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Metagame USUM Pure Hackmons

sample submission: mamoswine stall

:ho-oh: :audino-mega: :mamoswine: :chansey: :chansey: :blissey:

the big mamoswine stall. to make ransei happy: this team went 31-0 on ladder with as far as im aware the fastest 90 gxe on ladder, i'm not the only person who was using this on ladder as well (i've faced akyrosi using it and i've seen other people mentioning facing the team), and because it has the funny mamoswine it attracts new players or whatever. for people who don't care about that stuff, i will leave replays against competant players below. this is also the first double innards stall.

View attachment 807752i went 31 games before losing, but i don't have that screenshot so you'll have to take my word that i won another 2 games. as far as im aware, this is also the fastest 90 gxe on the usum ladder.
this team manages to have a good matchup into many teams in this metagame, however like every other team it has its bad matchups which i will go over here.

:deoxys-speed: :gengar-mega: :sceptile-mega:

because of ho-oh, rock setters who can get past mamoswine can be can issue, however with mcoat maud you can play around them and they are not an auto loss. there will probably be a replay or 2 showing this. rock setters who get past mamoswine include ng mgar with mgeist as opposed to zap cannon, ng with inferno, ng with horn drill, fissure paired with pursuit, and mold breaker.

:mewtwo-mega-x: :mewtwo-mega-x: :mewtwo-mega-x:

3 guys you need to use innards on. the most obvious example of this is triple mmx because ignoring the innards the team has 0 mmx answers, tho outside of that this is does not happen very often because ho-oh checks sunsteel lacking cfzs or electric. this could also be pursuit guy (like slak) + 2 guys you need to innards, but this is even more rare (i've never even faced it) and you can probably outplay considering it's playing mindgames on scarf innards and you can remove it by getting imposter in and using pursuit a couple of times.

:kartana:

magic guard pursuit. it's not as much of an issue as you would think thanks to max defense innards + scarf timid baton innards but you aren't still completely safe from it. the only magic guards i've seen that can trap it are jolly kartana (it needs jolly to outspeed scarf innards) and deo a.

:groudon-primal: :kartana:

magic guard sweepers with perfect coverage. i wouldn't really be that worried about these, as magic guard sweepers are rare to begin with, and perfect coverage is even rarer. the most common ones are i think pdon (who ho-oh can usually wall because that guy likes freeze dry), and deo a who maud and ho-oh can stomach a hit from to spectral.
:ho-oh: :audino-mega: :mamoswine: :drifblim: :drifblim: :blissey:

i am not submitting this version as a sample, but i think it's worth noting. drifblim is a viable option over innards chansey on this team because with scarf baton it is much tricker to trap, sometimes being able to die to special attackers is actually preferable, and you have mamoswine to (hopefully) keep rocks off. i have actually won games with this too which you will see in the replay section this is not just a funny thought i had.
i would like to mention that yourself could have well got a much larger winstreak if i didn’t get a lucky crit on their 32nd game. If u make anything a sample make it this
EDIT: also yay im competent enough to be shown getting destroyed in the replays 3 times :D tho ig that isn’t saying much when im definitely not the worst person on those replays by a long shot (not naming any1)
 
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Fuck it, if everyone's submitting samples, I might as well submit one as well. https://pokepast.es/8c3f5f1fb2dd6961
It's better than Ash Ketchun and has an appeal to it that might draw in the new player, so its clearly a worthwhile sample. If you want a better team, https://pokepast.es/24c6c89231282894 should be good enough to be sample-worthy, while maintaining the "appeal" factor that's the cause of at least one sample being on the list.
 
https://www.smogon.com/forums/threa...ns-the-2nd-round.3776450/page-2#post-10863615

So, USUM is over as the old gen ladder. That means that this (https://pokepast.es/dae5eafde81e5f81) edition of the favorite sets of high ladder players box is going to be the final one. If you are only hearing about this box now and you want to be in it, dm me in showdown. Once I git gud at ORAS, I might make a box for that too, if no one more deserving like Lycanroc doesn't. rip kartana and innards out and like moldy moves and stuff.
 
