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Metagame Doubles Ubers

Hey, I was thinking of getting into the competitive scene, and I wanted to use a team revolving around zamazenta and chien pao

This is it so far
1000002003.png
 
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Hey, I was thinking of getting into the competitive scene, and I wanted to use a team revolving around zamazenta and chien pao

This is it so farView attachment 772674
Hey I think this team has some merits, you’ve selected some good Pokemon with decent synergy to start, however your sets are very suboptimal.

For instance, Iron Defense + Body Press Zama is great, but then brick break doesn’t make sense on it because then it only has fighting moves and can’t hit common ghost types like Calyrex shadow rider & Lunala. So I’d replace brick break with snarl, which also lowers special attackers ability to hit it hard. There’s also no need for special attack EVs. Lastly it likely wants protect so that its allies can take advantage of the opponent targeting it and remove/incapacitate checks.

Then Choice Band Incineroar really doesn’t make sense, Incineroar is a support pokemon in doubles, able to switch in on a lot of attacks & intimidate, then click fake out to give its ally a free turn to operate, then parting shot out and further lower stats.

As for the rest of the team, I think this could probably benefit from a bulky assault vest Kyogre, replacing the chien-pao with a Trick Room Calyrex Ice Rider, and then having the last slot be something like Swift swim Basculegion to give you a fast attacker.

But ultimately, I highly recommend starting with sample teams at the front of this thread until you get a hang of playing competitively and understand the metagame. Teambuilding is arguably the hardest part, so starting with good teams to develop your skills is the best way to begin.
 
https://pokepast.es/d0a133dcbc62dc70 CSR arceus zama chienpao smeargle xerneas(not important,no body like you,booo!could switch in to kyogre,because miraidon kinda just directly telling you my smeargle dont learn spore)
I used this team get not bad grade at national dex double uber,and i hope some one could develop such a interesting arceus set,could change arceus' return in to double edge,i really really begging for someone try the silk scarf double edge arceus+ruination chienpao!and tell me is it work or not!!!
 
Hey, i'd like to share the improvement on my Groudon CSR & Miraidon Lunala Team. Flutter is bulky specs tera normal (to deal with CSR if necessary) and benefit from the sun of Groudon. Iron hand is invest in spedef and can tank a lot. With the electric terrain it do a lot of dammage and is here to fake out and volt switch when needed. Trickroom on Lunala is important against tw. Enjoy!

https://pokepast.es/b1528d40b35bd4a5
 
What Pokemon benefit the most from tailwind or work best in tailwind teams?
I like the core whimsi + koraidon/miraidon but whatever with some speed works I saw some lunala tailwind and crazy people with caly ice with some speed in tw, so I think whatever with speed or speed medium works
As tw setter should works lunala whimsi tornadus ho-oh
Really in tw you can run whatever u want
 
I've been getting back into this tier since Champions is not coming out on phones any time soon, and I was wondering: what Arceus sets, other than E-Killer, are most common? I've generally seen defensive forms with Judgment (or Heat Wave for Arc-Fire) and Tailwind, but I'm unsure what other moves I could fit, or what types are best.
 
