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Resource Doubles OU Team Bazaar

ummm so i been trying this team not for long but i really want to make blaziken viable soooo, this is a effort to make him the central piece of a team cuz i really like him

Team

Blaziken (M) @ Focus Sash
Ability: Speed Boost
Shiny: Yes
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Swords Dance
- Close Combat
- Fire Punch

Indeedee-F @ Covert Cloak
Ability: Psychic Surge
Tera Type: Fairy
EVs: 240 HP / 16 SpA / 240 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Protect
- Follow Me
- Helping Hand
- Dazzling Gleam

Alakazam* (Espeon) (F) @ Focus Sash
Ability: Magic Bounce
Tera Type: Psychic
EVs: 40 Def / 216 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Psychic
- Calm Mind
- Shadow Ball

Hoodra (Goodra-Hisui) (F) @ Leftovers
Ability: Shell Armor
Tera Type: Steel
EVs: 236 HP / 96 Def / 176 SpA
Quiet Nature
IVs: 0 Atk
- Draco Meteor
- Protect
- Body Press
- Acid Armor

Iron Hands @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Fairy
EVs: 204 HP / 252 Atk / 52 SpD
Adamant Nature
- Thunder Punch
- Fake Out
- Protect
- Close Combat

Farigiraf (F) @ Throat Spray
Ability: Armor Tail
Tera Type: Psychic
EVs: 128 Def / 252 SpA / 128 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Psychic
- Hyper Voice
- Protect

Team Breakdown
So like i said earlier, this team biggest purpose its making blaziken somewhat of a threat, but its has two forms of usage:

1. Psychic Terrain:
the tree pokemons that form this playstyle are
- Blaziken (as the main physical attacker, played more like a glass cannon or a setup kinda)

- Indeedee F (as the setter of terrain and supporter of the three, she is the core of this playstyle and the team in general)

- Espeon (she is supposed to be Alakazam but he is not in this format :(, but they fullfil practically the same role as a fast frail special attacker, covering the weaknesses of blaziken and blaziken covering his weaknesses too,)

ok, so the thought proccess behind this team is it that blaziken gets pretty fast pretty soon, but priority dont care about that, and with so many incineroars with fake out running around, and some sucker punchers here and there, its practically imposible to use him effectively (at least like a glass cannon cuz he lowkey suck at that without setup), but, with psychic terrain, priority its disabled, making speed the ruler in the battle for at least 4 turns, and with the combination of sword dance, speed boost, and protect, blaziken can finally be a real glass cannon during psychic terrain, and indeedee its there to help him out, with follow me as well as protect and dazzling gleam for the dragons that wall blaziken (well kinda because my indeede isnt focused on special attack so it dosent make that much damage on dragons, but you get the point) and espeon, well, its here to also help baziken out, but in other way, that other way being help with the psychic pokemons that threat blaziken sweep, also taking advantage of the terrain herself, with tera psychic to maximize his damage output, and shadow ball for a little coverage, she its mostly and all-out attacker, but i gave her calm mind for a little setup in some cases

and the form of using this form of the team is pretty straightfoward, just making sure both of your attacker (or indeedee for support) are in the battlefield at the same time, altought there are some pokemon that can wall both blaziken and espeon in a 1v1 situation, when both are switched in, they can sweep entire teams with little to no effort
but, because i rely solely on speed, i got two main counters (one of them being a
hard one)

first one: hyper offense and generally fast and hard hitting pokemons, like fluttermane and so on
i dont really consider this a major problem because of the other half of the team being more defence oriented, but it can get really tought matchups, specially if they also wall my attackers (in that case just forfeit vro)
and the second one...
being the literally opposite of my strat and countering every aspect of this...

T r i c k. R o o m.
this is the hardest and most countering counter of my strat, not just because all my strategy revolves around being the fastest in the field, but also because all of the good and meta trick room attackers HARD WALL my attackers, slowbro, hattrene, ursaluna both forms, every aspect of this strategy just makes mine totally useless, but, just what they say, if you can beat it...
then join it.

