Pet Mod Fusion Evolution Under Used (Conclusion | Fully Playable! | Please read posts #1, #3 and #4 | Not open for submissions!)

Mossy Sandwich

Gunning for the top
is a Community Contributoris a Tiering Contributor
UUPL Champion
Boosted bullet, bomb and ball moves.
:swsh/chesnaught::swsh/roserade:
DNA Donors: Chesnaught / Roserade
Fusion Name: Rosenaught
New Types:

Base Stats: 84 / 88 / 100 / 105 / 97 / 87 [BST: 561] (+10 HP / +0 Atk / +7 Def / +6 SpA / +7 SpD / +10 Spe)
New Ability: Bombardier = (Bulletproof + Technician)
Ability Description: Bullet and Bomb moves have 1.5x base power.
Notable Moves:

Energy Ball, Focus Blast, Shadow Ball, Sludge Bomb
Sleep Powder, Spikes, Taunt
Intended Role: Special Wallbreaker
Role Justification: Boosted stabs+Focus Blast and Shadow Ball make Rosenaught difficult to wall. While its stab moves don't have great coverage, Focus Blast can hit steel types that can annoy it and Shadow Ball gets rid of specific pokemon that deal with stabs+Focus Blast such as Cofazor or Tentoxys-Defense. It can also be annoying with Sleep Powder, Taunt or Spikes which reduces its coverage options but can give it more depth than "Hit hard".
JavaScript:
rosenaught: {
    num: 75000###,
    types:["Grass", "Poison"],
    species: "Rosenaught",
    id: "rosenaught",
    baseStats: {hp: 84, atk: 88, def: 100, spa: 105, spd: 97, spe: 87}
    abilities: {0: "Bombardier"},
    weightkg: 52.25,
    fusion: ["Chesnaught", "Roserade"],
},

Slow wallbreaker with interesting coverage and utility.
:swsh/dhelmise::swsh/swampert:
DNA Donors: Dhelmise / Swampert
Fusion Name: Dhelpert
New Types:

Base Stats: 100 / 135 / 100 / 85 / 95 / 50 [BST: 565] (+15 HP / +15 Atk / +5 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Steel Magnet = (Steelworker + Damp)
Ability Description: This pokemon's steel move deal 1.5x damage and other pokemon cannot use steel moves while this pokemon is on the field.
Notable Moves:
Anchor Shot, Earthquake, Flip Turn, Power Whip, Rapid Spin

Stealth Rock, Swords Dance, Synthesis
Intended Role: Physical Wallbreaker, Tank
Role Justification: Uses ground stab+steelworker to get solid ground/steel coverage. It also has great attack and solid bulk, making it a bulky and strong attacker. Can also use Flip Turn, Spin, Rocks and Synthesis for more utility or longevity.
JavaScript:
dhelpert: {
    num: 75000###,
    types:["Grass", "Ground"],
    species: "Dhelpert",
    id: "dhelpert",
    baseStats: {hp: 100, atk: 135, def: 100, spa: 85, spd: 95, spe: 50}
    abilities: {0: "Steel Magnet"},
    weightkg: 145.95,
    fusion: ["Dhelmise", "Swampert"],
},

Fast Special attacker that discourages setup.
:swsh/oricorio-pom-pom::swsh/dragapult:
DNA Donors: Oricorio-Pom-Pom / Dragapult
Fusion Name: Oripult-Pom-Pom
New Types:

Base Stats: 91 / 95 / 72 / 119 / 72 / 127 [BST: 576] (+10 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +10 Spe)
New Ability: Jealous = (Dancer + Clear Body)
Ability Description: When the opponent's stats are raised, this pokemon's matching stats are also raised by an equal amount.
Notable Moves:
U-Turn
Fire Blast, Hex, Hydro Pump, Shadow Ball, Thunderbolt
Calm Mind, Disable, Roost, Substitute, Taunt, Toxic, Will-O-Wisp
Intended Role: Offensive Pivot, Special Wallbreaker
Role Justification: Ability is cool, but Oripult is certainly not built around it. Jealous allows it to dominate Calm Mind wars or to get a Nasty Plot or Quiver Dance on a switch-in if the opponent is not careful. Of course, part of what makes the ability powerful is intimidation factor. Your opponent will be less likely to try to setup with their special attackers if they know you have Oripult. Outside of that, it's a fast special attacker with some good power with its stab Shadow Ball and Thunderbolt. It has solid coverage in Fire Blast and can pivot with U-Turn. Other sets can probably work though, for example Calm Mind 3 attacks or Calm Mind with Roost. It also has other niche options such as Wisp+Hex, but I won't go into much detail. Overall, a strong and fast special attacker with an ability that discourages setup and some nice utility options available.
JavaScript:
oripult-pom-pom: {
    num: 75000###,
    types:["Electric", "Dragon"],
    species: "Oripult-Pom-Pom",
    id: "oripult-pom-pom",
    baseStats: {hp: 91, atk: 95, def: 72, spa: 119, spd: 72, spe: 127}
    abilities: {0: "Jealous"},
    weightkg: 26.7,
    fusion: ["Oricorio-Pom-Pom", "Dragapult"],
},
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
fast fire/ground offensive pivot (resub)
:swsh/cinderace: :swsh/dugtrio:
DNA Donors: Cinderace / Dugtrio
Fusion Name: Duggerace
New Types:

Base Stats: 60 / 115 / 75 / 60 / 75 / 130 [BST: 515] (+3 HP / +7 Atk / +13 Def / +3 SpA / +3 SpD / +11 Spe)
New Ability: Blazing Force = (Blaze + Sand Force)
Ability Description: This Pokemon's Fire/Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.
Notable Moves:
Pyro Ball, Earthquake, High Horsepower, Stone Edge, U-Turn
Court Change, Taunt, Bulk Up
Intended Role: Hazard Control (Court Change), Offensive Pivot, Physical Wallbreaker?
Role Justification: fast af fire mon that can break through brontun/heatki with eq. has court change which is a cool addition, and can be a sand breaker which g-luke really wants fsr. however has 0 bulk so if you dont ko the thing youre against youre probably gonna die instantly lol

defensively checks: none (it has no bulk)
defensively checked by: weezlord, flygalge, toucosta (if no stone edge), vullacham
soft checked by: fat dragons, fat waters, fat grounds
Duggerace @ Heavy-Duty Boots / Expert Belt
Ability: Blazing Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Earthquake / High Horsepower
- Stone Edge / Court Change
- U-Turn


dark/fighting wallbreaker
:swsh/hoopa-unbound::swsh/mienfoo:

DNA Donors: Hoopa-Unbound / Mienfoo
Fusion Name: Hoofoo-Unbound
New Types:

Base Stats: 74 / 130 / 55 / 112 / 90 / 92 [BST: 553] (+12 HP / +8 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Larceny = (Magician + Regenerator)
Ability Description: If this Pokemon does not have an item, it steals the item off its opponent when it switches out.
Notable Moves:
Hyperspace Fury, Close Combat, Gunk Shot, U-Turn, Knock Off
Trick, Swords Dance
Intended Role: Physical Wallbreaker
Role Justification: big stab spammer. works p well with indeedee cause future sight craps on stuff like vullacham and buzzegg who can otherwise switch into its stabs. quite slow though and has bad bulk esp on the physical side

offensively checks: psychics? sableior?
defensively checked by: vullacham, buzzegg
soft checked by: fairies
Hoofoo-Unbound @ Choice Band / Choice Scarf
Ability: Larceny
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Hyperspace Fury
- Close Combat
- Gunk Shot
- U-Turn / Trick


water/dragon misty terrain setter
:swsh/tapu-fini::swsh/druddigon:
DNA Donors: Tapu Fini / Druddigon
Fusion Name: Druddifini
New Types:

Base Stats: 80 / 100 / 110 / 95 / 110 / 70 [BST: 565] (+7 HP / +3 Atk / +8 Def / +18 SpA / +0 SpD / +4 Spe)
New Ability: Mystic = (Misty Surge + Mold Breaker)
Ability Description: On switch-in, this Pokemon summons Misty Terrain. This Pokemon's moves and their effects ignore terrains.
Notable Moves:
Knock Off, Dragon Tail, Waterfall
Scald
Stealth Rock, Glare, Defog
Intended Role: Defensive Pivot, Hazard Setter (Stealth Rock), Hazard Removal (Defog), Mixed Wall
Role Justification: THE misty surge dragon. has one (albeit good) weakness thanks to ability and its dragon moves + glare + scald burns ignore terrain so thats really cool. however its got no recovery so like fini itll get worn down throughout a match

defensively checks: heatki, walls that rely on status
defensively checked by: water absorbers, tanette, whimsilotic,
soft checked by: mons with special bulk that dont care too much about getting statused
Druddifini @ Leftovers
Ability: Mystic
EVs: 252 HP / 4 SpA / 252 SpD
Timid Nature
- Scald
- Knock Off
- Stealth Rock / Defog
- Glare / Dragon Tail


pivoting brontun with 30 more spa
:swsh/drampa::swsh/probopass:
DNA Donors: Drampa / Probopass
Fusion Name: Drampass
New Types:

Base Stats: 80 / 69 / 115 / 120 / 120 / 40 [BST: 544] (+11 HP / +12 Atk / +0 Def / +15 SpA / +0 SpD / +2 Spe)
New Ability: Rain Shadow = (Cloud Nine + Sturdy)
Ability Description: Effects of both abilities.
Notable Moves:
Draco Meteor, Flash Cannon, Volt Switch, Earth Power, Flamethrower
Roost, Stealth Rock, Defog, Glare
Intended Role: Defensive Pivot, Special Wall, Hazard Setter (Stealth Rock), Hazard Removal (Defog)
Role Justification: not passive brontun. mans not fuckin around this time its got a hefty 120 spa and plenty of coverage to play around with. ability is lacking though

defensively checks: kyottler, slowton, tentoxys, hooporant, eeluk, altarizard(-mega-y)
defensively checked by: most steel-types, special walls like pinch
soft checked by: anything that can hit it se and doesnt die on the switch
Drampass @ Leftovers
Ability: Rain Shadow
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Volt Switch
- Draco Meteor
- Roost
- Glare / Defog / Flash Cannon


electric/flying recoil + regen spammer
:swsh/pikachu::swsh/ho-oh:
DNA Donors: Pikachu / Ho-Oh
Fusion Name: Pika-oh
New Types:

Base Stats: 79 / 105 / 80 / 80 / 105 / 90 [BST: 539] (+9 HP / +13 Atk / +15 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Recharge = (Static + Regenerator)
Ability Description: Effects of both abilities.
Notable Moves:
Volt Tackle, Brave Bird, Nuzzle, Knock Off, Earthquake, Extreme Speed
Volt Switch
Roost, Defog
Intended Role: Offensive Pivot, Physical Wallbreaker, Hazard Control (Defog)
Role Justification: revenge of star-oh. volt tackle + brave bird hit hard and it can regen off the recoil. static is pretty nice too. 105 is a bit middling in terms of atk though

offensively checks: vullacham(-mega), tornachamp, leafdon, ninjacross
defensively checked by: weezlord, eeluk
soft checked by: slowton, ground-types
Pika-Oh @ Heavy-Duty Boots
Ability: Recharge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Volt Tackle
- Brave Bird
- Earthquake / Knock Off / Nuzzle / Roost / Defog
- Roost / Volt Switch


grass/rock contrary + mega mon
:swsh/lurantis::swsh/aerodactyl:
DNA Donors: Lurantis / Aerodactyl
Fusion Name: Lurodactyl
New Types:

Base Stats: 75 / 125 / 85 / 70 / 85 / 96 [BST: 536] (+0 HP / +20 Atk / +8 Def / +0 SpA / +3 SpD / +9 Spe)
New Ability: Devil's Advocate = (Contrary + Unnerve)
Ability Description: effects of both abilities
Notable Moves:
Leaf Blade, Stone Edge, Superpower, Knock Off, Earthquake, Poison Jab
Stealth Rock, Roost, Taunt
Intended Role: Physical Wallbreaker, Hazard Setter (Stealth Rock)
Role Justification: grass/rock/fighting is real nice coverage hitting everything except cofazor for neutral damage. speed is middling and its beat by weezlord though

defensively checks: basically none (it has no resists)
defensively checked by: weezlord, vullacham, tanette, cofazor, buzzegg
soft checked by: fat physical walls such as igglyzenta or burners such as absable-mega-y
Lurodactyl @ Leftovers
Ability: Devil's Advocate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Stone Edge
- Superpower
- Stealth Rock


:swsh/lurantis::sm/aerodactyl-mega:
DNA Donors: Lurantis / Aerodactyl-Mega
Fusion Name: Lurodactyl-Mega
New Types:

Base Stats: 75 / 155 / 105 / 80 / 105 / 116 [BST: 636]
New Ability: Tough Claws
Notable Moves:
Leaf Blade, Stone Edge, Superpower, Knock Off, Earthquake, Poison Jab
Stealth Rock, Taunt
Intended Role: Physical Wallbreaker, Hazard Setter (Stealth Rock)
Role Justification: seems super cool to get a couple boosts and then mega. obviously you lose contrary though
Lurodactyl @ Aerodactylite
Ability: Devil's Advocate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Stone Edge
- Superpower
- Stealth Rock
 
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:swsh/thundurus-therian::swsh/morpeko:
Type changing pivot
DNA Donors: Thundurus-Therian / Morpeko
Fusion Name: Thundurpeko-Therian
New Types:
View attachment 360098
Base Stats: 70 / 120 / 70 / 117 / 70 / 100 [BST: 547] (+2 HP / +20 Atk / +6 Def / +10 SpA / +1 SpD / +1 Spe)
New Ability: Socket Sapper = (Volt Absorb + Hunger Switch)
Ability Description: Effects of both abilities.
Notable Moves:
Aura Wheel, Rapid Spin, knock off , u-turn
Volt Switch, Thunderbolt, Darkpulse, Sludge Bomb
Parting shot, Taunt, Nasty plot
Intended Role: Offensive Pivot, Hazard Removal
Role Justification: This Pokemon makes a good offensive pivot because of its high speed and switch moves as well as having defog to clear any hazards
JavaScript:
thundurpeko-therian: {
    num: 75000###,
    types:["Electric", "Dark"],
    species: "Thundurpeko-Therian",
    id: "thundurpeko-therian",
    baseStats: {hp: 70, atk: 120, def: 70, spa: 117, spd: 70, spe: 100}
    abilities: {0: "Socket Sapper"},
    weightkg: 32,
    fusion: ["Thundurus-Therian", "Morpeko"],
},

:swsh/lapras::swsh/omastar:
Shell smasher
DNA Donors/ Parents: Lapras / Omastar
Shared Egg Group:
Offspring Name: Lapstar
New Types:

Base Stats: 100 / 72 / 122 / 100 / 102 / 57 [BST: 553] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Sponge Armor = (Shell Armor + Water Absorb)
Ability Description: both
Notable/Relevant/Useful Moves:
Meteor Beam, Ice Beam, Scald, Hydro Pump, Whirl pool
Shell Smash, Perish Song, Stealth rocks, Iron defense
Intended Role: Shell Smasher, Special Sweeper, Hazard setter
Role Justification: Very Bulky with good special attack make it a good Smasher
JavaScript:
lapstar: {
    num: 75000###,
    types:["Water", "Rock"],
    species: "Lapstar",
    id: "lapstar",
    baseStats: {hp: 100, atk: 72, def: 122, spa: 100, spd: 102, spe: 57}
    abilities: {0: "Sponge Armor"},
    weightkg: 127.5,
    fusion: ["Lapras", "Omastar"],
},
:swsh/excadrill::swsh/yanmega:
Flexible Wall breaker
DNA Donors/ Parents: Excadrill / Yanmega
Shared Egg Group:
Offspring Name: Yandrill
New Types:

Base Stats: 100 / 105 / 75 / 100 / 60 / 110 [BST: 550] (+2 HP / +0 Atk / +2 Def / +17 SpA / +0 SpD / +19 Spe)
New Ability: Tinted Breaker = (Mold Breaker + Tinted Lens)
Ability Description: both
Notable/Relevant/Useful Moves:
… Iron Head, Earthquake, U-turn, Rapid Spin
… Bug Buzz, Giga Drain, Steel Beam
… Stealth Rocks, Swords Dance, Roost
Role Justification: offensive pivot, hazards (stealth rock, rapid spin), swords dance user : it's a stealth rock setter that beats magic bounce users like hatata and sablior it uses swords dance and tinted lens to wall break while also ignoring abilities like levitate. Steels good typing makes up for some of the weaknesses of bug while also having ground coverage to counter fire types. Stab U-turn with a good speed tier to get out of their quickly if something it cant handle shows up.
JavaScript:
yandrill: {
    num: 75000###,
    types:["Steel", "Bug"],
    species: "Yandrill",
    id: "yandrill",
    baseStats: {hp: 100, atk: 105, def: 75, spa: 100, spd: 60, spe: 110}
    abilities: {0: "Tinted Breaker"},
    weightkg: 45.95,
    fusion: ["Excadrill", "Yanmega"],
},
:swsh/gurdurr::swsh/obstagoon:
So, i heard you like guts?
DNA Donors/ Parents: Gurdurr / Obstagoon
Shared Egg Group:
Offspring Name: Obsturr
New Types:

Base Stats: 101 / 100 / 105 / 75 / 75 / 75 [BST: 531] (+12 HP / +3 Atk / +12 Def / +25 SpA / +10 SpD / +8 Spe)
New Ability: Guts = (Guts + Guts)
Ability Description: Guts
Notable/Relevant/Useful Moves:
Close Combat, Mach Punch, Drain Punch, Facade, Knock off
Swords Dance
Role Justification: Wall Breaker, Sweeper : Standard Guts mon with lots of attack featuring stab facade. Not overly Bulky or fast but it gets priority with mach punch and sustainability with drain punch as well as coverage for flying types if you so choose.
JavaScript:
obsturr: {
    num: 75000###,
    types:["Fighting", "Normal"],
    species: "Obsturr",
    id: "obsturr",
    baseStats: {hp: 101, atk: 100, def: 105, spa: 75, spd: 75, spe: 75}
    abilities: {0: "Guts"},
    weightkg: 43,
    fusion: ["Gurdurr", "Obstagoon"],
},
 
Last edited:

Ema Skye

Work!
The non-Ice Hail setter is everything this archetype needs.
:swsh/ninetales-alola::swsh/landorus:
DNA Donors: Ninetales-Alola / Landorus
Fusion Name: Ninelands-Alola
New Types:

Base Stats: 90 / 107 / 90 / 110 / 90 / 105 [BST: 592] (+9 HP / +11 Atk / +8 Def / +12 SpA / +0 SpD / +0 Spe)
New Ability: Snow Globe = (Snow Warning + Sand Force)
Ability Description: On switch-in, this Pokemon sets Hail. This Pokemon's Ice moves are boosted by 1.3x in Hail. This Pokemon is immune to Hail.
Notable Moves:
… Knock Off
… Moonblast, Earth Power, Blizzard
… Nasty Plot, Aurora Veil, U-Turn
Intended Role: hail setter, nasty plot breaker, veil setter
Role Justification: In my opinion, Hail is always a lackluster archetype because it encourages stacking Ice types, which means teams have minimal defensive synergy. This instead gets to offer some solid defensive typing synergy and amazing offensive potential. Fairy and Ground with the boosted Blizzard hits everything you could possibly want. This covers another issue I have with Hail setters, which is that they usually just end up being Veil bots. While this can run Veil, and it's pretty good at it due to not being SR weak, I feel it is secondary to its offensive potential.
JavaScript:
ninelands-alola: {
    num: 75000###,
    types:["Fairy", "Ground"],
    species: "Ninelands-Alola",
    id: "ninelands-alola",
    baseStats: {hp: 90, atk: 107, def: 90, spa: 110, spd: 90, spe: 105}
    abilities: {0: "Snow Globe"},
    weightkg: 43.95,
    fusion: ["Ninetales-Alola", "Landorus"],
},
Earl — Today at 12:37 PM: What good fsight users do we even have
:swsh/mewtwo::swsh/corsola:
DNA Donors: Mewtwo / Corsola
Fusion Name: Mewsola
New Types:

Base Stats: 90 / 82 / 110 / 110 / 100 / 90 [BST: 582] (+5 HP / +0 Atk / +18 Def / +1 SpA / +8 SpD / +8 Spe)
New Ability: Therapy = (Regenerator + Unnerve)
Ability Description: Combined effects
Notable Moves:
… Liquidation, Drain Punch
… Psystrike, Focus Blast, Thunderbolt, Ice Beam, Surf
… Recover, Teleport, Stealth Rock, Nasty Plot, Taunt, Rock Polish,
Intended Role: Defensive Pivot, Nasty Plot attacker (Mega Y), physical breaker (Mega X)
Role Justification: RegenFuturePort, the mon, and one of the only ways to make a Mewtwo fusion that isn't directly outclassed by Mega Y. That's basically all it is. Mega X hits hard but doesn't get any strong Fighting STAB unless you gamble with Low Kick, and Mega Y is your typical strong breaker.

