https://pokepast.es/48de46a79a7b49bd made for vs avarice in dwcop worked out and won the game team was interesting but definitly abit glimmora weak in hindsight
Well one major thing would just be to include Indeedee-F over a Pokemon like Avalugg or Dondozo. It offers great support in redirection and Helping Hand as well as other moves and can serve as a secondary trick room setter. That plus psychic terrain boosting Expanding Force on Hatterene (which you should probably run over Heal Pulse) can be a big difference. Also, better to High Horsepower on Ursaluna instead of Bulldoze.Dondozo @ Leftovers
Ability: Unaware
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Curse
- Liquidation
- Tera Blast
- Earthquake
Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Draining Kiss
- Mystical Fire
- Heal Pulse
Incineroar @ Safety Goggles
Ability: Intimidate
Tera Type: Fire
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Parting Shot
- Will-O-Wisp
- Knock Off
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bulldoze
- Play Rough
- Facade
- Ice Punch
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Stealth Rock
- Whirlwind
- Earthquake
Avalugg-Hisui @ Focus Sash
Ability: Strong Jaw
Tera Type: Ice
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Fang
- Iron Head
- Wide Guard
- Rock Slide
Some random trick room team, do what you will to fix or use this team
Edit: I know avalugg-h is weird