I've been getting back into this tier since Champions is not coming out on phones any time soon, and I was wondering: what Arceus sets, other than E-Killer, are most common? I've generally seen defensive forms with Judgment (or Heat Wave for Arc-Fire) and Tailwind, but I'm unsure what other moves I could fit, or what types are best.
OK, arceus formes and sets is something I really want to talk about,
First of all e-killer is the best set, your second move is flexible, while most people have shadow claw, I think stomping tantrum is the better move mostly because, the only real ghost types are lunala and caly-s, but with stomping tantrum u could hit a lot more stuff for super effective damage that u can't really damage with e.speed. zamazenta, zacian, magearna, and that solgaleo that comes out of nowhere.
Arceus-Fire is absolutely goated on double sun teams, mediocre everywhere else. With support from zamazenta nothing in the format can do super effective damage to it. I have tried physical arcus Fire and ngl its really good. Natural will-o-wisp immunity and having e-speed without wasting evs is really nice.
Arceus-Dark sucks. Weak to zamazenta, which everyone and their dog uses. Weak to dazzling gleam, which mirador uses to output unholy amounts of damage. Weak to zacian but that's really not a problem. It also dies to collision course which is a real issue. Its slower than the bikes which also sucks. But stab foul play, Tailwind, tr, and being able to hit both horses for massive damage is good. I'd say it's a tier 4 mon, being a dark Type makes it too good for being UR.
Arceus-fairy is FAKE. I have fought bagel a few times in ladder where he usually beats me with a team with arceus-fairy, but it's not due to that thing. It has no real resistances in this format, and is only immune to dragon which is not really as OP as on paper. Dies to specs miraidon, Tera Fire flareblitz, takes huge damage from Tera ghost astral barrage, dies to zacian, also takes a lot from behemoth bash, and is slower than the bikes which sucks. Tera really saved it this gen so I'd say it's a tier 3 mon.
Arceus-water sucks. This prolly doesn't need more justification.
Finally arceus ground. This thing is underrated as hell. In a format with 0 bulky ground resists, and a LOT of ground weak, ground is a fantastic typing. Groudon really isn't that good due to Will o wisp, but since arceus ground is special, it doesn't need to worry about will o wisp. Judgement hits so many types for huge damage. And since it's special does almost 90% to most zamazentas. It has all the coverage it needs so I'd say it's a solid tier 2 mon.

Also I have nothing better to do rn, that's why this kinda long
 
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I peaked #3 - 1839 ELO (same elo as #2, but I could'nt push further) on the DUbers ladder, so I thought it was a good time to post about it here.
I suck at teambuilding so i stole took inspiration from this thread for all of my teams.

TEAMS



i have been using these 6 mons for a LONG time, and i have made a lot of changes to the team as u can see in the name of the paste, this final, meta adjusted version was made with the help of the man himself, Dr Hemington. This is also my most used team.

:Grimmsnarl: This mon puts the team together, screens are stupidly OP, the first slot is flexible, snarl/spirit break/sucker punch/ foul play are all viable. Tera steel is for resisting E-Speed.

:Groudon: This oversized lizard is a crucial part of the team. High horsepower is for hitting Zamazentas, and stone edge is for the ho-oh matchup. Tera fire is to avoid burns and a fire resistance, whilst boosting fire punch. I think AV is better than clam or soft sand since with AV u can tank a +2 astral barrage and fire back a high horsepower.

:Koraidon: Nothing big, just a normal AV Koraidon, part of the sun core. It can survive a specs dazzling gleam from Miraidon under screens.

:Arceus-Fire: God himself. This team is probs the only place where Arceus-fire is viable. Interestingly this guy runs judgement over heat wave. Im unluckier that unlucky itself so heatwave never hits both targets in my case, let alone a burn. Judgment is freakishly strong in sun. does MASSIVE damage to non-resitant targets and destroys steel types. Recover is for well, recovering and tera ground and earth power are for hitting opposing fire types and miraidon hard. TW is for turns u really need to outspeed that caly-S or scarfed bike, can also use Cosmic Power in that slot.

:Miraidon: Scarf miraidon tera ghost miraidon might seem weird, cause it is. Scarf surpringly out speeds a lot of threats even if they are under tw, and scarf is for caly-s endgames. Tera ghost is for the obv E-killer immunity but also for surprising lv.1 endeavor mons.

:Zamazenta-Crowned: This is an absolute beast. Snarl and wide guard for support, and if opponents ignore this for even a turn it turns into a threatening IronPress mon.

This team matches well against most normal teams. But since the core of the team is old, it struggles against newer meta stuff like lv.1 mons, u literally die against sturdy lv.1 mons like carbink and donphan. Tera ghost miraidon and snarl zamazenta help but u need to play very cautiously and make good predicts since non of the mons have protect.




i peaked 1800 with this team. Very solid team. i really like this team cant really find any flaws with this team. i made a few small adjustments in this team. Interestingly i made specs miraidon tera electric modest w/ scarf. Overall it is worse but it does help with the surprise factor and scarf is just more fun! Imprison wide guard zama next to Caly-S incredibly strong. And oh, Big thanks for traceyscetchit for sharing this amazing team.





