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5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

The starting frame for B/W Roamers (if that's what you're talking about) is very erratic because of the weather. It's going to be inconsistent but I don't think I've ever heard of "unobtainable frames".
Oh lol, forgot to mention. Yeah, Thundurus in this case. I've tried quite few of those 295's, but I haven't hit it yet. Should I just keep trying until I get lucky mashing? I even tried Eontimer at one point, but that didn't make sense either. I'm thinking I should just start a new file with a different TIDSID just to get an easier frame. =/
 
Thinking about messing around with Entralink, and the guide on the first page says to soft reset instead of hard resetting. Would soft resetting just be sync my 3ds' clock with an external clock as usual, get into the game before what eontimer says to start at, and soft reset when my clock hits the time eontimer starts at?
Kind of an example: Say my minutes before target is 2, I instead set my timer me to three minutes before, get into the game, and soft reset when I reach two minutes before target, while starting eontimer?

Also, if my seed's seconds is 10, should make my target seconds in eontimer 3 for my 3ds's startup delay? Or since I'm soft resetting, ignore my startup delay?
 
Oh lol, forgot to mention. Yeah, Thundurus in this case. I've tried quite few of those 295's, but I haven't hit it yet. Should I just keep trying until I get lucky mashing? I even tried Eontimer at one point, but that didn't make sense either. I'm thinking I should just start a new file with a different TIDSID just to get an easier frame. =/

I don't see why you think your ID/SID would exclude you from being able to hit a frame. What I can tell you is that there is no way your actual frame is going to end up on 295, becasue the rain advances the frame 60/s, and the rain sequence usually lasts at least 9 seconds. You'll be around 1100-1500 at least.
 
Is it possible to RNG mew legitimately?
Yes. It was available in Emerald (Japanese games only) via the Old Sea Map event, and through Gen IV-V wondercards, all of which are RNG-able.
It should be noted that for legitimacy here, you must have an uncollected wondercard genuinely obtained from one of those events [or have genuinely obtained the Old Sea Map from the Japanese event on a retail cartridge, and have not collected the Mew yet].

Since this is the Gen V help thread, I'm not actually certain there were any Gen V Mew events; in which case the answer is "no", but I'm probably remembering wrong.
 
Hi all, I'm trying to find my SID on black 2. I don't have action replay and it's a bit late for pokecheck, so the only option I can see is this method.

I have a legitimate wild shiny pokemon caught on this game, worked out its IVs but X-act's applet doesn't find any valid PIDs. I think this might be because the shiny (an Excadrill) was caught during a wild double battle with Bianca as my NPC partner. Will this affect things, and is there an easier way to find my SID?

Sorry if this is the wrong place to ask or if this has already been answered.
 
Hi all, I'm trying to find my SID on black 2. I don't have action replay and it's a bit late for pokecheck, so the only option I can see is this method.

I have a legitimate wild shiny pokemon caught on this game, worked out its IVs but X-act's applet doesn't find any valid PIDs. I think this might be because the shiny (an Excadrill) was caught during a wild double battle with Bianca as my NPC partner. Will this affect things, and is there an easier way to find my SID?

Sorry if this is the wrong place to ask or if this has already been answered.
IVs and PIDs are unconnected (well, controlled by two different RNGs) in Generation 5; that method doesn't work for deducing your SID from it (excluding potentially using the spots of a Spinda in order to try and identify your PID from there, but too lazy to explain that...).

If you have a Generation 6 game you can transfer any Pokémon (shiny or otherwise, preferably one you don't need back) from your Black 2 save file to your Generation 6 game and send it to one of the many people who can check your SID for you from there.

If/when you have your Pokémon in Generation 6, ask here to see if someone is free who can check it for you.
 
IVs and PIDs are unconnected (well, controlled by two different RNGs) in Generation 5; that method doesn't work for deducing your SID from it (excluding potentially using the spots of a Spinda in order to try and identify your PID from there, but too lazy to explain that...).

