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7* Raids & Other Assorted Events: Pikachu Rerun (7/12-25), Dondozo (7/26-8/8), Dragonite (8/23-9/1)

I think Miraidon is specifically good for solo farming offline.

You have to hit the Electro Drift by the last turn of Electric Terrain, and have to pay attention to NCPs affect on Boss’ attack stat / health bar / Metal Sound hits to make judgement calls on turns 3-4 of cheering vs charging vs extra metal sound, letting Miraidon get knocked out or going for turn 4 electro drift… to do the most to maximize Electro Drift’s damage.

All in all, my experience is that Miraidon has

-a 30-40% chance to KO by turn 5
-a 90% overall chance to win with the alternative of getting knocked out while building Tera charge and finishing Dondozo with Terastelize
-10% chance to lose with most of those “losses” being a turn 1 reset b/c you got Arboliva
-1% chance to lose by missing both the early KO and Tera Electro Drift failing to finish Dozo off and clock running out

And considering even the “backup” win being relatively fast, you end up with a pretty good HM Farming strategy.
Regarding Miraidon's reliability, I have heard you can attack cheer and die on turn 3 (not 4) and still Charge and attack with time to spare, though such a death itself may be unreliable with Dondozo's random tendency to click Avalanche or Earthquake. However I personally feel Shuca Berry is a reasonable alternative which baits Order Ups for a better chance of survival without Intimidate, and you still get off a pretty respectful shot with AI chip especially if they're special. If you go max defense it's even more reliable, and with +Defense you can guarantee surviving max rolls though you might not actually OHKO as much, though at that point you should probably be more worried about a crit loss.

0+ Atk Dondozo Order Up vs. 252 HP / 0 Def Miraidon: 126-150 (31.1 - 37.1%) -- 80.7% chance to 3HKO (x1)
0+ Atk Dondozo Order Up vs. 252 HP / 0 Def Miraidon through Def Cheer: 86-102 (21.2 - 25.2%) -- 0% chance to 4HKO (x3)

0+ Atk Dondozo Order Up vs. 0 HP / 252 Def Miraidon: 102-120 (29.9 - 35.1%) -- 15.1% chance to 3HKO
0+ Atk Dondozo Order Up vs. 0 HP / 252 Def Miraidon through Def Cheer: 68-80 (19.9 - 23.4%) -- possible 5HKO

252+ SpA Hadron Engine Miraidon Atk Cheer charged Electro Drift (133.3251953125 BP) vs. -4 0 HP / 0 SpD Dondozo in Electric Terrain: 10946-12882 (82.7 - 97.3% of 30x hp boss) -- guaranteed 2HKO
252 SpA Hadron Engine Miraidon Atk Cheer charged Electro Drift (133.3251953125 BP) vs. -4 0 HP / 0 SpD Dondozo in Electric Terrain: 9978-11738 (75.4 - 88.7% of 30x hp boss) -- guaranteed 2HKO
 
Regarding Miraidon's reliability, I have heard you can attack cheer and die on turn 3 (not 4) and still Charge and attack with time to spare, though such a death itself may be unreliable with Dondozo's random tendency to click Avalanche or Earthquake. However I personally feel Shuca Berry is a reasonable alternative which baits Order Ups for a better chance of survival without Intimidate, and you still get off a pretty respectful shot with AI chip especially if they're special. If you go max defense it's even more reliable, and with +Defense you can guarantee surviving max rolls though you might not actually OHKO as much, though at that point you should probably be more worried about a crit loss.

0+ Atk Dondozo Order Up vs. 252 HP / 0 Def Miraidon: 126-150 (31.1 - 37.1%) -- 80.7% chance to 3HKO (x1)
0+ Atk Dondozo Order Up vs. 252 HP / 0 Def Miraidon through Def Cheer: 86-102 (21.2 - 25.2%) -- 0% chance to 4HKO (x3)

0+ Atk Dondozo Order Up vs. 0 HP / 252 Def Miraidon: 102-120 (29.9 - 35.1%) -- 15.1% chance to 3HKO
0+ Atk Dondozo Order Up vs. 0 HP / 252 Def Miraidon through Def Cheer: 68-80 (19.9 - 23.4%) -- possible 5HKO

252+ SpA Hadron Engine Miraidon Atk Cheer charged Electro Drift (133.3251953125 BP) vs. -4 0 HP / 0 SpD Dondozo in Electric Terrain: 10946-12882 (82.7 - 97.3% of 30x hp boss) -- guaranteed 2HKO
252 SpA Hadron Engine Miraidon Atk Cheer charged Electro Drift (133.3251953125 BP) vs. -4 0 HP / 0 SpD Dondozo in Electric Terrain: 9978-11738 (75.4 - 88.7% of 30x hp boss) -- guaranteed 2HKO

I’ve tried both, I’ve found Life Orb more reliable in practice. And yeah in turns 3-4 you kind of just have to decide whether you go for Charge or not, expect to die or not.