SAMPLE SUBMISSION

:sv/chansey: :sv/chansey: :sv/chansey: :sv/chansey: :sv/zygarde-complete: :sv/mewtwo-mega-x:
Imposter spam, we all love it, our favourite low ladder strat even. But I think that in this current meta its actually quite strong. A lot of this meta relies on innards out to improof big attackers, but what happens if you have more imposters than they have innards out? There's no more improofs for these big attackers beyond sash. I haven't played too much with it because I don't have much time to currently, but its felt strong and I've yet to lose a test game.

Replay vs Anson with his sample submission (bar a different Gengar set and my Zygod was also slightly different because I copied a set and forgot to change it until i saw it in this match)
this is my only replay I'm sorry I don't have much time to play

The Team:
:chansey: #1 - Basic scarf imposter, in my opinion the best imposter in the meta by far because it isn't reliant on speed ties.
:chansey: #2 - Shed shell to counter trapping revenge killers.
:chansey: #3 - Eviolite for the bulk
:chansey: #4 - Innards out because it can help in scenarios where imposter is hard to switch in and can allow me to run other mons without needing a dedicated improof.
:zygarde-complete: This is for hazard control and blanket checking weaker attackers, such as pbond Gengar. Having a bulky bouncer is crucial to make sure you don't lose the hazard game.
:mewtwo-mega-x: Shadow tag mmx beats every commonly used selfproof sweeper (arceus, hoopa, greninja, etc) with its stab + LSF. Additionally it can trap and kill meta threats like Kart and Slak. In my test games its been far more useful than I could have ever expected.


Why I Think it's a Good Sample:
To me, sample teams have 2 requirements. The first is that the team is good, and the second is that the team can be picked up by new players to help them learn the meta. The best team in the world could be a horrible sample if new players won't be able to pilot it. I've already talked about why I think its a good team, so here I'm going to talk about why I think its a good choice to help players learn the meta.

#1 - The team doesn't require that much skill to pick up and be able to use effectively. Imposter spam has been known to be slightly braindead for some time, but it's also known to be extremely annoying for people to face with just 6 imposters and 0 thought. I firmly believe a beginner could pick this up and have a chance to win against more experienced players.

#2 - Imposter spam relies heavily on positioning, while having several crutches for if you mess it up. I think its important to have a team that can teach new players how to position their mons without autolosing for messing it up.

#3 - Imposter spam teaches new players about scouting, and about what sets are common on specific mons and what to expect. This can help new players get a grasp of what mons do without using them themselves, and can teach players how to apply the information they've gathered about opponents to their strategy and positioning.
 
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Hey, why not, I'll post a sample submission too.

Pheromosa Psyspam Offence

:mewtwo-mega-y: :pheromosa: :mewtwo-mega-y: :deoxys-attack: :mewtwo-mega-x: :blissey:

This team is a cumulation of the experience I've gained over the last few months with psyspam strategies - which I have to say is a ridiculously fun playstyle.

This team is mostly standard psyspam:
:mewtwo-mega-y: Psychic terrain mmy that can set up rocks, integral to breaking sashes. Ltbts is an early game nuke that can quickly remove bulkier leads. Parting shot acts as a pivot and helps remove weaknesses to stag without sacrificing terrain extender for shed shell.
:mewtwo-mega-y: Innards is a fundemental aspect of psyspam teams. Mmy is a great option for innards alongside bliss as it's harder to predict, and has offensive pressure by acting as a setup sweeper.
:mewtwo-mega-x: Fairly normal huge power sweeper self-proofed with lum berry (a little awkward but also helps against no guard, which can be an iffy matchup). Mainly functions here as a late game sweeper taking advantage of the psychic terrain.
:blissey: It's innards blissey, it needs no explanation>

These two sets are a little unconventional, but are both very fun and I love them:
:pheromosa: Speed control is integral to a functioning psyspam team. Scarf phero outspeeds a huge amount of the meta even if the opponent is +2. Spectral might seem a little weird but it comes in clutch as removing many setup sweepers while being able to click into innards. Sacred sword is helpful against harvest and many other mons that don't like a STAB hp fighting-type move. U-turn for pivoting and pin missile for a quick answer to an otherwise problematic no guard lead.
:deoxys-attack: A really cool magic guard set that packs surprise factor and removes innards to let phero and mmx clean up the rest. I think I made a post on the specifics of this set a while ago, but it performs even better than usual in psyspam where it is otherwise terrified of slak.