If you have a Generation 6 game you can transfer any Pokémon (shiny or otherwise, preferably one you don't need back) from your Black 2 save file to your Generation 6 game and send it to one of the many people who can check your SID for you from there.

If/when you have your Pokémon in Generation 6, ask here to see if someone is free who can check it for you.

Thank you, that clears up a lot of confusion. I guess I'll have to take the plunge and purchase a Bank subscription.
 
It should be noted that for legitimacy here, you must have an uncollected wondercard genuinely obtained from one of those events [or have genuinely obtained the Old Sea Map from the Japanese event on a retail cartridge, and have not collected the Mew yet].

Since this is the Gen V help thread, I'm not actually certain there were any Gen V Mew events; in which case the answer is "no", but I'm probably remembering wrong.


Ah okay, well there is no way I can get that now.. bummer.

Is RNG like we know it ever going to be possible for gen 6 games? I feel like even with guaranteed IV's in stationaries it's still a massive pain to get something good.
 
Hi there. Looking for help with a weird PIDRNG frame issue I've been having. I'm relatively new to RNG, but I've caught several perfect shinies as well as manipulated my IDs and received a shiny starter and so on, so I like to think I vaguely know what I'm doing.

My issue is with my PIDRING frame in areas with WNPCs. I use chatots to find the shifted frame as normal, and follow them to my target frame. They all match up exactly. I stop one 'chatot frame' before my target frame, as standard, and use sweet scent. The pokemon that appears is from a much later frame.
That's my issue. The frame the chatots say it should be just isn't. The pokemon always has the right IVs, I am hitting my seed, but it's lots of frames ahead. The least it has been is 4 and the most is 17. For example, my target frame is 103. I use sweet scent on 'chatot frame' 102, and I catch the pokemon on frame 114 instead. This occurs across a range of different seeds and, most annoyingly, isn't consistent. I've been trying to catch a shiny venipede today but keep failing because while my 'chatot frame' seems to be consistent, the actual frame is ranging from 12-16 frames ahead of it and so I'm always catching pokemon within 4 frames of the one I want.
I have circumvented this before. On Route 3, I managed to catch a shiny blitzle by using sweet scent fourteen frames before the target frame, but it's not as consistent in Pinwheel forest for some reason. I've looked online but no one seems to have experienced or reported this before. The issue doesn't appear at all in areas without WNPCs. I tested the same seed I caught the Blitzle on Route 2 and caught a shiny Lillipup by sweet scenting one chatot frame before target, as normal.

I'm using White, on a DS Lite. All 100% legitimate. Any information would be appreciated.
 
You've mentioned the cause of the issue in your discussion; the WNPCs.
These not only cause your frame to advance in the time before you open up the menu and start doing the advancements with Chatots, but also once you exit the menu (whether you're Sweet Scenting, or exiting to wander for a while).

The "solution" (more a workaround) is just trial and error I'm afraid. You can try to stop advancements (say) 5 frames before your target, and see what result you get; if you get one [for example] 3 frames after your target, then try stopping 8 frames before next time; if you get one [for example] 1 frame before you target, then try stopping 4 frames before your target.

Unfortunately this is not an exact science; it's perfectly possible that when you stop 5 frames before your target and Sweet Scent, the WNPCs will advance the frame 6 times; but if you stop 6 frames before your target and Sweet Scent they only advance the frame 5 times in that interval.
Like I say, trial and error is your friend. If you're finding that no amount of frames before has the desired number of advancements, I've sometimes found saving the game randomly again and then trying again can help, or slowing down your initial menu opening so that the shifted frame is different from your other trials gives some success.

Good luck.
 
I believe I got something simillar. I was going for Modest Suicune (non-shiny) in Heart Gold and after a painful amount of tries, I hit my seed. I Chatot'd until I got 1 frame of my target (verifyied by calling Irwin). Battled Suicune and caught it after it broke out on almost every ball I had. Checked it's stats and I got the frame 3 frame later. I assume it's also due to WNPCs?