:swsh/mewtwo-mega-x::swsh/corsola:
DNA Donors: Mewtwo-Mega-X / Corsola
Fusion Name: Mega Mewsola X
New Types:

Base Stats: 90 / 162 / 120 / 110 / 110 / 90 [BST: 682]
New Ability: Steadfast
coralstonk


:swsh/mewtwo-mega-y::swsh/corsola:
DNA Donors: Mewtwo-Mega-Y / Corsola
Fusion Name: Mega Mewsola Y
New Types:

Base Stats: 90 / 122 / 90 / 150 / 120 / 100 [BST: 682]
New Ability: Insomnia
coralsmart


JavaScript:
mewsola: {
    num: 75000###,
    types:["Water", "Psychic"],
    species: "Mewsola",
    id: "mewsola",
    baseStats: {hp: 90, atk: 82, def: 110, spa: 110, spd: 100, spe: 90}
    abilities: {0: "Therapy"},
    weightkg: 63.5,
    fusion: ["Mewtwo", "Corsola"],
},

This girl is an earthquake!
:swsh/primarina::swsh/vikavolt:
DNA Donors: Primarina / Vikavolt
Fusion Name: Vikarina
New Types:

Base Stats: 80 / 74 / 90 / 145 / 111 / 53 [BST: 553] (+2 HP / +2 Atk / +8 Def / +10 SpA / +16 SpD / +2 Spe)
New Ability: Earthen Voice = (Levitate + Liquid Voice)
Ability Description: Sound moves become Ground
Notable Moves:
… Flip Turn
… Volt Switch, Thunderbolt, Moonblast, Hyper Voice, Surf, Psychic
… Roost, Calm Mind
Intended Role: special breaker, slow pivot, trick room abuser
Role Justification: Fairy/Ground has amazing coverage and Hyper Voice is now Earth Power so that's cool. Electric STAB covers Corveot, which is one of the gaps in that coverage. Surf covers Yacian who takes the ability and walls you otherwise. Psychic is for Eeluk. Unfortunately, it is slow and giving up options for Roost, Calm Mind or Volt Switch creates more gaps in its coverage.
JavaScript:
vikarina: {
    num: 75000###,
    types:["Fairy", "Electric"],
    species: "Vikarina",
    id: "vikarina",
    baseStats: {hp: 80, atk: 74, def: 90, spa: 145, spd: 111, spe: 53}
    abilities: {0: "Earthen Voice"},
    weightkg: 44.5,
    fusion: ["Primarina", "Vikavolt"],
},
The dopest fusion you'll see this slate, I promise.
:swsh/kecleon::swsh/calyrex-shadow:
LOOK AT MY AMAZING ART SKILLS!
DNA Donors: Kecleon / Calyrex-Shadow
Fusion Name: Keclyrex-Shadow
New Types:

Base Stats: 100 / 87 / 90 / 112 / 110 / 100 [BST: 599] (+20 HP / +0 Atk / +15 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: As One (Kecleon) = (As One (Spectrier) + Color Change)
Ability Description: Effects of Grim Neigh and Color Change
Notable Moves:
… Knock Off,
… Astral Barrage, Flamethrower, Thunderbolt, Ice Beam, Tri Attack, Hex
… Aromatherapy, Calm Mind, Encore, Substitute, Disable, Encore, Haze, Leech Seed, Nasty Plot, Taunt, Will-o-Wisp, Stealth Rock, Recover, Thunder Wave, Toxic, Trick
Intended Role: special breaker (Calm Mind, Nasty Plot, Choice item), mixed wall, substitute attacker (subseed, subdisable), hazards (Stealth Rock, spinblocker)
Role Justification: Color Change makes anything kind of weird, but I think this combo is potentially an interesting showcase of it. Like Calyrex-Shadow, this can be a potent special breaker due to the sheer power of Astral Barrage and access to Nasty Plot, and Kecleon adds a handful of useful attacking moves to its arsenal to make up for Calyrex's coverage deficiencies. That said, it has to also deal with Color Change causing it to inevitably lose its STAB and while Normal/Ghost provides a lot of avenues for getting into play, it won't keep it forever. As a result, I think it's better off using many of its supportive options, such as its access to many status conditions alongside Hex to actually outdamage Astral Barrage (130 BP commands respect, even without STAB). Encore makes this mon potentially even more interesting, as it can lock something slower into a move it now resists due to Color Change (ex: Ice, Electric, Fire, Water) and create a set up opportunity that way. It's also pretty cool at the hazard game with access to SR and Taunt with its Ghost typing, preventing hazards from going down, laying its own and preventing most spin attempts. Overall, a very weird mon but I think it would definitely find a place here. Yes, it's another Ghost but it's also not really going to be a Ghost.
JavaScript:
keclyrex-shadow: {
    num: 75000###,
    types:["Normal", "Ghost"],
    species: "Keclyrex-Shadow",
    id: "keclyrex-shadow",
    baseStats: {hp: 100, atk: 87, def: 90, spa: 112, spd: 110, spe: 100}
    abilities: {0: "As One (Kecleon)"},
    weightkg: 37.8,
    fusion: ["Kecleon", "Calyrex-Shadow"],
},
Aquatic — Today at 8:14 PM - Calm down there dr doofenshmirtz
G-Luke — Today at 1:21 PM - I love Jiraconator. It's my fav Dragon Steel sub by a mile

:swsh/jirachi::swsh/turtonator:
DNA Donors: Jirachi / Turtonator
Fusion Name: Jirachonator
New Types:

Base Stats: 90 / 89 / 117 / 115 / 102 / 68 [BST: 581] (+10 HP / +0 Atk / +0 Def / +20 SpA / +10 SpD / +0 Spe)
New Ability: Shield Dust = (Serene Grace + Shell Armor)
Notable Moves:
… U-Turn, Rapid Spin
… Doom Desire, Focus Blast, Draco Meteor, Thunderbolt, Flash Cannon
… Will-o-Wisp, Toxic, Shell Smash, Wish, Stealth Rock, Healing Wish, Thunder Wave
Intended Role: defensive pivot, hazards (Stealth Rock, Rapid Spin), shell smash
Role Justification: The actual best Brontun replacement! While it's pretty fat, it's recovery is limited to Wish. This keeps it from recovering every turn like Brontun did, but allows it provide some team support because our Wishpassers are... basically just Igglyzenta. It gets some other options to not be so passive, such as supporting breakers with a beefy Doom Desire. Also unlike Brontun, it can store momentum with U-Turn and not just be a fat wall. Encore could also be fun to screw over other fat walls. And if you really want to have fun, Shell Smash is here. While it seems scary given the stats, its coverage options aren't the best so I'm not entirely sure that is its best option.
JavaScript:
jirachinator: {
    num: 75000###,
    types:["Steel", "Dragon"],
    species: "Jirachonator",
    id: "jirachinator",
    baseStats: {hp: 90, atk: 89, def: 117, spa: 115, spd: 102, spe: 68}
    abilities: {0: "Shield Dust"},
    weightkg: 106.55,
    fusion: ["Jirachi", "Turtonator"],
},
zxg — Today at 11:02 AM: what fast water types do we have
:swsh/manectric::swsh/keldeo:
DNA Donors: Manectric / Keldeo
Fusion Name: Keldetric
New Types:

Base Stats: 91 / 75 / 85 / 120 / 85 / 110 [BST: 566] (+11 HP / +2 Atk / +10 Def / +3 SpA / +10 SpD / +4 Spe)
New Ability: Avenger = (Justified + Lightning Rod)
Ability Description: Immune to Dark-type moves and draws them in. Boosts SpA if hit by one.
Notable Moves:
… Flip Turn
… Surf, Scald, Hydro Pump, Secret Sword, Focus Blast, Flamethrower, Thunderbolt, Volt Switch
… Calm Mind, Taunt, Substitute, Switcheroo, Thunder Wave
Intended Role: special breaker, offensive pivot
Role Justification: Fast Waters are normally common in metas and so here is ours (right now, our fastest is Hooporant at base 95...). This is a very obvious breaker, but it's also a cool pivot due to its Knock Off immunity, and it heavily punishes Knock Off users in a fashion we haven't seen since Xotalion. It can pivot in and absorb the Knock Off and then fire off some boosted moves. However, its coverage is rather strange as it has minimal options for Dragons and requires Flamethrower for Tanette.

:swsh/manectric-mega::swsh/keldeo:
DNA Donors: Manectric / Keldeo
Fusion Name: Mega Keldetric
New Types:

Base Stats: 91 / 75 / 105 / 150 / 105 / 140 [BST: 666]
New Ability: Intimidate
Much more of the same, though it doesn't punish Knock Off as much. Speed tier is awesome as it joins Ninjacross at the top.

JavaScript:
keldetric: {
    num: 75000###, 
    types:["Electric", "Water"],
    species: "Keldetric", 
    id: "keldetric", 
    baseStats: {hp: 91, atk: 75, def: 85, spa: 120, spd: 85, spe: 110} 
    abilities: {0: "Avenger"}, 
    weightkg: 44.35, 
    fusion: ["Manectric", "Keldeo"],
},
 
Last edited:
:swsh/gogoat::swsh/politoed:
(ty AquaticPanic for the sprites)
Back by popular demand
DNA Donors: Gogoat / Politoed
Fusion Name: Goatoed
New Types:

Base Stats: 110 / 87 / 68 / 109 / 110 / 69 [BST: 553] (+4 HP / +0 Atk / +0 Def / +16 SpA / +20 SpD / +0 Spe)
New Ability: Grassy Surge = (Grass Pelt + Drizzle)
Ability Description: Summons Grassy Terrain on switch-in
Notable Moves:
N/A
Scald, Giga Drain, Ice Beam, Focus Blast
Milk Drink, Leech Seed, Toxic, Roar
Intended Role: Special Wall, Grassy Terrain Setter
Role Justification: Goatoed is a fat special sponge, with great 110/110 special bulk and recovery from Grassy Terrain and potentially Leftovers as well as, which helps it take on the likes of (Special) Mesflame, Arctres, Heatki, Kokovoir, and Toxalure. Plus, Goatoad's Grassy Terrain also provides great support for Gossephalon and Serpanadel's Leaf Storm, offsets Heatki and Slowton's Ground weakness, and gives a little extra recovery to grounded teammates, which can make all the difference. Lastly, is has two great STABs in Scald and Terrain-boosted Giga Drain to threaten Glidol, Maroligatr, Pincurchitar, and more.
JavaScript:
goatoed: {
    num: 75000###,
    types:["Grass", "Water"],
    species: "Goatoed",
    id: "goatoed",
    baseStats: {hp: 110, atk: 87, def: 68, spa: 109, spd: 110, spe: 69}
    abilities: {0: "Grassy Surge"},
    weightkg: 62.45,
    fusion: ["Gogoat", "Politoed"],
},
:swsh/hariyama::swsh/kecleon:
Protean Shakes
DNA Donors: Hariyama / Kecleon
Fusion Name: Kecliyama
New Types:

Base Stats: 105 / 122 / 75 / 50 / 100 / 45 [BST: 497] (+3 HP / +17 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Flexible Fat = (Thick Fat + Protean)
Ability Description: Changes typing before using a move. This Pokémon takes 50% damage from moves of its current type
Notable Moves:
Close Combat, Earthquake, Ice Punch, Bullet Punch, Thunder Punch, Knock Off, Poison Jab, Shadow Sneak, Sucker Punch, Heavy Slam
N/A
Trick Room, Recover, Bulk Up, Reflect Type
Intended Role: Physical Wallbreaker, Trick Room Sweeper
Role Justification: Like the name of its ability, this thing is Flexible, with the Protean effect of its ability giving it STAB on its wide array of coverage moves, most notably Close Combat, Knock Off, Earthquake, Ice Punch, and Heavy Slam, which will all hit hard thanks to its high 122 Attack. Kecliyama is also fat, with decen 105/75/100 bulk and an ability that gives it one less weakness before changing type and, while not terribly useful for most types, lets it resist Fighting when using CC, Ground when using EQ, resist Normal when using Recover, and take neutral from Ghost when using Shadow Sneak. This fat lets it setup Trick Room, where it can really make use of its power. It's biggest weakness will likely be 4MSS, since it usually needs Trick Room and really wants Recover to function, but then has to choose between the super powerful Earthquake for Slowton, Hattaka, and Cofazor, Knock Off for Mesflame, Poison Jab for Tanette, Ice Punch for Glidol, Stone Edge or Thunder Punch for Toucosta and Kyottler, and Bulk Up for extra power. Oh, and it's not good at all, but because of its ability, Reflect Type almost always makes you resistant to the opponent's STAB, which is funny
JavaScript:
kecliyama: {
    num: 75000###,
    types:["Fighting", "Normal"],
    species: "Kecliyama",
    id: "kecliyama",
    baseStats: {hp: 105, atk: 122, def: 75, spa: 50, spd: 100, spe: 45}
    abilities: {0: "Flexible Fat"},
    weightkg: 137.9,
    fusion: ["Hariyama", "Kecleon"],
},
:swsh/krookodile::swsh/darmanitan:
Zen Mode but good?
DNA Donors: Krookodile / Darmanitan
Fusion Name: Darmadile
New Types:

Base Stats: 115 / 135 / 70 / 52 / 70 / 95 [BST: 537] (+15 HP / +7 Atk / +3 Def / +5 SpA / +8 SpD / +2 Spe)
New Ability: Intense Meditation = (Intimidate + Zen Mode)
Ability Description: On switch-in, this Pokémon enters Zen Mode and then the opponent's Attack is lowered by 1 stage
Notable Moves:
Flare Blitz, Earthquake, Stone Edge, Close Combat, Knock Off, U-Turn
N/A
Trick, Bulk Up, Stealth Rock
Intended Role: Physical Wallbreaker, Offensive Pivot
Role Justification: This thing probably would've been busted had its ability been Intimidate + Sheer Force, considering its stupid high 135 Attack stat, two great STABs in EQ and Flare Blitz, access to stuff like Trick and U-Turn to keep up momentum, pretty okay bulk for an offensive mon, and most of the coverage it needs, but the ability says no, so moving on...

:sm/krookodile::sm/darmanitan-zen:

DNA Donors: Krookodile / Darmanitan-Zen
Fusion Name: Darmadile-Zen
New Types:

Base Stats: 115 / 52 / 120 / 135 / 120 / 55 [BST: 537] (+15 HP / +7 Atk / +3 Def / +5 SpA / +8 SpD / +2 Spe)
New Ability: Intense Meditation = (Intimidate + Zen Mode)
Ability Description: On switch-in, this Pokémon enters Zen Mode and then the opponent's Attack is lowered by 1 stage
Notable Moves:
U-Turn
Earth Power, Psychic, Psyshock, Focus Blast, Grass Knot, Sludge Bomb, Dark Pulse
Trick, Work Up
Intended Role: Special Wallbreaker, Offensive Pivot
Role Justification: Darmadile-Zen is a crazy powerful Special Wallbreaker, with the highest Special Attack out of anything that can hold on item with an impressive 135, backed up by good STABs in Earth Power and Psychic/shock to hit Slowton, Pincurchitar, Flygalge, Buzzeggutor, Heatki, Tentoyxys, and Ferros while having Fighting, and Grass coverage to cover switch-ins like Brontun (Focus Blast) and Snortine (Grass Knot or Focus Blast). With these threatening traits plus huge 115/120/120 bulk that prevents most of the mons mentioned above from KOing before it KOes them allows Darmadile to force a lot of switches, which it can abuse by U-Turning out or crippling a switch-in with Trick. It obviously has flaws, like a very abuseable typing combined with low Speed that sometimes makes it hard to get in and losing to good mons like Weezlord (unless you waste a slot on Sludge Bomb), Arctres, Kyottler, Mesflame (unless you waste a slot on Dark Pulse), and Manicuno, and a lack of recovery means that it would greatly appreciate Wish support, but Darmadile should still be a tank to fear

JavaScript:
darmadile: {
    num: 75000###,
    types:["Ground", "Fire"],
    species: "Darmadile",
    id: "darmadile",
    baseStats: {hp: 115, atk: 135, def: 70, spa: 52, spd: 70, spe: 95}
    abilities: {0: "Intense Meditation"},
    weightkg: 94.6,
    fusion: ["Krookodile", "Darmanitan"],
},
:swsh/decidueye::swsh/entei:
they got shooters
DNA Donors: Decidueye / Entei
Fusion Name: Enteye
New Types:

Base Stats: 100 / 126 / 89 / 95 / 89 / 95 [BST: 594] (+4 HP / +15 Atk / +9 Def / +0 SpA / +2 SpD / +10 Spe)
New Ability: Sharpshooter = (Long Reach + Inner Focus)
Ability Description: Effects of both abilities
Notable Moves:
Poltergeist, Sacred Fire, Shadow Sneak, Flare Blitz, Stomping Tantrum, Stone Edge, Leaf Blade, U-Turn

Swords Dance, Roost
Intended Role: Physical Wallbreaker, Offensive Pivot
Role Justification: With a great offensive typing in Ghost/Fire and a huge 126 Attack stat, Enteye can be a an extremely dangerous wallbreaker, battering Corveot, Hattaka, Cofazor, Xotalion, and Bruxray while having a couple tricks up its sleeve to handle would be checks. With Swords Dance + Roost and an ability that leaves Flare Blitz unpunished by Spiky Hold, Enteye can abuse Ferros decently well, while Shadow Sneak lets it revenge kill Mesflame, Sableior, and Miemie, Sacred Fire is extremely annoying to switch in to thanks to its high burn chance, and the Inner Focus part of of its ability prevents it from getting revenge killed by Landomaldo. It definitely has flaws, like an atrocious Rocks-weak defensive typing, pretty bad 4MSS (SD sets need STABs + SD + Roost but also want Sneak/ESpeed and Edge while Choiced and HDB sets have to pick between Sneak, Edge, and Tantrum for the last slot since it needs STABs and U-Turn), and other than avoiding Intimidate clones, a pretty useless ability. Nonetheless, Enteye should still be a big threat
JavaScript:
enteye: {
    num: 75000###,
    types:["Ghost", "Fire"],
    species: "Enteye",
    id: "enteye",
    baseStats: {hp: 100, atk: 126, def: 89, spa: 95, spd: 89, spe: 95}
    abilities: {0: "Sharpshooter"},
    weightkg: 117.3,
    fusion: ["Decidueye", "Entei"],
},
:swsh/dialga::swsh/togedemaru:
Pressure makes diamonds
DNA Donors: Dialga / Togedemaru
Fusion Name: Dialdemaru
New Types:

Base Stats: 95 / 110 / 110 / 95 / 93 / 93 [BST: 596] (+13 HP / +1 Atk / +19 Def / +0 SpA / +7 SpD / +0 Spe)
New Ability: Diamond Spikes = (Pressure + Iron Barbs)
Ability Description: Effects of both abilities
Notable Moves:
Iron Head, Dragon Claw, Earthquake, U-Turn, Body Press, Nuzzle
N/A
Bulk Up, Wish, Protect, Stealth Rock, Roar, Iron Defense
Intended Role: Physical Wall, Cleric (Wish), Defensive Pivot, Offensive Pivot
Role Justification: With a great defensive typing in Dragon/Steel, good 95/110/93 bulk and decent Attack and Speed with a deep movepool, Dialdemaru is one versatile pivot. With its bulk and useful resistances, it can act as a good physical wall with Wish as recovery for it or a teammate, being able to take hits from the likes of Pincurchitar and Mega Glakiss and firing back with a STAB Iron Head. Not to mention, its ability hard punished the foe for attacking it by making them lose HP and PP, allowing it to make an impact whether or not it's getting hit Its deep physical movepool, good Attack, and decent Speed can also allow it to fill more offensive roles like a Scarfer Pivot that gets the jump on Talonsyl and Eternabat to revenge kill and pivot out quickly with U-Turn.
JavaScript:
dialdemaru: {
    num: 75000###,
    types:["Dragon", "Steel"],
    species: "Dialdemaru",
    id: "dialdemaru",
    baseStats: {hp: 95, atk: 110, def: 110, spa: 95, spd: 93, spe: 93}
    abilities: {0: "Diamond Spikes"},
    weightkg: 343.15,
    fusion: ["Dialga", "Togedemaru"],
},
 
Last edited:

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
:swsh/dhelmise::swsh/arctovish:
dhelvish.png
dhelvish-s.png

Preview: TR abuser, uses low Speed + TR + STAB Fishious Rend for big damage
New Types:

Base Stats: 90 / 130 / 105 / 85 / 90 / 50 [BST: 550] (+10 HP / +20 Atk / +5 Def / +2 SpA / +0 SpD / +3 Spe)
New Ability: Steel Body = (Steelworker + Ice Body)
Ability Description: Effects of Steelworker. Using a Steel move heals 1/16 max HP
Notable Moves:
Fishious Rend, Power Whip, Gyro Ball, Knock Off
Swords Dance

Intended Role: Trick Room Abuser
Role Justification: TR makes Fishious Rend hit like a truck and pseudostab Gyro Ball makes it even better at abusing TR.


