It’s the only physical fairy move.That reminds me. We need more physical Fairy moves.
We got just Play Rough or am I forgetting another?
It’s the only physical fairy move.That reminds me. We need more physical Fairy moves.
We got just Play Rough or am I forgetting another?
I would certainly expect this to be changed a la Shadow Bone for Alolan Marowak if we get Fairy Ponyta.there is only 1 standard fairy physical attack in existence
I mean, there is draining kiss... Not the best of moves but certainly better than Disarming voicePlay Rough is fine, the real problem is in-game. What Fairy coverage will Ponyta have? 40 BP Disarming Voice off of base 65 SPA until level 40? That will be as bad as non-Totem Marowak.
It's necessary because it's precisely the only physical Fairy-type move. In-game, that means Fairy-types can't get physical STAB until fairly late in-game.Why do we need a new physical Fairy-Type move? Shadow Bone was necessary for Marowak-Alola because Ghost-Type only had weak physical moves before this, and so Shadow Bone filled a gameplay vacuum that would have been detrimental to the sweet new toy that was Marowak-Alola. Play Rough does just fine for Rapidash-Galar: 90 BP with 90% accuracy and a good secondary effect has been fine for every other physical Fairy-Type so far, and sees use as a coverage move even.
I mean, there is a lot of Pokemon with bad stab options for until the level 40s and at times even 50s so I won't be surprised if it's stab options are horrible... Besides, Game Freak already made a ton of things weak. And most casual players (which when it comes to in game, I am one) just use the mons they like. So even if it's horrible at fighting, people will still want to use it.It's necessary because it's precisely the only physical Fairy-type move. In-game, that means Fairy-types can't get physical STAB until fairly late in-game.
Play Rough is fine, the real problem is in-game. What Fairy coverage will Ponyta have? 40 BP Disarming Voice off of base 65 SPA until level 40? That will be as bad as non-Totem Marowak.
These are valid points but are unrelated to Ponyta-Galar. This is true for Pokémon like Swirlix and Marill/Azumarill as well, and it's been considered fine so far.It's necessary because it's precisely the only physical Fairy-type move. In-game, that means Fairy-types can't get physical STAB until fairly late in-game.
We literally have Alolan Rattata who shares Normal with Kantonian Rattata and Alolan Diglett who shares Ground with Kantonian Diglett. And in the latter case, Diglett and Dugtrio don’t quite look like Steel-types.Hey! I think I'll just talk with you all for a bit about Galgar related things.
So about Galgarian Ponyta... It seems NOTHING like a fire Mon. I mean with most of the alolan variants, they had their typing changed completely. Alolan Vulpix had the ice/fairy type, and Alolan Marowak had a Fire/Ghost type. Neither of those had the typing that the normal variant had. So it is very much so possible that Galgarian Ponyta may not have the fire type and be pure fairy. As to if that is certain or not, we do not know. But what we do know is that it is very much so possible that there will be no fire typing for it.
That quote also confused me which is why I wondered if it wasn't just something the GI came up with as a quick example. But if it was an actual example Masuda give, geez. You put it simply, it's not that hard of a concept to get. You're not making a Hideo Kojima game, you're making Pokemon."The Pokemon become huge for three turns, giving them a boost to their HP, and also turning their attacks into Max Moves, which are like Z moves but weaker and with secondary effects." It's not really THAT complicated.Wants to keep the team small because communicating is challenging on a development team. An example given was explaining the concept of Dynamax to a team of 30 people would be messy, complicated, and disastrous (though not sure if that was something Masuda said or the GI guys thinking up something on the quick).
It's a pink naked scrawny imp who ears looks like devil horns, tongue is always sticking out, and has wings attached to the back of its head but it's having one nostril that makes it a bit disturbing? Impidimp's entire design screams "don't leave me with children".
I find it mildly disturbing that impidimp only has one nostril.
Or maybe Masuda should just split off or work within the Gear Project with a small team to make those games he wants to make. The only person keeping Masuda from making that R-Type-like game is Masuda himself, he supposedly passed the reigns to Ohmori and is acting as "assisting director" though I have a feeling he has way more of his hands in the cookie jar then that job title entails.Meanwhile, Masuda has worked for Gamefreak as a composer since the original Red and Green, and has had some directorial role since Crystal with few exceptions (most of them being sequel titles or remakes). Maybe it’s time for him to take a cycle off, or at least stick just to composing?