These are 2 versions of a team I made fully by myself and it is surprisingly good.
1st ver. is ok but zacian seemed like dead weight, so i switched it with AV koraidon and i instantly shot up 1750 on my alt) it is a great team, quite simple, i could have probs gone upto 1800 but i wanted to use other team too. But this team is absolutely phenomenal. Flare blitz arceus and ho-oh do so much damage in sun lol.
This team is quite simple to understand and use so idt an explanation is needed.:mehowth: but im still gonna brief on it js for the heck of it.

:calyrex-shadow: It had the usual sash Caly set w/ taunt, but if the opponent sets up trick room some way or the other, i mostly lost 2-3 mons and was fighting a 3v6. so i needed to stop trick room and the best way for that was trick room imprison caly. i had already added koraidon in this team so i had 2 fighting types, so only having astral barrage as my move wasn't so bad, also i ran imprison zama, so my opponent cant use wide guard. thats fun for me, dont know abt them :mehowth: .

:zamazenta-crowned: this mon is so freaking good. a staple on all of my teams. it complimented caly-s well with imprison wide gaurd. i gave it coaching cause 3 of my mons where physical and could really use some defense. tera ground is for being immune to volt switch and firing back with b.press.
:miraidon: idk just a normal scarf miraidon, scarf felt better on this team, i tried specs, it also works as good.
:ho-oh: as i said, all of my mons could really use some defense, so burning them with sacred fire was fun! moreover tailwind was nice, i needed fire stab that hits hard in sun and since i was already using e-killer, ho-oh looked good, and yes, it was good! since i already had my own scarf miraidon, tera ground zama, and a sun setter, i didnt really need to worry about kyogre or miraidon, the two biggest threats to ho-oh. even if they some how position well and try to atk u, u could just tera and ho-oh def is great tera option.
:arceus: standard e killer, since i had 2 fighting types, incin was not a problem so i ran silk scarf over clam. i realized sun was up most of the time so i ran flare blitz and it was good.
:koraidon: this bike is really great. i asked advice from the doubles room and Yellow Paint told me to run koraidon over zacian and it was good, i tried groudon, it wasnt as effective so yeah, standard AV koraidon.



FINNALY THE BEST TEAM EVER, THE FUNNEST TEAM EVER, THE FUNNIEST TEAM EVER, THE idk TEAM EVER
PRESENTING U SAND TOMB GROUDON1!1!!!!11
FIRST OF ALL SHOUTOUT TO bagel for this fantastic team, without their team this team wouldnt have been alive.
:chien-pao: :zamazenta-crowned: :arceus:
this is a really strong core, interestingly tera ground zama is very important here for reason that i will tell later. +1 zama kills a standard miraidon when boosted by sword of ruin. arceus is paonite but better.

:miraidon: yeah usual scarf miraidon, no big.
:calyrex-shadow: its a nice mon. i ran taunt over encore cause i felt it was better and used more but idk. either is good. also caly-s along side wide guard imprison zama is freakishly nasty!

THE STAR OF THE SHOW
groudon.png


This shit is funi! lol. Imagine, you are the ruler of all land on earth. Your biggest enemy is a huge ass whale who controls all the water on earth. only to be captured in a smol ball by a 10 y/o and forced to throw a few pointy rocks at ur opponents side, burn them, and make ur face scary, and use a 35 BP move.

Jokes aside this groudon may seem very bad at first sight, but it is a true DISRUPTOR. I initially looked at the list of mons that had stealth rock cause i felt glimmora was kinda bad, ting lu was nice but since i already had scarf timid miraidon, i dint want ting lu to reduce my sp.atk, then i saw groudon a bulky legend with lots of support moves INCLUDING will o wisp and weather control. Ik this was the mon. Like this guy is absolutely goated. If u lead with zama and groudon, and opponent leads with mirai, u can tera ground miraidon and sandtomb with groudon, rendering their miraidon a sitting duck. I chose scary face over thunder wave to
1) hit miraidon
2) more accurate
3) u can scary face ur own zama inside trick room making it really good. Will o wisp from groudon is really unexpected. U can really disrupt setup with sand tomb.
I freaking luv this dude. And it is indeed better than glimmora in most ways, sure no t.spikes or mortal spin, but weather control, solid bulk and will o wisp make up for it. (see replay 5)


