Project Metagame Workshop

Also with Falinx and Liligant-H being banned, I think it's a bit fairer to ban the moves that make them overpowered instead of the pokemon themselves, because then they are a lot more balanced.

Smogon tiering policy dictates that problematic mons who are the only user of moves/abilities get banned, even when that is the element breaks them. For instance, no one argues that banning Wicked Blow would make Urshifu balanced in OU. You just ban Urshifu. Otherwise, it’s a complex ban.
 
Smogon tiering policy dictates that problematic mons who are the only user of moves/abilities get banned, even when that is the element breaks them. For instance, no one argues that banning Wicked Blow would make Urshifu balanced in OU. You just ban Urshifu. Otherwise, it’s a complex ban.

I mean, it's possible that Urshifu would be balanced without Wicked Blow, depending on what other dark moves it has.
 
Metagame: Mixed Attacker

All moves for each Pokémon will be physical if it's attack is higher than special attack, and special for the opposite case. Maybe no change if they are equal.
 
Okay...? I don't wanna be mean but doesn't sound that instrsting- like sure gengar can now punch stuff with its special attack but it doesn't sound that fun imo
Besides this only helps a few pokemon.
Again, not to be mean bur just doesn't seem like my thing.
Could be wrong but right now seems a bit situational. Also, say we have a talonflame with overheat- does it's attack or special attack get lowered? Otherwise physical users of draco meteors, overheats, leaf storm etc are broken.
 
Okay...? I don't wanna be mean but doesn't sound that instrsting- like sure gengar can now punch stuff with its special attack but it doesn't sound that fun imo
Besides this only helps a few pokemon.
Again, not to be mean bur just doesn't seem like my thing.
Could be wrong but right now seems a bit situational. Also, say we have a talonflame with overheat- does it's attack or special attack get lowered? Otherwise physical users of draco meteors, overheats, leaf storm etc are broken.

It helps a lot of offensive mons. I get that it’s not a novel idea but it’s definitely less random than Bad and Boosted.

Yes, self-stat lowering moves must lower the relevant attack stat or they would be broken.
 
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Sorry to be blunt, but I think another issue is that it just sounds like a lesser version of Full Potential.

Edit: heh ninja’d

———

Just so this isn’t a one liner, was anyone interested in taking over or following up on Double Agent, or any variation of it? It had some positive buzz, but I can’t host any more OMs (unless I surrender one). I was also struggling with being betrayed by your own mons concept, yet I can’t get it out of my head. We’ve never had an OM like that, and it sounds pretty interesting.

If anyone wants to collab on it you can always DM me.
 
Not really? Full Potential functions the same as your OM except that it uses the highest stat of any stat (excluding HP) for damage calculation.
There isn't any "split" between physical or special moves.
Shadow ball still targets special defense and poltergeist targets defense in Full Potential. In my metagame, for each Pokémon, all moves become special or physical.
 
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It helps a lot of offensive mons. I get that it’s not a novel idea but it’s definitely less random than Bad and Boosted.

Yes, self-stat lowering moves must lower the relevant attack stat or they would be broken.
Most mons have movepools that are mostly physical/special there main attacking stat. While there are exceptions, I agree with Inky that this is just stricter Full Potential. Usually an OM has to majorly impact the game, some good examples are Frantic Fusions, or Alphabet Cup.
If pokemon get access to moves or abilities it usually wouldn't get, or both, that almost is always a really successful OM.
I'm just waiting for next month because Formemons is the bigger meta and it is still boring, because creativity is much more restricted.
If you want a good meta make it open up creativity.
 
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Just so this isn’t a one liner, was anyone interested in taking over or following up on Double Agent, or any variation of it? It had some positive buzz, but I can’t host any more OMs (unless I surrender one). I was also struggling with being betrayed by your own mons concept, yet I can’t get it out of my head. We’ve never had an OM like that, and it sounds pretty interesting.

If anyone wants to collab on it you can always DM me.
I thought of a way to do it- make it so that (if it's doubles) once per game you can do an attack through your opponents pokemon, either one of theirs or one of yours in addition to the move you would have done otherwise, so you could triple up on a pokémon. Also probably Ban telepathy because it ruins the point of the meta
Don't think I would be able to run a meta but I like passing around ideas.
 
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I don't really think such a small caveat justifies an entire OM being made that is otherwise more restrictive version of Full Potential.
Not going to push my idea, but isn’t forcing physical or special moves a big difference? Generally, physical only and special only walls would be bad in Full Potential. For example, Skarmory can wall Dragagpult’s dragon darts but not its Shadow Ball. Whereas if Dragapult was locked in to be physical, Skarmory can wall it.
 