:swsh/mr-rime::swsh/kommo-o:
mr mo-o.png
mr mo-o-s.png

Preview: Versatile Set-Up Sweeper with multiple set-up options and coverage on either side of the spectrum
New Types:

Base Stats: 77 / 106 / 106 / 106 / 106 / 97 [BST: 598] (+0 HP / +9 Atk / +6 Def / +1 SpA / +4 SpD / +20 Spe)
New Ability: Bullet Vest = (Bulletproof + Ice Body)
Ability Description: Bulletprpof but heals 1/16 when hit by a bullet move

Notable Moves:
Close Combat, Triple Axel, Earthquake, Rapid Spin
Ice Beam, Focus Blast, Aura Sphere, Freeze Dry, Shadow Ball
Bulk Up, Swords Dance, Calm Mind, Nasty Plot, Clangorous soul, Dragon Dance, Slack Off, Stealth Rock

Intended Role: Set-Up Sweeper
Role Justification: Pick your set-up move of choice and be happy (WIP, will expand later)


:swsh/raichu-alola::swsh/indeedee-f:
indeechu-alola.png
indeechu-s-alola.png

Preview: Non-STAB Psychic Terrain Abuser, fast + pseudostab Expanding Force
New Types:

Base Stats: 75 / 70 / 57 / 115 / 96 / 106 [BST: 519] (+10 HP / +0 Atk / +0 Def / +20 SpA / +1 SpD / +9 Spe)
New Ability: Mind Surfing = (Surge Surfer + Psychic Surge)
Ability Description: 2x Speed on Psychic Terrain

Notable Moves:
Knock Off (fakespeed with 70 atk lol)
Thnderbolt, Expanding Force, Hyper Voice, Focus Blast, Surf
Nasty Plot

Intended Role: Psychic Terrain Abuser
Role Justification: Speedy with decent Sp Atk and priority immunity. Pseudostab Expanding Force does big damage in terrain (WIP, will expand later)


:swsh/crabominable::swsh/gigalith:
gigacrab.png
gigacrab-s.png

Preview: Fighting that gives up Speed in trade of huge raw Attack to wallbreak
New Types:

Base Stats: 105 / 150 / 105 / 65 / 75 / 35 [BST: 535] (+14 HP / +17 Atk / +2 Def / +4 SpA / +2 SpD / +1 Spe)
New Ability: Sand Bubbler = (Iron Fist + Sand Stream)
Ability Description: Summons Sand on switch or when using a Punch move

Notable Moves:
Close Combat, Stone Edge, Earthquake, Ice Hammer
Stealth Rock

Intended Role: Slow Fighting Breaker
Role Justification: Punch holes with fat atk. Its v slow though with a v poor defensive type so idt its staying on the field for too long. Ik we already have a sand setter but this is very bad at setting sand for teammates so idt they compete.



:swsh/pheromosa::swsh/greedent:
pherodent.png
pherodent-s.png

Preview: Choiced Snowballer with the potential to run Stuff Cheeks.
New Types:

Base Stats: 97 / 127 / 67 / 101 / 59 / 103 [BST: 554] (+2 HP / +11 Atk / +1 Def / +5 SpA / +3 SpD / +18 Spe)
New Ability: Ultra Fruity = (Beast Boost + Cheek Pouch)
Ability Description: Beast Boost but also procs on berry being eaten

Notable Moves:
Body Slam, Close Combat, Rapid Spin, Throat Chop, U-Turn
Stuff Cheeks, Swords Dance

Intended Role: Physical Set-Up Sweeper, Choice Scarf
Role Justification: Good STAB Combo and has good stats for snowballing, being able to increase either speed or attack very easily. Works as an offensive spinner. Ability is mostly Beast Boost, but it allows for some sets to try out Stuff Cheeks with Slac/Liechi + Stat to get a one-off Dragon Dance. That last set is mostly less reliable than Choiced though.
 
Last edited:
Lilliglyph sprite made by Bobsican

:swsh/oricorio-pom-pom::swsh/drampa:
Special Dragon Dance
DNA Donors::oricorio-pom-pom:+:Drampa:
Fusion Name: Oricompa-Pom-Pom
New Types:

Base Stats: 80 / 70 / 85 / 118 / 85 / 80 [BST: 518] (+4 HP / +5 Atk / +8 Def / +2 SpA / +5 SpD / +16 Spe)
New Ability: Wild Dancing = (Dancer + Berserk)
Ability Description: When this Pokemon uses a dance move, its special attack raises by 1.
Notable Moves:
Revelation Dance, Hurricane, Energy Ball, Ice Beam, Fire Blast
Defog, Calm Mind, Roost, Taunt, Dragon Dance, Toxic, Glare
Intended Role: Wallbreaker, Setup Sweeper
Role Justification: Oricompa can fucntion as a setup sweeper, getting +SpA and speed with Dragon Dance but it can also function as a good wallbreaker because of its sky high SpA combined with Specs can cause some big damage.
JavaScript:
oricompa-pom-pom: {
    num: 75000###,
    types:["Flying", "Dragon"],
    species: "Oricompa-Pom-Pom",
    id: "oricompa-pom-pom",
    baseStats: {hp: 80, atk: 70, def: 85, spa: 118, spd: 85, spe: 80}
    abilities: {0: "Wild Dancing"},
    weightkg: 94.2,
    fusion: ["Oricorio-Pom-Pom", "Drampa"],
},
:swsh/lilligant::swsh/sigilyph:1627494847142.png
Tinted Lens + Quiver Dance
DNA Donors::Lilligant:+:Sigilyph:
Fusion Name: Lilliglyph
New Types:

Base Stats: 80 / 65 / 80 / 108 / 95 / 95 [BST: 523] (+9 HP / +6 Atk / +3 Def / +2 SpA / +18 SpD / +2 Spe)
New Ability: Unwavering Focus = (Tinted Lens + Own Tempo)
Ability Description: Effects of both.
Notable Moves:
Petal Dance, Psychic, Heat Wave, Energy Ball, Stored Power
Defog, Quiver Dance, Roost, Sleep Powder,
Intended Role: Quiver Dance Sweeper
Role Justification: Lilliplyph does one thing and it does it well and that is to sweep with Tinted Lens Quiver Dance. Lilliglpyh's bad typing makes it a great user of Tinted Lens along with its access to Sleep Powder make it a very potent sweeper after getting off just a couple boosts. It also has some useful moves in Roost and Defog which can potentially allow it to run a bulkier spread healing off any damage taken after getting up Quiver Dances.
JavaScript:
lilliglyph: {
    num: 75000###,
    types:["Grass", "Psychic"],
    species: "Lilliglyph",
    id: "lilliglyph",
    baseStats: {hp: 80, atk: 65, def: 80, spa: 108, spd: 95, spe: 95}
    abilities: {0: "Unwavering Focus"},
    weightkg: 15.15,
    fusion: ["Lilligant", "Sigilyph"],
},
:swsh/liepard::swsh/hariyama:
Fast Belly Drummer
DNA Donors::Liepard:+:Hariyama:
Fusion Name: Yamapard
New Types:

Base Stats: 105 / 105 / 70 / 70 / 70 / 80 [BST: 500] (+1 HP / +1 Atk / +15 Def / +6 SpA / +15 SpD / +2 Spe)
New Ability: Getaway Driver = (Guts + Unburden)
Ability Description: If this Pokemon is statused, its speed is 1.5x and ignores effects of burn.
Notable Moves:
U-Turn, Knock Off, Play Rough, Ice Punch, Poison Jab, Close Combat, Facade
Belly Drum, Substitute, Yawn
Intended Role: Belly Drum, Offensive Pivot
Role Justification: Yamapard is a very fast mon outspeeding the entire unboosted meta with Flame Orb. This makes it a very effective pivot making use of U-Turn and Knock Off to get off some good damage and then pivot out. Yamapard can also pull off an all or nothing set with Belly Drum, because once this thing gets up a Belly Drum you basically lose unless you have a scarfed mon, however chip for burn/hazards and lack of recovery can stop Yamapard from getting going.
JavaScript:
yamapard: {
    num: 75000###,
    types:["Dark", "Fighting"],
    species: "Yamapard",
    id: "yamapard",
    baseStats: {hp: 105, atk: 105, def: 70, spa: 70, spd: 70, spe: 80}
    abilities: {0: "Getaway Driver"},
    weightkg: 145.65,
    fusion: ["Liepard", "Hariyama"],
},
:swsh/ho-oh::swsh/goomy:
regenerator mon with good support options
DNA Donors::Goomy:+:Ho-Oh:
Fusion Name: Gumi-Oh
New Types:

Base Stats: 80 / 90 / 80 / 90 / 120 / 68 [BST: 528] (+5 HP / +0 Atk / +18 Def / +8 SpA / +6 SpD / +3 Spe)
New Ability: Sticky Situation = (Gooey + Regenerator)
Ability Description: When this pokemon switches out, it heals 1/3 HP and lowers the speed of the foe by one stage.
Notable Moves:
Sacred Fire, Earthquake
Fire Blast, Draco Meteor, Giga Drain
Defog, Will-O-Wisp, Thunder Wave, Roost
Intended Role: Bulky Defogger, Support
Role Justification: Gumi-Oh has good bulk and a fantastic ability which allows it to be a very good bulky support mon. Its ability allows it to have very good longevity and cripple faster mons. It has nice support moves like Defog and Will-O-Wisp and which are great for getting rid of hazards while healing off SR damage with regenerator and crippling physical attackers, respectively. It also has nice recovery in Roost for situations where regenerator isn't enough.
JavaScript:
gumi-oh: {
    num: 75000###,
    types:["Dragon", "Fire"],
    species: "Gumi-Oh",
    id: "gumi-oh",
    baseStats: {hp: 80, atk: 90, def: 80, spa: 90, spd: 120, spe: 68}
    abilities: {0: "Sticky Situation"},
    weightkg: 100.9,
    fusion: ["Goomy", "Ho-Oh"],
},
 
Last edited:
Alakalix is gone, and this slate was the nail in the coffin. I know he’s in that great big pokeball in the sky now. He will be missed…

ANYWAY HERE ARE SOME NEW MONS
:swsh/primarina::swsh/palossand:
DNA Donors: Primarina / Palossand
Fusion Name: Primossand
New Types:

Base Stats: 100 / 74 / 100 / 122 / 100 / 47 [BST: 543] (+18 HP / +0 Atk / +8 Def / +9 SpA / +5 SpD / +0 Spe)
New Ability: Coastal Venue = (Liquid Voice + Water Compaction)
Ability Description: Effects of both
Notable Moves:
Flip Turn
Earth Power, Scorching Sands, Moonblast
Shore Up, Stealth Rock, Calm Mind
Intended Role: Special Wallbreaker, Mixed Wall, Defensive Pivot, Hazard Setter (Stealth Rock)
Role Justification: Holy fuck guys I made a defensive mon. What this mon lacks in viable moves from other types it makes up for in going absolutely insane with STAB coverage. For your ground move, you have earth power for maximizing damage or, because this can act as a nice physical wall, scorching sands for the potential burn. Shore Up is obligatory recovery and can allow for some extra shenanigans if this were ever placed in an eventual sand set. Flip turn’s used for when the stab coverage tries its best but doesn’t succeed, and calm mind and stealth rock are very self explanatory.
JavaScript:
primossand: {
    num: 75000###,
    types:["Ground", "Fairy"],
    species: "Primossand",
    id: "primossand",
    baseStats: {hp: 100, atk: 74, def: 100, spa: 122, spd: 100, spe: 47}
    abilities: {0: "Coastal Venue"},
    weightkg: 147,
    fusion: ["Primarina", "Palossand"],
},
“He's a menace to the entire city!”
:swsh/toxicroak::swsh/salamence:
DNA Donors: Toxicroak / Salamence
Fusion Name: Toximenace
New Types:

Base Stats: 89 / 120 / 83 / 98 / 83 / 110 [BST: 583] (+0 HP / +0 Atk / +11 Def / +0 SpA / +11 SpD / +18 Spe)
New Ability: Indomitable = (Anticipation + Intimidate)
Ability Description: On switch-in, if the opposing Pokémon has a super effective move against this Pokémon, lower the stat that move uses by 1 stage.
Notable Moves:
Gunk Shot, Dual Wingbeat, Earthquake, Thunder Punch

Dragon Dance
Intended Role: Physical Wallbreaker, Setup Sweeper (Dragon Dance)
Role Justification: I was asked to make a gimmicky mon, and this was the best I could come up with while trying to make it actually viable. Without the ability (haha Weezlord), this is just a fast physical Wallbreaker with decent coverage. Ddance allows this to be faster and for the coverage to be more effective, not to mention STABs. With the ability, this becomes a semi tank which allows for safer setups with Ddance. It’s main counter would be mons that have already set up, as they will still likely have enough offensive boosts to fuck this up.
Mega Form:
:swsh/toxicroak::swsh/salamence-mega:
DNA Donors: Toxicroak / Salamence
Fusion Name: Toximenace-Mega
New Types:

Base Stats: 89 / 130 / 133 / 108 / 93 / 130 [BST: 683] (+0 HP / +10 Atk / +61 Def / +10 SpA / +21 SpD / +38 Spe)
New Ability: Aerilate = (Anticipation + Intimidate)
Ability Description:
Notable Moves: See Base +
Double Edge

Roost
Intended Role: See Base + Physical Wall
Role Justification: Once you feel as though you’re not switching back out with the base form, perhaps consider mega evolving, which brings aerilate double edge and a huge physical defensive boost, which allows for the viability of roost.
JavaScript:
toximenace: {
    num: 75000###,
    types:["Poison", "Flying"],
    species: "Toximenace",
    id: "toximenace",
    baseStats: {hp: 89, atk: 130, def: 133, spa: 108, spd: 93, spe: 130}
    abilities: {0: "Aerilate"},
    weightkg: 73.5,
    fusion: ["Toxicroak", "Salamence"],
},
JavaScript:
toximenace: {
    num: 75000###,
    types:["Poison", "Flying"],
    species: "Toximenace",
    id: "toximenace",
    baseStats: {hp: 89, atk: 120, def: 83, spa: 98, spd: 83, spe: 110}
    abilities: {0: "Domineer"},
    weightkg: 73.5,
    fusion: ["Toxicroak", "Salamence"],
},
*Remembers Slate 12* I SAID the doctor will see you now.
:swsh/hitmontop::swsh/metagross:
DNA Donors: Hitmontop / Metagross
Fusion Name: Hitmonmeta
New Types:

Base Stats: 70 / 116 / 113 / 65 / 113 / 90 [BST: 567] (+5 HP / +1 Atk / +1 Def / +0 SpA / +13 SpD / +20 Spe)
New Ability: Clear Bustdown = (Steadfast + Clear Body)
Ability Description: Effects of Clear Body. When this Pokémon’s stats would be lowered by the opposing Pokémon, it’s speed raises by one stage instead.
Notable Moves:
Close Combat, Body Press, Mach Punch, Zen Headbutt, Rapid Spin, Meteor Mash, Bullet Punch, Triple Axel

Bulk Up, Stealth Rock
Intended Role: Physical Wallbreaker, Setup Sweeper (Bulk Up, Rapid Spin), Physical Wall, Hazard Control (Rapid Spin), Hazard Setter (Stealth Rock), Hazard Control Deterrent
Role Justification: Big damage fighting move mentioned first with CC. Of course there’s other moves for stab or coverage or priority and they’re all there too, but I’ll just mention triple axel for flying mons specifically because fuck Glidol. Rapid spin’s used to get rid of hazards but stealth rock remains there. If the opponent only has defog, they may have to consider sitting with rocks like those against this mon in case they don’t wanna boost its speed. There’s also bulk up for both boosting attack in normal sets as well as defense for extra bulk, but specifically for physical wall STAB body press sets.
Mega Form:
:swsh/hitmontop::swsh/metagross-mega:
DNA Donors: Hitmontop / Metagross
Fusion Name: Hitmonmeta-Mega
New Types:

Base Stats: 70 / 126 / 133 / 75 / 133 / 130 [BST: 667] (+5 HP / +11 Atk / +21 Def / +10 SpA / +33 SpD / +60 Spe)
New Ability: Tough Claws = (Steadfast + Clear Body)
Notable Moves: See Base



Intended Role: See Base + Special Wall - Hazard Control Deterrent
Role Justification: Does almost everything the base form does but better.
JavaScript:
hitmonmeta-mega: {
    num: 75000###,
    types:["Fighting", "Psychic"],
    species: "Hitmonmeta-Mega",
    id: "hitmonmeta-mega",
    baseStats: {hp: 70, atk: 126, def: 133, spa: 75, spd: 133, spe: 130}
    abilities: {0: "Tough Claws"},
    weightkg: 299,
    fusion: ["Hitmontop", "Metagross"],
},
JavaScript:
hitmonmeta: {
    num: 75000###,
    types:["Fighting", "Psychic"],
    species: "Hitmonmeta",
    id: "hitmonmeta",
    baseStats: {hp: 70, atk: 116, def: 113, spa: 65, spd: 113, spe: 90}
    abilities: {0: "Clear Bustdown"},
    weightkg: 299,
    fusion: ["Hitmontop", "Metagross"],
},
“Alright now, fellas!”
:swsh/infernape::swsh/mamoswine:
DNA Donors: Infernape / Mamoswine
Fusion Name: Swinferno
New Types:

Base Stats: 93 / 117 / 80 / 87 / 80 / 114 [BST: 571] (+0 HP / +0 Atk / +5 Def / +0 SpA / +15 SpD / +20 Spe)
New Ability: Hyperthermal = (Iron Fist + Thick Fat)
Ability Description: 1.2x boost to fire and ice moves
Notable Moves:
Flare Blitz, Earthquake, Icicle Crash, Ice Shard, U-Turn, Knock Off, Thunder Punch

Swords Dance, Stealth Rock
Intended Role: Physical Wallbreaker, Setup Sweeper (Swords Dance), Offensive Pivot, Hazard Setter (Stealth Rock)
Role Justification: Ever wonder what would happen in Infernape had a good ability? We’ll wonder no longer because here it is. This combines the speed, utility, and fire moves of Infernape with the fundamental sweeping tools (haha knock off) and of course STABs of Mamoswine to make the fastest ground type in the mod. The ability allows for this mon to properly counter other ground mons with ice moves. Whatever else this may have a problem with, it can U-turn out regardless.
JavaScript:
swinferno: {
    num: 75000###,
    types:["Fire", "Ground"],
    species: "Swinferno",
    id: "swinferno",
    baseStats: {hp: 93, atk: 117, def: 80, spa: 87, spd: 80, spe: 114}
    abilities: {0: "Hyperthermal"},
    weightkg: 173,
    fusion: ["Infernape", "Mamoswine"],
},
“I said what’s cooler than being cool?” ICE COLD
:swsh/excadrill::swsh/vanilluxe:
DNA Donors: Excadrill / Vanilluxe
Fusion Name: Exvanille
New Types:

Base Stats: 90 / 115 / 86 / 80 / 86 / 103 [BST: 560] (+0 HP / +0 Atk / +14 Def / +0 SpA / +6 SpD / +20 Spe)
New Ability: Snow Plow = (Sand Force + Snow Warning)
Ability Description: Effects of Snow Warning + boost to rock, and steel moves in hail
Notable Moves:
Earthquake, Icicle Crash, Ice Shard, Rapid Spin, Rock Slide, Iron Head

Swords Dance, Stealth Rock, Aurora Veil
Intended Role: Physical Wallbreaker, Setup Sweeper (Swords Dance, Rapid Spin), Hazard Control (Rapid Spin), Hazard Setter (Stealth Rock), Hail Setter, Hail Abuser
Role Justification: With the addition of Altarizard in the last slate, weather abusers feel covered, or at least close to covered already, but I don’t think one mon should monopolize a role as potentially centralizing as weather. Enter Exvanille. Brings in the weather it abuses, and with weather comes attack boosts. That said, alt’s fire stab still threatens this mon. Moving on, it’s able to set up with Swords Dance, y’know, like an Excadrill, drop stealth rocks like excadrill, and rapid spin to speed up while removing hazards from your side, like- you get the idea. Finally, it gains Aurora Veil from Vanilluxe, which allows for more bulk to set up.
JavaScript:
exvanille: {
    num: 75000###,
    types:["Ground", "Ice"],
    species: "Exvanille",
    id: "exvanille",
    baseStats: {hp: 90, atk: 115, def: 86, spa: 80, spd: 86, spe: 103}
    abilities: {0: "Snow Plow"},
    weightkg: 48.95,
    fusion: ["Excadrill", "Vanilluxe"],
},
“Alright alright alright alright alright alright alright alright alright alright alright alright alright alright alright alright!”
:swsh/cinderace::swsh/drapion:
DNA Donors: Cinderace / Drapion
Fusion Name: Cindrapace
New Types: Fire/Poison
Base Stats: 75 / 116 / 92 / 62 / 90 / 119 [BST: 554] (+0 HP / +13 Atk / +0 Def / +0 SpA / +15 SpD / +12 Spe)
New Ability: Savant = (Libero + Sniper)
Ability Description: On a critical hit, this Pokémon’s type changes to the type of the move that it used.
Notable Moves:
Pyro Ball, Gunk Shot, U-Turn, Knock Off, Earthquake

Court Change, Swords Dance, Focus Energy
Intended Role: Physical Wallbreaker, Setup Sweeper (Swords Dance, Focus Energy), Offensive Pivot, Hazard Control (Court Change)
Role Justification: This is just Cinderace fitted for FEUU with the added bonus of fundamental sweeping moves. Don’t forget Focus Energy for a more consistent ability activation. Now for a split second you may think (Why not mention moves that counter ground or water) and to answer that, I actually have it the greatest counter of all. U-turn into a mon that counters those.
JavaScript:
cindrapace: {
    num: 75000###,
    types:["Fire", "Poison"],
    species: "Cindrapace",
    id: "cindrapace",
    baseStats: {hp: 75, atk: 116, def: 92, spa: 62, spd: 90, spe: 119}
    abilities: {0: "Savant"},
    weightkg: 47.25,
    fusion: ["Cinderace", "Drapion"],
},
 
Last edited:

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
Strong Body Press abuser with tons of options
:swsh/whimsicott::swsh/skarmory:
DNA Donors: Whimsicott / Skarmory
Fusion Name: Skarmsicott
New Types:

Base Stats: 65 / 90 / 120 / 60 / 75 / 100 [BST: 510] (+3 HP / +17 Atk / +8 Def / +2 SpA / +3 SpD / +7 Spe)
New Ability: Weak Jokes = (Weak Armor + Prankster)
Ability Description: Prankster effects. Whenever the user uses a status move, the opponent has its defense lowered by 1
Notable Moves:
Body Press, Play Rough, Drill Peck, Knock Off, U-Turn
Nope
Roost, Cotton Guard, Swords Dance, Stealth Rock, Spikes, Taunt, Whirlwind, Leech Seed, Memento
Intended Role: Setup Sweeper, Physical Wall, Hazard Setter (Stealth Rock, Spikes), Suicide Lead, Phazer
Role Justification: Passable stats and typing bring it a niche alongside its ability for several kinds of uses. Suicide Lead sets differenciate from Heatki by being able to have a reliable self-kill option in Memento, which also ensures the mon that comes after it is quite safe for setup, while also being a kill button for Magic Bounce mons. Lowering the Defense of the opponent whenever an status move is used also means that it can quickly weaken stuff that would wall it (or its partners in a team), and Cotton Guard acting as pseudo Tail Glow for Body Press complements it pretty well, it also comes with other funny options such as SubSeed and being usable as a pivot that can cripple stuff with Knock Off.

Overall, it's a considerable offensive support mon, giving it the versatility to fit in most kinds of teams.
JavaScript:
skarcott: {
    num: 75000###,
    types:["Fairy", "Flying"],
    species: "Skarmsicott",
    id: "skarmsicott",
    baseStats: {hp: 65, atk: 90, def: 120, spa: 60, spd: 75, spe: 100}
    abilities: {0: "Weak Jokes"},
    weightkg: 28.55,
    fusion: ["Whimsicott", "Skarmory"],
},
Fake Tears but it's a solid move, featuring a mega
:swsh/gardevoir::swsh/malamar:
DNA Donors: Gardevoir / Malamar
Fusion Name: Malevoir
New Types:

Base Stats: 80 / 78 / 90 / 100 / 100 / 90 [BST: 538] (+3 HP / +0 Atk / +14 Def / +4 SpA / +5 SpD / +14 Spe)
New Ability: Reversion = (Synchronize + Contrary)
Ability Description: The user copies the stat changes of the opponent, but inverted
:swsh/gardevoir_mega::swsh/malamar:
DNA Donors: Mega Gardevoir / Malamar
Fusion Name: Mega Malevoir
New Types:

Base Stats: 80 / 98 / 90 / 140 / 120 / 110 [BST: 638] (+3 HP / +20 Atk / +14 Def / +44 SpA / +25 SpD / +34 Spe)
New Ability: Pixilate
Ability Description: User's Normal type moves become Fairy type and are boosted by x1.2

Notable Moves:
Knock Off
Psychic, Moonblast, Hyper Voice, Mystical Fire, Dark Pulse, Focus Blast, Stored Power
Fake Tears, Wish, Teleport, Will-o-Wisp, Thunder Wave, Nasty Plot
Intended Role: Setup Sweeper, Defensive Pivot
Role Justification: A weird ability lets it setup without being passive, Mystical Fire (and Moonblast if you're lucky) acts as a sort of Calm Mind as it also raises your SpA as you lower the one of the opponent, and Fake Tears becomes dual CM as it raises your SpD by 2 as you lower the one of the opponent as well. but Nasty Plot is still there for mega sets, which acts as a weaker but faster M-Gardevoir.
JavaScript:
malevoir: {
    num: 75000###,
    types:["Psychic", "Fairy"],
    species: "Malevoir",
    id: "malevoir",
    baseStats: {hp: 80, atk: 78, def: 90, spa: 100, spd: 100, spe: 90}
    abilities: {0: "Reversion"},
    weightkg: 47.7,
    fusion: ["Gardevoir", "Malamar"],
},
Setup sweeper base, Offensive pivot/sweeper mega
:swsh/beedrill::swsh/frosmoth:
DNA Donors: Beedrill / Frosmoth
Fusion Name: Beemoth
New Types:

Base Stats: 69 / 80 / 50 / 105 / 100 / 70 [BST: 474] (+2 HP / +3 Atk / +0 Def / +20 SpA / +15 SpD / +0 Spe)
New Ability: Cold Blooded = (Ice Scales + Sniper)
Ability Description: Ice Scales effects. User's special moves always land as a critical hit.
:swsh/beedrill_mega::swsh/frosmoth:
DNA Donors: Mega Beedrill / Frosmoth
Fusion Name: Mega Beemoth
New Types:

Base Stats: 69 / 140 / 50 / 75 / 100 / 140 [BST: 574] (+2 HP / +63 Atk / +0 Def / +-10 SpA / +15 SpD / +70 Spe)
New Ability: Adaptability
Ability Description: User's STAB moves are boosted by x2 instead of x1.5

Notable Moves:
U-Turn, Triple Axel, Drill Run, Knock Off
Bug Buzz, Ice Beam, Giga Drain, Weather Ball
Roost, Swords Dance, Quiver Dance
Intended Role: Offensive Pivot, Setup Sweeper, Wallbreaker
Role Justification: Base can abuse Quiver Dance and obscene special bulk out of the ability to sweep, while the mega is a strong offensive alternative that outspeeds most of the meta and hits hard as well. However, the base form is walled by nearly every Steel type (And even mons like Physically Defensive Toxalure can wall it), forcing it with requiring Noze support on a team if it wants to shine, and even then, it struggles against Fire types as well, meanwhile the mega has a x4 weakness to SR and can't do much to a good chunk of mons that resist its STABs.
JavaScript:
beemoth: {
    num: 75000###,
    types:["Bug", "Ice"],
    species: "Beemoth",
    id: "beemoth",
    baseStats: {hp: 69, atk: 80, def: 50, spa: 105, spd: 100, spe: 70}
    abilities: {0: "Cold Blooded"},
    weightkg: 35.75,
    fusion: ["Beedrill", "Frosmoth"],
},
Reliable revenge killer
:swsh/excadrill::swsh/scyther:
DNA Donors: Excadrill / Scyther
Fusion Name: Excather
New Types:

Base Stats: 90 / 135 / 81 / 55 / 81 / 100 [BST: 542] (+0 HP / +13 Atk / +11 Def / +3 SpA / +9 SpD / +4 Spe)
New Ability: Fast Break = (Mold Breaker + Steadfast)
Ability Description: The user ignores opposing speed stat changes
Notable Moves:
U-Turn, X-Scissor, Iron Head, Earthquake, Knock Off, Rapid Spin
Nope
Swords Dance, Roost, Stealth Rock
Intended Role: Setup Sweeper, Hazard Setter (Stealth Rock), Hazard Control (Rapid Spin), Offensive Pivot, Choice Scarf, Choice Band
Role Justification: Ignoring speed stat changes means that alongside a Choice Scarf it can obliterate those loose setup sweepers before they sweep your team in a pinch, and even then it comes with a nice amount of utility, and 135 Atk ensures it keeps offensive pressure even if uninvested to take advantage of the defensive utility its typing may provide.
JavaScript:
excather: {
    num: 75000###,
    types:["Bug", "Steel"],
    species: "Excather",
    id: "excather",
    baseStats: {hp: 90, atk: 135, def: 81, spa: 55, spd: 81, spe: 100}
    abilities: {0: "Fast Break"},
    weightkg: 48.2,
    fusion: ["Excadrill", "Scyther"],
},
Quite reliable wallbreaker
:swsh/mr._mime-galar::swsh/urshifu:
DNA Donors: Mr. Mime-Galar / Urshifu
Fusion Name: Mr. Shifu
New Types:

Base Stats: 77 / 110 / 85 / 85 / 85 / 101 [BST: 543] (+2 HP / +13 Atk / +3 Def / +9 SpA / +10 SpD / +3 Spe)
New Ability: Unscreen = (Unseen Fist + Screen Cleaner)
Ability Description: User's contact moves ignore Protect-sort moves, Reflect, Light Screen and Aurora Veil
Notable Moves:
Wicked Blow, Ice Punch, Stomping Tantrum, Close Combat, Poison Jab, U-Turn, Rapid Spin
Nope
Trick, Bulk Up
Intended Role: Wallbreaker, Offensive Pivot, Choice Band, Choice Scarf, Hazard Control (Rapid Spin)
Role Justification: A solid offensive typing and a strong move in Wicked Blow allows this mon to make solid synergy with Future Sight support, hitting quite well and punishing loss of momentum hard, and it can also just pivot out if you aren't sure on what the opponent is going to do.
JavaScript:
m. shifu: {
    num: 75000###,
    types:["Dark", "Ice"],
    species: "Mr. Shifu",
    id: "mr. shifu",
    baseStats: {hp: 77, atk: 110, def: 85, spa: 85, spd: 85, spe: 101}
    abilities: {0: "Unscreen"},
    weightkg: 80.9,
    fusion: ["Mr. Mime-Galar", "Urshifu"],
},
Wallbreaker that can pivot
:swsh/mawile::swsh/venomoth:
DNA Donors: Mawile / Venomoth
Fusion Name: Venomile
New Types:

Base Stats: 65 / 85 / 72 / 90 / 72 / 70 [BST: 454] (+5 HP / +10 Atk / +0 Def / +18 SpA / +7 SpD / +0 Spe)
New Ability: Raw Lens = (Tinted Lens + Sheer Force)
Ability Description: Effect of both abilities
:swsh/mawile_mega::swsh/venomoth:
DNA Donors: Mega Mawile / Venomoth
Fusion Name: Mega Venomile
New Types:

Base Stats: 65 / 105 / 112 / 90 / 112 / 70 [BST: 554] (+5 HP / +30 Atk / +40 Def / +18 SpA / +47 SpD / +0 Spe)
New Ability: Huge Power
Ability Description: User's Atk is doubled

Notable Moves:
Play Rough, Poison Fang, U-Turn, Knock Off, Fire Fang
Sludge Wave, Draining Kiss, Flamethrower
Swords Dance, Roost, Quiver Dance, Sleep Powder, Stealth Rock, Toxic Spikes
Intended Role: Wallbreaker, Offensive Pivot, Setup Sweeper
Role Justification: While Tinted Lens + Sheer Force sounds dumb, it actually can't even 2HKO AV Slowton with Sludge Wave while holding a Life Orb, so don't worry too much. If anything, worry about the mega as it does M-Maw things, with the new capabilities in pivoting while hitting hard if desired, and lol Sleep Powder to KO something later. Speaking of which, it also struggles against Steel and Poison types, and so it really likes Ground type support that can threaten those out.
JavaScript:
venomile: {
    num: 75000###,
    types:["Poison", "Fairy"],
    species: "Venomile",
    id: "venomile",
    baseStats: {hp: 65, atk: 85, def: 72, spa: 90, spd: 72, spe: 70}
    abilities: {0: "Raw Lens"},
    weightkg: 12,
    fusion: ["Mawile", "Venomoth"],
},
 
Last edited:

zxgzxg

scrabble
is a Forum Moderator
:swsh/jynx::swsh/articuno:
rain "abuser"
DNA Donors: Jynx / Articuno
Fusion Name: Artynx
New Types:

Base Stats: 85 / 70 / 76 / 105 / 110 / 110 [BST: 556] (+8 HP / +3 Atk / +9 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Dry Ice = (Dry Skin + Snow Cloak)
Ability Description: This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Ice, 1/8 by Hail.
Notable Moves:
U-turn
Focus Blast, Freeze Dry, Hurricane, Ice Beam, Weather Ball
Lovely Kiss, Nasty Plot, Roost
Intended Role: Special Sweeper, Rain Abuser
Role Justification: Artynx abuses rain partially through Dry Skin, but also through 100% accurate Hurricanes and Water-type Weather Balls to support Freeze-Dry. You could also be boring and run a Lovely Kiss-Nasty Plot Set.
JavaScript:
artynx: {
    num: 75000###,
    types:["Ice", "Flying"],
    species: "Artynx",
    id: "artynx",
    baseStats: {hp: 85, atk: 70, def: 76, spa: 105, spd: 110, spe: 110}
    abilities: {0: "Dry Ice"},
    weightkg: 48,
    fusion: ["Jynx", "Articuno"],
},
:swsh/scyther::swsh/silicobra:
eviolite speed boost
DNA Donors: Scyther / Silicobra
Fusion Name: Scycobra
New Types:

Base Stats: 70 / 95 / 80 / 45 / 80 / 75 [BST: 445] (+9 HP / +12 Atk / +3 Def / +0 SpA / +15 SpD / +0 Spe)
New Ability: Speed Boost = (Steadfast + Shed Skin)
Ability Description:
Notable Moves:
Dual Wingbeat, Earthquake, Knock Off

Glare, Roost, Swords Dance
Intended Role: Setup Sweeper
Role Justification: Using its Eviolite bulk and Swords Dance, this can make sure it gets enough speed and power to sweep with its limited coverage.
JavaScript:
scycobra: {
    num: 75000###,
    types:["Ground", "Flying"],
    species: "Scycobra",
    id: "scycobra",
    baseStats: {hp: 70, atk: 95, def: 80, spa: 45, spd: 80, spe: 75}
    abilities: {0: "Speed Boost"},
    weightkg: 31.8,
    fusion: ["Scyther", "Silicobra"],
},

:swsh/darmanitan::swsh/magearna:
funky ass mixed attacker
DNA Donors: Darmanitan / Magearna
Fusion Name: Darmearna
New Types:

Base Stats: 95 / 135 / 85 / 84 / 85 / 95 [BST: 579] (+3 HP / +18 Atk / +0 Def / +4 SpA / +0 SpD / +15 Spe)
New Ability: Sheer Heart = (Sheer Force + Soul-Heart)
Ability Description: Special attacks have 1.3x power; stat changes to the Special Attack stat have no effect
Notable Moves:
Earthquake, Flare Blitz, Fire Punch, Superpower, U-turn
Fleur Cannon, Ice Beam, Overheat, Thunderbolt, Volt Switch
Shift Gear
Intended Role: Mixed Wallbreaker, Mixed Setup Sweeper
Role Justification: With a high attack stat and its strong ability, Darmearna can hit hard with its wide physical and special coverage.
JavaScript:
darmearna: {
    num: 75000###,
    types:["Fire", "Fairy"],
    species: "Darmearna",
    id: "darmearna",
    baseStats: {hp: 95, atk: 135, def: 85, spa: 84, spd: 85, spe: 95}
    abilities: {0: "Sheer Heart"},
    weightkg: 86.7,
    fusion: ["Darmanitan", "Magearna"],
},
:swsh/raichu-alola::swsh/walrein:
non-ice hail abuser
DNA Donors: Raichu-Alola / Walrein
Fusion Name: Rairein-Alola
New Types:

Base Stats: 96 / 85 / 70 / 110 / 90 / 95 [BST: 546] (+11 HP / +3 Atk / +0 Def / +15 SpA / +3 SpD / +8 Spe)
New Ability: Snowmobile = (Surge Surfer + Ice Body)
Ability Description: Ice Body + Slush Rush effects.
Notable Moves:

Blizzard, Hydro Pump, Ice Beam, Thunderbolt
Nasty Plot
Intended Role: Hail Abuser
Role Justification: Rather than using STAB Blizzard, this has a STAB combination that syngerizes will with Blizzard as coverage, along with having Nasty Plot and Slush Rush's effects to pull of a sweep.
JavaScript:
rairein-alola: {
    num: 75000###,
    types:["Electric", "Water"],
    species: "Rairein-Alola",
    id: "rairein-alola",
    baseStats: {hp: 96, atk: 85, def: 70, spa: 110, spd: 90, spe: 95}
    abilities: {0: "Snowmobile"},
    weightkg: 85.8,
    fusion: ["Raichu-Alola", "Walrein"],
},
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Made my subs with the ain inspiration being trying to increase the amount of differing type reps we got

:swsh/nihilego::ss/rotom-wash:
Obligatory Ultra Beast Fusion
DNA Donors: Nihilego / Rotom-Wash
Fusion Name: Rotolego-Wash
New Types:

Base Stats: 83 / 59 / 83 / 127 / 131 / 101 [BST: 584] (+4 HP / +0 Atk / +6 Def / +11 SpA / +12 SpD / +7 Spe)
New Ability: Hover Beast = (Beast Boost + Levitate)
Ability Description: Both Effects Combined
Notable Moves:
Knock Off
Hydro Pump, Power Gem, Meteor Beam, Grass Knot, Thunderbolt, Volt Switch
Stealth Rock, Defog, Trick, Toxic Spikes, Nasty Plot
Intended Role: Hazard Setter, Set-Up Sweeper
Role Justification: With access to SR and its Rock typing, it can matchup well versus most of the tier's hazard removal and keep up rocks against them. It can also tweak its spread to run a mean Nasty Plot sweeping set with Hover Beast.
JavaScript:
rotolego-heat: {
    num: 75000###,
    types:["Water", "Rock"],
    species: "Rotolego-Wash",
    id: "rotolego-wash",
    baseStats: {hp: 83, atk: 59, def: 83, spa: 127, spd: 131, spe: 101}
    abilities: {0: "Hover Beast"},
    weightkg: 27.9,
    fusion: ["Nihilego", "Rotom-Wash"],
},
:swsh/zeraora::swsh/mothim:
mothzera-1.png
mothzera-s.png

Physical Electric Offensive Pivot
DNA Donors: Zeraora / Mothim
Fusion Name: Mothozera
New Types:

Base Stats: 79 / 116 / 78 / 98 / 69 / 111 [BST: 551] (+0 HP / +13 Atk / +16 Def / +0 SpA / +4 SpD / +7 Spe)
New Ability: Fuse = (Volt Absorb + Swarm)
Ability Description: Electric-type Swarm clone
Notable Moves:
Plasma Fists, U-turn, Lunge, Close Combat, Knock Off, Blaze Kick
Thunderbolt, Volt Switch, Bug Buzz, Aura Sphere, Energy Ball
Roost, Quiver Dance, Bulk Up, Toxic, Thunder Wave
Intended Role: Offensive Pivot, Set-Up Sweeper
Role Justification: Fast grounded Electric type! This time with Knock Off and Roost and viable set up! Mothozera fills the niche of an offensive pivot thanks to it's STAB U-turn and the coverage to rock switchins.
JavaScript:
mothozera: {
    num: 75000###,
    types:["Electric", "Bug"],
    species: "Mothozera",
    id: "mothozera",
    baseStats: {hp: 79, atk: 116, def: 78, spa: 98, spd: 69, spe: 111}
    abilities: {0: "Fuse"},
    weightkg: 33.9,
    fusion: ["Zeraora", "Mothim"],
},
:swsh/tyrantrum::swsh/floette-eternal:
tyranette-eternal.png
tyranette-eternal-s.png
(thanks Aqua)
Light of Ruin is now viable
DNA Donors: Tyrantrum / Floette-Eternal
Fusion Name: Tyranette-Eternal
New Types:

Base Stats: 78 / 95 / 93 / 115 / 93 / 101 [BST: 575] (+0 HP / +2 Atk / +0 Def / +18 SpA / +0 SpD / +20 Spe)
New Ability: Marble Garden = (Rock Head + Flower Veil)
Ability Description: Protects the user from Recoil, and status infliction and stat reduction from other Pokémon.
Notable Moves:
Head Smash, Earthquake, Close Combat, Play Rough
Light of Ruin, Earth Power, Meteor Beam,
Rock Polish, Stealth Rock, Synthesis, Dragon Dance, Calm Mind, Aromatherapy
Intended Role: Special Wallbreaker, Physical Wallbreaker
Role Justification: Leaning into either Physical or Special, Tyranette-Eternal has STAB Recoil nukes on both sides of the spectrum it can use to blow up teams.
JavaScript:
tyranette-eternal: {
    num: 75000###,
    types:["Fairy", "Rock"],
    species: "Tyranette-Eternal",
    id: "tyranette-eternal",
    baseStats: {hp: 78, atk: 110, def: 93, spa: 110, spd: 93, spe: 91}
    abilities: {0: "Marble Garden"},
    weightkg: 135.45,
    fusion: ["Tyrantrum", "Floette-Eternal"],
},
:swsh/weavile::swsh/entei:
Fire and Ice type no.789 let's go
DNA Donors: Weavile / Entei
Fusion Name: Enteivile
New Types:

Base Stats: 97 / 119 / 80 / 75 / 90 / 122 [BST: 583] (+5 HP / +2 Atk / +5 Def / +8 SpA / +10 SpD / +10 Spe)
New Ability: Pressure Pocket = (Pressure + Pickpocket)
Ability Description: This Pokémon removes the item of any Pokémon that would make it lose extra PP. Immune to PP reduction.
Notable Moves:
Flare Blitz, Sacred Fire, Icicle Crash, Triple Axel, Extreme Speed, Knock Off, Low Kick, Stone Edge, Ice Shard
no
Swords Dance, Toxic
Intended Role: Physical Wallbreaker
Role Justification: Strong physical breaker with great DUAL STAB and colorful coverage options, held in check by its reliance on HDB.
JavaScript:
enteivile: {
    num: 75000###,
    types:["Ice", "Fire"],
    species: "Enteivile",
    id: "enteivile",
    baseStats: {hp: 97, atk: 119, def: 80, spa: 75, spd: 90, spe: 122}
    abilities: {0: "Pressure Pocket"},
    weightkg: 116,
    fusion: ["Weavile", "Entei"],
},
:Ss/breloom: :ss/marowak:
Resub
DNA Donors: Breloom / Marowak
Fusion Name: Brelowak
New Types:

Base Stats: 60 / 122 / 105 / 55 / 75 / 65 [BST: 482] (+0 HP / +17 Atk / +10 Def / +0 SpA / +5 SpD / +8 Spe)
New Ability: Battle Tenacity = (Battle Armor + Technician)
Ability Description: Both Effects Combined
Notable Moves:
Bonemerang, Bullet Seed, Bone Rush, Rock Tomb, Stone Edge, Mach Punch
Nil
Spore, Swords Dance, Stealth Rock
Intended Role: Physical Wallbreaker
Role Justification: Brelowak is a very strong wallbreaker, and utilizes its power to break apart the multitude of defensive poisons that litter the tier. While it is very strong thanks to boosted Bonemerang, a multitude of defensive Pokemon hard wall its STAB combination and outside of that its a little lacking.
JavaScript:
brelowak: {
    num: 75000###,
    types:["Grass", "Ground"],
    species: "Brelowak",
    id: "brelowak",
    baseStats: {hp: 60, atk: 122, def: 105, spa: 55, spd: 75, spe: 65}
    abilities: {0: "Battle Tenacity"},
    weightkg: 42.1,
    fusion: ["Breloom", "Marowak"],
},
:swsh/pikachu::swsh/slaking:
The Fusion you have been waiting For
DNA Donors: Pikachu / Slaking
Fusion Name: Slakichu
New Types:

Base Stats: 96 / 127 / 80 / 72 / 63 / 95 [BST: 533] (+4 HP / +20 Atk / +10 Def / +0 SpA / +6 SpD / +0 Spe)
New Ability: Paralytic = (Truant + Static)
Ability Description: Attempts to paralyze itself every other turn.
Notable Moves:
Fake Out, Extreme Speed, Volt Tackle, Knock Off, Earthquake, Ice Punch
Volt Switch
Slack Off
Intended Role: Priority Revengekiller, Physical Wallbreaker
Role Justification: Solid Revengekiller thanks to STAB Fake Speed allowing it to hit hard while still having drawbacks (nothing SE). Its also frail as molasses on the special side.
JavaScript:
slakichu: {
    num: 75000###,
    types:["Normal", "Electric"],
    species: "Slakichu",
    id: "slakichu",
    baseStats: {hp: 96, atk: 127, def: 80, spa: 72, spd: 63, spe: 95}
    abilities: {0: "Paralytic"},
    weightkg: 68.25,
    fusion: ["Pikachu", "Slaking"],
},
 
Last edited:
:swsh/infernape::swsh/weavile:
DNA Donors: Infernape / Weavile
Fusion Name: Inferavile
New Types:

Base Stats: 81 / 120 / 80 / 74 / 90 / 116 [BST: 561] (+8 HP / +8 Atk / +12 Def / +0 SpA / +12 SpD / +0 Spe)
New Ability: Pressurized Fist = (Iron Fist + Pressure)
Ability Description: Combined effects.
Notable Moves:
Close Combat, Triple Axel, U-turn, Knock Off, Mach Punch, Ice Shard, Flare Blitz, Earthquake, Stone Edge

Swords Dance, Slack Off
Intended Role: Offensive Pivot, Physical Wallbreaker, Setup Sweeper
Role Justification: Inferavile has a great offensive typing. Fighting/Ice-type hits extremely hard physically with Close Combat and Triple Axel, and it is only resisted by a select few Pokémon in the meta. While its typing is good offensively, it's weak defensively. Even with such a fast speed tier, seven out of the eight Pokémon that outspeed it have super effective STAB against it. A few of the Pokémon that resist its dual STAB also have super effective STAB against it. While it does have options like Swords Dance and Slack Off, the mons that resist its dual STAB, keep sets like that from being overly optimized. It has potential to be a great wallbreaker that differs from a lot of the Ice and Fighting types that already exist in the meta.
JavaScript:
inferavile: {
    num: 75000###,
    types:["Fighting", "Ice"],
    species: "Inferavile",
    id: "inferavile",
    baseStats: {hp: 81, atk: 120, def: 80, spa: 74, spd: 90, spe: 116}
    abilities: {0: "Pressurized Fist"},
    weightkg: 44.5,
    fusion: ["Infernape", "Weavile"],
},
 
:swsh/golduck::swsh/ninetales-alola:
Goldales.png
Goldales Shiny.png

DNA Donors/ Parents: Golduck / Ninetales-Alola
Offspring Name: Goldales
New Types:

Base Stats: 80 / 80 / 80 / 100 / 90 / 111 [BST: 541] (+4 HP / +6 Atk / +4 Def / +12 SpA / +0 SpD / +14 Spe)
New Ability: Winter Horrorland = (Cloud Nine + Snow Warning)
Ability Description: On switch-in, Hail begins until this Ability is not active in battle. (Basically a Primal Hail)
Notable/Relevant/Useful Moves:
Flip Turn
Blizzard, Freeze-Dry, Hydro Pump, Scald
Aurora Veil, Nasty Plot
Intended Role:
Offensive:
Special wallbreaker
Setup Sweeper (Nasty Plot)
Stallbreaker
Choice Specs/Scarf
Offensive Pivot
Role Justification: A veil setter with unresisted dual STAB.
JavaScript:
goldales: {
num: 75000###,
types:["Water", "Ice"],
species: "Goldales",
id: "goldales",
baseStats: {hp: 80, atk: 80, def: 80, spa: 100, spd: 90, spe: 111}
abilities: {0: "Winter Horrorland"},
weightkg: 48.25,
fusion: ["Golduck", "Ninetales-Alola"],
},
:swsh/spectrier::swsh/aurorus:
Spectorus.png
Spectorus Shiny.png

DNA Donors/ Parents: Spectrier / Aurorus
Offspring Name: Spectorus
New Types:

Base Stats: 125 / 75 / 75 / 125 / 95 / 95 [BST: 590] (+14 HP / +4 Atk / +9 Def / +3 SpA / +9 SpD / +1 Spe)
New Ability: Demise Warning = (Grim Neigh + Snow Warning)
Ability Description: Effect of both abilities.
Notable/Relevant/Useful Moves:
Blizzard, Freeze-Dry, Shadow Ball
Aurora Veil, Nasty Plot, Stealth Rock
Intended Role:
Offensive:
Special wallbreaker
Setup Sweeper (Nasty Plot)
Stallbreaker
Choice Specs/Scarf

Utility:
Hazard Setter (Stealth Rock)
Spinblocker
Hail Setter
Role Justification: A fearsome Scarfer. A Hazards Setter that also a Spinblocker. And a Veil Setter.
JavaScript:
spectorus: {
num: 75000###,
types:["Ghost", "Ice"],
species: "Spectorus",
id: "spectorus",
baseStats: {hp: 125, atk: 75, def: 75, spa: 125, spd: 95, spe: 95}
abilities: {0: "Demise Warning"},
weightkg: 134.75,
fusion: ["Spectrier", "Aurorus"],
},
:swsh/vanilluxe::swsh/gallade:
Vanillade.png
Vanillade Shiny.png

DNA Donors/ Parents: Vanilluxe / Gallade
Offspring Name: Vanillade
New Types:

Base Stats: 80 / 110 / 80 / 95 / 110 / 90 [BST: 565] (+11 HP / +0 Atk / +5 Def / +8 SpA / +5 SpD / +11 Spe)
New Ability: Fast Warning = (Snow Warning + Steadfast)
Ability Description: On switch-in, this Pokemon summons Hail and make all active Pokemon flinch.
:swsh/vanilluxe::swsh/gallade-mega:
Vanillade Mega.png
Vanillade Mega Shiny.png
Name: Mega Vanillade
Types:

Base Stats: 80 / 150 / 110 / 95 / 110 / 120 [BST: 665]
Ability: Inner Focus
Notable/Relevant/Useful Moves:
Close Combat, Explosion, Icicle Crash, Knock Off
Aurora Veil, Swords Dance
Intended Role:
Offensive:
Physical wallbreaker
Setup Sweeper (Swords Dance)
Stallbreaker
Choice Band/Scarf

Utility:
Hail Setter
Role Justification: A setup sweeper that (almost) always can free switch-in with Hail to help it to negate Leftover and Focus Sash.
JavaScript:
vanillade: {
num: 75000###,
types:["Ice", "Fighting"],
species: "Vanillade",
id: "vanillade",
baseStats: {hp: 80, atk: 110, def: 80, spa: 95, spd: 110, spe: 90}
abilities: {0: "Fast Warning"},
weightkg: 54.75,
fusion: ["Vanilluxe", "Gallade"],
},
 

ViZar

your toast is burned
is a Social Media Contributor Alumnus
:swsh/zacian-crowned::swsh/rockruff:
DNA Donors: Zacian-Crowned / Rockruff
Fusion Name: Rocian-Crowned
New Types:

Base Stats: 77 / 127 / 77 / 66 / 77 / 114 [BST: 538] (+9 HP / +10 Atk / +0 Def / +11 SpA / +0 SpD / +10 Spe)
New Ability: Intrepid Eye = (Intrepid Sword + Keen Eye)
Ability Description: On switch-in, this Pokemon's Accuracy is raised by 1 stage.

Notable Moves:
Play Rough, Stone Edge, Sucker Punch, Close Combat, Fire Fang, Ice Fang, Thunder Fang
Stealth Rock, Swords Dance, Taunt

Intended Role: Choiced Attacker (Band, Scarf), Set-up Sweeper, Lead
Role Justification: Rocian-C is fast and strong, while its ability helps with the imperfect accuracy of Play Rough and Stone Edge. Close Combat gives it perfect coverage and the last move + item is up to personal preference. Choice Band can make use of Sucker Punch as priority, while Choice Scarf could need the extra coverage of the elemental fangs. Life Orb, Leftovers or Expert Belt work well with SD and Focus Slash leads can utilise Stealth Rock and Taunt.
It competes with Lycanserker-D, who is overall stronger thanks to Tough Claws, but Rocian-C is faster and has a useful immunity in Dragon. On top of that, its Stone Edge is stronger than Lycanserker's since its Stone Edge isn't boosted by Tough Claws.
JavaScript:
rocian-crowned: {
    num: 75000###,
    types:["Fairy", "Rock"],
    species: "Rocian-Crowned",
    id: "rocian-crowned",
    baseStats: {hp: 77, atk: 127, def: 77, spa: 66, spd: 77, spe: 114}
    abilities: {0: "Intrepid Eye"},
    weightkg: 182.1,
    fusion: ["Zacian-Crowned", "Rockruff"],
},

:swsh/hydreigon::swsh/rotom:
DNA Donors: Hydreigon / Rotom
Fusion Name: Rotreigon
New Types:

Base Stats: 96 / 82 / 98 / 115 / 98 / 99 [BST: 588] (+25 HP / +5 Atk / +15 Def / +5 SpA / +15 SpD / +5 Spe)
New Ability: Levitate

Notable Moves:
U-turn
Draco Meteor, Dragon Pulse, Fire Blast, Flamethrower, Focus Blast, Thunderbolt, Volt Switch
Defog, Nasty Plot, Roost, Taunt, Thunder Wave, Trick, Will-O-Wisp

Intended Role: Choiced Attacker (Specs, Scarf), Set-up Sweeper, Status Spreader
Role Justification: Rotreigon has decent all-around stats alongside a good movepool. Choice Specs or Choice Scarf have incredible coverage with the 2 STABs of choice and a coverage move in Flamethrower or Focus Blast alongside U-turn or Volt Switch, the former for safer pivoting and the latter for a stronger hit on targets, or Trick, for crippeling walls. Nasty Plot sets have Roost for longevity and the STABs have decent coverage together. It can also utilise Status and Defog if it needs to fulfill that role.
JavaScript:
rotreigon: {
    num: 75000###,
    types:["Electric", "Dragon"],
    species: "Rotreigon",
    id: "rotreigon",
    baseStats: {hp: 96, atk: 82, def: 98, spa: 115, spd: 98, spe: 99}
    abilities: {0: "Levitate"},
    weightkg: 80.15,
    fusion: ["Hydreigon", "Rotom"],
},

:swsh/aggron::swsh/magnezone:
DNA Donors: Aggron / Magnezone
Fusion Name: Aggrozone
New Types:

Base Stats: 90 / 100 / 160 / 100 / 80 / 72 [BST: 602] (+20 HP / +10 Atk / +13 Def / +5 SpA / +5 SpD / +17 Spe)
New Ability: Sturdy = (Sturdy + Sturdy)

Notable Moves:
Body Press, Earthquake, Heavy Slam, Iron Head, Superpower, Wild Charge
Earth Power, Flash Cannon, Focus Blast, Ice Beam, Thunderbolt, Volt Switch
Curse, Iron Defense, Rock Polish, Stealth Rock, Taunt, Teleport, Thunder Wave

Intended Role: Physical Tank, Hazard Setter (Stealth Rock)
Role Justification: Aggrozone has good physical bulk, but its typing doesn't do it justice for being a physical tank, since it is weak to Fighting and most importantly Ground. It can still utilise its decent attacking prowess from either side of the spectrum due to its good movepool on both sides or it can use Status moves like Curse, Iron Defense, Magnet Rise, Stealth Rock or Teleport to either support itself or its teammates.
The Mega form has incredible bulk with a Mono-Steel typing and Filter. It is basically a Mega Aggron.
:swsh/aggron-mega::swsh/magnezone:
DNA Donors: Aggron-Mega / Magnezone
Fusion Name: Aggrozone-Mega
New Types:

Base Stats: 90 / 130 / 210 / 100 / 100 / 72 [BST: 702]
New Ability: Filter
JavaScript:
aggrozone: {
    num: 75000###,
    types:["Steel", "Electric"],
    species: "Aggrozone",
    id: "aggrozone",
    baseStats: {hp: 90, atk: 100, def: 160, spa: 100, spd: 80, spe: 72}
    abilities: {0: "Sturdy"},
    weightkg: 270,
    fusion: ["Aggron", "Magnezone"],
},
 
Last edited:

Tapler

Coral Bitch
is a Top Social Media Contributor
:ss/pinsir::ss/Ribombee:
Stats: 75 / 100 / 80 / 75 / 70 / 121 [BST: 521] (+13 HP, +10 Atk, +17 Spe)
Typing:

Ability: Trendsetter = Mold Breaker + Sweet Veil
Ability Description: Moves used by this Pokemon and adjacent allies ignore the Abilities of other Pokemon.