REPLAY DUMP!!!​
https://replay.pokemonshowdown.com/gen9doublesubers-2527216974-dtwua19cjbq25c693w623horgseg97vpw
https://replay.pokemonshowdown.com/gen9doublesubers-2527249187-fhn40l8t1kf4vhkidadwm8t82mrwfifpw
https://play.pokemonshowdown.com/battle-gen9doublesubers-2535238715-0f5q8rxgmg2eysm8d34cqqiqbmoson3pw
https://replay.pokemonshowdown.com/gen9doublesubers-2542988780-ti42kf6cgf07yxdk863l85fa6cne45jpw?p2
https://replay.pokemonshowdown.com/gen9doublesubers-2555969610-hmc2ems8p4ua3xau906qf0vq9g4upotpw (u gotta see this)
https://replay.pokemonshowdown.com/gen9doublesubers-2556608507-wuops3j7ej1bxq8gv5sodrylh0wx7fppw
https://replay.pokemonshowdown.com/gen9doublesubers-2556617934-4yae8veu6efwt9oh2l47xipgjku5sxwpw
https://replay.pokemonshowdown.com/gen9doublesubers-2558829162-bgleeaan2j83aw51a4m73iww7jyeb8npw
https://replay.pokemonshowdown.com/gen9doublesubers-2560189829-rc7a53wv84p20spau9v6bkqp5eey8copw
https://replay.pokemonshowdown.com/gen9doublesubers-2560319277-n4o31oaq0s91c1pgkvu9pwn94gfsuv1pw
https://replay.pokemonshowdown.com/gen9doublesubers-2560995417-74ea5orilh2lb4acuvub7hspx99751dpw
https://replay.pokemonshowdown.com/gen9doublesubers-2563877679-gqxfxscb5exyyjqdgpy9l07w5fqnqwcpw?p2
https://replay.pokemonshowdown.com/gen9doublesubers-2563917167-02v8st2hoau6jkhpda85n83h92yokkwpw
https://replay.pokemonshowdown.com/gen9doublesubers-2563995939-79giqa71hnfsg5x75lqigwkyotkcygdpw
https://replay.pokemonshowdown.com/gen9doublesubers-2522537105-8iur1xo0uowhvantjkbbf2jg73l8gx6pw(u gotta see this)
 

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I am a vgc player and I got into this format and I have won my first 9 games and haven't played more how good of an elo is average
imo I would say something like this:

1000 - 1100 = very low
1200 = low
1300 = high low

1400 = low medium
1500 = medium
1600 = high medium

1700 = low high
1800 = high
1900+ = very high

Keep in mind however that ladder is never the true place to find challenge (although a good starting point never the less) and instead tournaments are a better place for that.
 
Having a ton of issues with trick room. Was 1770 at some point then dropped all the way down to 1540 and I haven't broken 1650 since Anybody have any tips for new DUbers meta? I swear to God I'm either running into TR or Sun and I hate it lol

https://pokepast.es/c21af3d319985ee6 < Team here, thanks if anyone is willing to help :)
 
View attachment 483137
dondozo.png
tatsugiri.png
fluttermane.png
chienpao.png
dragonite.png
koraidon.png



Team
(click above for the paste)​


The idea behind this team came from Doubles OU World Cup where I topped ladder and won my week 1 vs Z Strats with this team.

View attachment 483144

It felt really strong and I really enjoyed playing it. However Tatsugiri soon got banned and I found other teams to use in DOU. Recently I saw that the Doubles Ubers ladder was up and I wanted to try the team out again. I quickly learned that the team made for DOU could not handle Miraidon well so I changed my Flutter Mane to be as fast as possible since even with the bulk, it gets one shot by the dragons. I also wanted to try the DUbers mons so I replaced Arcanine with Koraidon. I initially had Koraidon with AV and Snarl like Arcanine but the more I played, the more I felt I wasn't using it to its maximum potential. Hence I added a choice band to make it as strong as possible.