Obviously, I would have known right away had I RNG'd my file for shiny.
 

Right. I see. I suppose I was just lucky on route 3 with the blitzle, then.
I was under the impression that WNPCs could only advance frame by 1-6, though? Or can they advance it every second?

Thanks Thomaz as well. BW RNG is a bit different to HGSS - I haven't gotten around to trying that yet!
 
Right. I see. I suppose I was just lucky on route 3 with the blitzle, then.
I was under the impression that WNPCs could only advance frame by 1-6, though? Or can they advance it every second?

Thanks Thomaz as well. BW RNG is a bit different to HGSS - I haven't gotten around to trying that yet!
They don't have a fixed rate per second or anything, and to be honest I haven't seen the code or analysis dictating how they advance the frames.

But 1–6 is almost certainly an empirically obtained estimate based on the average amount of time a player takes to open their menu, and the average rate of advancements in that time interval. Naturally, if you open your menu slower they have more time to advance the frame (this might not be noticeable for small times, but if you waited (say) 1 minute before opening your menu, it would most likely be significantly over 6 advancements).
You can think of it as a Poisson Distribution; you don't know when they will make a frame advance, but you can estimate the amount of advancements in a given interval. For the interval to open the menu, somewhere between 1 and 6; from my own results, in the Sweet Scenting interval, somewhere between 0 and 4—this is likely dependent on the location as well as other things though.
 
They don't have a fixed rate per second or anything, and to be honest I haven't seen the code or analysis dictating how they advance the frames.

But 1–6 is almost certainly an empirically obtained estimate based on the average amount of time a player takes to open their menu, and the average rate of advancements in that time interval. Naturally, if you open your menu slower they have more time to advance the frame (this might not be noticeable for small times, but if you waited (say) 1 minute before opening your menu, it would most likely be significantly over 6 advancements).
You can think of it as a Poisson Distribution; you don't know when they will make a frame advance, but you can estimate the amount of advancements in a given interval. For the interval to open the menu, somewhere between 1 and 6; from my own results, in the Sweet Scenting interval, somewhere between 0 and 4—this is likely dependent on the location as well as other things though.

That seems a bit weird then. Your note about the sweet scent interval seems consistent with the shiny munna I caught in the Dreamyard, but I've seen my frame advance by 17 in the sweet scent interval. Which is a fair amount more. My shifted starting frame is always oddly consistent - when I hit my seed and I'm not Timer0 trolled, it's always ahead by the same amount, provided I'm in the same place and loading the same save each time. I've been told that WNPCs advance PID during the season screen - but if you mash A, it goes away much faster. I've been mashing A and X at load as a result. Does anyone else do this?

Anyway, thanks. I'll return to my RNG with the knowledge that the NPCs are trolling me and that's why I'm failing, rather than some bizarre frame quirk.
 
So, I was RNGing Tornadus from the Dream Radar. I hit my seed (based on 5 spinners in this case) and calculated the amount of advances. But here's the problem, the guide I'm using told me to advance 26 frames (based on the calculation), but another formula (both are mentioned here at the top btw) said 13 frames. I ended up advancing 26 and got a Quiet Tornadus with bad stats. =( I assume I should've used the "(odd number IV-frame-21)/2" instead?

Stats aren't tied to nature though, right? As a test, I RNG'd a Swablu, but since I did a calc in my head, I messed up the nature frame, but did get the right IVs...
 
So, I was RNGing Tornadus from the Dream Radar. I hit my seed (based on 5 spinners in this case) and calculated the amount of advances. But here's the problem, the guide I'm using told me to advance 26 frames (based on the calculation), but another formula (both are mentioned here at the top btw) said 13 frames. I ended up advancing 26 and got a Quiet Tornadus with bad stats. =( I assume I should've used the "(odd number IV-frame-21)/2" instead?

Stats aren't tied to nature though, right? As a test, I RNG'd a Swablu, but since I did a calc in my head, I messed up the nature frame, but did get the right IVs...