This would be a cool sample to see added as it is a a bit more of a modern version of gold's team (ik that's a bit of a stretch but stay with me), and introduces new players to a really fun archetype, and can show them what sort of sets they are likely to encounter when playing against it.
 
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Sample submissions have been horrible LMAO. People should not be submitting teams with rando sets + no impproofing. But who am I to speak? I'm just a Pure Hackmons player that is not part of THE oligarchal community.

SAMPLE SUBMISSION

Team Name: Wonder Guard Yveltal Offense

:sm/kyurem-white::sm/mewtwo-mega-x::sm/deoxys-speed::sm/blissey::sm/yveltal::sm/kartana:

This is just a typical offense team in Gen 7 PH, built off of the basis of aeroslop, and can be associated with Kyurem-White :kyurem-white: Offense. I can see why this team won't be added to the community samples, as both teams share many similarities, however-this is Gen 7 Pure Hackmons. Many offensive teams do share many fundamental aspects. This team is made of the Mewtwo-Mega-X :mewtwo-mega-x: and Wonder Guard Yveltal :yveltal: core.

Explanation of each mon:

Kyurem-White :kyurem-white:: Kyurem-White serves as a Deoxys-Speed hard impproof. It has a natural immunity to Sheer Cold and Magic Bounce helps blocks back Sing and Stealth Rocks. Moongeist Beam and Sunsteel Strike create amazing coverage, and Freeze Dry helps hit Water types. Kyurem-White struggles against many things, however, such as Wonder Guard Audino-Mega :audino-mega:. Even with a +2 Sunsteel Strike, Audino-Mega lives the hit comfortably and pivots into a revenge killer, such as Huge Power Slaking :slaking:. Kyurem-White can get momentum off however, where inexperienced players that lead Imposter Chansey :chansey:/Blissey :blissey: into our team's Deoxys-Speed :deoxys-speed: lead. We immediately hard switch into Kyurem-White and can bounce back a Sing and even get off a Shell Smash freely while Imposter switches.

Mewtwo-Mega-X :mewtwo-mega-x:: Mewtwo-Mega-X has fallen off a cliff, but I still believe in its Leppa Huge Power CFZ's set. Light That Burns The Sky annihilates non-Dark types and non-resists, and Close Combat helps hit most Psychic resists. Shell Smash can be swapped out for miscellaneous coverage that Wonder Guard Yveltal is immune to, including Searing Shot :victini:, First Impression :golisopod:, Liquidation :kingler:, and more.

Deoxys-Speed :deoxys-speed:: Deoxys-Speed is the team's primary lead, and Stealth Rocks setter. Sing helps wear down opposing teams for other members of the team to sweep. Sheer Cold can clean up unprepared teams with Wonder Guards :shedinja: and Innards Out :pyukumuku: taken down. Baton Pass is solely used for pivoting.

Blissey :blissey:: Not much to say, it's a stand Innards Out set that sacrifices itself to kill opposing wallbreakers. Haze helps annoy setup sweepers that try to PP Stall it/boost up and click a special move to waste heal PP. Shell Smash and Baton Pass creates a fun set that can occasionally help setup one of the other wallbreakers on the team.

Yveltal :yveltal:: A Wonder Guard Pokemon that is heavily underrated with a natural Photon immunity. This Pokemon self-proofs (unless it is Pixie Plate Imposter), and has only a few liabilities being weak to Stealth Rocks and Fairy-Weak.

Kartana :kartana:: Not a big fan of Wonder Guard Kartana, specifically having to run Fire Memory and not Focus Sash. Focus Sash allows for the ability to tank at least one hit, but now Kartana becomes a full glass cannon that also can not hit hard enough because of no Huge Power. Nonetheless, it's natural Spore immunity and ability to self-proof allows it be used.