Using this team is very simple. Almost every game I lead Dragonite Chien-Pao and take as many quick kills as possible. Particularly if the opponent has Murkrow, I aim to kill it within the first few turns as once Murkrow dies, Dondozo usually just wins against everything not named Miraidon. Keep in mind that Tera Normal Extreme Speed next to Chien Pao does not kill Miraidon or Koraidon in one shot so you have to also sucker punch to make sure you kill it without losing the speed tie.

If you have any questions, feel free to ask me and I hope you try out and enjoy the team!
I think smeargle haze/clear smog focus sash might break through dondozo tatzugiri so i suggest for clear smog dondozo should be tera steel
 
I peaked 1200 elo with this (im a begginer)


Indeedee-F @ Safety Goggles
Ability: Psychic Surge
Tera Type: Normal


  • Follow Me
  • Heal Pulse
  • Psychic
  • Protect

Calyrex-Ice @ Life Orb
Ability: As One (Glastrier)
Tera Type: Ice


  • Glacial Lance
  • High Horsepower
  • Trick Room
  • Protect

Torkoal @ Charcoal
Ability: Drought
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe


  • Eruption
  • Heat Wave
  • Helping Hand
  • Protect

Lunala @ Iron Ball
Tera Type: Psychic


  • Moongeist Beam
  • Expanding Force
  • Trick Room
  • Protect

Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ground
Brave Nature
IVs: 0 Spe


  • Facade
  • Headlong Rush
  • Protect
  • Swords Dance

Smeargle @ Focus Sash
Tera Type: Normal


  • Spore
  • Rage Powder
  • Haze
  • Sludge Bomb
Trick Room
 
Hello, I peaked #7 on the Doubles Ubers ladder and I’m here to make a team report on the team I used to get there, I personally think Weezing-Galar in particular has a lot going for them in this format, they were definitely a big part of why I made it so high. (Also shoutouts to a friend of mine for peaking 10th on the ladder with the same team).

IMG_9469.jpeg


Team Analysis:

IMG_9440.gif
IMG_9441.gif
IMG_9439.gif
IMG_9443.gif
IMG_9444.gif
IMG_9442.gif


When I began building for this format, I wanted to use something similar to what I’m used to in VGC, notably Regulation I, but with some changes to fit this format. Having no limit on restricted legendaries in particular I felt could benefit many archetypes. The archetype I ended up deciding to build was Weezing Offense, as I felt its ability to limit the effectiveness of many of the strongest Pokemon in the format (Miraidon, Zamazenta-Crowned, Incineroar, Tornadus, Grimmsnarl, etc) is very valuable and unique.

IMG_9438.png
Galarian Weezing is the glue that holds this archetype together. As elaborated on previously, I believe Neutralizing Gas has a lot of potential in this format. However, another big reason Galarian Weezing works is because of their supporting tool kit. The supporting moves I ended up going for were Will-o-Wisp and Taunt. I like Will-o-Wisp’s ability to nullify the damage of Arceus and Calyrex-Ice before they had the opportunity to steamroll the game, because these two Pokémon would otherwise be unbothered by the Neutralizing Gas. Taunt was also added as a means of preventing Trick Room from being setup, as otherwise Calyrex-Ice, Magearna, and Lunala would run rampant into my team. Taunt also helps for Grimmsnarl, as preventing screens from going up nullifies a lot of that team’s bulk. My Weezing-Galar was trained to live a Choice Specs Electro Drift from all Miraidon as long as Electric Terrain isn’t up. From there, I gave them a Bold nature with 28 defense to give them a really high chance of living a Max Attack High Horsepower from Groudon. I made sure to save 8 points for Speed, to outspeed a minus Speed nature Indeedee-F (and some minus Speed Indeedee-F trying to speed creep that). Finally, I tried Tera Water and Dark throughout my testing, but I landed on Ghost as my Tera Type because I liked it’s immunity to Fake Out and Final Gambit, it makes my matchups into Trick Room and Balance teams much more flexible.

IMG_9434.pngIn formats with many strong legendaries, Weezing-Galar’s partner in crime is Calyrex-Shadow. Fast damage with an ability that ignores Neutralizing Gas will always be strong for them. I ended up going for a Tera Ghost Choice Specs set, because Weezing-Galar’s lack of both Fake Out redirection makes a setup Calyrex-Shadow set really vulnerable. The immediate damage is also really valuable in a format like this, where my opponents do not know immediately that my Calyrex-Shadow is holding a Choice Specs.