I suppose, but don't tempt fate into making it a stall/BO meta, that could go bad quickly. While some players like defensive teams, they aren't everyone's cup of tea.
Mixed attackers are harder to find because besides mythicals, most pokemon have uneven offensive stats.
 
I suppose, but don't tempt fate into making it a stall/BO meta, that could go bad quickly. While some players like defensive teams, they aren't everyone's cup of tea.
Mixed attackers are harder to find because besides mythicals, most pokemon have uneven offensive stats.
I think it should be fairly obvious that changing all of a Pokémon’s attacks to be the higher of its atk or special atk would make the metagame more offensive, not less. Like you were saying, Pokémon that actually want to be mixed attackers are hard to find
 
Idea for a meta

No Gym Badges:
In this meta your pokemon have a chance to disobey you, like if they were too high of a level on cartridge, the mon will have a chance to do one of the following:

  • Actually do what you said
  • Do nothing
  • Use a different move
  • Hurt itself
  • Take a nap
I think this could be a chaotic rng meta that could be interesting to see what succeeds
 
Idea for a meta

No Gym Badges:
In this meta your pokemon have a chance to disobey you, like if they were too high of a level on cartridge, the mon will have a chance to do one of the following:

  • Actually do what you said
  • Do nothing
  • Use a different move
  • Hurt itself
  • Take a nap
I think this could be a chaotic rng meta that could be interesting to see what succeeds
How many people would play this? It's funny, don't get me wrong, but most people like metas that open up creativity, such as giving pokemon new moves or abilities.
If you want to continue with it then maybe make it 40% Normal and 15% for each disobey. Good pokemon might be ones with the ability to not damage themselves, or pokemon with choice items so that they have to obey if it rolls different move
 
Idea for a meta

No Gym Badges:
In this meta your pokemon have a chance to disobey you, like if they were too high of a level on cartridge, the mon will have a chance to do one of the following:

  • Actually do what you said
  • Do nothing
  • Use a different move
  • Hurt itself
  • Take a nap
I think this could be a chaotic rng meta that could be interesting to see what succeeds
I said this about vann's among us metagame but it does not seem riveting to have the gimmick be solely based on getting bodied by the sim in new and creative ways
 
Idea for a meta

No Gym Badges:
In this meta your pokemon have a chance to disobey you, like if they were too high of a level on cartridge, the mon will have a chance to do one of the following:

  • Actually do what you said
  • Do nothing
  • Use a different move
  • Hurt itself
  • Take a nap
I think this could be a chaotic rng meta that could be interesting to see what succeeds
I don’t get some people. Like you want a metagame where you pretty much don’t play the game. I feel the same way with people who want stun mechanics in Pokemon to stat the same or have even more. You’re just asking the game to not let you play the game.
 
Hihi, as an idea, triple threat, every Pokémon has 3 abilities, but one of them has to be an ability they can already learn. The second part is important because I don’t want to ban certain big hitters like slaking and regigigas, but I still want them to have a sort of nerf. Since all good things come in threes, I think everything about the game should have 3 corporates into it (for sillies this isn’t part of the main idea this part I’ll scrap if you want me too), so you have 3 Pokémon instead of six, which would perhaps make setting up too easy, but as I said, could be scrapped, the two extra abilities are chosen via nickname and fourth move, so you only have 3 moves as well. You still just get one item, but that’s because we already have 3 of the 3-gimmick
 
Hihi, as an idea, triple threat, every Pokémon has 3 abilities, but one of them has to be an ability they can already learn. The second part is important because I don’t want to ban certain big hitters like slaking and regigigas, but I still want them to have a sort of nerf. Since all good things come in threes, I think everything about the game should have 3 corporates into it (for sillies this isn’t part of the main idea this part I’ll scrap if you want me too), so you have 3 Pokémon instead of six, which would perhaps make setting up too easy, but as I said, could be scrapped, the two extra abilities are chosen via nickname and fourth move, so you only have 3 moves as well. You still just get one item, but that’s because we already have 3 of the 3-gimmick
Also of course the usual bans of contrary, huge power, water bubble, probably poison heal and guts (maybe quick feet as well?) (I don’t want guts quick feet poison heal on one mon I think it might be too broken) also things that half physical or special damage (feel free to suggest more combos that are too broken)
 
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