Team Notes: Lead Deoxys-Speed, hard switch Blissey when in a dangerous situation where an opposing wallbreaker has gotten haywire. However, do be careful of saccing Blissey as there is only one Innards on this team, so make sure you choose wisely.

Blissey -> Go anything really LMAO? Kartana maybe for Spore.
Deoxys-Speed -> Go Kyurem-White, or Blissey if an emergency
Kyurem-White -> Blissey
Mewtwo-Mega-X -> Yveltal
Yveltal -> Stay in
Kartana -> Stay in
 
illusion kartana offense
:muk-alola: :kartana: :giratina-origin: :arceus: :gengar-mega: :mewtwo-mega-y:
Eyeos have fun

synopsis
wg smash arceus behind a sub with tspikes up is broken thumbsup
kartana is there to lure every arc (and mgar) check (wg normals yveltal etc) in and kill them and also troll spore guys thinking ur an mmy

weaknesses
muk being actually blind LOVELY KISS IS A 3/4THS ROLL FUCKING HIT YOUR SHIT MAN

adding onto the above if you either miss lovely kiss or dont get enough sleep turns to subpass to arc the team can randomly lose to no guard endgames

if rocks go up the gimmick is kinda ruined

tina randomly doesnt die to unboosted slaking/regigigas which can potentially be game ending if you arent careful

this mmy fucking sucks

other options
pdon > kart (rocks neutral so it can maybe trick more people in exchange for dogshit power)
some other offensive innards > tina (no you cant do blobs the team kinda lacks breaking power)

effectiveness
i tricked like 3 guys on bottom ladder with kartana then i malded to something and stopped playing
 
NOTE:
If this does become a sample, please write it as by Acer2million. (Nukepika0 is an alt)(too lazy to make a new account)
This is also my first post

Sample submission:
Dual Innards + WG Kart Offence

https://pokepast.es/cd0a72944bb520da
(Idk how to do the little pokemon icons)

Team breakdown
two innards means you have solid defence against threats, dual WG ensures no loss (mostly) against NG. Mgar the lead, gets rocks up and can defeat deo-s and similar. slak counters your opposing innards, counters pogre and ho-oh and removes hazards. (I found that people just switch innards in once I get slak in) Kartana is your main win con, credits to hartethewooper for his kart set. Keep the sash intact as it is your only chance against special setup sweepers, or random Mach punch revengers. Sableye is flexible. I used it cuz i prefer an extra layer of security against random threats, also the most easily replaceable.

Weakness
WG pogre sweeper with perfect coverage
MG sweepers with perfect coverage
HO
(Higher skill players, I’m only 1400 elo)

Improofing
Innards: slak
Kart: innards
Slak: Kart (set up and sweep)
Mgar: Go slak first, then sableye. If it(imposter) is scarf, they will switch out cuz they can’t hit slak, else they will stealth rock.
Sableye: Kart

Other Editions
https://pokepast.es/70608198b01171ff - one I used and tested the most

Final Note
It is a team i have found success with, if you play well u could probably do better than me)
 
Kartana :kartana:: Not a big fan of Wonder Guard Kartana, specifically having to run Fire Memory and not Focus Sash. Focus Sash allows for the ability to tank at least one hit, but now Kartana becomes a full glass cannon that also can not hit hard enough because of no Huge Power. Nonetheless, it's natural Spore immunity and ability to self-proof allows it be used.
wg kartana with fire memory:
can get one shot to everything
can improof unless it shell smashes to the point where sunsteel still kills it

wg kartana with sash:
can survive one hit with no hazards, meaning
- a safe turn to spectral, or
- a safe turn to ssmash, or
- a safe turn to spore
can still improof (as long as sash is intact) with fire coverage like vcreate that hit harder

there must be some other reason fire memory is better, and keeping sash intact is difficult in a lot of teams, but in teams with good anti-hazard options, sash wg kartana is better imo