IMG_9433.pngKoraidon was my next attacker of choice. In Neutralizing Gas, Koraidon can easily maintain Orichalcum Pulse for themself, making going on the offensive much more riskless. I really like Koraidon here because of their explosiveness. In particular, they can OHKO Tornadus and Zamazenta after Tera, which is really useful, especially for a team with attackers like Calyrex-Shadow and the next Pokemon I added, Arceus.

IMG_9435.png
Similar to Koraidon, Neutralizing Gas really benefits Arceus, because it grants them an Intimidate immunity as long as Weezing-Galar is on the field. With similar reasoning to my set choice on Calyrex-Shadow, I went with an all-out offensive Tera Normal Choice Band set on my Arceus, as I am rarely in a safe spot to set up my Arceus. Extreme Speed and Double-Edge are self explanatory attacks on this set, however the other two were chosen for specific matchups. Shadow Claw gives Arceus a way to capitalize on their ability to switch in on opposing Calyrex-Shadow’s Astral Barrage and OHKO them in return. Finally, I opted for Flare Blitz as my second coverage move, because it gives Arceus a move with a really high likelihood to OHKO Magearna (and a guaranteed chance if Sun is up or if Sword of Ruin is active, which I’ll get to that later). For their ev spread, I ev’d them to get a stat bump from Adamant, outspeed Jolly Urshifu (i personally don’t think they’re that good however they definitely are common) and live their Close Combat every time (which also allows Arceus to have a 93.75% chance to live Close Combat from Jolly Zacian-Crowned).

IMG_9436.pngChien-Pao was my next Pokemon of choice, because they have really good synergy with Arceus and Koraidon. I also felt that their strong matchup into Miraidon, Calyrex-Shadow, and Calyrex-Ice fit really well on my team, because any of those three could easily steamroll my team if they are positioned properly.

IMG_9437.pngTo round off the team, I added Chi-Yu. Choice Scarf Chi-Yu outspeeds Calyrex-Shadow, which makes my team much less reliant on winning the Calyrex-Shadow speed tie to beat them. However, to be honest Chi-Yu was added because of their synergy with Koraidon and my own Calyrex-Shadow, because I had no better ideas for the last slot. The ev spread is simple, Chi-Yu is trained to always live an Aqua Jet from Urshifu from full health, even while Sword of Ruin is active. I opted for a Timid nature instead of Modest, as outspeeding Choice Scarf Kyogre is useful in a pinch.

I’ve had tons of fun using the team, and you should definitely try it out if you want to try something new.

https://pokepast.es/dc7f8c723d4b1d71

Also to be honest I didn’t save many replies of the team, just because I never actively thought about it.
 

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Hello, I peaked #8 on the Doubles Ubers ladder and I’m here to make a team report on the team I used to get there, I personally think Weezing-Galar in particular has a lot going for them in this format, they were definitely a big part of why I made it so high. (Also shoutouts to a friend of mine for peaking 10th on the ladder with the same team, though they have fallen down to 13th).
View attachment 871601

Team Analysis:

View attachment 871603View attachment 871604View attachment 871605View attachment 871607View attachment 871606View attachment 871608

When I began building for this format, I wanted to use something similar to what I’m used to in VGC, notably Regulation I, but with some changes to fit this format. Having no limit on restricted legendaries in particular I felt could benefit many archetypes. The archetype I ended up deciding to build was Weezing Offense, as I felt its ability to limit the effectiveness of many of the strongest Pokemon in the format (Miraidon, Zamazenta-Crowned, Incineroar, Tornadus, Grimmsnarl, etc) is very valuable and unique.