I don’t want to sound harsh, but if his managerial style makes him a control freak that can only work with a small, trusted cabal then we all suffer for it, fans and company alike.
Who knows when in development GF decided to hire more people, and what could have been avoided or kept in the games if things were planned better? If SwSh was a 9 in terms of development difficulty, and turns out to be a lackluster game, how does that bode well for future titles?
Considering Ohmori had a tough time understanding Masuda while he's in "composer mode", I agree that if/when Masuda finally steps away from trying to direct every single part of Pokemon that there's a good chance we may be seeing a different style of Pokemon games. May not be as obvious as James Turner taking over for Ken Sugimori, and a lot will obviously will take place in the background in the GF offices, but those have a way of seeping through into the game. From the interviews I take Ohmori as a quiet person (or could just be Masuda is such a loud person he kept overstepping Ohmori), so they're already opposites there.Probably about as experinced as you in game design, but I disagree with the Ohmori statement.
While it is possible that some techniques are gained from Masuda, I think Ohmori is absolutely thier own person and they are likely to have thier own methods to game development. Ohmori may actually like bigger teams who knows. Just because Masuda is a way doesn't mean that he is too.
That's another thing I don't get, Masuda still sees GF as an INDIE group? He's a top manager of a big office building with 100+ employees (and they can hire more in a heartbeat) that are developing two high profile games (and who knows how many other games they're working on in the background) with merchandise of those games all around him. That's not indie. If you want indie maybe you should talk with Toby Fox about where he was and how many people helped him make Undertale.Yeah, but Masuda at some point needs to take a complete back seat, that mind set is severely outdated for mainline franchises imo, especially for the biggest franchise in the world.
Pokemon Centers always felt like just a "rest spot". You've been on the road for a while when you come up to one, you go in, you sit down, and you just hang out. At least that's what I get from the random NPCs. Thinking about it Pokemon Centers are another missed opportunity in player interactiveness. Pokemon Centers should be THE hot spot for Pokemon Trainer activity. No two Pokemon Centers would probably be alike as they would either adjust to the local's preference or so many people would want to set up shop near/in one they'd each have differing additional services on the side. Also at least hourly the NPCs would change up as it's meant to be a quick rest spot to recharge and then get going. And the NPCs would be all sorts of difference characters with all sorts of stories, conversations, hints, tips, maybe even give an item or request help. And of course plenty of Trainers who would want to battle (I mean the magical healing machine is free, no reason not to have a battle and heal up right afterwards). Yet, all Pokemon Centers are the same, all offering the same additional side services, and the NPCs never change.Have Pokémon Centres in the games ever really been hospitals though? I get that it’s kinda weird to mix food/drink service and any kind of medical care, but it’s not like there’s any need for sterility, nor are there ever any actual in-patients to consider when you just have a magic, near-instantaneous, universal healing console.
Plus, associating pubs and inns with healing is a pretty common RPG trope, and it kinda makes sense that this central hub building would combine the two, since it’d act as a natural first stop for tired travellers and their tired Pokémon.
They will sell ALL the merchandise! (You think they'll sell it with a detachable tail or they'll make two different plush... they're going to make two different plushes)
To be fair he just says he thinks 20 is an ideal team size but never said 20 was an ideal size for Pokemon. Taking a guess, but when Masuda thought that he was probably thinking if he was making his own game he would get a team of about 20. When making SwSh he said they realized they needed a lot more employees then they had now so he knows Pokemon is a different beast to develop for. Another though not likely possibility could be he was thinking a team of 20 "team leaders" who would then have their own team work on their part of the game though Masuda only would talk with the team leaders if he needed something done.20 people to design a Pokémon game from scratch.
Hope they give Galarian Rapidash an evolution as well. Hey, it was good enough for Galarian Linoone.
I was wondering if they would give it an evolution but I think them giving Galarian Ponyta a horn was so they could justify giving Galarian Rapidash wings. Ponyta was a normal pony (well, a normal pony ON FIRE) but then evolved into a unicorn. Now that Galarian Ponyta starts as a unicorn they can make Galarian Rapidash even more special by making it an Alicorn.I think Galarian Ponyta could take the Zigzagoon route and become a three-stages line. It could end up becoming Ponyta -> Rapidash -> ???, for all we know.
I'd also add that while Shiinotic looks somewhat spooky as well it's still a Grass/Fairy type, so the idea of a Fire/Fairy type might not be farfetch'd!