HartetheWooper (Kartana) @ Focus Sash
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Sunsteel Strike
- Spectral Thief
- V-create
 
wg kartana with fire memory:
can get one shot to everything
can improof unless it shell smashes to the point where sunsteel still kills it

wg kartana with sash:
can survive one hit with no hazards, meaning
- a safe turn to spectral, or
- a safe turn to ssmash, or
- a safe turn to spore
can still improof (as long as sash is intact) with fire coverage like vcreate that hit harder

there must be some other reason fire memory is better, and keeping sash intact is difficult in a lot of teams, but in teams with good anti-hazard options, sash wg kartana is better imo

HartetheWooper (Kartana) @ Focus Sash
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Sunsteel Strike
- Spectral Thief
- V-create
wg fire memory is often better because it is more “stable” for lack of a better word personally, because it does not rely on focus sash in order to still imp proof. you will rarely need to smash to the point where imposter comes in and kills you, whereas in sash wg kart, the sash is your imp proof. it can easily be chopped by hazards like rocks or spikes from mold/ng leads, and specifically on my team, i struggle to add removal and rely solely on bounce kyu w who is rather mid. (that said defog can be put over smash on bliss) now adding your sash wg kart set, you instalose after losing sash bc your imp proof is gone, (im in bed rn on my phone so can’t do calcs but im pretty sure imposter lives a vcreate even if you win the speed tie) kartana can not self proof. one way you could fix this is lowering defense evs/ivs but that is rather suboptimal

not saying that this is a bad set, but i prefer my original set
 
wait aren't the memories specifically for silvally?
do they function if you put silvally's ability on another pokemon???
The memories are not specifically for silvally, in ph, we use them to selfproof. They are tied to the move multi attack. For example, on a wonder guard mega gyarados, we might run fairy memory multi attack, power trip, photon geyser and shell smash. If an imposter transforms into said gyarados, it will not be able to hit your gyarados, but your gyarados will be able to hit it with multi attack since u are holding a fairy memory. This also works with arceus plates and judgement.
 
To expand on Wyrd's post, the Memory items have two separate functions. The first function is combining with Silvally's ability, RKS System, to change Silvally to the matching type. This requires you to use both the ability and the item, and it only works on Silvally. The second function is changing the type of Multi-Attack when used. This can be used by any mon, but is typically not seen in standard play because Multi-Attack is a signature move.
 
Hi everyone, i have a team that i just want feedback on. NOT A SAMPLE SUBMISSION. https://pokepast.es/1ff47965feeaa52f

so it started cuz i wanted to spam big ass sunsteels. but, my tiny little brain cant build a team without a maero on it, so maero came first.
Aerodactyl-Mega @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 30 HP / 0 Atk
- Grass Whistle
- Stealth Rock
- Entrainment
- Sheer Cold
kinda standard ng set. i chose sheer cold to hit other maeros bc one time i played someone and both our maeros had fissure and were our last mons so it ended in a pp stall that i lost. grass whistle sounds cooler than sing but someone told me grass whistle doesnt hit sap sipper so maybe sing is better. rocks instead of spikes cuz im impatient i dont wanna spend time clicking hazards for more than one turn.holy run on sentences

next i needed some sort of proofing so i added a blob
Chansey (F) @ Lum Berry
Ability: Innards Out
EVs: 252 HP / 252 Atk / 252 SpD
Gentle Nature
IVs: 0 Atk / 0 Def / 0 Spe
- Magic Coat
- Aromatherapy
- Whirlwind
- Recover
not sure what to say about it, but i put aromatherapy instead of something like defog cuz burns suck. ig u could change it to baton pass or something

ok, now we start on the sunsteels. kart has the highest attack stat out of all the steel types, so i started with an hp kart
Kartana @ Focus Sash
Ability: Pure Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Searing Sunraze Smash
- Shell Smash
- Sunsteel Strike
- Leaf Blade
not much to say, leaf blade is to hit that one odd pogre and whatever else doesnt get instakilled by sunsteel

next i wanted to use ndm cuz z move
Necrozma-Dusk-Mane @ Solganium Z
Ability: Pure Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Sunsteel Strike
- Shell Smash
- Photon Geyser
- Plasma Fists
pfists is cuz this team was made around when ninja made his post on all the coverage slak can run, so i just added it to hit steelas or something