Viable Moves:
- Knock Off, U-Turn
- Nah
- Defog, Imprison, Stealth Rock, Sticky Web, Stun Spore

:ss/Pinsir-Mega::ss/Ribombee:
Stats: 75 / 130 / 100 / 85 / 90 / 141 [BST: 621]
Typing:

Ability: Aerilate

Viable Moves:
- Body Slam, Close Combat, Double-Edge, Earthquake, Knock Off, Leech Life, Quick Attack, U-Turn
- Don’t
- Stealth Rock, Sticky Web, Swords Dance

Roles: Suicide Lead (Base), Hazard Setter, Setup Sweeper (Mega)

For some reason our only good suicide leads right now are Prankster mons and I wanted to change that, so here’s a suicide lead that finds its niche in a fast Sticky Web alongside Mold Breaker, allowing it to form a great backbone for Webs HO. Alternatively, you can run Pinsirite to transform it into our first truly fast mega, featuring SD and Aerilate alongside great coverage to clean up teams.

:ss/gogoat::ss/pincurchin:
Stats: 105 / 110 / 88 / 94 / 83 / 41 [BST: 521] (+20 HP, +10 Atk, +10 Def)
Typing:

Ability: Astroturf = Grass Pelt + Electric Surge
Ability Description: Effects of Grass Pelt and Grassy Surge.

Viable Moves:
- Horn Leech, Leaf Blade, Liquidation, Poison Jab, Sucker Punch, Superpower, Zing Zap
- Why
- Bulk Up, Leech Seed, Milk Drink, Spikes, Substitute, Toxic Spikes

Roles: Bulky Attacker, Hazard Stacker, Banded (?)

You know how TTar has a mediocre defensive typing but is a great special tank thanks to its automatic sandstorm? This mon basically does the same thing but with Grassy Terrain boosting its Physical Bulk, and with reliable recovery, hard-hitting Horn Leeches, and terrain healing, it’s real easy to keep its health topped up. Combine that with high attack, decent coverage, hazard spam, and setup potential with Bulk Up, and you’ve got a solid bulky Grass on your hands that doesn’t overlap with Tanette.
:ss/carnivine::ss/hydreigon:
Stats: 88 / 127 / 86 / 112 / 86 / 97 [BST: 596] (+5 HP, +25 Atk, +5 Def, +5 SpA, +5 SpD, +25 Spe)
Typing:

Ability: Levitate = Levitate + Levitate

Viable Moves:
- Earthquake, Knock Off, Power Whip, Stone Edge, Superpower, U-Turn, Zen Headbutt
- Fire Blast, Focus Blast
- Defog, Dragon Dance, Roost, Sleep Powder, Swords Dance

Roles: Breaker, Setup Sweeper, Band/Scarf Abuser

We somehow haven’t had a new doubility mon since slate 2, and I was planning to exclusively sub doubility mons next slate to remedy that, but I’ve decided to sub this one early because I really like it. Hydrivine answers an age-old question: “What if Zarude had an actual movepool?” As is turns out, the answer is two spammable STABs alongside great coverage, multiple setup options, better recovery, and Sleep Powder as a cherry on top, making for a very versatile offensive threat. Also, this pairing has some incredible sprite potential.
 
Last edited:
Mind Games
:swsh/drednaw::swsh/thievul:
DNA Donors: Drednaw / Thievul
Fusion Name: Dredvul
New Types:

Base Stats: 80 / 100 / 80 / 67 / 80 / 102 [BST: 509] (+0 HP / +14 Atk / +6 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Jaw of the Law = (Strong Jaw + Stakeout)
Ability Description: Effects of both abilities.
Notable Moves:
Jaw Lock, Head Smash, Earthquake, Liquidation, Superpower, Poison Jab, Sucker Punch, U Turn…
None…
Swords Dance, Parting Shot…
Intended Role: Wallbreaker
Role Justification: This thing can put a lot of mental pressure on the opponent. After it comes in on a favorable matchup, it threatens to trap the opposing Pokemon with STAB Strong Jaw-boosted Jaw Lock, and then set up Swords Dance. However, Jaw Lock also traps the user. Knowing this, the opponent might want to switch out to a counter. This is where Stakeout comes in. By predicting a switch and going for another move instead, Dredvul can deal a huge amount of damage to the counter. It can also go for Parting Shot to switch into something that deals with the now-weakened counter. Finally, it has Sucker Punch for the classic mind games. It's pretty fun.
JavaScript:
dredvul: {
    num: 75000###,
    types:["Rock", "Dark"],
    species: "Dredvul",
    id: "dredvul",
    baseStats: {hp: 80, atk: 100, def: 80, spa: 67, spd: 80, spe: 102}
    abilities: {0: "Jaw of the Law"},
    weightkg: 67.7,
    fusion: ["Drednaw", "Thievul"],
},
Electric Type that doesn't care about Ground Types
:swsh/exploud::swsh/thundurus-therian:
DNA Donors: Exploud / Thundurus-Therian
Fusion Name: Explundurus
New Types:

Base Stats: 91 / 118 / 81 / 118 / 81 / 84 [BST: 573] (+0 HP / +20 Atk / +15 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Conductor = (Scrappy + Volt Absorb)
Ability Description: Effects of Scrappy + User's Electric moves hit Ground types.
Notable Moves:
Double Edge, Wild Charge, Knock Off, U Turn, Earthquake…
Boomburst, Thunderbolt, Volt Switch, Ice Beam, Flamethrower, Surf…
Nasty Plot, Bulk Up…
Intended Role: Wallbreaker, Offensive Pivot
Role Justification: With great Special Attack, Nasty Plot, and unblockable Boomburst/Thunderbolt, Explundurus can do a lot of damage. Thanks to unblockable Volt Switch, it can also work as a strong offensive pivot since Ground types can't stop the momentum anymore.
JavaScript:
explundurus: {
    num: 75000###,
    types:["Normal", "Electric"],
    species: "Explundurus",
    id: "explundurus",
    baseStats: {hp: 91, atk: 118, def: 81, spa: 118, spd: 81, spe: 84}
    abilities: {0: "Conductor"},
    weightkg: 72.5,
    fusion: ["Exploud", "Thundurus-Therian"],
},
Webs Setter on Steroids
:swsh/araquanid::swsh/dhelmise:
DNA Donors: Araquanid / Dhelmise
Fusion Name: Araquamise
New Types:

Base Stats: 79 / 111 / 106 / 68 / 120 / 41 [BST: 525] (+10 HP / +11 Atk / +10 Def / +0 SpA / +9 SpD / +0 Spe)
New Ability: Rusted Steel = (Water Bubble + Steelworker)
Ability Description: Effects of Water Bubble + User's Steel power is 2x
Notable Moves:
Rapid Spin, Liquidation, Anchor Shot, Leech Life, Poltergeist…
None…
Sticky Web, Swords Dance, Magic Coat…
Intended Role: Hazard Setter (Sticky Web)
Role Justification: Araquamise's Ability gives it 2 extra STABs with the same power as Adaptability, immunity to Burn, and neutrality to Fire. With Anchor Shot, it can trap and finish off the opponent's lead, leaving it free to set up Sticky Web. Additionally, it blocks enemy Rapid Spin with its Ghost type AND has access to Rapid Spin on its own, so it can remove the hazards set up by the opponent. Alternatively, a Magic Coat set can be run to bounce enemy hazards back to the opponent's side. It's also probably a beast in Trick Room with Swords Dance.
JavaScript:
araquamise: {
    num: 75000###,
    types:["Bug", "Ghost"],
    species: "Araquamise",
    id: "araquamise",
    baseStats: {hp: 79, atk: 111, def: 106, spa: 68, spd: 120, spe: 41}
    abilities: {0: "Rusted Steel"},
    weightkg: 146,
    fusion: ["Araquanid", "Dhelmise"],
},
Technician Flip Turn
:swsh/kabutops::swsh/scyther:
DNA Donors: Kabutops / Scyther
Fusion Name: Kabuther
New Types:

Base Stats: 72 / 115 / 92 / 60 / 92 / 105 [BST: 536] (+7 HP / +3 Atk / +0 Def / +0 SpA / +17 SpD / +13 Spe)
New Ability: Battle Tech = (Battle Armor + Technician)
Ability Description: Effects of both abilities.
Notable Moves:
Aqua Jet, Flip Turn, Dual Wingbeat, Knock Off, Rock Tomb, Superpower…
None…
Swords Dance, Roost…
Intended Role: Setup Sweeper (Swords Dance), Choice Band
Role Justification: Using a combination of Swords Dance and Technician boosted Aqua Jet & Dual Wingbeat, Kabuther can reliably hit a lot of things, and this is excluding other coverage options. Choice Band sets can use Technician boosted Flip Turn for pivoting purposes. However, the weakness to Stealth Rocks makes the Choice Band set less potent, while the Swords Dance set can just use Roost for recovery.
JavaScript:
kabuther: {
    num: 75000###,
    types:["Water", "Flying"],
    species: "Kabuther",
    id: "kabuther",
    baseStats: {hp: 72, atk: 115, def: 92, spa: 60, spd: 92, spe: 105}
    abilities: {0: "Battle Tech"},
    weightkg: 48.25,
    fusion: ["Kabutops", "Scyther"],
},
Megas For All Ripoff Incoming
:swsh/lurantis::swsh/porygon-z:
DNA Donors: Lurantis / Porygon-Z
Fusion Name: Luragon-Z
New Types:

Base Stats: 80 / 107 / 82 / 107 / 82 / 87 [BST: 545] (+3 HP / +15 Atk / +2 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Two Minded = (Contrary + Download)
Ability Description: Atk/Def boosts drop SpAtk/SpDef, and vice versa. Atk/Def drops boost SpAtk/SpDef, and vice versa.

Notable Moves:
Superpower, Knock Off, Double Edge…
Leaf Storm, Tri Attack, Thunderbolt, Ice Beam…
Recover…
Intended Role: Wallbreaker
Role Justification: With Leaf Storm, this thing GAINS +2 in Attack. Using Superpower, it GAINS +1 in Special Attack AND Special Defense (a Calm Mind of sorts, if you will). It also has reliable recovery with, well, Recover. It's a pretty fun wallbreaker.
(if you wanna know why i called it a ripoff check out Mega Reuniclus in Megas For All, credits to Hematite for the inspiration)
JavaScript:
luragon-z: {
    num: 75000###, 
    types:["Grass", "Normal"],
    species: "Luragon-Z", 
    id: "luragon-z", 
    baseStats: {hp: 80, atk: 107, def: 82, spa: 107, spd: 82, spe: 87} 
    abilities: {0: "Two Minded"}, 
    weightkg: 26.25, 
    fusion: ["Lurantis", "Porygon-Z"],
},
 
Last edited:
:swsh/pinsir::swsh/falinks:
DNA Donors: Pinsir / Falinks
Fusion Name: Falinsir
New Types: Bug/Fighting
Base Stats: 77 / 125 / 100 / 62 / 75 / 85 [BST: 524] (+12 HP / +13 Atk / +0 Def / +0 SpA / +10 SpD / +5 Spe)
New Ability: Molding Competitive = (Defiant + Mold Breaker)
Ability Description: The combined effects of both abilities
Notable Moves:
Close Combat, Double-Edge, Megahorn, Quick Attack, Knock Off, Earthquake, Stone Edge, First Impression, Iron Head, Poison Jab...

Swords Dance, No Retreat....
Intended Role: Setup Sweeper
Role Justification: Trying to make No Retreat viable for sweeping.
:swsh/pinsir-mega::swsh/falinks:
Mega Typing: Bug/Flying
Mega Stats: 77/155/120/72/95/105
Mega Ability:Aerialate
Notable Moves:The same as base form.
Role Justification: Pinsir-Mega with No Retreat.
JavaScript:
falinsir: {
    num: 75000###,
    types:["Bug", "Fighting"],
    species: "Falinsir",
    id: "falinsir",
    baseStats: {hp: 77, atk: 125, def: 100, spa: 62, spd: 75, spe: 85}
    abilities: {0: "Molding Competitive"},
    weightkg: 58.5,
    fusion: ["Pinsir", "Falinks"],
},
:swsh/vivillon::swsh/flygon:
DNA Donors/ Parents: Vivillon / Flygon
Offspring Name: Flyllon
New Types:

Base Stats: 80 / 76 / 74 / 100 / 75 / 100 [BST: 505] (+0 HP / +0 Atk / +9 Def / +15 SpA / +10 SpD / +6 Spe)
New Ability: Sandy Eyes = (Levitate + Compound Eyes)
Ability Description: The combined effects of both abilities.
Notable/Relevant/Useful Moves:

Draco Meteor, Fire Blast, Bug Buzz, Hurricane, Earth Power...
Quiver Dance, Sleep Powder
Intended Role: QD sweeper
Role Justification: A Quiver Dance Sweeper and the typing Flygon should have.
JavaScript:
flyllon: {
    num: 75000###,
    types:["Bug", "Dragon"],
    species: "Flyllon",
    id: "flyllon",
    baseStats: {hp: 80, atk: 76, def: 74, spa: 100, spd: 75, spe: 100}
    abilities: {0: "Sandy Eyes"},
    weightkg: 49.5,
    fusion: ["Vivillon", "Flygon"],
},
:swsh/victini::swsh/camerupt:
DNA Donors: Victini / Camerupt
Fusion Name: Camertini
New Types:

Base Stats: 90 / 100 / 92 / 105 / 92 / 90 [BST: 569] (+5 HP / +0 Atk / +7 Def / +3 SpA / +5 SpD / +20 Spe)
New Ability: Solid Victory = (Victory Star + Solid Rock)
Ability Description: The combined effects of both abilities.
Notable Moves:
Earthquake, V-Create, Bolt Strike, U-Turn, Flare Blitz, Explosion, Stone Edge, Rock Slide...
Blue Flare, Energy Ball, Thunderbolt, Focus Blast.....
Taunt, Stealth Rock....
Intended Role: Wallbreaker, Stallbreaker
Role Justification: A solid mixed wallbreaker, that also threatens the nemesis of all FEUU Fire types, Brontun (also non-Magnet Rise Heatki lol), courtesy of his excellent Ground STAB (Earthquake/Earth Power), which also lets him switch him to several Electric moves, such as Slowton's Volt Switch. Unfortunately, it cannot tank any Water moves even with his ability coming to play, so mons like Kyottler can OHKO it, before it tastes a powerful Bolt Strike/Thunderbolt/Thunder.
:swsh/victini::swsh/camerupt-mega:
Mega Stats: 90/120/122/145/122/70
Mega Ability: Sheer Force
Notable Moves: The same as base Camertini.
Role Justification: This surely is banned, because 1. It can patch his meh speed with Rock Polish, and 2. It's Blue Flares hit very hard.
JavaScript:
camertini: {
    num: 75000###,
    types:["Fire", "Ground"],
    species: "Camertini",
    id: "camertini",
    baseStats: {hp: 90, atk: 100, def: 92, spa: 105, spd: 92, spe: 90}
    abilities: {0: "Solid Victory"},
    weightkg: 112,
    fusion: ["Victini", "Camerupt"],
},
:swsh/diggersby::swsh/delibird:
DNA Donors: Diggersby / Delibird
Fusion Name: Diggerbird
New Types:

Base Stats: 70 / 60 / 65 / 60 / 65 / 95 [BST: 415] (+5 HP / +5 Atk / +4 Def / +3 SpA / +4 SpD / +19 Spe)
New Ability: Vital Power = (Huge Power + Vital Spirit)
Ability Description: The combined effects of both abilities.
Notable Moves:
Ice Punch, Icicle Crash, Earthquake, Rapid Spin, Ice Shard, Knock Off, Fire Punch.....