We've had a few Fire-types which don't look like Fire-types if you didn't already know they were:Fire/Fairy would be cool, but I doubt it's happening. The mane doesn't always glow and it looks pretty "solid", which makes me think it's just colorful fluff instead of fire or fiery stuff. If it's Pure Fairy and they make Galarian Rapidash or a Rapidash Evolution into a Pegasus, then there's no second type to be swapped with Flying.
Yeah, both (normal & Galarian) I feel need to have their stats redone (among many other Pokemon). For a start maybe +30 BST and put 10 into Attack & 20 into Speed. They can't change normal Rapidash beyond that but for Galarian Rapidash I then say switch its HP with its Special Attack. I can totally see Ponyta family getting Play Rough (which Japanese name is "Frolic") so it has that but you're right it's limited on Physical Ghost-type moves (best I can see it getting is Phantom Force which is a Fly/Dive/Dig expy). If it does become Ghost-type it'll probably need to take the Alolan Marowak route and get a Ghost-type Signature move. Or they can switch its Attack and Special Attack (after switching its HP and Special Attack).While wveryone else is focused on the typing, im worried about its role in stats. Rapidash stats have been begging for an update for eons, and as a physical attacker there is only 1 standard fairy physical attack in existence, and for ghosts their best option after all these years is Shadow Claw. Even if it swapped physical and special stats, it woukd still have its best attacking stat at an unimpressive 100 with a speed stat of a pitiful 105. It absolutely reeks of being power creeped but outside of an evolution i dont know how to fix it.
The glowing manes does bring to mind the will-o-wisp. Plus one Pokemon shown was Phantump so I imagine people are taking that as a "clue" though I'm writing that off as them showing the "theme" of the location being heavy on Fairy-, Ghost-, and woodsy Pokemon.Where are people getting Ghost from? Fairy I can see, but not that.
I didn't say it WOULD be pure fairy, I said there's a possibility. You have good points thoughWe literally have Alolan Rattata who shares Normal with Kantonian Rattata and Alolan Diglett who shares Ground with Kantonian Diglett. And in the latter case, Diglett and Dugtrio don’t quite look like Steel-types.
So, it’s not out of the realm of possibilities for Galarian Ponyta to be Fire/Fairy. If all, the fact that it can glow could point toward fire, as it could flow by burning some chemicals inside its body or something.
Azumarill learns it at lv. 23. It's safe to assume that it's a problem when you give that kind of stab that early to Azumarill of all things.These are valid points but are unrelated to Ponyta-Galar. This is true for Pokémon like Swirlix and Marill/Azumarill as well, and it's been considered fine so far.
I agree that there probably should be a new physical Fairy-Type attack, but I don't think it's as necessary or as much of a given as people are saying now that we have Ponyta-Galar. The number of new moves being introduced has been decreasing as the generations go by, generally only being introduced if there's a perceived important niche to be filled. But then again, we got Brutal Swing in the last generation which acted predominantly to give in-game Dark-Type coverage at earlier levels, so the same could happen with Fairy-Type this time around. More than anything, the issue could be that it's difficult to think of physical Fairy-Type moves that make sense. I mean, Play Rough doesn't even make sense -- how is playing rough associated with fae lore? A fairy possibly would play rough, but so does every dog.
This is an issue with English translation more than anything, as the Japanese name for Play Rough is "Frolic", which sounds more Fairy-like imo.I mean, Play Rough doesn't even make sense -- how is playing rough associated with fae lore? A fairy possibly would play rough, but so does every dog.
I don't think so honestly. Of the 30 Pokémon that learn Play Rough by level-up, just over a third are actually Fairy-Type. Most are small mammals like dogs and cats, and then when you get into egg moves you get other cute mammals like Teddiursa, Cubchoo, Phanpy and Komala. And it makes more sense for all of these Pokémon to learn a move called Frolic than it does for Mawile, Wigglytuff and Mimikyu, who only have the move for gameplay purposes.This is an issue with English translation more than anything, as the Japanese name for Play Rough is "Frolic", which sounds more Fairy-like imo.
