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Metagame USUM Pure Hackmons

sample submission: mamoswine stall

:ho-oh: :audino-mega: :mamoswine: :chansey: :chansey: :blissey:

the big mamoswine stall. to make ransei happy: this team went 31-0 on ladder with as far as im aware the fastest 90 gxe on ladder, i'm not the only person who was using this on ladder as well (i've faced akyrosi using it and i've seen other people mentioning facing the team), and because it has the funny mamoswine it attracts new players or whatever. for people who don't care about that stuff, i will leave replays against competant players below. this is also the first double innards stall.

View attachment 807752i went 31 games before losing, but i don't have that screenshot so you'll have to take my word that i won another 2 games. as far as im aware, this is also the fastest 90 gxe on the usum ladder.
this team manages to have a good matchup into many teams in this metagame, however like every other team it has its bad matchups which i will go over here.

:deoxys-speed: :gengar-mega: :sceptile-mega:

because of ho-oh, rock setters who can get past mamoswine can be can issue, however with mcoat maud you can play around them and they are not an auto loss. there will probably be a replay or 2 showing this. rock setters who get past mamoswine include ng mgar with mgeist as opposed to zap cannon, ng with inferno, ng with horn drill, fissure paired with pursuit, and mold breaker.

:mewtwo-mega-x: :mewtwo-mega-x: :mewtwo-mega-x:

3 guys you need to use innards on. the most obvious example of this is triple mmx because ignoring the innards the team has 0 mmx answers, tho outside of that this is does not happen very often because ho-oh checks sunsteel lacking cfzs or electric. this could also be pursuit guy (like slak) + 2 guys you need to innards, but this is even more rare (i've never even faced it) and you can probably outplay considering it's playing mindgames on scarf innards and you can remove it by getting imposter in and using pursuit a couple of times.

:kartana:

magic guard pursuit. it's not as much of an issue as you would think thanks to max defense innards + scarf timid baton innards but you aren't still completely safe from it. the only magic guards i've seen that can trap it are jolly kartana (it needs jolly to outspeed scarf innards) and deo a.

:groudon-primal: :kartana:

magic guard sweepers with perfect coverage. i wouldn't really be that worried about these, as magic guard sweepers are rare to begin with, and perfect coverage is even rarer. the most common ones are i think pdon (who ho-oh can usually wall because that guy likes freeze dry), and deo a who maud and ho-oh can stomach a hit from to spectral.
:ho-oh: :audino-mega: :mamoswine: :drifblim: :drifblim: :blissey:

i am not submitting this version as a sample, but i think it's worth noting. drifblim is a viable option over innards chansey on this team because with scarf baton it is much tricker to trap, sometimes being able to die to special attackers is actually preferable, and you have mamoswine to (hopefully) keep rocks off. i have actually won games with this too which you will see in the replay section this is not just a funny thought i had.
i would like to mention that yourself could have well got a much larger winstreak if i didn’t get a lucky crit on their 32nd game. If u make anything a sample make it this
EDIT: also yay im competent enough to be shown getting destroyed in the replays 3 times :D tho ig that isn’t saying much when im definitely not the worst person on those replays by a long shot (not naming any1)
 
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Fuck it, if everyone's submitting samples, I might as well submit one as well. https://pokepast.es/8c3f5f1fb2dd6961
It's better than Ash Ketchun and has an appeal to it that might draw in the new player, so its clearly a worthwhile sample. If you want a better team, https://pokepast.es/24c6c89231282894 should be good enough to be sample-worthy, while maintaining the "appeal" factor that's the cause of at least one sample being on the list.
 
https://www.smogon.com/forums/threa...ns-the-2nd-round.3776450/page-2#post-10863615

So, USUM is over as the old gen ladder. That means that this (https://pokepast.es/dae5eafde81e5f81) edition of the favorite sets of high ladder players box is going to be the final one. If you are only hearing about this box now and you want to be in it, dm me in showdown. Once I git gud at ORAS, I might make a box for that too, if no one more deserving like Lycanroc doesn't. rip kartana and innards out and like moldy moves and stuff.
 
SAMPLE SUBMISSION

:sv/chansey: :sv/chansey: :sv/chansey: :sv/chansey: :sv/zygarde-complete: :sv/mewtwo-mega-x:
Imposter spam, we all love it, our favourite low ladder strat even. But I think that in this current meta its actually quite strong. A lot of this meta relies on innards out to improof big attackers, but what happens if you have more imposters than they have innards out? There's no more improofs for these big attackers beyond sash. I haven't played too much with it because I don't have much time to currently, but its felt strong and I've yet to lose a test game.

Replay vs Anson with his sample submission (bar a different Gengar set and my Zygod was also slightly different because I copied a set and forgot to change it until i saw it in this match)
this is my only replay I'm sorry I don't have much time to play

The Team:
:chansey: #1 - Basic scarf imposter, in my opinion the best imposter in the meta by far because it isn't reliant on speed ties.
:chansey: #2 - Shed shell to counter trapping revenge killers.
:chansey: #3 - Eviolite for the bulk
:chansey: #4 - Innards out because it can help in scenarios where imposter is hard to switch in and can allow me to run other mons without needing a dedicated improof.
:zygarde-complete: This is for hazard control and blanket checking weaker attackers, such as pbond Gengar. Having a bulky bouncer is crucial to make sure you don't lose the hazard game.
:mewtwo-mega-x: Shadow tag mmx beats every commonly used selfproof sweeper (arceus, hoopa, greninja, etc) with its stab + LSF. Additionally it can trap and kill meta threats like Kart and Slak. In my test games its been far more useful than I could have ever expected.


Why I Think it's a Good Sample:
To me, sample teams have 2 requirements. The first is that the team is good, and the second is that the team can be picked up by new players to help them learn the meta. The best team in the world could be a horrible sample if new players won't be able to pilot it. I've already talked about why I think its a good team, so here I'm going to talk about why I think its a good choice to help players learn the meta.

#1 - The team doesn't require that much skill to pick up and be able to use effectively. Imposter spam has been known to be slightly braindead for some time, but it's also known to be extremely annoying for people to face with just 6 imposters and 0 thought. I firmly believe a beginner could pick this up and have a chance to win against more experienced players.

#2 - Imposter spam relies heavily on positioning, while having several crutches for if you mess it up. I think its important to have a team that can teach new players how to position their mons without autolosing for messing it up.

#3 - Imposter spam teaches new players about scouting, and about what sets are common on specific mons and what to expect. This can help new players get a grasp of what mons do without using them themselves, and can teach players how to apply the information they've gathered about opponents to their strategy and positioning.
 
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Hey, why not, I'll post a sample submission too.

Pheromosa Psyspam Offence

:mewtwo-mega-y: :pheromosa: :mewtwo-mega-y: :deoxys-attack: :mewtwo-mega-x: :blissey:

This team is a cumulation of the experience I've gained over the last few months with psyspam strategies - which I have to say is a ridiculously fun playstyle.