Spikes, Swords Dance, Agility....
Intended Role: Wallbreaker
Role Justification: FAT BIRD. Seriously, this is a wallbreaker that has good STAB combination and great power via Huge Power (which only a Mega has here now)
JavaScript:
diggerbird: {
    num: 75000###,
    types:["Ground", "Ice"],
    species: "Diggerbird",
    id: "diggerbird",
    baseStats: {hp: 70, atk: 60, def: 65, spa: 60, spd: 65, spe: 95}
    abilities: {0: "Vital Power"},
    weightkg: 29.2,
    fusion: ["Diggersby", "Delibird"],
},
Also, I love the new buffs
 
Last edited:
:swsh/exploud::swsh/flygon:
boomburst
DNA Donors: Exploud / Flygon
Fusion Name: Loudgon
New Types:

Base Stats: 92 / 95 / 71 / 105 / 76 / 104 [BST: 543] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Earial Assault = (Scrappy + Levitate)
Ability Description: Effects of both abilities.
Notable Moves:
U-Turn
Boomburst, Fire Blast, Focus Blast, Earth Power, Surf, Ice Beam
Defog, Roost
Intended Role: Bulky Special Wallbreaker
Role Justification: Loudgon exists because I like Boomburst a little too much. It uses said Boomburst with Scrappy as its primary STAB, and it hits pretty damn hard doing so. It has pretty decent bulk, as well as access to Roost, allowing it to absorb a couple hits.
JavaScript:
loudgon: {
    num: 75000###,
    types:["Normal", "Ground"],
    species: "Loudgon",
    id: "loudgon",
    baseStats: {hp: 92, atk: 95, def: 71, spa: 105, spd: 76, spe: 104}
    abilities: {0: "Earial Assault"},
    weightkg: 83,
    fusion: ["Exploud", "Flygon"],
},
:swsh/grapploct:
:swsh/breloom:

Grapploct but fused with an actual decent technician user.
DNA Donors: Grapploct / Breloom
Fusion Name: Grapploom
New Types:

Base Stats: 75 / 134 / 90 / 70 / 90 / 81 [BST: 510] (+5 HP / +10 Atk / +5 Def / +5 SpA / +20 SpD / +25 Spe)
New Ability: Technician
Notable Moves:
Circle Throw, Mach Punch, Focus Punch, Drain Punch, Bullet Seed
Octolock, Bulk Up, Spore, Leech Seed
Intended Role: Physical Setup Sweeper
Role Justification: With a decent spread of physical Fighting attacks and access to some excellent status moves, Grapploom can use Octolock to trap a weaker opponent, easily allowing itself to Bulk Up. Once it's done setting up, it will spam Mach Punch and potentially Brutal Swing to sweep.
JavaScript:
grapploom: {
    num: 75000###,
    types:["Grass", "Fighting"],
    species: "Grapploom",
    id: "grapploom",
    baseStats: {hp: 75, atk: 134, def: 90, spa: 70, spd: 90, spe: 81}
    abilities: {0: "Technician"},
    weightkg: 39.1,
    fusion: ["Grapploct", "Breloom"],
},
:swsh/grapploct::swsh/pinsir:
technician storm throw
DNA Donors: Grapploct / Pinsir
Fusion Name: Grappsir
New Types:

Base Stats: 72 / 121 / 95 / 62 / 95 / 83 [BST: 528] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +20 Spe)
New Ability: Pro Wrestler = (Technician + Mold Breaker)
Ability Description: Effects of both abilities.
Notable Moves:
Storm Throw, Close Combat, Bug Bite, Earthquake, Knock Off, Stone Edge, Brutal Swing, Drain Punch
Octolock, Swords Dance, Bulk Up
Intended Role: Wallbreaker
Role Justification: Grappsir is here to do one thing and that is spam STAB Technician Storm Throw. It ignores defensive stat boosts, and is also a very powerful move. It also has access to Octolock, allowing it to lock down an opponent in order to set up.
JavaScript:
grappsir: {
    num: 75000###,
    types:["Fighting", "Bug"],
    species: "Grappsir",
    id: "grappsir",
    baseStats: {hp: 72, atk: 121, def: 95, spa: 62, spd: 95, spe: 83}
    abilities: {0: "Pro Wrestler"},
    weightkg: 47,
    fusion: ["Grapploct", "Pinsir"],
},
:swsh/galvantula::swsh/drifblim:
s p e e d
DNA Donors: Galvantula / Drifblim
Fusion Name: Driftula
New Types:

Base Stats: 120 / 78 / 52 / 113 / 67 / 94 [BST: 524] (+10 HP / +0 Atk / +0 Def / +20 SpA / +10 SpD / +0 Spe)
New Ability: Enlightenment = (Compound Eyes + Unburden)
Ability Description: Effects of both abilities.
Notable Moves:
U-Turn
Thunder, Shadow Ball, Rising Voltage, Energy Ball
Sticky Web
Intended Role: Suicide Lead and Spinblocker
Role Justification: Driftula is designed to be a fairly standard Terrain abuser, with Unburden and Rising Voltage. Compound Eyes makes Thunder actually somewhat reliable, so it will do pretty good damage as well. It can be used as a suicide lead with Sticky Web, and its Ghost typing lets it spinblock
JavaScript:
driftula: {
    num: 75000###,
    types:["Electric", "Ghost"],
    species: "Driftula",
    id: "driftula",
    baseStats: {hp: 120, atk: 78, def: 52, spa: 113, spd: 67, spe: 94}
    abilities: {0: "Enlightenment"},
    weightkg: 14.65,
    fusion: ["Galvantula", "Drifblim"],
},
:swsh/ferrothorn::swsh/muk-alola:
I have been trying to make this ability work for so long
DNA Donors: Ferrothorn / Muk-Alola
Fusion Name: Ferruk-Alola
New Types:

Base Stats: 89 / 119 / 113 / 59 / 118 / 35 [BST: 533] (+0 HP / +20 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Rending Touch = (Iron Barbs + Poison Touch)
Ability Description: The user's contact moves deal additional damage equal to 1/8 of the target's max HP.
Notable Moves:
Gyro Ball, Knock Off, Power Whip, Poison Jab, Stone Edge
Curse, Leech Seed, Stealth Rock, Spikes
Intended Role: Bulky Setup Wallbreaker
Role Justification: Ferruk's main niche comes from its ability, enabling it to deal additional chip damage with its contact moves. Knock Off is its main STAB, and Gyro Ball is very good here, due to its dismally low Speed and access to Curse. Power Whip can be used to hit Ground-types, and Stone Edge can be used to hit Fire-types. Poison Jab is likely used over Gunk Shot due to the latter not making contact. It also has standard Ferrothorn utility, namely Leech Seed and Stealth Rock. If allowed to set up, it can tear massive holes in the opponent's team.
JavaScript:
ferruk-alola: {
    num: 75000###,
    types:["Steel", "Dark"],
    species: "Ferruk-Alola",
    id: "ferruk-alola",
    baseStats: {hp: 89, atk: 119, def: 113, spa: 59, spd: 118, spe: 35}
    abilities: {0: "Rending Touch"},
    weightkg: 81,
    fusion: ["Ferrothorn", "Muk-Alola"],
},
 
Last edited:
This one got just a bit of traction so i think it's worth resubbing
Web Setter that can take hits
:swsh/goodra::swsh/galvantula:
DNA Donors: Goodra / Galvantula
Fusion Name: Galvadra
New Types:

Base Stats: 80 / 90 / 80 / 110 / 105 / 110 [BST: 575] (+0 HP / +2 Atk / +15 Def / +7 SpA / +0 SpD / +16 Spe)
New Ability: Gooey Eyes = (Compound Eyes + Gooey)
Ability Description: Effects of both abilities.
Notable Moves:

…Thunder, Draco Meteor, Giga Drain, Electroweb, Fire Blast, Focus Blast, Hydro Pump
…Sticky Web, Thunder Wave, Toxic
Intended Role: Hazard Setter (Sticky Web), Choice Specs
Role Justification: we actually don't have a dedicated web setter, (aside from webs kyottler) so I decided to make one. It's basically just bulkier galvantula. It has a decent (and unique) defensive typing, and the added bulk from goodra means it can switch into a few hits rather than just being a suicide lead.
This also benefits from the accuracy boost from its ability alongside Goodra's expansive special movepool, allowing it to run the likes of Focus Blast, Hydro Pump and Fire Blast without much fear of missing, allowing for a potential Specs set.
However, this lacks reliable recovery, and so can be worn down over the course of a match, but its high speed ensures that webs will be set up, provided magic bounce isn't in the way.
JavaScript:
galvadra: {
num: 75000###,
types:["Dragon", "Electric"],
species: "Galvadra",
id: "galvadra",
baseStats: {hp: 80, atk: 90, def: 80, spa: 110, spd: 105, spe: 110}
abilities: {0: "Gooey Eyes"},
weightkg: 82.4,
fusion: ["Goodra", "Galvantula"],
},

until i come up with more ideas i'll keep this

:swsh/goodra::swsh/gardevoir:
DNA Donors: Goodra / Gardevoir
Fusion Name: Goodevoir
New Types:

Base Stats: 95 / 82 / 80 / 120 / 132 / 88 [BST: 597] (+16 HP / +0 Atk / +13 Def / +3 SpA / +0 SpD / +8 Spe)
New Ability: Offload = (Hydration + Synchronize)
Ability Description: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
cures status at the end of each turn if burned, poisoned or paralyzed.
Notable Moves:
… Knock Off
… Psychic, Psyshock, Moonblast, Dragon Pulse, Flamethrower, Ice Beam, Thunderbolt, Mystical Fire
… Life Dew, Calm Mind, Wish, Protect, Trick, Healing Wish, Teleport
Intended Role: Special Wall / Bulky Setup Sweeper (Calm Mind) / Defensive Pivot (Teleport, Wish, Life Dew)
Role Justification: this is a bulky setup sweeper that sets itself apart from the like of Kokovoir due to its relatively niche typing and bulkier stat spread. it has moderate recovery via Life Dew and WishTect, and can Teleport other allies in safely. having status transferred to the opponent via its ability means it can switch into things like Will-o-wisp and Toxic, and it being removed at he end of the turn means it doesn't take massive poison damage from Toxic either. Sleep, however, can and will last, and won't transfer to the opponent, so be cautious of that. the downside is that it's fairly slow, and recovery is slow at best, so it is prone to getting worn down over time.
JavaScript:
goodevoir: {
    num: 75000###,
    types:["Dragon", "Psychic"],
    species: "Goodevoir",
    id: "goodevoir",
    baseStats: {hp: 95, atk: 82, def: 80, spa: 120, spd: 132, spe: 88}
    abilities: {0: "Offload"},
    weightkg: 99.45,
    fusion: ["Goodra", "Gardevoir"],
},
:swsh/goodra: :swsh/Gardevoir-mega:
Typing: Dragon/Psychic
Base Stats: 95/102/80/160/152/108
Ability: Pixilate
Non-resubs coming soon

I'm trying to make hail good
:swsh/moltres-galar::swsh/ninetales-alola:
DNA Donors: Moltres-Galar / Ninetales-Alola
Fusion Name: Moltales-Alola
New Types:

Base Stats: 81 / 76 / 82 / 110 / 112 / 119 [BST: 580] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Frosty Fury = (Berserk + Snow Cloak)
Ability Description: if Hail Is active or this Pokemon falls below half health, this Pokemon's special attack is raised by one stage; immune to Hail.
Notable Moves:
… U-turn
… Blizzard, Fiery Wrath, Freeze-Dry, Hurricane
… Nasty Plot, Agility, Taunt
Intended Role: Setup Sweeper (Nasty Plot, Agility), Choice Specs/Scarf, Hail Abuser
Role Justification: this is meant to be a Abuser for hail teams, essentially functioning like a Special Weavile. while just barely not as fast, under Hail it essentially gains Solar Power effects without the damage drawback, and considering how Hail is, it needs all the help it can get. this does get one thing that Weavile doesn't however, and that is U-turn, allowing for it to be a fast pivot, especially with a Choice Item. however, doing so will require good hazard control as you'll be weak to Stealth Rocks if you aren't running Boots.
JavaScript:
moltales-alola: {
    num: 75000###,
    types:["Dark", "Ice"],
    species: "Moltales-Alola",
    id: "moltales-alola",
    baseStats: {hp: 81, atk: 76, def: 82, spa: 110, spd: 112, spe: 119}
    abilities: {0: "Frosty Fury"},
    weightkg: 42.95,
    fusion: ["Moltres-Galar", "Ninetales-Alola"],
},
Utility Mon

:swsh/clefable::swsh/nidoqueen:
DNA Donors: Clefable / Nidoqueen
Fusion Name: Clefqueen
New Types:

Base Stats: 112 / 81 / 90 / 85 / 97 / 68 [BST: 533] (+20 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Sheer Ignorance = (Sheer Force + Unaware)
Ability Description: This Pokemon's attacks with secondary effects have 1.3x power and bypass the target’s stat changes; nullifies the effects.
Notable Moves:
… Knock off
… Earth Power, Moonblast, Flamethrower, Ice beam, Thunderbolt, Sludge Wave
… Thunder Wave, Toxic, Soft-Boiled, Stealth Rock, Teleport, Aromatherapy, Wish, Calm Mind
Intended Role: Hazard Setter, Defensive Pivot, Wish Passer, Cleric
Role Justification: This is a very versatile mon. (but of course it is, it's Clef) it's got a large movepool and decent stats to work with, allowing it to run a variety of sets. it can be utility with Stealth Rock, use Wish + Teleport to heal allies, basically everything clef can do already. what's different from clef is the ability, which grants it Unaware when attacking in addition to Sheer Force's effects, access to Scorching Sands, which allows for burns, and its decent defensive typing, giving it a Toxic immunity.
JavaScript:
clefqueen: {
    num: 75000###,
    types:["Fairy", "Poison"],
    species: "Clefqueen",
    id: "clefqueen",
    baseStats: {hp: 112, atk: 81, def: 90, spa: 85, spd: 97, spe: 68}
    abilities: {0: "Sheer Ignorance"},
    weightkg: 50,
    fusion: ["Clefable", "Nidoqueen"],
},
All or nothing

:swsh/lycanroc-midnight::swsh/drapion:
DNA Donors: Lycanroc-Midnight / Drapion
Fusion Name: Drapiroc-Midnight
New Types:

Base Stats: 97 / 102 / 92 / 57 / 75 / 108 [BST: 531] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Sniper Duel = (Sniper + No Guard)
Ability Description: Every move used by or against this Pokemon will always be a critical hit; No Guard effects.
Notable Moves:
… Stone Edge, Close Combat, Crunch, Earthquake, Knock Off, Poison Jab, Aqua Tail
…no
…Swords Dance, Toxic Spikes, Taunt, Stealth Rock
Intended Role: Choice Band/Scarf, Physical Wallbreaker
Role Justification: Everyone is Urshifu now. with every move being a critical hit and never missing, it can ignore defensive setup on opponents that might otherwise be a problem. it also has a (currently) unique typing, albeit one that is 4x weak to ground. since this effect applies to both pokemon, it's gonna be hard for this to live more than one hit, if at all, making it a glass cannon. you also have the opition of running some form of hazard on Choice sets, similar to how Greninja will occasionally run Spikes on a specs set when it's facing a pokemon that cannot stay in on it, though this comes at the cost of coverage.
JavaScript:
drapiroc-midnight: {
    num: 75000###,
    types:["Poison", "Rock"],
    species: "Drapiroc-Midnight",
    id: "drapiroc-midnight",
    baseStats: {hp: 97, atk: 102, def: 92, spa: 57, spd: 75, spe: 108}
    abilities: {0: "Sniper Duel"},
    weightkg: 43.25,
    fusion: ["Lycanroc-Midnight", "Drapion"],
},
 
Last edited:
:swsh/naganadel::swsh/yanma:
DNA Donors/ Parents: Naganadel / Yanma
Shared Egg Group:
Offspring Name: Naganma
New Types:

Base Stats: 69 / 69 / 59 / 121 / 59 / 128 [BST: 505] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Speedy = (Speed Boost + Beast Boost)
Ability Description: Every KO boosts Speed by 1 stage.
Notable/Relevant/Useful Moves:
Bug Buzz, Sludge Wave, Draco Meteor, Dragon Pulse, Psychic, Fire Blast/Flamethrower, Thunderbolt.
Nasty Plot, Substitute
Role Justification: Speed Control
JavaScript:
naganma: {
    num: 75000###,
    types:["Bug", "Dragon"],
    species: "Naganma",
    id: "naganma",
    baseStats: {hp: 69, atk: 69, def: 59, spa: 121, spd: 59, spe: 128}
    abilities: {0: "Speed Beast"},
    weightkg: 94,
    fusion: ["Naganadel", "Yanma"],
},
Absolute Speed

:swsh/arctovish::swsh/goodra:
DNA Donors/ Parents: Arctovish / Goodra
Shared Egg Group:
Offspring Name: Gooctovish
New Types:

Base Stats: 90 / 95 / 105 / 115 / 120 / 67 [BST: 592] (+0 HP / +0 Atk / +20 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Anti-Freeze = (Water Absorb + Gooey)
Ability Description: a mix of the 2 abilities
Notable/Relevant/Useful Moves:
Blizzard, Dragon Pulse, Draco Meteor, Ice beam, Fire Blast, Sludge Wave, Thunderbolt, Freeze-Dry
Aurora veil, Toxic, Iron Defense, Substitute,
Role Justification: This pokemon could function as a hard hitting special attacker who can easily take the hits back.
JavaScript:
gooctovish: {
    num: 75000###,
    types:["Ice", "Dragon"],
    species: "Gooctovish",
    id: "gooctovish",
    baseStats: {hp: 90, atk: 95, def: 105, spa: 115, spd: 120, spe: 67}
    abilities: {0: "Anti-Freeze"},
    weightkg: 162.75,
    fusion: ["Arctovish", "Goodra"],
},
Nice special bulk

:swsh/excadrill::swsh/walrein:
DNA Donors/ Parents: Excadrill / Walrein
Shared Egg Group:
Offspring Name: Walcadrill
New Types:

Base Stats: 110 / 127 / 75 / 72 / 77 / 96 [BST: 557] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: On The Rocks = (Sand Rush + Ice Body)
Ability Description: 2x speed in sand and hail.
Notable/Relevant/Useful Moves:
Earthquake, Iron Head, Liquidation,
Swords Dance, Toxic, Yawn, Stealth Rock.
Role Justification: A sand and hail abuser with some decent bulk to its name.
JavaScript:
walcadrill: {
    num: 75000###,
    types:["Ground", "Water"],
    species: "Walcadrill",
    id: "walcadrill",
    baseStats: {hp: 110, atk: 127, def: 75, spa: 72, spd: 77, spe: 96}
    abilities: {0: "On The Rocks"},
    weightkg: 95.5,
    fusion: ["Excadrill", "Walrein"],
},
Bulky hail or sand abuser


:swsh/mr.mime-galar::swsh/vanilluxe:
DNA Donors: Mr. Mime-Galar / Vanilluxe
Fusion Name: Mr.Vanilla
New Types:

Base Stats: 80 / 80 / 75 / 100 / 92 / 109 [BST: 536] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Snap Freeze = (Screen Cleaner + Snow Warning)
Ability Description: A mix of the 2 abilities
Notable Moves:
Rapid Spin
Blizzard, Freeze-Dry, Thunderbolt, Psychic
Aurora Veil, Nasty Plot, Substitute, Taunt
Intended Role: A hail setter
Role Justification: The only hail setter we have currently is Mega Glasnow.
JavaScript:
mr.vanilla: {
    num: 75000###,
    types:["Ice"],
    species: "Mr.Vanilla",
    id: "mr.vanilla",
    baseStats: {hp: 60, atk: 80, def: 75, spa: 120, spd: 92, spe: 109}
    abilities: {0: "Snap Freeze"},
    weightkg: 57.15,
    fusion: ["Mr. Mime-Galar", "Vanilluxe"],
},
Hail Setter.