There’s your health but also Dondozo’s (especially when Bellibolt on the team) to contend with.

Each run a little different but similar enough that you’re reaching prettty good time efficiency
 
I’m really hoping they do one of 2, hopefully both:

-Give 5 Star Gimmighoul Herba Mystica chance
-Give boosted Shiny odds

Otherwise the gimmighoul event just really blows. But if you could get HM for knocking out these weak ass 5 stars then it would be worth the wait to maybe find the full odds shiny one
 
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I’m really hoping they do one of 2, hopefully both:

-Give 5 Star Gimmighoul Herba Mystica chance
-Give boosted Shiny odds

Otherwise the gimmighoul event just really blows. But if you could get HM for knocking out these weak ass 5 stars then it would be work the wait to maybe find the full odds shiny one
The news post about it on switch definitely had me rolling my eyes when it mentioned "a small chance" like yeah that's one way to describe it....

The thing I'd like them to add is something they should have had to begin with: chance of dropping gimmighoul coins.
 
I think I'll still do Gimmighoul regardless and try (keyword being try) to get the shiny this time, but only because it'll be a good opportunity for Tera shard farming.

By the way, what are you guys expecting for Dragonite? You think he's gonna spam Dragon Dance like his 6 star raid, or maybe he'll be mixed?
 
Looks like the only difference between Gimmighouls is they added Bitter Herba Mystica to the drop table.

Serebii's listing doesn't list the Multiplier & Shield Damage stuff, which is present on the prior run of this, but I assume that's just an accidental omission on his part.
 
3% for bitter only is bs— think will still farm it a bit on the backup save file but definitely not worth losing Dondozo for
 
By the way, what are you guys expecting for Dragonite? You think he's gonna spam Dragon Dance like his 6 star raid, or maybe he'll be mixed?
I would expect a full phisical set with possibly just a scripted draco meteor or something.

I kinda wish it spams dragon dance, then i can skill swap Contrary onto it and go afk
 
A real shame that the Gimmighoul shiny rate is still standard, and ONLY for the 5 star raids. I wish there was a better way to just pick out the 5 stars instead of traveling to every point on the map :S

Not getting online for this event tbh, the outbreaks aren’t all that special, either.
 
Regarding Dragonite, assuming he's gonna be full physical I can probably see Enamorus working. She can spam Superpower to raise Def and she also learns Taunt. Sadly though, you'r gonna need the DLC for 2 reasons. First of all, if you try Tera Fighting you're making yourself vulnerable to potential Wing Attacks. And despite its pretty low base power, a super effective Wing Attack does more damage than STAB Extreme Speed. In fact, even without STAB a super effective Wing Attack still does more damage, albeit not by much.

0+ Atk Tera Normal Dragonite Extreme Speed vs. 0 HP / 252 Def Tera Fighting Enamorus: 120-142 (41.5 - 49.1%) -- guaranteed 3HKO
(With STAB) 0+ Atk Tera Normal Dragonite Wing Attack vs. 0 HP / 252 Def Tera Fighting Enamorus: 182-216 (62.9 - 74.7%) -- guaranteed 2HKO
(Without STAB) 0+ Atk Tera Normal Dragonite Wing Attack vs. 0 HP / 252 Def Tera Fighting Enamorus: 122-144 (42.2 - 49.8%) -- guaranteed 3HKO

Second of all, you want to take advantage of Enamorus' higher SpA not just to deal more damage, but also so you heal more with Draining Kiss, and Stellar Tera Blast is the only way she can raise her SpA with Contrary. Now she does learn Iron Defense and Calm Mind, one of which is a+2 so perhaps you can give her Cute Charm, but considering that means you're gonna take longer to Terastallize I'm not so sure it's worth it.
 
Dragonite will definitely have Extreme Speed as its main STAB. Even though Body Slam and Facade would be better. I also expect it to have Hyper Beam as one of its scripted moves, purely for being such an iconic move on Dragonite.

In order to counter Fighting types, Dragonite is going to need a Flying STAB move. However, it's options are rather limited, with either Hurricane or Aerial Ace. Personally, I think Hurricane would be more likely. They could even give it Thunder for its third move and Rain Dance as a scripted move for interesting synergy. Also, I could see Air Cutter as a scripted move.