This team is mostly standard psyspam:
:mewtwo-mega-y: Psychic terrain mmy that can set up rocks, integral to breaking sashes. Ltbts is an early game nuke that can quickly remove bulkier leads. Parting shot acts as a pivot and helps remove weaknesses to stag without sacrificing terrain extender for shed shell.
:mewtwo-mega-y: Innards is a fundemental aspect of psyspam teams. Mmy is a great option for innards alongside bliss as it's harder to predict, and has offensive pressure by acting as a setup sweeper.
:mewtwo-mega-x: Fairly normal huge power sweeper self-proofed with lum berry (a little awkward but also helps against no guard, which can be an iffy matchup). Mainly functions here as a late game sweeper taking advantage of the psychic terrain.
:blissey: It's innards blissey, it needs no explanation>

These two sets are a little unconventional, but are both very fun and I love them:
:pheromosa: Speed control is integral to a functioning psyspam team. Scarf phero outspeeds a huge amount of the meta even if the opponent is +2. Spectral might seem a little weird but it comes in clutch as removing many setup sweepers while being able to click into innards. Sacred sword is helpful against harvest and many other mons that don't like a STAB hp fighting-type move. U-turn for pivoting and pin missile for a quick answer to an otherwise problematic no guard lead.
:deoxys-attack: A really cool magic guard set that packs surprise factor and removes innards to let phero and mmx clean up the rest. I think I made a post on the specifics of this set a while ago, but it performs even better than usual in psyspam where it is otherwise terrified of slak.

This would be a cool sample to see added as it is a a bit more of a modern version of gold's team (ik that's a bit of a stretch but stay with me), and introduces new players to a really fun archetype, and can show them what sort of sets they are likely to encounter when playing against it.
 
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Sample submissions have been horrible LMAO. People should not be submitting teams with rando sets + no impproofing. But who am I to speak? I'm just a Pure Hackmons player that is not part of THE oligarchal community.

SAMPLE SUBMISSION

Team Name: Wonder Guard Yveltal Offense

:sm/kyurem-white::sm/mewtwo-mega-x::sm/deoxys-speed::sm/blissey::sm/yveltal::sm/kartana:

This is just a typical offense team in Gen 7 PH, built off of the basis of aeroslop, and can be associated with Kyurem-White :kyurem-white: Offense. I can see why this team won't be added to the community samples, as both teams share many similarities, however-this is Gen 7 Pure Hackmons. Many offensive teams do share many fundamental aspects. This team is made of the Mewtwo-Mega-X :mewtwo-mega-x: and Wonder Guard Yveltal :yveltal: core.

Explanation of each mon:

Kyurem-White :kyurem-white:: Kyurem-White serves as a Deoxys-Speed hard impproof. It has a natural immunity to Sheer Cold and Magic Bounce helps blocks back Sing and Stealth Rocks. Moongeist Beam and Sunsteel Strike create amazing coverage, and Freeze Dry helps hit Water types. Kyurem-White struggles against many things, however, such as Wonder Guard Audino-Mega :audino-mega:. Even with a +2 Sunsteel Strike, Audino-Mega lives the hit comfortably and pivots into a revenge killer, such as Huge Power Slaking :slaking:. Kyurem-White can get momentum off however, where inexperienced players that lead Imposter Chansey :chansey:/Blissey :blissey: into our team's Deoxys-Speed :deoxys-speed: lead. We immediately hard switch into Kyurem-White and can bounce back a Sing and even get off a Shell Smash freely while Imposter switches.

Mewtwo-Mega-X :mewtwo-mega-x:: Mewtwo-Mega-X has fallen off a cliff, but I still believe in its Leppa Huge Power CFZ's set. Light That Burns The Sky annihilates non-Dark types and non-resists, and Close Combat helps hit most Psychic resists. Shell Smash can be swapped out for miscellaneous coverage that Wonder Guard Yveltal is immune to, including Searing Shot :victini:, First Impression :golisopod:, Liquidation :kingler:, and more.

Deoxys-Speed :deoxys-speed:: Deoxys-Speed is the team's primary lead, and Stealth Rocks setter. Sing helps wear down opposing teams for other members of the team to sweep. Sheer Cold can clean up unprepared teams with Wonder Guards :shedinja: and Innards Out :pyukumuku: taken down. Baton Pass is solely used for pivoting.

Blissey :blissey:: Not much to say, it's a stand Innards Out set that sacrifices itself to kill opposing wallbreakers. Haze helps annoy setup sweepers that try to PP Stall it/boost up and click a special move to waste heal PP. Shell Smash and Baton Pass creates a fun set that can occasionally help setup one of the other wallbreakers on the team.

Yveltal :yveltal:: A Wonder Guard Pokemon that is heavily underrated with a natural Photon immunity. This Pokemon self-proofs (unless it is Pixie Plate Imposter), and has only a few liabilities being weak to Stealth Rocks and Fairy-Weak.

Kartana :kartana:: Not a big fan of Wonder Guard Kartana, specifically having to run Fire Memory and not Focus Sash. Focus Sash allows for the ability to tank at least one hit, but now Kartana becomes a full glass cannon that also can not hit hard enough because of no Huge Power. Nonetheless, it's natural Spore immunity and ability to self-proof allows it be used.

Team Notes: Lead Deoxys-Speed, hard switch Blissey when in a dangerous situation where an opposing wallbreaker has gotten haywire. However, do be careful of saccing Blissey as there is only one Innards on this team, so make sure you choose wisely.

Blissey -> Go anything really LMAO? Kartana maybe for Spore.
Deoxys-Speed -> Go Kyurem-White, or Blissey if an emergency
Kyurem-White -> Blissey
Mewtwo-Mega-X -> Yveltal
Yveltal -> Stay in
Kartana -> Stay in
 
illusion kartana offense
:muk-alola: :kartana: :giratina-origin: :arceus: :gengar-mega: :mewtwo-mega-y:
Eyeos have fun

synopsis
wg smash arceus behind a sub with tspikes up is broken thumbsup
kartana is there to lure every arc (and mgar) check (wg normals yveltal etc) in and kill them and also troll spore guys thinking ur an mmy

weaknesses
muk being actually blind LOVELY KISS IS A 3/4THS ROLL FUCKING HIT YOUR SHIT MAN

adding onto the above if you either miss lovely kiss or dont get enough sleep turns to subpass to arc the team can randomly lose to no guard endgames

if rocks go up the gimmick is kinda ruined

tina randomly doesnt die to unboosted slaking/regigigas which can potentially be game ending if you arent careful

this mmy fucking sucks

other options
pdon > kart (rocks neutral so it can maybe trick more people in exchange for dogshit power)
some other offensive innards > tina (no you cant do blobs the team kinda lacks breaking power)

effectiveness
i tricked like 3 guys on bottom ladder with kartana then i malded to something and stopped playing
 
NOTE:
If this does become a sample, please write it as by Acer2million. (Nukepika0 is an alt)(too lazy to make a new account)
This is also my first post

Sample submission:
Dual Innards + WG Kart Offence

https://pokepast.es/cd0a72944bb520da
(Idk how to do the little pokemon icons)

Team breakdown
two innards means you have solid defence against threats, dual WG ensures no loss (mostly) against NG. Mgar the lead, gets rocks up and can defeat deo-s and similar. slak counters your opposing innards, counters pogre and ho-oh and removes hazards. (I found that people just switch innards in once I get slak in) Kartana is your main win con, credits to hartethewooper for his kart set. Keep the sash intact as it is your only chance against special setup sweepers, or random Mach punch revengers. Sableye is flexible. I used it cuz i prefer an extra layer of security against random threats, also the most easily replaceable.

