Ask a Simple Question, Get a Simple Answer (CAP V. 3.0 READ THE OP!)

is there any particular reason why so many CAPs have such high BSTs?

More to the point, CAPs have to compete with OU mons, who have gotten better and better every gen. So, we can either decide that every new CAP is a legend or near enough (which adds a bunch of extra baggage like exact BSTs, locking our ability, etc.), or we can just make a regular-ish Pokemon and not really worry about our BST looking "off".
 
Could I get some clarification on what, exactly, the part in bold means? Because I'd like to include some CAP mons in my game but a lot of them seem like they wouldn't be very balanced in game based on the more in-game relevant information like Protowatt evolving 5 levels earlier thatn Magikarp despite A) being actually usable in battle and B) Krillowatt having the same BST as the Tapu and Ultra Beasts, even if it's mostly in HP and speed, so I would like to up its evolution level in the game to about 25 or so. Would that be allowed?

If you want to use CAP pokemon in your game, they need to be the CAP Pokemon — not MoonlightRose’s interpretation of what CAP should have done. We made the CAP Pokemon, and if you want to use our pokemon, you need to use them as we created them. If you don’t like what we made, then don’t use them. You don’t get to pick and choose what you like and don’t like. I’m not saying CAP pokemon are perfect, and we all have different opinions about what is right or wrong or good or bad about CAP creations. But CAP pokemon are the collective result of a long detailed community creation process and it’s an all-or-nothing deal if you want to use CAP Pokemon in your fan game or fan project.
 
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I'm not sure if people are still answering on this thread but I wanted to ask about this specific point when it comes to using CAP mons in fan games: "Your game cannot be affiliated with another established online pokemon community."

What does this mean exactly? Is it saying we can't post fangames with CAP mons on other sites like pokecommunity or eeveeexpo? Is it saying the game can't have anything to do with any assets, resources, or otherwise from those other communities what-so-ever? Can the game even foster its own community?

I guess the real question is what counts as affiliation and what counts as an online pokemon community?
 
I'm not sure if people are still answering on this thread but I wanted to ask about this specific point when it comes to using CAP mons in fan games: "Your game cannot be affiliated with another established online pokemon community."

What does this mean exactly? Is it saying we can't post fangames with CAP mons on other sites like pokecommunity or eeveeexpo? Is it saying the game can't have anything to do with any assets, resources, or otherwise from those other communities what-so-ever? Can the game even foster its own community?

I guess the real question is what counts as affiliation and what counts as an online pokemon community?
Now, I'm not a CAP mod, but I would assume this means that the game cannot be affiliated with another forum community like Pokemon Perfect or Serebii.
 
Something I wanted to ask to get a better understanding of the process, since it's brought up often:

Why are polls closed manually rather than automatically to a set time schedule?
 
When exactly was Arghonaut given Unaware? The Final Product thread states it had an Unaware clone named Avast, by the time gen 7 updates came along it just had Unaware, and I can't find any documentation of when this change was made.
So, I randomly came across this thread, and this question actually had me curious: I've been here since Gen V, and this is just absolute news to me. I've only ever known Arghonaut to have Unaware, and I did a bit of digging: I don't think "Avast" was ever implemented beyond the flavor stage, with mentions of Unaware Arghonaut spanning back to 2009 (aka, when it was created lol). Bonus: by the time we made the transition to Showdown, that... was also the case, since the oldest file on abilities I can find on the PS Git just has the 3 of Mountaineer, Rebound, and Persistent.

I could find that bugmaniacbob (of Aurumoth fame) made some calls later in 2012 to change Unaware to Avast, but that never happened, and seemed to not have any traction to begin with. So, short of some older user saying that this ability existed at some point wherever CAP was originally hosted, I'm willing to bet that the answer to your question is simply: "Arghonaut was given Unaware the moment it was created", and that is that.
 
It indeed was "supposed to be" Avast to the extent that TL darkie said so* but I agree - as far as I can tell it was never actually implemented as Avast and that's most likely because that would have required Doug to do work to implement something on the Shoddy Battle CAP server that was purely a clone. Assuming it was only ever Unaware on Shoddy, it certainly never would have then changed when PS was launched ~one or two years later.

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*though why this was ever even considered an option to let the TL choose to make it a clone ability vs just using Unaware is beyond me? surely this is lost to IRC logs and the sands of time unless Doug himself somehow remembers. CAP had made 2 custom abilities and a custom move so far on 3 of the first 5 CAPs, but these were all novel things - Mountaineer, Persistent, and Paleo Wave. I don't recall any reason at all why renaming an ability as a clone purely for flavor purposes would have been considered legitimate and I don't remember this ever coming up on any subsequent CAPs, but technically while I did play on the Shoddy Battle CAP server during Gen IV, Arghonaut is before my time. The first CAP I definitely remember involvement with was Cyclohm, 2 CAPs later.
 
