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Pokémon Absol

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I'm considering using Mega-Absol in a bulky offensive uber team as my stallbreaker/spikes counter. Moreover, it can be interesting against Mewtwo.
Do you guys think this can do the job even with such defense stats ?
Don't you think investing in HP could be a good option in ubers considering I want something to break stall and counter spikers ? I'm thinking of 252HP/252+Atk/4SpD...
 
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It has potential because Absol has priority and even uninvested has really good speed.

I think it counters Mewtwo almost no matter what as long as you predict well, and it makes a REALLY good Deoxys counter, but it can't do a damn thing to Groudon.
 
It has potential because Absol has priority and even uninvested has really good speed.

I think it counters Mewtwo almost no matter what as long as you predict well, and it makes a REALLY good Deoxys counter, but it can't do a damn thing to Groudon.

Yeah STAB w/ high attack on Sucker Punch + Dark being excellent in ubers + Magic Bounce to protect from status/hazard while using Sucker Punch make this a great stallbreaker, while also having utility on offensive threats such as Mewtwo, Deoxys, Ghost-Arceus, etc...

Groudon and Xerneas are huge problems yeah, but doesn't have self recovery, so they are not pure stallers. But you will probably not be able to protect the team from SR, that's true.
 
Pursuit is an option to catch foes that flee from Sucker Punch, like Mega-Gengar without Sub. You can even bring down Perish Trap Gengar with you!
 
Just to add to the number of experiences, I'm also having trouble setting up Sword Dance for him. Thinking of going with a Bulky SpD scizor with Sword Dance and Baton pass to set him up, what do you guys think?
 
I think the easiest to use set so far is protect + 3 attacks, and you can always baton pass to him. Of course, I still think Mega Absol is better used as an offensive support. It can switch in and destroy a great deal of hazard setters pretty easily, and Snatch helps him surprise and destroy a variety of threats with proper prediction and set up another KO. No matter what, his pathetic frailty means he's high risk and high reward, but he should be played as wisely as possible. I think it's better off thriving on a defensive stall team as a cleaner, being able to switch in, bounce hazards and kill setters, and later clean up on wounded threats. With things like Scizor and Azumarill lurking about that can tank his best attacks and OHKO back, Absol is best used conservatively in my admittedly short experience with the thing.
 
I'm giving Protect a serious consideration as well. I know the idea is to switch Absol into something that will switch out, and Mega Evolve on that same turn. But as this is situational, it's not always reliable. I would also like to ask another rather urgent question. You know how Absol starts off with the base speed of regular Absol, even on the turn it Mega Evolves? Well, I'm assuming this applies to all of its stats then, right? Because if you use something like Fire Blast on that turn, it would be basing off your measly Special Attack you have before you become a Mega for the next turn, right?
 
No. It's speed stat actually DOES change, it's just that turn order's already been decided before the turn started.

The thing that needs to be remembered about Absol is that it threatens A LOT of things. Blissey, any Prankster user, an injured Skarmory, anything that doesn't hit that hard and it can do reasonable damage to. Problem is, on wifi you don't see a lot of things that MegaAbsol is good against, and you need to learn to use it well.

On showdown I've sweeped like crazy. It can't be stopped by status, it has priority... it's a really strong cleaner. Thing is, like other people said, you have to kind of save it as your trump card. It has strong counters, but it can deal with them if they've taken damage from Stealth Rocks or just through the battle. It sweeps what's left after the rest of your team's worn your opponent down.
 
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Ah okay, thanks for clearing that up... very useful to know.

I'm thinking of getting some entry hazards in the team, which will facilitate Absol's role in cleaning up even better. Have any of you tried any decent Pokemon with entry hazard moves that could potentially work well with Absol? I see Spikes Greninja and Klefki quite a bit... how about some Stealth Rock?
 
On one version of my attempted Mega Absol team, I ran Skarmory for Stealth Rock + Defog, but this suffers from some 4MSS and cannot run Whirlwind, which it needs to deal with Fire types. If you would rather run Rapid Spin so you can run more hazards, Tentacruel is a good bet. He resists everything that Absol is weak to handily, and is bulky to boot. Sticky Web Galvantula is nice, but with Sucker Punch and 115 base speed, it's not really worth putting another such fragile 'mon on the team, I think.

Skarmory/Tentacruel is actually a pretty great defensive core, and it gives you spin, pseudo haze, SR and Toxic or TS access. They are both weak to electric, though... one would need to run Volt Absorb/Motor Drive/Lightning Rod/Ground-type to optimally take advantage of the spread (maybe something with Spikes?)
 
Yeah I considered trying Skarmory... are there any egg moves he gets that I should be aware about?

And dfblaze, Skarmory is fine, but lets conclude this on my wall instead of here so they can stay on topic for this thread.

Oh and guys, I was hoping Mega Absol might be a decent 'check' to Klefki, since it would be able to bounce back Klefki's hazards/Thunder Wave, and be able to fire off Fire Blasts. Turns out that Klefki's Foul Play is a 2 hit KO on Mega Absol, which is silly, because it's a resisted hit. Mega Absol can also two hit KO it with Fire Blast, with no special attack investment (except the 4 in special attack). So I'm wondering if we ran enough special attack, then we might be able to find a more threatening way to get rid of Klefki? Though I don't think changing up Absol's stat distribution only for Klefki would be practical, it still is something to think about, depending on what tiers Klefki/Mega Absol end up being.
 