next i hate innards so i needed an mg mon
Kartana @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Defog
- Sunsteel Strike
- Spectral Thief
- Shell Smash
i have no idea why i like kart for mg but i do. spectral instead of pursuit or something bc i lost a match to himithey's contrary pdon

last and most certainly the least, theres the mmx
Mewtwo-Mega-X @ Choice Scarf
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
IVs: 30 HP / 4 Atk
- Beat Up
- Trick
- Photon Geyser
- V-create
i have no idea what to say about this. beat up was to kill that one odd deo-s, but then i lowered the attack ivs to not ko chansey??? so now it doesnt even consistently ko those deo-s. photon is stab, and v-create is to "improof" the steels even though it doesnt even do that since once imp has a shell smash it just ohkos the mmx

improofing:
maero is proofed mainly by chansey but also mmx if ur feeling lucky
MG kart "proofs" EVERYTHING ELSE since spectral.
if imp has ur mg kart and rocks are up... hope the hp kart doesnt get ohko'd by spectral (idk if it does i didnt do calcs)

essentially, this team was born when i was extremely bored and wanted to get a few more games in before ladder switched to oras. improofing is held together by hopes and prayers even though i beat eyeos who was playing the imp spam sample submission one time. also this team gets obliterated by heatran


replay cuz i have it open in a tab for some reason: https://replay.pokemonshowdown.com/gen7purehackmons-2535247194-i1aulofhffw9rqhrx3ne9rwpgn58fbfpw

That's it. Thanks for reading whatever this is i just wrote. im supposed to be doing homework rn but im bored. Feel free to scrutinize this team as much as u like. i literally dont care
 
MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?
 
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Hi everyone, i have a team that i just want feedback on. NOT A SAMPLE SUBMISSION. https://pokepast.es/1ff47965feeaa52f

so it started cuz i wanted to spam big ass sunsteels. but, my tiny little brain cant build a team without a maero on it, so maero came first.
Aerodactyl-Mega @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 30 HP / 0 Atk
- Grass Whistle
- Stealth Rock
- Entrainment
- Sheer Cold
kinda standard ng set. i chose sheer cold to hit other maeros bc one time i played someone and both our maeros had fissure and were our last mons so it ended in a pp stall that i lost. grass whistle sounds cooler than sing but someone told me grass whistle doesnt hit sap sipper so maybe sing is better. rocks instead of spikes cuz im impatient i dont wanna spend time clicking hazards for more than one turn.holy run on sentences

next i needed some sort of proofing so i added a blob
Chansey (F) @ Lum Berry
Ability: Innards Out
EVs: 252 HP / 252 Atk / 252 SpD
Gentle Nature
IVs: 0 Atk / 0 Def / 0 Spe
- Magic Coat
- Aromatherapy
- Whirlwind
- Recover
not sure what to say about it, but i put aromatherapy instead of something like defog cuz burns suck. ig u could change it to baton pass or something

ok, now we start on the sunsteels. kart has the highest attack stat out of all the steel types, so i started with an hp kart
Kartana @ Focus Sash
Ability: Pure Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Searing Sunraze Smash
- Shell Smash
- Sunsteel Strike
- Leaf Blade
not much to say, leaf blade is to hit that one odd pogre and whatever else doesnt get instakilled by sunsteel

next i wanted to use ndm cuz z move
Necrozma-Dusk-Mane @ Solganium Z
Ability: Pure Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Sunsteel Strike
- Shell Smash
- Photon Geyser
- Plasma Fists
pfists is cuz this team was made around when ninja made his post on all the coverage slak can run, so i just added it to hit steelas or something

next i hate innards so i needed an mg mon
Kartana @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Defog
- Sunsteel Strike
- Spectral Thief
- Shell Smash
i have no idea why i like kart for mg but i do. spectral instead of pursuit or something bc i lost a match to himithey's contrary pdon

last and most certainly the least, theres the mmx
Mewtwo-Mega-X @ Choice Scarf
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
IVs: 30 HP / 4 Atk
- Beat Up
- Trick
- Photon Geyser
- V-create
i have no idea what to say about this. beat up was to kill that one odd deo-s, but then i lowered the attack ivs to not ko chansey??? so now it doesnt even consistently ko those deo-s. photon is stab, and v-create is to "improof" the steels even though it doesnt even do that since once imp has a shell smash it just ohkos the mmx