It indeed was "supposed to be" Avast to the extent that TL darkie said so* but I agree - as far as I can tell it was never actually implemented as Avast and that's most likely because that would have required Doug to do work to implement something on the Shoddy Battle CAP server that was purely a clone. Assuming it was only ever Unaware on Shoddy, it certainly never would have then changed when PS was launched ~one or two years later.

*though why this was ever even considered an option to let the TL choose to make it a clone ability vs just using Unaware is beyond me? surely this is lost to IRC logs and the sands of time unless Doug himself somehow remembers. CAP had made 2 custom abilities and a custom move so far on 3 of the first 5 CAPs, but these were all novel things - Mountaineer, Persistent, and Paleo Wave. I don't recall any reason at all why renaming an ability as a clone purely for flavor purposes would have been considered legitimate and I don't remember this ever coming up on any subsequent CAPs, but technically while I did play on the Shoddy Battle CAP server during Gen IV, Arghonaut is before my time. The first CAP I definitely remember involvement with was Cyclohm, 2 CAPs later.
I miss that old CAP Pokédex. Wish they brought it back
 
For the final cap move set could I make a google sheets that shows the list of moves on final submissions and whether a final submission learns it? I did it for shox but it was rushed because it was made the evening before voting finished and I didn’t get a response.
 
How come dex entries for Mega Crucibelle or artwork for Crucibellite were never made?
People probably either forgot that Mega dex entries are a thing or just didn't deem it totally necessary and it got lost in the shuffle between Crucibelle and the next CAP's process.
Crucibellite does have art, you can see this by looking up "Crucibellite" on Pokemon Showdown.
 
People probably either forgot that Mega dex entries are a thing or just didn't deem it totally necessary and it got lost in the shuffle between Crucibelle and the next CAP's process.
Crucibellite does have art, you can see this by looking up "Crucibellite" on Pokemon Showdown.
Shame. I think that should be brought back up at some point even if it's kind of useless now. Maybe just a "ceremonial" thing. Although, I still don't see any artwork. Are you referring to the sprite that shows up? I can see that (though I had to extract the bloody thing myself using a screenshot since I couldn't find a link to download the sprite and right clicking wasn't working), but actual Big artwork like this I can't find.
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Shame. I think that should be brought back up at some point even if it's kind of useless now. Maybe just a "ceremonial" thing. Although, I still don't see any artwork. Are you referring to the sprite that shows up? I can see that (though I had to extract the bloody thing myself using a screenshot since I couldn't find a link to download the sprite and right clicking wasn't working), but actual Big artwork like this I can't find.
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Attempted to do the damn thing myself by cross referencing the sprite I extracted with the sprite and design for Mega Charizardite X.
 

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Hi, long-time CAP lurker, first-time poster.

Who makes the menu sprites (also called "icons" in CAP Assets)? I know Quanyails made some of them, which are compiled on her DeviantArt, but what about the rest of them?

Hey there! Quany did use to make most of them, currently there's no one with that specific role. For example, Yokaiju did the icon for Cresceidon.
 
when is it allowed to make a custom element for a pokemon's kit?

Is it ever possible to move the stages of cap around (for instance having the ability stage before the typing stage)?

How do you actually enforce the 'using caps for fangames' rules?
 
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when is it allowed to make a custom element for a pokemon's kit?
At this point customs are solely reserved for framework projects. You can read the current framework rules here, and the rest of the thread has more info about what kinds of customs are permissible and why.

Is it ever possible to move the stages of cap around (for instance having the ability stage before the typing stage)?
Definitely! We have done so in the past for projects like Chromera and Venomicon, where the ability stage went before typing both times. There have been a couple projects where the defining moves and threats stages moved around too. It’s mostly up to the TL how they want to structure things.

How do you actually enforce the 'using caps for fangames' rules?
CAP doesn’t have a team of lawyers issuing DMCA notices to people or anything like that. There is no concrete way we can “enforce” this rule. However, we hope that any pokemon fan who’s passionate enough to make an entire fan game, cares enough about the CAPs to include them in it, and who understands how much time and effort goes into these large scale projects, respects the simple request. Most people I’ve explained the rule to seem to understand and abide by it just fine. And if someone goes against the requests of this community and insists on using the CAPs as they see fit, well honestly, I don’t think that’s the kind of person who’d make a particularly enjoyable or successful fangame to begin with.
 
How do we determine the evolution method of a cap?
Generally speaking, that depends on the final movepool submissions - aka the stage where we add in all the moves that aren't part of a CAP's competitive moveset. There are frequent discussions on the Discord about certain ideas you may have of any potential pre-evos that may take root to the wider public; I'm gonna take credit for starting the bandwagon on Ababo being a Baby Pokemon that others jumped on after me.

That said, there are still limitations: every (winning) evolution method is still something Gamefreak has already done, hence why I suspect we haven't had a CAP that, say, evolves from level up with low friendship. And of course, it has to make sense - I think people would be very confused if say, Shox evolves via Water Stone, as an example.
 
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