Weakness
WG pogre sweeper with perfect coverage
MG sweepers with perfect coverage
HO
(Higher skill players, I’m only 1400 elo)

Improofing
Innards: slak
Kart: innards
Slak: Kart (set up and sweep)
Mgar: Go slak first, then sableye. If it(imposter) is scarf, they will switch out cuz they can’t hit slak, else they will stealth rock.
Sableye: Kart

Other Editions
https://pokepast.es/70608198b01171ff - one I used and tested the most

Final Note
It is a team i have found success with, if you play well u could probably do better than me)
 
Kartana :kartana:: Not a big fan of Wonder Guard Kartana, specifically having to run Fire Memory and not Focus Sash. Focus Sash allows for the ability to tank at least one hit, but now Kartana becomes a full glass cannon that also can not hit hard enough because of no Huge Power. Nonetheless, it's natural Spore immunity and ability to self-proof allows it be used.
wg kartana with fire memory:
can get one shot to everything
can improof unless it shell smashes to the point where sunsteel still kills it

wg kartana with sash:
can survive one hit with no hazards, meaning
- a safe turn to spectral, or
- a safe turn to ssmash, or
- a safe turn to spore
can still improof (as long as sash is intact) with fire coverage like vcreate that hit harder

there must be some other reason fire memory is better, and keeping sash intact is difficult in a lot of teams, but in teams with good anti-hazard options, sash wg kartana is better imo

HartetheWooper (Kartana) @ Focus Sash
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Sunsteel Strike
- Spectral Thief
- V-create
 
wg kartana with fire memory:
can get one shot to everything
can improof unless it shell smashes to the point where sunsteel still kills it

wg kartana with sash:
can survive one hit with no hazards, meaning
- a safe turn to spectral, or
- a safe turn to ssmash, or
- a safe turn to spore
can still improof (as long as sash is intact) with fire coverage like vcreate that hit harder

there must be some other reason fire memory is better, and keeping sash intact is difficult in a lot of teams, but in teams with good anti-hazard options, sash wg kartana is better imo

HartetheWooper (Kartana) @ Focus Sash
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Sunsteel Strike
- Spectral Thief
- V-create
wg fire memory is often better because it is more “stable” for lack of a better word personally, because it does not rely on focus sash in order to still imp proof. you will rarely need to smash to the point where imposter comes in and kills you, whereas in sash wg kart, the sash is your imp proof. it can easily be chopped by hazards like rocks or spikes from mold/ng leads, and specifically on my team, i struggle to add removal and rely solely on bounce kyu w who is rather mid. (that said defog can be put over smash on bliss) now adding your sash wg kart set, you instalose after losing sash bc your imp proof is gone, (im in bed rn on my phone so can’t do calcs but im pretty sure imposter lives a vcreate even if you win the speed tie) kartana can not self proof. one way you could fix this is lowering defense evs/ivs but that is rather suboptimal

not saying that this is a bad set, but i prefer my original set
 
wait aren't the memories specifically for silvally?
do they function if you put silvally's ability on another pokemon???
The memories are not specifically for silvally, in ph, we use them to selfproof. They are tied to the move multi attack. For example, on a wonder guard mega gyarados, we might run fairy memory multi attack, power trip, photon geyser and shell smash. If an imposter transforms into said gyarados, it will not be able to hit your gyarados, but your gyarados will be able to hit it with multi attack since u are holding a fairy memory. This also works with arceus plates and judgement.
 
To expand on Wyrd's post, the Memory items have two separate functions. The first function is combining with Silvally's ability, RKS System, to change Silvally to the matching type. This requires you to use both the ability and the item, and it only works on Silvally. The second function is changing the type of Multi-Attack when used. This can be used by any mon, but is typically not seen in standard play because Multi-Attack is a signature move.
 
MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?
 
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Hi everyone, i have a team that i just want feedback on. NOT A SAMPLE SUBMISSION. https://pokepast.es/1ff47965feeaa52f

so it started cuz i wanted to spam big ass sunsteels. but, my tiny little brain cant build a team without a maero on it, so maero came first.
Aerodactyl-Mega @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 30 HP / 0 Atk
- Grass Whistle
- Stealth Rock
- Entrainment
- Sheer Cold
kinda standard ng set. i chose sheer cold to hit other maeros bc one time i played someone and both our maeros had fissure and were our last mons so it ended in a pp stall that i lost. grass whistle sounds cooler than sing but someone told me grass whistle doesnt hit sap sipper so maybe sing is better. rocks instead of spikes cuz im impatient i dont wanna spend time clicking hazards for more than one turn.holy run on sentences

next i needed some sort of proofing so i added a blob
Chansey (F) @ Lum Berry
Ability: Innards Out
EVs: 252 HP / 252 Atk / 252 SpD
Gentle Nature
IVs: 0 Atk / 0 Def / 0 Spe
- Magic Coat
- Aromatherapy
- Whirlwind
- Recover
not sure what to say about it, but i put aromatherapy instead of something like defog cuz burns suck. ig u could change it to baton pass or something

ok, now we start on the sunsteels. kart has the highest attack stat out of all the steel types, so i started with an hp kart
Kartana @ Focus Sash
Ability: Pure Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Searing Sunraze Smash
- Shell Smash
- Sunsteel Strike
- Leaf Blade
not much to say, leaf blade is to hit that one odd pogre and whatever else doesnt get instakilled by sunsteel

next i wanted to use ndm cuz z move
Necrozma-Dusk-Mane @ Solganium Z
Ability: Pure Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Sunsteel Strike
- Shell Smash
- Photon Geyser
- Plasma Fists
pfists is cuz this team was made around when ninja made his post on all the coverage slak can run, so i just added it to hit steelas or something

next i hate innards so i needed an mg mon
Kartana @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Defog
- Sunsteel Strike
- Spectral Thief
- Shell Smash
i have no idea why i like kart for mg but i do. spectral instead of pursuit or something bc i lost a match to himithey's contrary pdon

