So I discovered that Ninetails of all things might actually a decent anti-lead in this meta. Might... Unfortunately, I also discovered that I had no room for it on my current team because I needed other things more. Not sure how viable it actually is but I would love to get more data on it. I'll post the set anyway in case people find it useful.
Ninetales @ Choice Scarf
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Roar/Hypnosis
- Foul Play
So this set is all about matchups. Fire is unironically a great typing right now with immunity to the increasingly common Will-O-Wisp in an increasingly physical meta and all the Steel types and G-Darm running around. The Sun is also good for countering rain and sand sweeping strategies, which are fairly common right now. Since Ninetails is otherwise rather weak, the Sun gives it a STAB of actual respectability that can KO a lot of leads. Same with Fire Blast over safer moves. It needs the power. The ability to hit water and some rock types is also important. Solar Beam allows you to kill the ever prevalent Seismitoad and chunk a good portion of Rotom-W, since those are sometimes used as leads. The ability to one shot both Siesmatod and Ferrothorn with one pokemon is pretty handy in the current meta.
The 100 speed allows it to outspeed lead G-Darm and 1HKO it with Fire Blast. This is also why it is scarfed. It beats scarfed G-Darm in speed every time. Fire Blast also does more damage against most things that don't resist it than Foul Play. Even on most Ghost types, you are generally better off firing a Fire Blast than any alternatives. This includes Gengar, which is a 68.8% chance to 1HKO to with Fire Blast. Foul Play is mostly for Dragapult and some situations with Dynamax or other boosted physical attackers. (Not Corvinight because that usually buffs its defense and is weak to Fire.) It can't 1HKO Dragapult, but it can generally do more to it faster than it does to Ninetails, unless it uses Draco Meteor.
I currently have Roar on here because it lets you phase out whatever opposing lead you can't check with Ninetails. It's not necesarrily that useful on a Scarf set where you are locked into moves. (Although, a surprise Dynamax does let you break choice lock when your opponent might not expect it.) Given the speed tier, it might be useful on a team with good hazard control. Since Roar doesn't work on Dynamax, it might be worth switching it out for something else like Hypnosis. The other options were kind of lacking, though. The set is also pretty bad against most dragons.
In the future, I expect the banning of Dynamax and G-Darm will make this lead set less good than whatever level it already is. So I would guess a Wall Breaker type set with Life orb and Nasty Plot will be the more viable option once some of this craziness gets phased out. That set could carry Extrasensory to hit Toxapex, so it could take out that in addition to Seismatoad and Ferrothorn. But it's just hard to run that now with Dynamax and Choice Scarf G-Darm running wild. I personally found more success with it keeping the Choice Scarf to outspeed things and then occasionally using Dynamax to break out of choice lock and tear through a key bit of the opposing team.
Ninetales @ Choice Scarf
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Roar/Hypnosis
- Foul Play
So this set is all about matchups. Fire is unironically a great typing right now with immunity to the increasingly common Will-O-Wisp in an increasingly physical meta and all the Steel types and G-Darm running around. The Sun is also good for countering rain and sand sweeping strategies, which are fairly common right now. Since Ninetails is otherwise rather weak, the Sun gives it a STAB of actual respectability that can KO a lot of leads. Same with Fire Blast over safer moves. It needs the power. The ability to hit water and some rock types is also important. Solar Beam allows you to kill the ever prevalent Seismitoad and chunk a good portion of Rotom-W, since those are sometimes used as leads. The ability to one shot both Siesmatod and Ferrothorn with one pokemon is pretty handy in the current meta.
The 100 speed allows it to outspeed lead G-Darm and 1HKO it with Fire Blast. This is also why it is scarfed. It beats scarfed G-Darm in speed every time. Fire Blast also does more damage against most things that don't resist it than Foul Play. Even on most Ghost types, you are generally better off firing a Fire Blast than any alternatives. This includes Gengar, which is a 68.8% chance to 1HKO to with Fire Blast. Foul Play is mostly for Dragapult and some situations with Dynamax or other boosted physical attackers. (Not Corvinight because that usually buffs its defense and is weak to Fire.) It can't 1HKO Dragapult, but it can generally do more to it faster than it does to Ninetails, unless it uses Draco Meteor.
I currently have Roar on here because it lets you phase out whatever opposing lead you can't check with Ninetails. It's not necesarrily that useful on a Scarf set where you are locked into moves. (Although, a surprise Dynamax does let you break choice lock when your opponent might not expect it.) Given the speed tier, it might be useful on a team with good hazard control. Since Roar doesn't work on Dynamax, it might be worth switching it out for something else like Hypnosis. The other options were kind of lacking, though. The set is also pretty bad against most dragons.
In the future, I expect the banning of Dynamax and G-Darm will make this lead set less good than whatever level it already is. So I would guess a Wall Breaker type set with Life orb and Nasty Plot will be the more viable option once some of this craziness gets phased out. That set could carry Extrasensory to hit Toxapex, so it could take out that in addition to Seismatoad and Ferrothorn. But it's just hard to run that now with Dynamax and Choice Scarf G-Darm running wild. I personally found more success with it keeping the Choice Scarf to outspeed things and then occasionally using Dynamax to break out of choice lock and tear through a key bit of the opposing team.