1. Trick Room:

(this part of the team its the least developed, but i just needed to make this because its so over without it)
the last three pokemon of the team revolve around and only around trick room, of my own or if the rival set it up
- Farigiraf (the one and only trick room setter, also the support of this part of the team, but it can also make huge damage in his own)

- Goodra-Hisui (i select her only for walling other trick room attackers, maybe it is´nt the best option but it works pretty well in this team, also can setup on his own with acid armor and become practically unkillable, perfect for supporting partners or just outlasting the rival)

-Iron Hands (the most rushed of the three, its here for support with fake out when setting trick room, and to be somewhat of a bulky physical sweeper, thought as i said earlier, he is the least developed and the most rushed in the entire team, its subject to change but for now its works, not so well or perfect fit, but works)

this is my
Anti Trick Room Meta Strategy™, thought it is´nt the best so far, its works better than expected, walling faster pokemon than the Psychic Terrain set and also some of the better trick room sweepers like torkoal and (kind of) hattrene, its the not so final form of the losses i got vs trick rooms teams (only one but i got hard countered so badly that i knew i needed some kind of help against it)
i still dont have a optimal startup with this three, but the main goal its to setup trick room, and switch in the sweepers, or also indeedee, because she also works in this stategy as a support (she is the main core in the team) but all of this trick room shenanigans its subject to change, and also, as a disclaimer,


-this is my first team that i consider viable, and also is just a effort to make my favorite pokemon somewhat viable in the actual meta-

-i highly aprecciate some feedback, cuz i really wanna get better building teams and making blaziken work in some other wacky teams, so pls, if you see some corrections or error i make while describing this team (or in the movesets, natures, and everything about the pokemons in the team) please reply me and make me know, i really wanna make this optimal, and most importantly, work-
 
I barely missed out on qualifying for DLT, but I still wanted to share the teams I built during the tournament.

:mew: :dragonite: :chien-pao: :okidogi: :gholdengo: :ogerpon-wellspring:
This was the first team I built, and I used it up to around 1700. I put together a bunch of Pokémon that match up well against common ladder archetypes.
Wellspring helps shut down a lot of cheese strategies with redirection and Taunt.
Okidogi and Gholdengo often win games on their own, especially when supported by Mew through Coaching and Pollen Puff. Mew also provides Stealth Rock, which is generally strong on ladder, and Snarl to handle Psyspam more easily, while Chien-Pao removes terrain and screens.
I went with Dragonite last since I didn’t have a Firepon switch-in and needed speed control, and it’s also a great Coaching target.

:ting-lu: :okidogi: :chien-pao: :mew: :gholdengo: :ogerpon-wellspring:
I dropped Dragonite for Ting-Lu because Mew felt really awkward to use without speed control, and adding Ting-Lu freed up two of Mew’s move slots, allowing for a more efficient moveset. That said, this version still struggled with speed control overall, so I didn’t end up using it that much.

:sneasler: :dragonite: :kingambit: :landorus: :chien-pao: :ogerpon-wellspring:
This is the team I ended up using the most. I really liked Coaching + Dragonite from the first team, but this time I went with Sneasler, which is a better user thanks to its higher Speed and access to Fake Out.
I then added Kingambit since Sneasler and Dragonite struggle a lot against Intimidate, so I needed a way to discourage it. AV Gambit pairs really well with Coaching since it can’t boost on its own, and Brick Break lets Chien-Pao run the Icy Wind set, which is especially threatening when paired with Landorus. Landorus also replaces Gholdengo as the team’s special attacker, as the team already has a Steel-type in Kingambit.

Bonus Teams
:sneasel-hisui: :dragonite: :kingambit: :landorus: :chien-pao: :ogerpon-wellspring:
I would 100% use Sneasel if it dealt more damage and Dire Claw wasn’t a get-out-of-jail-free card. Inner Focus is a crazy ability to have on a mon like this.
:ting-lu: :okidogi: :chien-pao: :gouging-fire: :gholdengo: :ogerpon-wellspring:
I never actually used this team, but it’s basically the Mew team with Gouging-Fire replacing it to click Howl instead of Coaching, and Scarf Gholdengo for speed control.

Big shoutout to all the players who qualified and good luck in playoffs!
 
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