last and most certainly the least, theres the mmx
Mewtwo-Mega-X @ Choice Scarf
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Jolly Nature
IVs: 30 HP / 4 Atk
- Beat Up
- Trick
- Photon Geyser
- V-create
i have no idea what to say about this. beat up was to kill that one odd deo-s, but then i lowered the attack ivs to not ko chansey??? so now it doesnt even consistently ko those deo-s. photon is stab, and v-create is to "improof" the steels even though it doesnt even do that since once imp has a shell smash it just ohkos the mmx

improofing:
maero is proofed mainly by chansey but also mmx if ur feeling lucky
MG kart "proofs" EVERYTHING ELSE since spectral.
if imp has ur mg kart and rocks are up... hope the hp kart doesnt get ohko'd by spectral (idk if it does i didnt do calcs)

essentially, this team was born when i was extremely bored and wanted to get a few more games in before ladder switched to oras. improofing is held together by hopes and prayers even though i beat eyeos who was playing the imp spam sample submission one time. also this team gets obliterated by heatran


replay cuz i have it open in a tab for some reason: https://replay.pokemonshowdown.com/gen7purehackmons-2535247194-i1aulofhffw9rqhrx3ne9rwpgn58fbfpw

That's it. Thanks for reading whatever this is i just wrote. im supposed to be doing homework rn but im bored. Feel free to scrutinize this team as much as u like. i literally dont care
you can put it here it would be the right place for such post
I'll delete this post after you complete transferring yours
 
MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?
mold break sweepers are generally not considered very good as we are in an offensive meta with access to moldy moves for every mon, and given that breaking isnt too hard, on the other hand I personally love mold breaker users because they can punish the stall / balance / fishy bulky offense users super effectively. Thus I would like to add more things to this list.

Marshadow @ Ghost Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly / Adamant Nature
- Multi-Attack
- Close Combat
- Shell Smash
- Spore / Taunt

Ghost+Fighting with mold breaker is the best coverage in the generation, for you have literally nothing that resists both of your STABs, while the ghost typing actually allows you to beat any kind of impostors in 1v1, ensuring a clean clean in late game. Spore is usually preferred to improof the match up against non stall teams and can be supported shadow tag users as teammates, but if you want a plug and play stall breaker taunt is also an option. Shadow tag + ice beam will be an ideal teammate for the ability to solve zygarde-c, as its bulk can let it naturally tank the hits from marshadow. Hazards support is also appreciated for just a spore is not consistent against sash users.

Groudon-Primal @ Groundium Z / Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe or 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant / Naughty Nature
- V-create
- Shell Smash / Substitute
- Spore / King's Shield / Substitute
- Precipice Blades / Thousand Arrows / Freeze Dry

This is the beast from 2024. Mold breaker V-create lets you deal massive damage on anything that is trying to stop it, for the few of those who resists vcreate and can actually tank it which is mainly slowbro and zygarde-c freeze dry can handle them pretty well. King's Shield can let you punish on those who try to stop it from setting up with massive damage like close combat from mmx, and substitute can punish the uturn users as well as blocking impostors. Precipice Blades with groundium Z at +2 can OHKO mbro

Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Secret Sword
- Spore
- Shell Smash

classic and works well
 
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MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?

Well first of all, this is my first smogon post. I go by diva it down and by King_of_Blood_88. I recently stopped USUM PH in anticipation of ORAS, but will throw another potential moldy sweeper in after my first 2. Here it is.

Landorus (M) @ Ice Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Plasma Fists
- Earthquake
- Multi-Attack

The set works really well to hit and kill most threats even if they are dealt neutral damage, and it is a 1/2 improof, with an around 75% chance to kill an impostor eviolite chansey. I don't know if it's viable and would hesitate to place it above nihilego and m-scizor, but it could be good under the right circumstances.
 
Last edited:
MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?
You do the Pokemon icons by surrounding the name with colons (example- :charizard:). Use the Pokemon name taken from Showdown! (so example, don’t use “mega mewtwo x”, but instead use “mewtwo-mega-x”)

Anyways I wanted to also add some Mold Breaker sets that I’ve used in USUM, with varying amounts of success.

:sm/rayquaza-mega:
Rayquaza-Mega @ Focus Sash
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 0 Atk
- Clangorous Soulblaze
- Clanging Scales
- Blue Flare
- Shell Smash
I’ve already talked about this guy in my last post in this thread, but I’m mentioning them again. You do have to be careful with how you play with Clangorous Soulblaze, but you should be okay for the most part. I don’t really have much else to add, honestly.

:sm/kyurem-white:
Kyurem-White @ Focus Sash
Ability: Turboblaze
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 0 Atk
- Clangorous Soulblaze
- Freeze-Dry
- Blue Flare
- Shell Smash
Basically the same set that is above, but you trade out Clanging Scales for Freeze-Dry. You can even bluff being Magic Bounce on team preview!

:sm/groudon-primal:
Groudon-Primal @ Choice Band
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- V-create
- Precipice Blades
- Ice Hammer / Bolt Strike / Let's Snuggle Forever / whatever you want
- Extreme Speed / First Impression / whatever you want
This set is pretty fun. It does need a dedicated Imposter-proof (or Innards Out), but in return you can edit this set to do pretty much whatever you need it to. Want to kill Ho-Oh / Kyogre-Primal / Slowbro-Mega? Bolt Strike is an option! Want to hit Zygarde-Complete? You can run Ice Hammer or Let's Snuggle Forever! Are Psychic-types annoying you? Run First Impression! The only two moves I would say are required are V-Create and Precipice Blades, but outside of those, you can kinda go crazy with this set. This set probably does decently well into the current metagame too, since stall has become so much more popular despite it still not being that good.

:sm/groudon-primal:
Groudon-Primal @ Lum Berry
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Thousand Arrows
- Power Trip
- Spore
- Shell Smash
This set was really fun to use when it was decent, but it seems to have fallen off, sadly. It may not be worth using anymore, but I want to share it regardless.

:sm/gengar-mega:
Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 0 Atk
- Judgment
- Sludge Wave
- Secret Sword
- Shell Smash
Like the Groudon-Primal set above, this set unfortunately does not seem to be worth using any longer. The only cool thing I have to point out here is that you self-proof, unlike the above Groudon-Primal set.

Mold Breaker sets are definitely on the more niche side of things, but they are really fun when you manage to pull one off.
 
MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?
Not sure if this counts but:
Gyarados @ gyaradosite
Ability: wonder guard
Evs: 248 hp / 252 def / 0 spa / 252 spd / 252 spe
Adamant nature
-shell smash
-spectral theif
-power trip
-substitute/beat up
Sweeps sometimes, u can also use an illusion version
 
Not sure if this counts but:
Gyarados @ gyaradosite
Ability: wonder guard
Evs: 248 hp / 252 def / 0 spa / 252 spd / 252 spe
Adamant nature
-shell smash
-spectral theif
-power trip
-substitute/beat up
Sweeps sometimes, u can also use an illusion version
Oh this is one of my favorite sets, especially in gen 6 pure hackmons It's incredible. I have another version of it I would add in addition, and I think it might be a little better in some scenarios.

:gyarados:

Tears (Gyarados) @ Gyaradosite
Ability: Magic Bounce
EVs: 32 HP / 252 Atk / 4 Def / 220 Spe
Adamant Nature
- Shell Smash
- Ice Shard
- Beat Up
- Crabhammer
 
Oh this is one of my favorite sets, especially in gen 6 pure hackmons It's incredible. I have another version of it I would add in addition, and I think it might be a little better in some scenarios.

:gyarados:

Tears (Gyarados) @ Gyaradosite
Ability: Magic Bounce
EVs: 32 HP / 252 Atk / 4 Def / 220 Spe
Adamant Nature
- Shell Smash
- Ice Shard
- Beat Up
- Crabhammer
Yeah this is more of a gen 6 ph set, would definitely use this as it seems fun. There are lots of variations of this sort of set from wg to illusion to mbounce. Will try this set out when we get 6ph, tho imo my set better for 7
EDIT: if u did use this for 7ph u would need to change evs
 
MOLD BREAKER SWEEPERS IN USUM PH
The counter to a lot of sweepers is a defensive Wonder Guard like meloetta for Mega Mewtwo Y, right? These pokemon have to run Wonder Guard to not be hit by extra coverage, and the sweeper they counter, lets say the same MMY, has to run coverage in its one or two extra moveslots, that may not actually hit a countering Pokemon based on counter variety (anti-meloetta cant do anything against alolan muk). The Mold Breakers I came up with were Primal Kyogre and Primal Groudon, because both
(1) Do not have moldy move stab, so having mold is a bonus
(2) Are bulky enough to tank base Judgement Imposter hits


Land (Groudon-Primal) @ Earth Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash
- Judgment
- Sacred Fire
- Plasma Fists

Sea (Kyogre-Primal) @ Zap Plate
Ability: Teravolt
EVs: 252 HP / 252 Def / 252 SpA / 36 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Steam Eruption
- Ice Beam

The plate is used to provide coverage while also improofing, and I chose these pokemon because they have enough bulk in the category that they attack in that a not very effective move from imposter definitely would not kill, as well as any priority. Sometimes they can't kill bulky stuff like arc, but in general I believe this to be a viable concept.

I made this team with the pdon and kyogre: https://pokepast.es/7faa640056f22b9e
Team Overview
Blissey - innards
Kartana - they try to innard my pdon, they get karted. The heart swap is for harvslak when innards is dead
Mega Gengar - i dont like ng when my sweepers are hella slow
Deoxys Attack - lead inspired by anson’s, setting rocks is the priority

I’m too lazy for replay collection but I think it’s good besides the moderately shaky improof

PS: user diva it down made these sets when i was talking to him about it in person:

Nihilego @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Sludge Bomb
- Searing Shot
- Judgment

Scizor-Mega @ Fire Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Leech Life
- Ice Punch
- Multi-Attack

also, how do you do the little pokemon icons?
I know this discussion has gone on for a while, but I have one more set to share.
It basically is a PERFECT improof and as long as you switch it in on something without ground coverage, you're pretty much good. It can sweep through a lot of the meta, and I might hesitate with this, but you could replace ice beam with bug buzz. I think especially in USUM that works. Anyways:

:heatran:

Heatran @ Earth Plate
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Ice Beam/Bug Buzz
- Sludge Wave
- Judgment
 
Ladies and gentlemen and ptoast and toastp and they/them and it and eyeos2 and eyeos 3 and eyeos 4 and eyeos 5 and
I am proud to present to you
SAMPLE TEST 3

NOTE: THIS IS NOT OFFICIAL THIS IS MOSTLY JUST MY OPINION ON STUFF IF U JUST WANT TO SEE WHATS BEING ADDED LOOK AT THE BOTTOM
Since ladder is about to explode and die horribly soon me and the council have decided to open sample submission as a last little surprise before the world ends because Gen 6 ladder.
In terms of quality these samples were definitely better then the second sample test but probably still worse then the first, it’s close in quality do so that’s nice.
I will be ranking teams in order of how good I think they are using the only gouvernement approved way. The Meloetta scale™.
Teams are ordered by how awesome they are and anyone who disagrees is objectively wrong.
I’ve also hired other eyeos to get replays for me so if any replays are “low quality” or “the wrong format” or “Don’t even have you playing” that’s their problem not mine.
Please do note that I don’t talk about how innards chansey/blissy out is used in most teams, this is just to save time because they’re all used the same way.

https://pokepast.es/8c3f5f1fb2dd6961 (Mimikyu)
This team has too many major flaws that are difficult to ignore. The audino set doesn’t wall or kill, the slacking set is not even that functional, the Dialga will never get kills, the ray will never setup and there’s a Mimikyu who somehow has the best way to get kills on the entire team, which is raw fissure. The team matches up horribly into ho, horribly into balance and horribly into stall. There’s also the fact that the smogon post that the team is attached to is just insulting other better teams and admits that they didn’t read the rules about not posting teams to waste the councils time by posting teams for the sake of posting teams. Hopefully we don’t get any other teams made specifically to be a waste of time. For all these reasons above I am proud to give the first ever 0/10 Meloettas on the Meloetta scale™. Congratulations!

:Meloetta pirouette: :Meloetta pirouette: :Meloetta pirouette: :Meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 0 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2540361368
https://replay.pokemonshowdown.com/gen6purehackmons-2236145158

https://pokepast.es/cd0a72944bb520da Dual Innards WG Offense (Nukepika0)
I mean the post attached with this team they admit the team loses to good players. While dual innards offence seems like and interesting idea for a team this one doesn’t work well. Individually none of these pokemon are that bad (besides slacking) but together they have no synergy. Gengar is ok individually but it’s lack of strong breaker teammates and overlap with slacking cause it to be quite neutered. Sableye doesn’t fit on this team, the tempo of the team is fast and sableye doesn’t work in that environment. Kart is an ok mon that does ok but as a main breaker it fails. Slacking doesn’t have a mold move. Overall this is more of a bunch of decent to bad mons put together instead of a team with synergy that works together.