:swsh/zekrom::swsh/voltorb:
DNA Donors/ Parents: Zekrom / Voltorb
Shared Egg Group:
Offspring Name: Volkrom
New Types:

Base Stats: 85 / 120 / 95 / 100 / 95 / 130 [BST: 544] (+5 HP / +20 Atk / +0 Def / +0 SpA / +5 SpD / +10 Spe)
New Ability: Zettavolt = (Teravolt + Static)
Ability Description: A mix of the two abilties
Notable/Relevant/Useful Moves:
Bolt Strike, Dragon Claw, Outrage,
Dragon Dance, Roost
Role Justification: A Dragon Dance Sweeper
JavaScript:
volkrom: {
    num: 75000###,
    types:["Electric", "Dragon"],
    species: "Volkrom",
    id: "volkrom",
    baseStats: {hp: 70, atk: 110, def: 95, spa: 87, spd: 87, spe: 95}
    abilities: {0: "Zettavolt"},
    weightkg: 177.7,
    fusion: ["Zekrom", "Voltorb"],
},
A sweeper
 
Last edited:
probably my final resub for this guy

fast water/flying wallbreaker
Type:

Stat Distribution: 85/111/81/98/81/119 (+10 Def, +10 SpD, +20 Spe) BST: 575
Ability: Pecking Order (Big Pecks + Intimidate): Intimidate but for Defense
Relevant Moves:
- Liquidation, Brave Bird, Earthquake, Fire Fang, Stone Edge, Aqua Jet
-
- Dragon Dance, Defog, Roost
Intended Role: Physical Wallbreaker, Setup Sweeper (Dragon Dance), Choice (Band/Scarf), Hazard Control (Defog)
Role Justification: A very powerful wallbreaker. Despite only having 111 base attack, Pecking Order basically gives Swannamence temporary Intrepid Sword, which allows it to click one of its STABs to great effect. Due to it being a drop on the opponent, rather than a self boost, this ability cannot be blocked by Unaware pokemon like Volquag. Its Speed tier allows it to outspeed pokemon like Noicity and the improved Pigapult. Its coverage pool is small but effective for hitting resistances, with dual STABs + Earthquake being extra effective. Its main answers will be Weezlord-Galar with Lemegeton, and base Corveot with Big Pressure, which are not affected by its ability. Jelliswine is annoying because of the Water resistance, but it can be beaten by Flying type attacks.

banned
Type:

Stat Distribution: 85/121/131/108/91/139 (+10 Atk, +50 Def, +10 SpA, +10 SpD, +20 Spe) BST: 675
New Ability: Aerilate
Relevant Moves:
- Liquidation, Double Edge, Body Slam, Earthquake, Fire Fang, Stone Edge, Aqua Jet
-
- Dragon Dance, Defog, Roost
Intended Role: Physical Wallbreaker, Setup Sweeper (Dragon Dance), Physical Wall, Hazard Control (Defog)
Role Justification: stab -ate with 121/139 physical offense hits hard, especially with -1 Defense


defensive sun abuser/setup sweeper
Type:

Stat Distribution: 85/105/85/111/85/80 (+18 Def, +4 SpA, +3 SpD, +15 Spe) BST: 551
Ability: Solar Flare (Solar Power + Intimidate): Effects of Intimidate. If Sun is active, the opponent loses 1 Special Attack when this pokemon switches in.
Relevant Moves:
- Petal Blizzard, Dragon Claw, Earthquake, Fire Fang, Stone Edge
- Leaf Storm, Draco Meteor, Earth Power, Sludge Bomb, Fire Blast, Hydro Pump, Solar Beam
- Defog, Roost, Dragon Dance, Swords Dance, Growth
Intended Role: Mixed Wall, Sun Abuser (?), Hazard Control, Set Up (Swords Dance, Dragon Dance)
Role Justification: Floramence is an interesting pokemon. It uses the stat drops from Solar Flare (especially when in Sun), to either wall opposing pokemon, or to weaken opposing pokemon to allow for easier setup. While it's Special Attack is higher, it lacks Special setup outside of Growth, so outside of sun it will probably run physical. Its main weaknesses are its subpar speed and its 4x weakness to Ice, though other sun abusers like Paracoal and Arctovic can handle most Ice types.

Type:

Stat Distribution: 85/115/135/121/95/100 (+10 Atk, +50 Def, +10 SpA, +10 SpD, +20 Spe) BST: 651
New Ability: Aerilate
Relevant Moves:
- Petal Blizzard, Dragon Claw, Earthquake, Fire Fang, Stone Edge, Body Slam
- Leaf Storm, Draco Meteor, Earth Power, Sludge Bomb, Fire Blast, Hydro Pump, Hyper Voice
- Defog, Roost, Dragon Dance, Swords Dance
Intended Role: Physical Wall, Hazard Control, Set Up (Swords Dance, Dragon Dance)
Role Justification: Floramence-Mega bucks the sun abusing and goes for an all out physical wall, especially with Intimidate -> Mega. It's ability is mostly useless outside of coverage, and it already has a lot of coverage. Like the base, it will likely run Physical sets because it has setup options in SD and DD.
 
Last edited:
:swsh/tyranitar::swsh/charizard:
mmm yes dragon kaiju thingy
DNA Donors: Tyranitar / Charizard
Fusion Name: Tyranizard
New Types:

Base Stats: 100 / 115 / 94 / 110 / 97 / 90 [BST: 606] (+11 HP / +6 Atk / +0 Def / +8 SpA / +5 SpD / +10 Spe)
New Ability: Fearful Fire = (Unnerve + Blaze)
Ability Description: Combination of both abilities
Notable Moves:
Aqua Tail, Thunder Punch, Ice Punch, Earthquake, High Horsepower, Crunch, Scale Shot
Ice Beam, Thunder, Thunderbolt, Flamethrower, Fire Blast, Dark Pulse, Focus Blast, Scorching Sands, Weather Ball
Stealth Rock, Defog, Dragon Dance, Swords Dance, Belly Drum, Taunt, Thunder Wave, Will-o-Wisp, Roost, Rock Polish
Intended Role: Physical Wallbreaker, Choice Revenge Killer (band, scarf)
Role Justification: A kinda bulky setup wallbreaker. Rock + Flying is a decent offensive typing, however it’s not that good defensively. It has many options to set up and wallbreak with SD + Scale Shot, DD and belly drum, however it’s held back by 4MSS and being kinda slow before getting a boost.

Common physical checks like Hattaka and Corveot will be able to do well in switching in and dispatching Tyranizard, due to resisting either or both stabs, or being just super fucking bulky. The buffed Brontun will also be quite helpful in checking it. Outspeeding it and having a decent stab move will likely scare it out, since it isn’t too bulky.
JavaScript:
tyranizard: {
    num: 75000###,
    types:["Rock", "Flying"],
    species: "Tyranizard",
    id: "tyranizard",
    baseStats: {hp: 100, atk: 115, def: 94, spa: 110, spd: 97, spe: 90}
    abilities: {0: "Fearful Fire"},
    weightkg: 146.25,
    fusion: ["Tyranitar", "Charizard"],
},
:swsh/magneton::swsh/starmie:
You spin me right round, baby, right round like a record baby
DNA Donors: Magneton / Starmie
Fusion Name: Magmie
New Types:

Base Stats: 75 / 67 / 90 / 115 / 77 / 107 [BST: 531] (+20 HP / +0 Atk / +0 Def / +5 SpA / +0 SpD / +15 Spe)
New Ability: Self-Preservation = (Analytic + Natural Cure)
Ability Description: Combination of both abilities
Notable Moves:
Rapid Spin, Flip Turn
Ice Beam, Psyshock, Psychic, Power Gem, Flash Cannon, Volt Switch, Dazzling Gleam
Recover, Reflect, Light Screen, Teleport, Thunder Wave
Intended Role: Rapid Spin Pivot
Role Justification: Instead of using a heavily punishable Defog, Magmie uses Rapid Spin as its form of hazard removal. This move is only blocked by ghosts, and it can teleport out to a ghost buster to remove it and spin. With a good special attack stat, it can also try to get some hits in too.
JavaScript:
magmie: {
    num: 75000###, 
    types:["Electric", "Water"],
    species: "Magmie", 
    id: "magmie", 
    baseStats: {hp: 75, atk: 67, def: 90, spa: 115, spd: 77, spe: 107} 
    abilities: {0: "Self-Preservation"}, 
    weightkg: 70, 
    fusion: ["Magneton", "Starmie"],
},
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
grub review
bomberman: p cool though it probably intrudes on thornbro and frozerade
dhelpert: definitely weird, steel does basically nothing to coverage and it wants to run like a million moves at once (whip, eq, flip turn, anchor, spin, knock, rocks, synthesis)
oripult: existent

thundurpeko: eh, morpeko always felt like a p unredeemable mon (esp here cause it gets nasty plot and as such would probably not use aura wheel)
lapras smasher: looks underwhelming, 57 is very slow even at +2 and im like 90% sure this mon’s best rock move is ancientpower lol

hydrallade: this doesnt get atk boost from sr right? if so its ok ig but crabman is awesomer
wishipod: looks real underpowered, being just a wishiwashi that can switch out when its weak. even if vanilla wishiwashi had no schooling ability i dont think itd be that good so theres no real redeeming factor here
vikarina: p interesting, havent decided whether its too powerful yet
kelclyrex: eh color change as a concept feels weird and weird to me translates to not interesting
steel/dragon: eh dont like mons limited to wish
scykl: would look p nice if accelest didnt exist

goattoad: eh would feel better if it had pivoting. maybe pelipper idk
kecliyama: realized it gets tr so that sounds fun
darmidash: having to run boots is real sad and idt the zen mode really saves it, fairy/psychic is not v strong with stuff like tentoxys/mesflame/arctres/brontun just bodying it. plus 4mss sucks
enteye: interesting if not the slightest bit concerning as ghost/fire doesnt have many resists rn. sd sacred fire feels sus cause you can probably cheese through buzzegg, our best physdef mons (dracolix, weez) dont have recovery, and the ghost/fire resists (arctres, snortine) run special. idk might just be me overreacting

dhelvish: looks ok
mr moo: looks ok but tbh id rather see another fighting ice in the meta
raideedee: looks ok
gigacrab: why didnt you name it gigacrab
either way looks ok

simibolt: berry ability :blobnauseated:
oricompa: already reviewed
lilliglyph: nothing v interesting about it
mewgoo: crap base, i sleep

primasand: good
rest i already said in discord

smash: looks p dumb, not interested in prank recovers and wisps
fake tears: looks p dumb, like the xurkikiss sub
beemoth: base is bad and mega is either gonna be borderline or bad so i dont like it
excather: looks p dumb, being unrevengeable by scarf doesnt sound v healthy
m shifu: it exists
yanwile: see beemoth

artynx: lovely kiss :blobnauseated:
scycobra: speed boost :blobnauseated:
darmearna: already reviewed
rairein-alola: nice

rotolego: sure but i made jt first!!! :rage:
mothozera: eh it exists
tyranette: seems pretty fun
enteivile: eh it exists, got the enteye vibe but at least it has water/fire problems
brelowak: already reviewed
pikaking: fakespeed :blobnauseated: :blobnauseated:

hail setter 1: p nice
hail setter 2: ehh seems like a bad spinblocker, plus being p bodied by arctres is sad
hail setter 3: dont like the ability + josjet’s fighting ice is cooler

rocian: looks like a worse catdog
roteigon: aside from giving me camo flashbacks its probably ok? this is probably a bad status spreader though

pinbee: dont like the idea of a mon that can only be a suicide lead (at least as base). mega is w/e im not too fond of pinsirmega (unless its chad DARRYL)
gogurchin: exists ig, grass electric doesnt wall anything notable unlike ttar though as far as i know

dredvul: already reviewed
boomburst spammer: i dont like boomburst spammer (competes with noicity in this regard)
araquamise: p brazy but ig its mostly gonna use only water moves. something like webs/spin/liquidation/koff
last two already reviewed

falinsir: base feels like worse ninjacross, mega would never use no retreat
flyllon: looks bad + is another flygon fusion. cringe!
camertini: not interested in a victini sidegrade
diggerbird: another flash in the pan, could be interesting (though its frail and not v fast)

boomburst spammer: i dont like boomburst spammer
grapploom: already reviewed
grappsir: looks way too slow to work
drifula: with a good boosting move like nplot i doubt itll be good
vikatree: having to hold hdb is pretty sad + idk if a better vikavolt will be useable on tr when it never happens with vanilla vikavolt. i know this has beast boost but still

resubs: already reviewed
moltales-alola: eh id rather not repeat moltres-g again + being walled by arctres sucks
clefqueen: fat clef :blobnauseated:

naganma: probably underpowered
gooctovish: really dont know what this does. has no recovery and its bulk doesnt justify its bad typing
walcadrill: dont think sand needs another abuser
mr vanilla: i like the other hail setters more
volkrom: looks underpowered

swannamence: already reviewed
whismo-o: looks underpowered, 99/92 physical offense is quite awful (mesflame also walls this btw)

tyranizard: rock/flying is not a good offensive typing if you dont have flying stab lol
Stone Edge, Aqua Tail, Thunder Punch, Ice Punch, Earthquake, High Horsepower, Crunch, Scale Shot
Hurricane, Ice Beam, Thunder, Thunderbolt, Flamethrower, Fire Blast, Dark Pulse, Focus Blast, Scorching Sands, Weather Ball
Stealth Rock, Defog, Dragon Dance, Swords Dance, Belly Drum, Taunt, Thunder Wave, Will-o-Wisp, Roost, Rock Polish
it has no good physical flying move and no good special rock move. this is awful
magmie: dont like how it uses two mons that already have been used before

separated compass.svg.png


my subs are cool btw u should check it out :pimp:
 
:swsh/aerodactyl::swsh/kommo-o:
DNA Donors: Aerodactyl / Kommo-o
Fusion Name: Aeromo-o
New Types:

Base Stats: 87 / 107 / 110 / 80 / 105 / 107 [BST: 596] (+10 HP / +0 Atk / +15 Def / +0 SpA / +15 SpD / +0 Spe)
New Ability: Overhead = (Overcoat + Rock Head)
Ability Description: This Pokemon is immune to moves with recoil damage.
Notable Moves:
… Close Combat, Stone Edge, Rock Slide, Poison Jab, Earthquake, Ice Punch, Iron Head
… Hurricane, Boomburst, Aura Sphere, Focus Blast, Ancient Power, Flash Cannon, Flamethrower, Fire Blast
… Dragon Dance, Clangorous Soul, Roost, Defog, Stealth Rock
Intended Role: Set-Up Sweeper (Dragon Dance, Clangorous Soul), Hazard Setter (Stealth Rock), Hazard Removal (Defog)
Role Justification: clang soul terrakion moment - zxgzxg, anyways clang soul raises all of your stats but lowers your HP by 33% (iirc), its kinda worth it considering how bulky Aeromo-o is. ddance is a safer option, good bulk lets you get off stealth rock, same for Defog.
JavaScript:
aeromo-o: {
    num: 75000###,
    types:["Rock", "Fighting"],
    species: "Aeromo-o",
    id: "aeromo-o",
    baseStats: {hp: 87, atk: 107, def: 110, spa: 80, spd: 105, spe: 107}
    abilities: {0: "Overhead"},
    weightkg: 68.6,
    fusion: ["Aerodactyl", "Kommo-o"],
},
:swsh/darkrai::swsh/gourgeist-super:
DNA Donors: Darkrai / Gourgeist-Super
Fusion Name: Dargeist-Super
New Types:

Base Stats: 87 / 95 / 116 / 106 / 82 / 99 [BST: 585] (+10 HP / +0 Atk / +10 Def / +10 SpA / +0 SpD / +10 Spe)
New Ability: Firm Grasp = (Pickup + Bad Dreams)
Ability Description: If this Pokemon's item is lost, Attacker loses 1/8 HP at the end of Turn.
Notable Moves:
… Knock Off
… Moonblast, Dark Pulse, Giga Drain, Energy Ball, Sludge Bomb, Fire Blast, Ice Beam
… Nasty Plot, Will-o-Wisp, Leech Seed
Intended Role: Choice Specs, Choice Scarf(?), Set-Up Sweeper (Nasty Plot)
Role Justification: i heard you have problems with knock off. overall hits hard with specs, scarf for speed control, nasty plot to yknow, sweep
JavaScript:
dargeist-super: {
    num: 75000###,
    types:["Dark", "Grass"],
    species: "Dargeist-Super",
    id: "dargeist-super",
    baseStats: {hp: 87, atk: 95, def: 116, spa: 106, spd: 82, spe: 99}
    abilities: {0: "Firm Grasp"},
    weightkg: 44.75,
    fusion: ["Darkrai", "Gourgeist-Super"],
},
 
Last edited:
:swsh/stonjourner::swsh/golisopod:
DNA Donors/ Parents: Stonjourner / Golisopod
Shared Egg Group:
Offspring Name: Goljourner
New Types:

Base Stats: 97 / 125 / 137 / 40 / 75 / 65 [BST: 539] (+10 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +10 Spe)
New Ability: Power Exit = (Emergency Exit + Power Spot)
Ability Description: Upon dropping below 50% HP, switches out. Whenever the user switches out, the replacement gets 30% increased damage for one turn. (Doesn't activate if user faints).
Notable/Relevant/Useful Moves:
… Stone Edge, Rock Blast, First Impression, Leech Life, Knock Off, Sucker Punch, Earthquake, Close Combat, Body Press, Heat Crash, Liquidation
… Stealth Rock, Spikes, Taunt, Swords Dance, Rock Polish,
Role Justification: Power Spot but it works in singles. You can use the Emergency Exit effect or Eject Button to get free switches, or you can hard switch for a riskier play. Fragile attackers that can take advantage of the free pivot and damage boost make ideal teammates, but it may be nice to have a bulkier attacker around for hard switches as well. First Impression and dual hazards give it some utility but the Emergency Exit effect is rough for any plans it may have of staying on the field.
JavaScript:
goljourner: {
    num: 75000###,
    types:["Rock", "Bug"],
    species: "Goljourner",
    id: "goljourner",
    baseStats: {hp: 97, atk: 125, def: 137, spa: 40, spd: 75, spe: 65}
    abilities: {0: "Power Exit"},
    weightkg: 314,
    fusion: ["Stonjourner", "Golisopod"],
},
:swsh/skiploom::swsh/lunala:
DNA Donors/ Parents: Skiploom / Lunala
Shared Egg Group:
Offspring Name: Skiplala
New Types:

Base Stats: 96 / 79 / 69 / 111 / 86 / 108 [BST: 549] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Filter Shield = (Infiltrator + Shadow Shield)
Ability Description: User takes 50% reduced damage from attacks if Subsitute or screens are in effect (on its side).
Notable/Relevant/Useful Moves:
… U-turn
… Giga Drain, Psychic, Psyshock, Heat Wave, Moongeist Beam, Focus Blast, Ice Beam,
… Calm Mind, Roost, Will-o-Wisp, Strength Sap, Sleep Powder, Light Screen, Reflect, Leech Seed, Defog
Role Justification: Stallbreaker with Substitute + Calm Mind. It's ability should allow it to set up Substitute freely in the face of most defensive pokemon, and hopefully then snowball with Calm Mind and Giga Drain. It can also be run under dual screens as it would be insanely bulky, but it doesn't have the kind of sheer power or quick setup that those teams normally look for. It's probably a niche pokemon, mostly due to the typing. However using coverage moves or bulkier EV spreads, it can surprise and set up on some of its counters.
JavaScript:
skiplala: {
    num: 75000###,
    types:["Grass", "Psychic"],
    species: "Skiplala",
    id: "skiplala",
    baseStats: {hp: 96, atk: 79, def: 69, spa: 111, spd: 86, spe: 108}
    abilities: {0: "Filter Shield"},
    weightkg: 60.5,
    fusion: ["Skiploom", "Lunala"],
},
:swsh/latias::swsh/probopass:
DNA Donors/ Parents: Latias / Probopass
Shared Egg Group:
Offspring Name: Probias
New Types:

Base Stats: 70 / 72 / 117 / 107 / 140 / 95 [BST: 601] (+0 HP / +5 Atk / +0 Def / +15 SpA / +0 SpD / +20 Spe)
New Ability: Floating Rock = (Levitate + Sand Force)
Ability Description: Levitate + hazard immunity.
Notable/Relevant/Useful Moves:
… Draco Meteor, Dragon Pulse, Power Gem, Volt Switch, Thunderbolt, Earth Power, Mystical Fire, Ice Beam, Aura Sphere, Flash Cannon
… Stealth Rock, Roost, Calm Mind, Taunt,

Mega Probias:
Base Stats: 70 / 92 / 147 / 137 / 160 / 95 [BST: 701] (+0 HP / +20 Atk / +30 Def / +30 SpA / +20 SpD / +0 Spe)

Role Justification: A versatile pokemon with great stats and movepool. It could run various kinds of offensive or defensive sets with Stealth Rock or Defog as well as Volt Switch. It also has a lot of attacking coverage, passable offensive stats, and the ability to set up with Calm Mind. However, it runs into problems with STAB as a Special attacking Dragon/Rock type, relying heavily on Draco Meteor for a respectable neutral hit.
JavaScript:
probias: {
    num: 75000###,
    types:["Rock", "Dragon"],
    species: "Probias",
    id: "probias",
    baseStats: {hp: 70, atk: 72, def: 117, spa: 107, spd: 140, spe: 95}
    abilities: {0: "Floating Rock"},
    weightkg: 190,
    fusion: ["Latias", "Probopass"],
},
 

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