31/31/*/27/0, but the wrong nature.

    I want to try a Metal Burst set in doubles, but I have no ideal if it will really work, or not.
    I seen it. It looked good.

    Sassy, 31/31/31/*/31/0 Shieldon/Bastiodon with Curse and Wide Guard as egg moves. I can provide a male parent with the egg moves when you send Cryogonal.

    Add my Black and I will see you on shortly.
    Are you able to send me Cryogonal yet?

    Also, Navi never got with me about the Sableye. I actually hope he didn't start on it yet. I have a different breed I have been trying to do myself, but it's been trolling me with one-off stats for four days now.
    Thank you. I'm free to pick up Cryogonal anytime.

    Let me know if you need any more advice on your VGC team, and if my suggestions helped.
    More on Fire Punch>Low Kick...

    Hitmontop and Garchomp should have opposing T-tar checked.

    Fire Punch, with, or without the sun will hit Excadrill harder.

    Garchomp also checks Metagross.

    The only real selling point I can see for your T-tar to run Low Kick is in case you have Swampert or Milotic problems.
    The first set (w/ 30 Atk IV). I may be running Ice Shard or Explosion on it.
    Just in case T-tar is on the field already, and in the case of a KO, your best option is to bring in Ninetails, ending Sandstorm, and starting the Sun. Fire Punch then gains STAB-like damage.
    I've honestly never faced Electros in doubles, so I can't give you any real advice on it.

    As far as Cress goes, your biggest worries are probably any sets that run Helping Hand.

    My rule of thumb as far as doubles go is that there aren't too many 'mons bulky enough to play the supporting role for a team, but the small handful that can, do it very well. If you suspect any support Poke, not just Cresselia, try to take it out first.

    Flinging that Iron Ball I suggested should cover Cresselia, Latios, Reuniclus, and Musharna all with ease, since they all can be seen in supporting roles.
    I need a Lilligant that I'm picking up atm :)
    One of my friends helped me make an absolutely awesome team for my favorite water pokemon!
    Protect is a staple move to help fend off your own Garchomp's E-quakes.
    On Thunduros, I agree with losing Taunt, but definitely keep Discharge. The 30% chance of paralyses, plus a chance of hitting both opponent 'mons is too good to pass up. But yeah, Substitue over Taunt seems better.

    Running all physical on T-tar I would usually disagree with, but in your case, I think it would be better. Thunduros and Ninetails hit reasonably hard on the special side already, and without at least Close Combat on Hitmontop, your physical attacks throughout your team are severely lacking.

    Brave, 0 Speed w/ Iron Ball hold item is what I suggest. Rock Slide, Fling, Fire Punch, Protect seems like the best set for your team.

    Rock Slide hits STAB on both opponents Pokes.

    Flinging the Iron Ball gives you a STAB 130 base power attack. It's only one time use, but hitting as hard as T-tar does, you really only need once.

    Fire Punch gives you a pseudo-third STAB, in case you are forced to bring in Ninetails after T-tar, but while T-tar is still on the field.
    +char
    I was actually just looking that over.

    It looks really good on paper. The only thing I could think might help is since you are using Hitmontop's Intimidate, in conjunction with Ninetails Will-O-Wisp, try running Hitmontop with an Impish nature. This may be the key to fitting in the Close Combat you want into Hitmontop' moveset over Mach Punch for more damage.
    I like doing battles that are something other than singles. I don't need anything for this unless fo some reason you really feel obligated.

    In the case you do feel obligated, you could take the BP I posted in SQ/SR (I'll still give credits mentioned in that post). It happens to be for a GBU rules doubles team anyways.
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