:Meloetta: :Meloetta pirouette: :Meloetta pirouette: :Meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 1 Meloetta™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2543333756-37hf1l078la654sm3nix8q9bigmgi1cpw
https://replay.pokemonshowdown.com/gen7purehackmons-2543331540-k1iqpcbhqbc7xj4f4qnrx1951rvooijpw

https://pokepast.es/e1235eb4eb85ecf1 Illusion Kartana Offense (rightclicker)
It’s a better than the team before it I guess but it’s still not good. This muk is pretty much the same as one from a different sample submission that was featured in sample submission 2, you can go see why it doesn’t work there but tldr the math says it’s useless. This team has a lot of issues like rocks completely shutting it down with 1 hazard control, the imp proof on most of this is focus sash and prayers, the fact that illusion and sample do not work together and Melo shutting down the team completely but at least it has mons that do progress and get kills which is a low bar but it’s a bar 2 teams failed at so far. It’s hard to completely fail as a team when u have super strong pokemon spamming 200 base power moves. At least this time the joke submission was actually funny I guess (I’m running out of positives).

:Meloetta: :Meloetta: :Meloetta: :Meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 3 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2540327688
https://replay.pokemonshowdown.com/gen7purehackmons-2540320238
https://replay.pokemonshowdown.com/gen7purehackmons-2540317719

https://pokepast.es/f68e948b99b0feda Pheromosa spam (CSicula)
(I had to write this 4 times because of smogon bug) It’s usable, pretty much any team after this point is. Phero having no mold move really sucks considering it’s where your speed control comes from and it gets pivoted on every day. The combo of dual mmy, deo a and mmx with all the same or similar walls really messes with the breaking power. Spore shell smash mmx really isn’t something you can pull off here that well since your time is limited and you really want the instant power of an mmx since other mons here can’t break well. There’s also not much of a defensive backbone besides innards and 1 focus sash. The speed control is really lacking for psyspam, any no guard kinda just runs you over completely. It’s lack of power and defence are there but it does have a very nice matchup into hyper offensive teams without no guard or regular offensive teams without special walls.

:Meloetta: :Meloetta: :Meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 3 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2542643120
https://replay.pokemonshowdown.com/gen7purehackmons-2543312032
https://replay.pokemonshowdown.com/gen7purehackmons-2543807866

https://pokepast.es/8a44a1e878ee3194 STAG Yveltal HO (GhastlyPixie)
This team has issues, it has good stuff but it has a lot of issues. The stag Yveltal doesn’t kill anything at all. MMM and lets snuggle don’t ohko mmx for example. Shell smash worse than tail glow on ray. You don’t need the speed since you’re triage and you lose out on valuable ohkos like Meloetta and slacking. Audino is ok but you probably want magic coat cus that arc matchup is not looking good. Why is harvest slacking here? It really doesn’t fit the single wonder guard offensive team you’re going for. It’s surprise factor doesn’t work when your team is public, considering it wants to be a sample. Innards mmy is fine. It’s probably not the most optimal choice but it has its place and does let the team have more breathing room for defensive play. Also the hazard game isn't good. Despite these flaws it still works as a team but its individual parts don’t have the synergies you want.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 4 Meloettas™/10
Replays
https://replay.pokemonshowdown.com/gen7purehackmons-2541993760-f408oy9nk8mqbhp42ebwx02efj7wfdgpw

https://pokepast.es/14636f18d287fed9 WG Yveltal Offense (Aidan amoonguss)
Simple ho with all the flaws that come with that. The mmx and kart I don’t have much problems with. It’s pretty standard for those mons. My problems arise with Kyurem and Yveltal. Kyurem can work on teams, but those teams need to make up for its lack of power which kart and mmx kinda make up for but deo s doesn’t have gastro and Yveltal, we’ll get to yveltal later. This results in Kyurem often being stuck as innards food in the best case scenario or you lose because of arc in the worst case since arc is quite the tough mu. Yveltal set sucks. It has almost no power behind its moves and gets pretty much 0 kos even after it shell smashes. Its main purpose is to wall which kinda sucks considering it’s supposed to be an offensive threat. As a wall it also isn't all that. Being rock weak and having 0 recovery means that getting hit by a moongheist is a clock slowly ticking down to your death. The team is mostly ok but Yveltal fumbles so hard that it dragged the rest of the team down.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 5 Meloettas™/10

Replays
https://replay.pokemonshowdown.com/gen7purehackmons-2539242345
https://replay.pokemonshowdown.com/gen7purehackmons-2539251133
https://replay.pokemonshowdown.com/gen7purehackmons-2539242345

https://pokepast.es/3076c0789f4b5f69 WG smash don + MG suit ashgren offense (PenultimateToast)
Ok to start off all these imp proofs are fake as hell and if it wasn’t for the lack of imposter on ladder this would probably be lower. Groudon surprised me. It’s actually pretty good at sweeping and pretty much won me a stall game. The mmy is definitely ok at everything. It’s ok speed and ok power. Ferro offers some much needed defence which really helps you control the tempo of the game and makes sure you wont explode to any fast mon. Having imposter here feels kinda weird but it does it job I guess, innards would have probably been better considering the imp proofs. Ash gren doesn’t do much of anything besides click rocks and sometimes gets an innards kill, I don’t know why it’s snuggle forever, he’s quite useless overall. Regi is alright. He shows up and does his job as a sunsteel/prio user. Overall it's an ok balance team but its flaws (imp proofs and ash gren) are hard to ignore.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 5 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2543794062
https://replay.pokemonshowdown.com/gen7purehackmons-2543801762

https://pokepast.es/025b552f96e86d56 Goggles Mray + Pursuit Slaking Offense (Wryd)
This is the first team to not have any bad mons. Imp proofing on this team is not that good, if I ran into more imposter I probably would score it lower but the imp proofs aren’t that bad. Most of this is pretty good, the arc, mmx and slacking I have no complaints besides the imp proof. Ray and deo s kinda suffer a lot by their imp proofs since ray doesn’t use its safety goggles except for imp proofing and spore no guard is inefficient. Tina should probably be a blob for innards. You don’t need any more power considering you have 5 other offensive mons on the team ready to kill and a blob would help to imp proof and add some much needed defence. Hazard game is subpar but the team doesn’t suffer from rocks much. Definitely a good team but it also definitely has problems.


:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 6 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2543783741
https://replay.pokemonshowdown.com/gen7purehackmons-2543791275

https://pokepast.es/30e334e43030657f Imposter spam (hendrit)
Reviewing individual mons is kinda hard here so I’ll just go over the team in general. As a team it is better as a random team then it is as a sample despite what the post attached to it suggests. Having the intro for a new player being a restrictive teamstyle isn’t good as an introduction since this plays way too different than pretty much any other team. Despite this it’s still a pretty good team. A lot of 50/50 vs a lot of mons to the point where this is probably the best team for lucky people. The only really bad mu is no guard since they usually have focus sash and ignore imposter bulk so every fight against no guard is just to win the coin flip (no innards doesn’t really help, it’s just a different coin flip). I was told that I apparently used this team more than its creator so take that as you will. Overall it’s a good team but doesn’t work as an intro to new players.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 6 Meloettas™/10
Replays
https://replay.pokemonshowdown.com/gen7purehackmons-2543415571
https://replay.pokemonshowdown.com/gen7purehackmons-2543416642

https://pokepast.es/53e6b0ed8a66e7e2 Innards Out Spam (lag=bad)
I actually reviewed this team in sample post 1. Since then it has fallen off in my opinion. The presence of magic guards has definitely risen a lot as well as people just being better at dealing with innards so I have taken some losses to those factors. Having kart as your only true anti stall weapon doesn’t work effectively since it gets innards and now you have like blobs and mmy to break the entire stall team which isn’t that good. Arc also is pretty rough since u need multiple innards to beat it consistently. In general meta developments have been rough to this team. It's still pretty good do.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: :meloetta pirouette: 7 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2540272226
https://replay.pokemonshowdown.com/gen7purehackmons-2540273541
https://replay.pokemonshowdown.com/gen7purehackmons-2543333756-37hf1l078la654sm3nix8q9bigmgi1cpw

https://pokepast.es/9dc31103d07338af Triage Ray Offense (Child of Night)
This is when teams get really good. This doesn’t have any big problem mons besides maybe arc but arc doesn’t get in often considering only ray gives it a way in without u dying or getting paralyzed. Meloetta can be annoying but light that burns the sky can deal with it fine after pursuit. Surprisingly, the hazards aren’t as bad as I thought. The multiple taunts and a defog user lets you keep sashes intact. Stall can be rough but hoopa can deal with most walls fine and your magic guard pursuit definitely helps. Overall really good, there aren't many things you can’t outplay.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta: :meloetta: :meloetta pirouette::meloetta pirouette: 8 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2540277188
https://replay.pokemonshowdown.com/gen7purehackmons-2543410378

https://pokepast.es/e4e1a52cc1ac9dc9 No Guard Gar + Pursuit Slaking Bulky Offense (Mewtwo's greatest soldier)
People are going to call me bias cus of meloetta. I am but still it’s a good team. Swampert surprised me in how often it just walls everything since we just don’t run physical photons anymore I guess. Mmx is kinda hard but other than that you’re pretty much fine with everything in the meta. Having 3 breakers and all of them being able to make progress AND be imp proof on something that isn’t innards is nice. It’s good balance, that’s nice to see.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta: :meloetta: :meloetta pirouette: :meloetta pirouette: 8 Meloettas™/10
Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2541268455
https://replay.pokemonshowdown.com/gen7purehackmons-2541867593-cgpn9j0eo58bd8guiopuri3xxuonc1hpw
https://replay.pokemonshowdown.com/gen7purehackmons-2541910552

Both teams here can be swapped if you want they are equally good
https://pokepast.es/3a90b57830c46869 Mamoswine Stall (Yourself)
Wow Mamo stall is at the top who could have guessed. You throw innards at the karts and mmx and wall everything else not much to say. I didn’t actually test it during the making of this post because I already used it like a week before we announced sample submission open so I don’t have replays. The only real issue with this is that new players might not know to throw innards at all the karts and mmx. I guess spam is also a problem but spam isn’t that common. I don’t feel like this needs much explanation.

:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta: :meloetta: :meloetta::meloetta pirouette: 9 Meloettas™/10
Replays (I don’t have any):

https://pokepast.es/7c0ac525ad8a3937 Smurf HO (by Anson)
People will complain about anson being first and then not read the part where I said mamo stall might be better. Stag encore gengar might be the coolest tech in any of these teams since it makes fake out slacking, something you usually have to instantly innards for most ho, into setup fodder to get to +6 and sweep. The only real problem I ever had was that sometimes focus sash can be annoying to deal with. I did lose to stall but when I revised the game I realized I totally threw that game. PLEASE DO NOTE: I used the life orb version of the team instead of the band mmx since that version is better. People will complain cus anson but whatever it’s still top tier.
:Meloetta: :Meloetta: :Meloetta: :Meloetta: :meloetta: :meloetta: :meloetta: :meloetta: :meloetta::meloetta pirouette: 9 Meloettas™/10


Replays:
https://replay.pokemonshowdown.com/gen7purehackmons-2533861682
https://replay.pokemonshowdown.com/gen7purehackmons-2533869800
https://replay.pokemonshowdown.com/gen7purehackmons-2533873646 (This one has ptoast losing so it’s peak)
https://replay.pokemonshowdown.com/gen7purehackmons-2533907063

Sample news!!!!
So I took so long that samples have been decided by the council.
The winners are:

Triage Ray Offense (Child of Night) https://pokepast.es/9dc31103d07338af
Mamoswine Stall (Yourself) https://pokepast.es/3a90b57830c46869
Smurf HO (by Anson) https://pokepast.es/7c0ac525ad8a3937

Please leave your hate mail at eyeoswontreadthis@samplecompains.com
 
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FRICK I'M LATE I'M LATE GO GO GO PLS DON'T CLOSE SUBMISSIONS
SAMPLE SUBMISSION
:lunala:-:houndoom-mega:-:mewtwo-mega-y:-:mewtwo-mega-y:-:deoxys-attack:-:deoxys-attack:
hot psyspam (peaked #1 at 1758 I think with 90 gxe)
This is probably the second most consistent and most fun team I have ever built. I don't actually have any replays of this team because I am braindead and forgot to save any, and I didn't play in tournaments with the team so I didn't have to reveal it.

:lunala: As someone who has played Lunala on two different successful teams, I can assure you that Lunala does not suck. It's certainly not the best mon in the format, either, but its Ghost + Psychic typing was great for my team, giving me a good Moongeist STAB paired with Photon STAB. Innards Out allows it to KO almost anything if it's KO'd from full, and Lunalium Z allows it to basically cheat in a 5th move. Speaking of moves, I went with Defog to punish passive plays by removing potential hazards, and Shell Smash to pose as more of an offensive threat while sneakily dropping its defenses and allowing more attacks to OHKO it. A Mild Nature with minimum defenses perfectly complements its offensive Innards playstyle.

:houndoom-mega: Bulky MHound is an amazing (and amazingly underrated) self-Improof and blanket Improof on Psyspam. With Wonder Guard, it only has 4 weaknesses: Water, Ground, Rock, and Fighting, while resisting Ghost and Steel and being immune to Psychic. Evoboost + Recover gives it the longevity it needs to function against Imposter, and Fist Plate Judgment + Photon Geyser ensures opposing Imposters can't get anywhere near it. Timid allows it to outspeed Adamant MMX, Jolly Kart, Modest Arceus, and the very rare Modest MGar.

