Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


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btw does anyone know if Emboar has any real use for Mold Breaker outside of "convenience"?
Like yeah, being able to Earthquake a Rotom Heat instead of using Close Combat is nice. But it's not like it changes the match up that much. Like how Mold Breaker changes Excadrill's match ups. Without Mold Breaker, Excadrill would rely on Rock moves it may not have to beat different Levitate Pokemon and Earthquake dealing way more damage against targets like the Latis.
It seems like you can just Close Combat or Knock Off most things that would be immune to Earthquake or Flare Blitz.
And Bulk Up now ignoring Unaware isn't too useful when Emboar lacks reliable recovery and is still slow.
 
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btw does anyone know if Emboar has any real use for Mold Breaker outside of "convivence"?
Like yeah, being able to Earthquake a Rotom Heat instead of using Close Combat is nice. But it's not like it changes the match up that much. Like how Mold Breaker changes Excadrill's match ups. Without Mold Breaker, Excadrill would rely on Rock moves it may not have to beat different Levitate Pokemon and Earthquake dealing way more damage against targets like the Latis.
It seems like you can just Close Combat or Knock Off most things that would be immune to Earthquake or Flare Blitz.
And Bulk Up now ignoring Unaware isn't too useful when Emboar lacks reliable recovery and is still slow.
I am sure it will have some niche use as a stall breaker in OU, and it will definitely do well in the lower tiers but yeah mold breaker is not that useful for it. If I had to guess maybe there is some VGC reason that Gamefreak has in mind? I thought part of it might be that it beats Mega Delphox with eq but Mega Delphox will just kill it if it gets in safely.
 
:meganium-mega: - holy shit this thing's gonna be aids. a free 120 bp STAB move off of 140+ sp atk is already absurd, but what i haven't seen people talk about enough is synthesis. free 75% recovery will make this thing stupidly hard to take down, especially with bulk just below that of mega venusaur's. with its new fairy STAB and growth this thing's going to be an aggravating tank, only kept in OU thanks to a combination of absurd powercreep and a questionable defensive typing.
:emboar-mega: - kind of wish it got a more defensive ability cause iirc it's outdamaged by reckless emboar, but this isn't the worst ability it could ask for. it's some nice qol against guys like the rotoms, but that's about it. ultimately due to the overall stat boost i think it'll find a good amount of use in the middle tiers, and maybe land on a goofy ou rmt as well.
:feraligatr-mega: - dogshit body slam merchant. so glad this shitty ass bakugan toilet isn't any good, it deserves to rot in nubl by technicality and everyone involved in its creation should be doused in great value canned chili.
 
I am sure it will have some niche use as a stall breaker in OU, and it will definitely do well in the lower tiers but yeah mold breaker is not that useful for it. If I had to guess maybe there is some VGC reason that Gamefreak has in mind? I thought part of it might be that it beats Mega Delphox with eq but Mega Delphox will just kill it if it gets in safely.
You see, Mega Emboar could have just used Knock Off to hit Delphox in that scenario (and the fact that it wouldn't be using Earthquake in Doubles. Hitting your ally is pretty bad).
It's more convenience than practicality.
:feraligatr-mega: - dogshit body slam merchant. so glad this shitty ass bakugan toilet isn't any good, it deserves to rot in nubl by technicality and everyone involved in its creation should be doused in great value canned chili.
Mega Feraligatr is pretty decent hypothetically. It has good options for Normal moves with Facade, Body Slam, Double-Edge, Return (in NatDex), and Endeavor. But mostly Facade and Body Slam.
Mega Feraligatr is also a strong absorber of Scald now.
252 Atk Dragonize Feraligatr-Mega Facade (140 BP) vs. 252 HP / 252+ Def Alomomola: 267-315 (50 - 58.9%) -- guaranteed 2HKO
 
:meganium-mega: - holy shit this thing's gonna be aids. a free 120 bp STAB move off of 140+ sp atk is already absurd, but what i haven't seen people talk about enough is synthesis. free 75% recovery will make this thing stupidly hard to take down, especially with bulk just below that of mega venusaur's. with its new fairy STAB and growth this thing's going to be an aggravating tank, only kept in OU thanks to a combination of absurd powercreep and a questionable defensive typing.
:emboar-mega: - kind of wish it got a more defensive ability cause iirc it's outdamaged by reckless emboar, but this isn't the worst ability it could ask for. it's some nice qol against guys like the rotoms, but that's about it. ultimately due to the overall stat boost i think it'll find a good amount of use in the middle tiers, and maybe land on a goofy ou rmt as well.
:feraligatr-mega: - dogshit body slam merchant. so glad this shitty ass bakugan toilet isn't any good, it deserves to rot in nubl by technicality and everyone involved in its creation should be doused in great value canned chili.
Meganium actually doesn't learn Growth. That could change in Gen 9, but for now, it doesn't learn it.
 