The stats are tied to nature, so for a certain spread you can only get a certain nature. Think the formula should be right.
 
The stats are tied to nature, so for a certain spread you can only get a certain nature. Think the formula should be right.
Yeah, I found that out the hard way when I RNG'd the wrong one. After resetting my Black 2 and I tried again, I got it very fast. The formula on the imgur site is the one that works for certain. Dream Radar stuff is incredibly easy when you have the know how...
 
I am trying to find a shiny seed for my Blaziken in Black and they seem to be very rare. I however found one but it's target time was 21:32:00. Is it possible to use this seed if I start the DS's clock at 21:31:00 and then start the game at 21:31:59? I read somewhere that you should only use seconds 20+ but isn't that just because there is less waiting that way?
 
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I am trying to find a shiny seed for my Blaziken in Black and they seem to be very rare. I however found one but it's target time was 21:32:00. Is it possible to use this seed if I start the DS's clock at 21:31:00 and then start the game at 21:31:59? I read somewhere that you should only use seconds 20+ but isn't that just because there is less waiting that way?

Yup to both. Perfectly fine seed, you just have to wait a bit longer.
 
Yup to both. Perfectly fine seed, you just have to wait a bit longer.
Thanks a lot! I haven't done that much research on it but why are the flawless shiny seeds a lot harder to find with the RNG reporter in BW (breeding)? In Gen IV games the shiny seeds are just as easy and quick to find as the regular ones.

RNG in general is easier in BW in my opinion but like I said it takes a lot longer to find flawless shiny seeds and I think it's a bit more frustrating to keep track of the frames with Chatot pitches. In HGSS and DPP it is very easy and reliable because there is no Shifting Starting Frame and it is a bit more reliable to keep track of the frames with Elm Calls and Coin Flips.
 
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Thanks a lot! I haven't done that much research on it but why are the flawless shiny seeds a lot harder to find with the RNG reporter in BW (breeding)? In Gen IV games the shiny seeds are just as easy and quick to find as the regular ones.
Because in Gen V the search requires both the PID and the IVs to align to the desired result; in Gen IV you do one and then the other. [There's also a hell of a lot more seeds for the Reporter to search through.]

Minor edit: there's also the issue that the computation for initial seeding and advancements is slower in Gen V, so checking each seed takes longer.
 
Probaby the wrong thread, but I don't think the encounter slots are working as intended on the version 5 time finder. Whichever slot I put in the same seed comes up- so if I were to put 0 (In Giant Chasm Clefairy) a clefairy pops up with the IV's I want. However if I then change that to 3 (should be a ditto) Clefairy pops up again. This happens all across the board. Any ideas or workarounds?

(Edit: Relating to the first post, I checked the seed against the DS configuration tool, and the IV's of the Clefairy on the IV checker. I then spent an f time going down the list checking every encounter just to make sure the same seed popped up which it did. I then tried a reset of the program, however the same issue popped up.)

(Edit2: I retried with a wider range of seeds, and it doesnt seem like its filtering. Ill put encounter 3 and get all sorts of pokemon from different encounters.)

(Edit3: After changing the timer0 value and using 9.5 after about 3 or 4 goes I managed to snag the pokemon that I wanted. I encountered 3 different pokemon beforehand though. Could it be that there were 3 different timer0 values about? Its the only plausible explanation I can find...)
 
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It would help to see a screenshot of your Time Finder window where you highlight with the mouse (or edit in Paint) where you believe the issue lies.
It sounds like it's working as expected. The Encounter Slot is determined by the PIDRNG, and so changing the frame via Chatot calls or Saving (or NPC movements or blah blah...) will [likely] change what Pokémon you encounter. I'd imagine that the Finder is just finding Seeds which match the requested IVs, and have some PIDRNG frame which would result in the desired Pokémon.

As for the 3 Timer0's thing: yes that's perfectly possible. In fact if you're using Black 2 or White 2 then it would be surprising if you didn't have more than 2.
 
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