The main coverage move would have to be Earthquake since it simply has the best synergy with the other options. Of course, a Dragon STAB or Dragon Dance could fit into the moveset as well.
 
:skarmory:
Skarmory @ Covert Cloak
Ability: Sturdy
Tera Type: Stellar / Fighting
EVs: 252 HP / 172 Def / 84 Spe
Bold Nature
IVs: 0 Atk
- Iron Defense
- Body Press
- Roost
- Taunt

Resists Dragon, Flying, Normal, and is immune to Earthquake. Speed is for Adamant Dragonite to get the Taunt off in case it's a DD spammer. If you don't care about that, just use max bulk. Covert Cloak prevents Hurricane confusion, as well as the many secondary effects from its near limitless coverage moves (although I wouldn't use this if Dragonite uses something like Thunder + Rain Dance). Tera Stellar keeps your defensive typing, but if you have good support, you can opt for Fighting for more damage output.

Corviknight could also be used, but it's nowhere close to Skarmory's Defense stat.

:orthworm:
Orthworm @ Leftovers
Ability: Earth Eater
Tera Type: Stellar / Fighting
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Iron Defense
- Body Press
- Mud-Slap
- Protect

If Dragonite's using Earthquake as its coverage move, Orthworm hard-walls it. Steel-type immune to Earthquake while not being weak to Electric-type moves if it's packing it. Mud-Slap is nice as it'll make Hurricane borderline unusable for Dragonite. Normally I'd be against Leftovers, but since you'll likely be spamming Mud-Slap a lot early game, the Shell Bell doesn't do a lot for you in that instance, and Leftovers + Protect chip heal will do better for you. Protect also shields you during the ability nulling turn.

:bronzong:
Bronzong @ Shell Bell / Leftovers
Ability: Levitate / Heatproof
Tera Type: Stellar / Fighting
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Iron Defense
- Body Press
- Sunny Day
- Protect

Similar to Orthworm, but not as physically bulky, and way more specially-defensive. If Dragonite's running something like Fire Punch instead of EQ, Heatproof could be an optional ability to counter that.
 
I really like the thinking with the Skarmory build. Would the fighting/stab/body press combination potentially give issues if Dragonite is going to likely use hurricane? I suppose fighting is the only stab set for normal typing.
 
I really like the thinking with the Skarmory build. Would the fighting/stab/body press combination potentially give issues if Dragonite is going to likely use hurricane? I suppose fighting is the only stab set for normal typing.
Thanks :)

It definitely could, hence why I mentioned that you could either use Tera Stellar to keep your defensive typing, or ensure you have good SpA-dropping support to justify Tera Fighting.

Something I forgot to mention: Corviknight does have the benefit of Light Screen, but it could be hard to fit on the set if Dragonite ends up spamming Dragon Dance, because you'll want Taunt.

Edit:

:Zamazenta-crowned:
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Tera Type: Stellar
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Iron Defense
- Body Press
- Snarl
- Reflect / Sunny Day

The premier Body Presser. Base 140 SpDef + Steel-type lets it take Hurricane very well, Snarl can lower its damage output, and if you out for Sunny Day, its accuracy is dropped to 50%. Snarl is also a nice spammable move to build Tera. 12 Speed is to outrun +1 Adamant Dragonite, assuming it's scripted to just DD once. Otherwise, just use a standard max-max spread. If you're able to get Tera Stellar, however, you can keep the Steel-typing and output the same damage.
 
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58. Fifty. Freaking. Eight. Gimmighouls. Add that with my previous attempt I gave up at and that’s 90. Ugh, well, at least I got a whole bunch of treasure and Tera shards out of it.
 
Yeah honestly I had somebody edit a raid to shiny last time Gimmighoul was in, then evolved that and promptly shoved it in Home forever. I don’t really want to try to shiny hunt a 1 in 4000 raid; it’d probably be faster to soft reset for a shiny legend on one of the DS games despite the higher odds…
 
View attachment 657248
58. Fifty. Freaking. Eight. Gimmighouls. Add that with my previous attempt I gave up at and that’s 90. Ugh, well, at least I got a whole bunch of treasure and Tera shards out of it.
Congrats dude!