improofing:
maero is proofed mainly by chansey but also mmx if ur feeling lucky
MG kart "proofs" EVERYTHING ELSE since spectral.
if imp has ur mg kart and rocks are up... hope the hp kart doesnt get ohko'd by spectral (idk if it does i didnt do calcs)

essentially, this team was born when i was extremely bored and wanted to get a few more games in before ladder switched to oras. improofing is held together by hopes and prayers even though i beat eyeos who was playing the imp spam sample submission one time. also this team gets obliterated by heatran


replay cuz i have it open in a tab for some reason: https://replay.pokemonshowdown.com/gen7purehackmons-2535247194-i1aulofhffw9rqhrx3ne9rwpgn58fbfpw

That's it. Thanks for reading whatever this is i just wrote. im supposed to be doing homework rn but im bored. Feel free to scrutinize this team as much as u like. i literally dont care
you can put it here it would be the right place for such post
I'll delete this post after you complete transferring yours
 
MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?
mold break sweepers are generally not considered very good as we are in an offensive meta with access to moldy moves for every mon, and given that breaking isnt too hard, on the other hand I personally love mold breaker users because they can punish the stall / balance / fishy bulky offense users super effectively. Thus I would like to add more things to this list.

Marshadow @ Ghost Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly / Adamant Nature
- Multi-Attack
- Close Combat
- Shell Smash
- Spore / Taunt

Ghost+Fighting with mold breaker is the best coverage in the generation, for you have literally nothing that resists both of your STABs, while the ghost typing actually allows you to beat any kind of impostors in 1v1, ensuring a clean clean in late game. Spore is usually preferred to improof the match up against non stall teams and can be supported shadow tag users as teammates, but if you want a plug and play stall breaker taunt is also an option. Shadow tag + ice beam will be an ideal teammate for the ability to solve zygarde-c, as its bulk can let it naturally tank the hits from marshadow. Hazards support is also appreciated for just a spore is not consistent against sash users.

Groudon-Primal @ Groundium Z / Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe or 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant / Naughty Nature
- V-create
- Shell Smash / Substitute
- Spore / King's Shield / Substitute
- Precipice Blades / Thousand Arrows / Freeze Dry

This is the beast from 2024. Mold breaker V-create lets you deal massive damage on anything that is trying to stop it, for the few of those who resists vcreate and can actually tank it which is mainly slowbro and zygarde-c freeze dry can handle them pretty well. King's Shield can let you punish on those who try to stop it from setting up with massive damage like close combat from mmx, and substitute can punish the uturn users as well as blocking impostors. Precipice Blades with groundium Z at +2 can OHKO mbro

Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Secret Sword
- Spore
- Shell Smash

classic and works well
 
Last edited:
MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?

Well first of all, this is my first smogon post. I go by diva it down and by King_of_Blood_88. I recently stopped USUM PH in anticipation of ORAS, but will throw another potential moldy sweeper in after my first 2. Here it is.

Landorus (M) @ Ice Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Plasma Fists
- Earthquake
- Multi-Attack

The set works really well to hit and kill most threats even if they are dealt neutral damage, and it is a 1/2 improof, with an around 75% chance to kill an impostor eviolite chansey. I don't know if it's viable and would hesitate to place it above nihilego and m-scizor, but it could be good under the right circumstances.
 
Last edited:
MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?
You do the Pokemon icons by surrounding the name with colons (example- :charizard:). Use the Pokemon name taken from Showdown! (so example, don’t use “mega mewtwo x”, but instead use “mewtwo-mega-x”)

Anyways I wanted to also add some Mold Breaker sets that I’ve used in USUM, with varying amounts of success.

:sm/rayquaza-mega:
Rayquaza-Mega @ Focus Sash
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 0 Atk
- Clangorous Soulblaze
- Clanging Scales
- Blue Flare
- Shell Smash
I’ve already talked about this guy in my last post in this thread, but I’m mentioning them again. You do have to be careful with how you play with Clangorous Soulblaze, but you should be okay for the most part. I don’t really have much else to add, honestly.