I mean, there is already a lot of moves that Pokemon learn that is even more illogical than that... Wooper can know focus punch... Dodrio can learn fly... Yeah stuff like that. It's even MORE illogical than that.I don't think so honestly. Of the 30 Pokémon that learn Play Rough by level-up, just over a third are actually Fairy-Type. Most are small mammals like dogs and cats, and then when you get into egg moves you get other cute mammals like Teddiursa, Cubchoo, Phanpy and Komala. And it makes more sense for all of these Pokémon to learn a move called Frolic than it does for Mawile, Wigglytuff and Mimikyu, who only have the move for gameplay purposes.
It's an interesting predicament for the series in general because there is little viable design lore to make physical Fairy-Type attacks from. Part of fairies' whole thing is they attack from the shadows and never interact with humans, so we don't have much material in folklore to base fairy combat off of. If Game Freak does decide to introduce another Fairy-Type move, I wouldn't be surprised if it's called "Fae Tackle".
Stream is an interesting idea, but it could've been pulled off better with a few more reveals. There was definitely some highlights like Impidimp trolling the audience by obscuring Ponyta and I hope TPC sees what people liked and disliked about this stream and try an improved version sometime in the future
I think it would have been better if there were more extended scenes of a Pokémon staying on-screen. Perhaps some of the Morelull stick around for a while, or a Phantump lays down beside the bush to sleep for a few hours. Some slightly more dynamic scene changes like that would have done wonders.
As-is though, I still liked the concept of the stream.
Like the idea, poor execution. This stream was just a 24 hour teaser for one "new" Pokemon, "new" in quotes because its a Galarian Form. 99% of it was nothing followed by .9% of nothing interesting (remaining .1% was anything to do with Galarian Ponyta, yes including the Impidimp trolling).The stream was an awesome idea with a not so great execution. I wish I could see some Pokémon fighting for a Berry, or something like that, but I did ask for Pokémon courting, and that's what we saw as well, so I'm kinda happy.
Maybe, but at the same time a Fairy-type Ponyta shouldn't have difficulty getting Play Rough (Play Rough's Japanese name is "Frolic" and the most memorable moment on camera livestream was both Galarian Ponyta frolicking with one another before running off). They could also just give it and Galarian Rapdish the ability Pixilate (and it has Fury Attack, Quick Attack, Stomp, Return, Giga Impact, Double-Edge, Horn Drill, & Thrash).I would certainly expect this to be changed a la Shadow Bone for Alolan Marowak if we get Fairy Ponyta.
Eh, under half. Of the 18 Alolan variants:I mean with most of the alolan variants, they had their typing changed completely.
Hmm, not really. Just think about things a fairy/fae does and either create a new move around it or take an existing move and just give it a new game. (WARNING! I'M ABOUT TO DIP INTO MY POKEMON IDEAS NOTEPADS) For example:It's an interesting predicament for the series in general because there is little viable design lore to make physical Fairy-Type attacks from.
They could re-classify it as a physical attack like how they re-classified Water Shuriken as special, although a part of me feels as if that happened solely because Ash-Greninja became a thing.I honestly don't know why Draining Kiss is not Physical.
Would solve half the issues.
Might be due to the lack of special moves that make contact. Grass Knot is the only other one I can think of.I honestly don't know why Draining Kiss is not Physical.
Would solve half the issues.
Apparently people think it's based on the Hopkinsville Goblin which kinda makes sense... But doesn't explain the Ghost/Dark typing.Ghost-types That Aren't Ghostly Explanations:
Sableye: Honestly got me. I guess it's a shadow creature and shadows are related to the Ghost-type. There might also be a reference to how some cultures will leave money or valuables with the recently dead in order to pay a ferryman or gatekeeper to let them into the afterlife.
Guess I've seen it enough to accustomed to the creepiness of the rest of the design, but the one nostril is a new feature so it stood out? Seems about as creepy as Gollum, which we're also all used to by now, but even Gollum had two nostrils! (Also for the record, Impidimp also only has one wing on the back of its head!) :PIt's a pink naked scrawny imp who ears looks like devil horns, tongue is always sticking out, and has wings attached to the back of its head but it's having one nostril that makes it a bit disturbing? Impidimp's entire design screams "don't leave me with children".
I feel like if we had to guess typings for these based just on artwork, though, most of us would still guess fire for a lot of these based on color scheme?We've had a few Fire-types which don't look like Fire-types if you didn't already know they were:
(and these are just ones with sprites as I don't want to post stock art but here's a few others by name: Fennekin, Fletchinder, Talonflame, Littenm Litleo, Volcanion, Salandit, Salazzle)