I have a funny story too. I was trying to get the Pumped Shiny Riolu with Sparkling Fighting power but then saw… is that, shiny Sentret? Sure was! Full odds (No shiny charm on this backup save)

But only caught 4 shiny Riolu on the sandwhich. Checked them, none were marked, let alone pumped up personality mark… :(

So I tried checking the Sentret… Angry Mark, Shiny Sentret the Furious - full odds :totodiLUL: :bellipog:
 
I wound up finding a shiny raid through a stream that was just constantly resetting every time.
Figured I may as well grab it while it's available.

I caught this in a Sport Ball. I dunno, seemed fitting to have such a minor (but rare) shiny in a relatively minor (but rare) ball
 
Thought it would be impossible to join Discords doing em, but competition to get in seems not so fierce. Thank God…

Also, I found 2 Shiny Personality Mark Riolu!! Pumped Up x1 and Calm x1!

Both seem cool for Luke, but especially Calm, where the Mark looks like Lucario’s Hadou (Wave energy)

Edit: Then found pumped up and smiley Watrels :O
 
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:archaludon:
Archaludon @ Leftovers
Ability: Stamina
Tera Type: Fighting
EVs: 4 HP / 252 Def / 252 SpD or 252 HP / 4 Atk / 252 Def
Bold / Impish Nature
- Reflect
- Body Press
- Snarl / Rock Tomb / Iron Defense
- Breaking Swipe

For the Dragonite raid tomorrow, I wanted to find a support option that can also make progress. Archaludon can likely do it thanks to Stamina + its great defensive typing sans the Earthquake weakness, which I feel is patched up with Reflect, Breaking Swipe, and a bunch of Stamina boosts. I'm opting for Reflect over Iron Defense since Stamina passively boosts my Defense for me, and Reflect stays when the boss resets your stats. You can also be +6 Defense alongside Reflect, making you physically impenetrable. Snarl weakens Hurricane and any other Special attacks Dragonite might have, but if it doesn't have Hurricane, you could opt for Rock Tomb to lower Speed after a DD, or just run Iron Defense. Breaking Swipe weakens the boss's Attack stat, which works very well alongside Stamina + Reflect, while nullifying any DD Attack boosts it might gain.

I don't think Dragonite will be a Dragon Dance-spammer lest it wants to be walled by Steel-types, because it'll have Extreme Speed + Dragon/Flying STABs. It's more likely DD will be scripted to fit anti-Steel coverage into the main set, whether it's Earthquake or Fire Punch or something. Either way, I feel Archaludon can withstand an EQ-less DD-spammer. Breaking Swipe will force Dragonite to want to DD more, and if it attacks, Stamina + Reflect have you covered, as well.
 
You will be playing with Iron Hands vs Normal tera Dragonite, whether he works or not. So get ready to support him or abandon LOL.
Honestly, unless Dragonite is a DD-spammer with EQ (which I highly doubt will be the case....right? :worrywhirl:), I can see IH actually doing ok for itself with physical support. It's a Fighting-type with a Flying-neutrality, so no Hurricane / Wing Attack weakness before Tera, and with 154 HP / 108 Def alongside Reflect + Chilling Water support, it should eat EQs fairly easily. Hell, even a t0 scenario where it DDs then EQs doesn't do nearly as much to IH as I thought:

+1 0+ Atk Dragonite Earthquake vs. 252 HP / 4 Def Iron Hands: 284-336 (55.4 - 65.6%) -- guaranteed 2HKO
+1 0+ Atk Dragonite Earthquake vs. 4 HP / 252 Def Iron Hands: 228-270 (50.6 - 60%) -- guaranteed 2HKO

Tera Stellar Iron Hands could work pretty well tbh LOL, you keep the defensive typing of Electric / Fighting while gaining the extra power you would have got from Tera Fighting. Now, not every Iron Hands player is gonna have it, though, but I wouldn't count it out entirely.

Dondozo did break the Hidden Ability boss trend, but if Dragonite retains Multiscale, I can see heccin Stantler being a good Iron Hands partner;

:stantler:
Stantler @ Eviolite
Ability: Intimidate
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Helping Hand / Bulldoze
- Reflect
- Lunge
- Light Screen / Bulldoze

Intimidates t0 (unless Inner Focus, in which case, use something else), leaving a potential t0 DD Nite at +0:

0+ Atk Dragonite Earthquake vs. 252 HP / 4 Def Iron Hands: 190-224 (37.1 - 43.7%) -- guaranteed 3HKO
0+ Atk Dragonite Earthquake vs. 4 HP / 252 Def Iron Hands: 154-182 (34.2 - 40.4%) -- guaranteed 3HKO

Edit: LMAO nvm it's DD spamming with EQ :mad:
 
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