View attachment 871609Galarian Weezing is the glue that holds this archetype together. As elaborated on previously, I believe Neutralizing Gas has a lot of potential in this format. However, another big reason Galarian Weezing works is because of their supporting tool kit. The supporting moves I ended up going for were Will-o-Wisp and Taunt. I like Will-o-Wisp’s ability to nullify the damage of Arceus and Calyrex-Ice before they had the opportunity to steamroll the game, because these two Pokémon would otherwise be unbothered by the Neutralizing Gas. Taunt was also added as a means of preventing Trick Room from being setup, as otherwise Calyrex-Ice, Magearna, and Lunala would run rampant into my team. Taunt also helps for Grimmsnarl, as preventing screens from going up nullifies a lot of that team’s bulk. My Weezing-Galar was trained to live a Choice Specs Electro Drift from all Miraidon as long as Electric Terrain isn’t up. From there, I gave them a Bold nature with 28 defense to give them a really high chance of living a Max Attack High Horsepower from Groudon. I made sure to save 8 points for Speed, to outspeed a minus Speed nature Indeedee-F (and some minus Speed Indeedee-F trying to speed creep that). Finally, I tried Tera Water and Dark throughout my testing, but I landed on Ghost as my Tera Type because I liked it’s immunity to Fake Out and Final Gambit, it makes my matchups into Trick Room and Balance teams much more flexible.

View attachment 871613In formats with many strong legendaries, Weezing-Galar’s partner in crime is Calyrex-Shadow. Fast damage with an ability that ignores Neutralizing Gas will always be strong for them. I ended up going for a Tera Ghost Choice Specs set, because Weezing-Galar’s lack of both Fake Out redirection makes a setup Calyrex-Shadow set really vulnerable. The immediate damage is also really valuable in a format like this, where my opponents do not know immediately that my Calyrex-Shadow is holding a Choice Specs.

View attachment 871617Koraidon was my next attacker of choice. In Neutralizing Gas, Koraidon can easily maintain Orichalcum Pulse for themself, making going on the offensive much more riskless. I really like Koraidon here because of their explosiveness. In particular, they can OHKO Tornadus and Zamazenta after Tera, which is really useful, especially for a team with attackers like Calyrex-Shadow and the next Pokemon I added, Arceus.

View attachment 871619Similar to Koraidon, Neutralizing Gas really benefits Arceus, because it grants them an Intimidate immunity as long as Weezing-Galar is on the field. With similar reasoning to my set choice on Calyrex-Shadow, I went with an all-out offensive Tera Normal Choice Band set on my Arceus, as I am rarely in a safe spot to set up my Arceus. Extreme Speed and Double-Edge are self explanatory attacks on this set, however the other two were chosen for specific matchups. Shadow Claw gives Arceus a way to capitalize on their ability to switch in on opposing Calyrex-Shadow’s Astral Barrage and OHKO them in return. Finally, I opted for Flare Blitz as my second coverage move, because it gives Arceus a move with a really high likelihood to OHKO Magearna (and a guaranteed chance if Sun is up or if Sword of Ruin is active, which I’ll get to that later). For their ev spread, I ev’d them to get a stat bump from Adamant, outspeed Jolly Urshifu (i personally don’t think they’re that good however they definitely are common) and live their Close Combat every time (which also allows Arceus to have a 93.75% chance to live Close Combat from Jolly Zacian-Crowned).

View attachment 871621Chien-Pao was my next Pokemon of choice, because they have really good synergy with Arceus and Koraidon. I also felt that their strong matchup into Miraidon, Calyrex-Shadow, and Calyrex-Ice fit really well on my team, because any of those three could easily steamroll my team if they are positioned properly.

View attachment 871625To round off the team, I added Chi-Yu. Choice Scarf Chi-Yu outspeeds Calyrex-Shadow, which makes my team much less reliant on winning the Calyrex-Shadow speed tie to beat them. However, to be honest Chi-Yu was added because of their synergy with Koraidon and my own Calyrex-Shadow, because I had no better ideas for the last slot. The ev spread is simple, Chi-Yu is trained to always live an Aqua Jet from Urshifu from full health, even while Sword of Ruin is active. I opted for a Timid nature instead of Modest, as outspeeding Choice Scarf Kyogre is useful in a pinch.

I’ve had tons of fun using the team, and you should definitely try it out if you want to try something new.

https://pokepast.es/dc7f8c723d4b1d71

Also to be honest I didn’t save many replies of the team, just because I never actively thought about it.
"team report" your VGC is showing buddy
 
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