:sm/kyurem-white:
Kyurem-White @ Focus Sash
Ability: Turboblaze
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 0 Atk
- Clangorous Soulblaze
- Freeze-Dry
- Blue Flare
- Shell Smash
Basically the same set that is above, but you trade out Clanging Scales for Freeze-Dry. You can even bluff being Magic Bounce on team preview!

:sm/groudon-primal:
Groudon-Primal @ Choice Band
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- V-create
- Precipice Blades
- Ice Hammer / Bolt Strike / Let's Snuggle Forever / whatever you want
- Extreme Speed / First Impression / whatever you want
This set is pretty fun. It does need a dedicated Imposter-proof (or Innards Out), but in return you can edit this set to do pretty much whatever you need it to. Want to kill Ho-Oh / Kyogre-Primal / Slowbro-Mega? Bolt Strike is an option! Want to hit Zygarde-Complete? You can run Ice Hammer or Let's Snuggle Forever! Are Psychic-types annoying you? Run First Impression! The only two moves I would say are required are V-Create and Precipice Blades, but outside of those, you can kinda go crazy with this set. This set probably does decently well into the current metagame too, since stall has become so much more popular despite it still not being that good.

:sm/groudon-primal:
Groudon-Primal @ Lum Berry
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Thousand Arrows
- Power Trip
- Spore
- Shell Smash
This set was really fun to use when it was decent, but it seems to have fallen off, sadly. It may not be worth using anymore, but I want to share it regardless.

:sm/gengar-mega:
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 0 Atk
- Judgment
- Sludge Wave
- Secret Sword
- Shell Smash
Like the Groudon-Primal set above, this set unfortunately does not seem to be worth using any longer. The only cool thing I have to point out here is that you self-proof, unlike the above Groudon-Primal set.

Mold Breaker sets are definitely on the more niche side of things, but they are really fun when you manage to pull one off.
 
MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?
Not sure if this counts but:
Gyarados @ gyaradosite
Ability: wonder guard
Evs: 248 hp / 252 def / 0 spa / 252 spd / 252 spe
Adamant nature
-shell smash
-spectral theif
-power trip
-substitute/beat up
Sweeps sometimes, u can also use an illusion version
 
Not sure if this counts but:
Gyarados @ gyaradosite
Ability: wonder guard
Evs: 248 hp / 252 def / 0 spa / 252 spd / 252 spe
Adamant nature
-shell smash
-spectral theif
-power trip
-substitute/beat up
Sweeps sometimes, u can also use an illusion version
Oh this is one of my favorite sets, especially in gen 6 pure hackmons It's incredible. I have another version of it I would add in addition, and I think it might be a little better in some scenarios.

:gyarados:

Tears (Gyarados) @ Gyaradosite
Ability: Magic Bounce
EVs: 32 HP / 252 Atk / 4 Def / 220 Spe
Adamant Nature
- Shell Smash
- Ice Shard
- Beat Up
- Crabhammer
 
Oh this is one of my favorite sets, especially in gen 6 pure hackmons It's incredible. I have another version of it I would add in addition, and I think it might be a little better in some scenarios.

:gyarados:

Tears (Gyarados) @ Gyaradosite
Ability: Magic Bounce
EVs: 32 HP / 252 Atk / 4 Def / 220 Spe
Adamant Nature
- Shell Smash
- Ice Shard
- Beat Up
- Crabhammer
Yeah this is more of a gen 6 ph set, would definitely use this as it seems fun. There are lots of variations of this sort of set from wg to illusion to mbounce. Will try this set out when we get 6ph, tho imo my set better for 7
EDIT: if u did use this for 7ph u would need to change evs
 
The memories are not specifically for silvally, in ph, we use them to selfproof. They are tied to the move multi attack. For example, on a wonder guard mega gyarados, we might run fairy memory multi attack, power trip, photon geyser and shell smash. If an imposter transforms into said gyarados, it will not be able to hit your gyarados, but your gyarados will be able to hit it with multi attack since u are holding a fairy memory. This also works with arceus plates and judgement.
thank you ninjask
you are cool :)
 
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