:mewtwo-mega-y:I got the idea for this set from Anson's newest installment of random deranged HO that wrecks ladder. Lovely Kiss catches Safety Goggles
mons as well as Kart and MScept off guard, which are pretty common nowadays. It also fakes NG, which conditions your opponent to make weird plays. Ring Target Trick is cool because it forces mindgames vs. Dark types and has the added bonus of removing items (as long as you don't Trick a Sash mon). Rocks + Webs supports the HO playstyle well while also counteracting opposing Webs. Naive is nice for outspeeding MMX, MMane, and MGar as well as lowering its annoyingly high SpDef. Speaking of, it's running minimum defensive EVs to allow it to die in one hit to more attacks, which comes up a lot.

:mewtwo-mega-y:Gold's standard Evoboost MMY set. It's a great user of Spore + Evoboost + Double Moldy, with Terrain Extender PsySurge to act as the offensive backbone of the team. Watch out for Imp, though, as a well-played Eviolite Chansey or Shed Shell Blissey can possibly dismantle the team. Timid is great here for the aforementioned Speed benefits.

:deoxys-attack:Photon + LTBTS + Sunsteel + PFists is possibly one of if not the most broken offensive type combinations in USUM PH. It hits every meta-relevant mon extremely hard barring Kart, MHound, and MLix, as well as completely obliterating all stall teams after Innards is removed. Deo-A is used over MMX here for three reasons: It self-Improofs with sash, it outspeeds a ton more mons, and it's indistinguishable from the other Deo-A. Of course, it doesn't put up the same numbers as LOrb Adamant MMX, so I'm running it with PsyTerrain and SSS to boost its damage output. 30 SpA IVs allows it to hit on the physical side with its Psychic moves. Not having min Atk might seem counterintuitive, but the only reason they would be lowering your Attack anyway is because they lived your physical move. Naive allows it and its doppelganger to Improof as long as Sash is active.

:deoxys-attack: MG Deo-A has a really great spot in the meta right now, as it outspeeds MMY, who is the #1 most used mon in the format, as well as countering the many Innards Chansey / Blissey running rampant in the meta. Mind Blown over the usually considered superior Spore allows Deo-A to destroy Primal Kyogre Stall as well as strengthening the MHound Improof. It's Naive for the same reason as the previous Deo-A.


MATCHUP SPREAD (best at the top, worst at the bottom)
Good Matchups
:audino-mega: Stall: The two Deo-A destroy almost all stall teams, and Ring Target Trick MMY poses a huge threat to mons that can withstand the deadly duo.
:zygarde-complete: Balance / BO: Like all other HO teams, this team can rip apart balance with its onslaught of powerful offensive mons.

Decent Matchups
:arceus: Offense: Similar to balance, except their higher amount of offensive mons can pose a decent threat. Luckily, most offense teams can't outspeed Naive Deo-A.
:kartana: HO: HO likes to run Webs and NG, which kinda suck if played right. MHound + Double Innards kinda goobs it, though.

Bad Matchups
Uhh STag I guess? I honestly have no idea


IMPROOFING
Everything is at least loosely improofed by MHound, even MMY. It's a bit annoying if they exhaust your Evoboost PP, but you can always eliminate Imp with Deo-A.

BONUS
:greninja-ash:-:kartana:-:gengar-mega:-:mewtwo-mega-x:-:mewtwo-mega-y:-:blissey: Black Magic v2 peak 1769 but that was on top of the sample submission
The 2nd edition of Gold's favorite team out of the teams I've built, if you lead Gren with Kart in the back you can make your MMY disappear. I discovered this in Bullsht's replay of Tseng's hidden MMY. The rest of the team is just standard offense + Prank Kart. The benefit of hiding your MMY is that you can have double the surprise factor with NG and Illusion. Funnily enough, I did get someone to forfeit in front of my game-losing MMY.
 
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VR noms

With the gen 7 ladder going there are a few vr noms I want to make with it. I disagree with most placements on the current vr but a lot of the stems from meta development and me being less generous with placements than others, so I don't think it's worth discussing them. There are, however, a few mons I think desperately need to be changed.


:yveltal: 1, Yveltal, B+ - B- :yveltal:

I know, its a shock and no one could have predicted this being here. I don't think yveltal is a good pokemon. It consistently underperforms at its roles because of its incredibly sub-par stats. In my opinion, yveltal has 2 sets worth using, being magic guard and support wonder guard. Magic guard is fine, its a pursuit bot with a fissure immunity. Wonder guard is a dark type that avoids being weak to fighting and ground, which is a rare trait. Wonder guard does require quite a bit of support for rocks and sheer cold but it can perform well on some teams.

My problem with these sets is that they're competing with other mons for a team slot, who often need less support due to simply having better stats (such as mega gyarados), or an overall better type such (such as alolan muk).

People also keep trying to make other sets work for yveltal, and they all consistently keep underperforming, largely due to yveltal having pathetic 131 offences and a pitiful 99 speed, making it weaker and slower than most of the meta. It being weak to several common types (such as fairy and ice) certainly doesn't help it either. I genuinely think this is the most overrated mon in the whole meta.

This is the only change I'm 100% confident in, the others are based purely on my own experience facing and using them.



:gengar-mega: Mega Gengar, A+ - A/A- :gengar-mega:

I think mega gengar has a few solid sets, such as parental bond and no guard, but they typically share a problem. Most mega gengar struggle into bulky teams. Parental bond is a great anti-offence set, but into fat it devolves into coverage fishing. No guard typically faces problems with every support mon running magic coat at this point, and its other sets often face similar problems. I think gengar can be great, but its weakness into fat teams, as well as pokemon like arceus, hurts its viability enough to not be A+. I personally rate it A- but I also rate nearly every mon at least one subrank below where they are on the current vr.


:diancie-mega: Mega Diancie, B+ - A- :diancie-mega:
I know I just said that I rank nearly every mon lower than their current placement on the vr, however I am also a diancie glazer. I think diancie is a solid anti-offence mon with its pixilate set. Its main competition is with slaking/regigigas in this role, and while I think they're better mons, I think diancie absolutely has use cases over them.

The first thing diancie does is that its able to actually hit ghosts, meaning it isn't complete fodder into ghost attackers such as, gengar (which despite resisting it still hits pretty hard at -1, with a chance to even kill) and protean mewtwo y, which can be helpful into certain teams. Another thing that diancie has over slaking/regigigas is that its better at abusing wonder guards. Most people will just switch in an innards out or dedicated check to these mons when faced with one, which limits their ability to abuse peoples counterplay other than swapping with them. Diancie on the other hand struggles to hit wonder guards, so people don't usually have an issue bringing them in. This allows diancie to do things like guarantee hazards with rocks/spikes + taunt or catch them off guard with a powerful cfz. It also has a magic guard set which is fine but nothing special.

Another thing diancie has over these mons is its increased ability to run bait sets because of its supposed wonder guard weakness. I don't necessarily think this is better than more standard sets, but catching your opponent off guard with something like a huge power cfz can snowball into winning a difficult matchup.
 
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