You see, Mega Emboar could have just used Knock Off to hit Delphox in that scenario (and the fact that it wouldn't be using Earthquake in Doubles. Hitting your ally is pretty bad).
It's more convenience than practicality.
I forgot Emboar learns knock off lmao. Mold breaker sucks ass on this mon
 
Meganium, Emboar, and Feraligatr have their abilities confirmed!

- Meganium: Mega Sol (Solar Beam/Synthesis are always used as if its in harsh sunlight)
- Emboar: Mold Breaker
- Feraligatr: Dragonize (Dragon-type -ate)
I'm a bit late to the party, but I have thoughts on Megainium and Feraligatr.

I'm honestly betting that Mega Megainium is ranked OU, if not UU. It's not extremely broken (yet) obviously, but it's truly a strong option. Really solid defenses, enough to run it as max HP or even Max Def/SpD, a special attack stat that honestly makes Mega Sol look even more threatening, and the fact that the only mon I've seen in the trailers that might be able to answer it is Toxepex. Obviously not impossible to wall, since it's sort of victim to 4 move syndrome, but it's a good looking option since it can support itself without needing a setter. If it gets Growth, then it's over. (Also worried about how Weather Ball will be calc'ed... if I'm correct, Megainium gets basically a 150 base power Fire coverage move, and Corviknight doesn't live that whatsoever...)

Mega Feraligatr is also a really good looking Mega to me. I was excited for it, and I think it's also a good tier if I had to guess, UU-RU. I think only two weaknesses is great, and having body slams and stab coverage for things like Diancie is important. This mon's viability is all weighted on if the meta is fairy heavy, because it gets no coverage and gets walled by Prim and... well, Mega Megainium. Really looking forward to this one, Feraligatr is one of my favorite starters.

(Oh, what's that? Emboar? Right...)
Mold Breaker is cool for Emboar I guess, but honestly don't know what else would be better for it. Maybe if they give it SD and Mach Punch, but it's sorta meh.

I have a bit of hope with these new Mega abilities, I hope some of the abilities in the leaks are wrong, I want to use Mega Clefable as a sweeper SO badly.
 
I'm hoping Mega Drampa gets a rain counterpart to Mega Sol. Its Pokedex entry does possibly hint at it, and it'd make it easier to use on non-rain teams than Drizzle (which already has setters that don't take up a Mega slot)
278.jpg
 
I'm honestly betting that Mega Megainium is ranked OU, if not UU. It's not extremely broken (yet) obviously, but it's truly a strong option. Really solid defenses, enough to run it as max HP or even Max Def/SpD, a special attack stat that honestly makes Mega Sol look even more threatening, and the fact that the only mon I've seen in the trailers that might be able to answer it is Toxepex. Obviously not impossible to wall, since it's sort of victim to 4 move syndrome, but it's a good looking option since it can support itself without needing a setter. If it gets Growth, then it's over. (Also worried about how Weather Ball will be calc'ed... if I'm correct, Megainium gets basically a 150 base power Fire coverage move, and Corviknight doesn't live that whatsoever...)
Mega Meganium is pretty strong, but NOT that strong.
You can hit almost everything besides Moltres with SB, Dazzling Gleam, Weather Ball, and Earth Power, but that means you also aren’t using Synthesis to recover from hazards, status, and chip damage. It makes it easy to wear Meganium down otherwise. And if you do use Synthesis, you get walled easily by different types. No Earth Power and you get walled by Fire types. No Weather Ball and you get walled by floating Steel types. No Dazzling Gleam and bulky dragons are hard to muscle through. And Moltres hard walls you in every scenario too.
And if Kingambit is allowed in OU with vastly superior typing defensive and offensively, having Sucker Punch, having Supreme Overlord, and being able to hold an item, I think OU will be fine witn Growth Meganium.
 
That feel when Fairy feels kinda useless for Mega Meganium due to only getting Dazzling Gleam so far. Like, I guess Earth Power is about the same but give it Moonblast too GF. :puff:
 
I WAS ABOUT TO REPORT SAME LOL
So officially we can say both Mega Dragonite and Mega Frosslass are just enhanced Dragonite and enhanced Frosslass in exchange of unable to hold item
Snow Warning for Froslass is the perfect ability for it and it's what the council gave in the Petmod. Wished Dragonite had something else but Multiscale is basically its pseudo signature ability
 
Mega Dragonite keeps Multiscale
Looks like the real Mega Dragonite was the one we got in Gen 8, holding Heavydutybite.
But really, couldn’t GameFreak have given it No Guard or something? That’d be miles better when the Mega leans towards special attacking.
Mega Froslass gets Snow Warning
Good. Snow Warning is one of the best abilities you could give Mega Froslass.
 
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