Yeah STAB w/ high attack on Sucker Punch + Dark being excellent in ubers + Magic Bounce to protect from status/hazard while using Sucker Punch make this a great stallbreaker, while also having utility on offensive threats such as Mewtwo, Deoxys, Ghost-Arceus, etc...

Groudon and Xerneas are huge problems yeah, but doesn't have self recovery, so they are not pure stallers. But you will probably not be able to protect the team from SR, that's true.
Kind of funny that I just woke up to the nice synergy between Magic Bounce and Sucker Punch after reading this. There's still setting up, Substitute, etc but Sucker Punch dodging options such as WoW will be bounced back. Cool.
 
Kind of funny that I just woke up to the nice synergy between Magic Bounce and Sucker Punch after reading this. There's still setting up, Substitute, etc but Sucker Punch dodging options such as WoW will be bounced back. Cool.

As has been mentioned in this thread, with good prediction, Snatch prevents the opponent from setting up or using Substitute as well. Fighting MegaAbsol is like playing Russian Roulette - and everytime you guess wrong, you potentially lose a pokemon.

EDIT: I just realized that Russian Roulette does not involve guessing, so it's a bit of a mixed metaphor. But whatever, I think you get the idea. Mega Absol + Prediction = Scary, Scary Business.

If he got Encore, he'd be a real terror. Encore + Pursuit vs. anything with status or a psychic move would secure a lot of KOs.
 
I considered status moves, but the problem is that all he needs is one turn to kill you, even without a swords dance. I'm running Sword Dance, Snatch, Sucker Punch, and Superpower at the moment (may replace superpower). I'll only use Swords Dance if I know they're probably switching out.
 
I've been having great relsults on showdown and wifi (so far) with a mixed set as an anit-lead. It should be noted that it also happens to be on a sticky web team and greatly benefits with the minimal speed investment. Here's the set I've been running:

Sucker Punch
Flamethrower/Fire Blast
Ice beam
Thunderbolt

224 Attack
252 Spec attack
32 Speed

Rash nature

A couple notable things, the speed investment outspeeds jolly scizor, adamant gyarados, and adamant dragonite. Just some things I've discovered over time with this on my team, it's so nice to have this as apposed to a spinner.
 
So, Me First doesn't do anything if they're setting up? That's a pity. I'd imagine Absol will fluctuate between Me First/Sucker Punch and Snatch as people learn which to expect, only for the other to become popular as a result. Absol will be... interesting.
 
personally i think protect + 3 attacks is the safest choice i baton pass swords dance,iron defense and a speed boost from scolipede to my absol making it a stronger attacker and giving it a bit of defense to hold some fighting type moves.

Moveset

-protect
-baton pass
- thunderbolt/fireblast/icebeam
- nightslash /sucker punch

baton pass is to give the stat boosts from scolipede to another pokemon like azumaril etc
 
Something that just occurred to me, has anyone tried passing defensive stats onto him? Scolipede does get Iron Defense and Absol can get the Attack boosts himself if you need them.
 
Something that just occurred to me, has anyone tried passing defensive stats onto him? Scolipede does get Iron Defense and Absol can get the Attack boosts himself if you need them.

true but you dont want to waste a slot on swords dance when it can be passed

im also using a scolipede to pass swords dance and iron defense to pass it down
 
true but you dont want to waste a slot on swords dance when it can be passed

That's the thing, it's if you need/want it. You could opt for more coverage, you could go with SD for more damage, hell, you could run SD/Iron Defense/Filler/Baton Pass on Scolipede. I'm just thinking of some options that might be worth checking out.
 
That's the thing, it's if you need/want it. You could opt for more coverage, you could go with SD for more damage, hell, you could run SD/Iron Defense/Filler/Baton Pass on Scolipede. I'm just thinking of some options that might be worth checking out.

my scolipede has SD/Iron Defense/Megahorn/Baton pass
 
maybe play rough on absol as stated earlier for extra coverage

thinking of maybe

-protect
-baton pass/play rough
-nightslash/sucker punch
-thunderbolt/fireblast/icebeam
 
Dark + Fairy coverage looks like it's unresisted by any single type, so I'm thinking Sucker Punch + Play Rough would be a good combo. The set I'm thinking about using is:

Absol @ Absolite
Pressure -> Magic Bounce
Naive 252 Atk / 4 SpA / 252 Spe
-Protect
-Sucker Punch
-Play Rough
-Fire Blast
 
Been playing around with Absol and the best set imo is:

Absol @ Absolite
Jolly 6hp/252atk/252spe
-Protect
-Sucker Punch
-Night Slash
-Superpower

Let me first say yes superpower is currently illegal and i play on poke bank ou. Back to absol. I really tried using the SD set, but this thing is just too weak to find time to setup. Protect is Absol's best friend, letting him mega evolve and waste the turn his speed his still weak. From there, u have a potential late game sweeper and status/hazard blocker. This is the role Absol needs to play. Basically an Espeon on steroids with better attacking stats and speed. He does have some potential other options. Pursuit can be used over night slash if psychics and ghosts are that much of a problem to your team. Then theres the special moves. Flamethrower can be used to torch ferrothorn and and forretress, with a set like sucker punch, flamethrower and superpower. The reason i say flamethrower is that I don't trust that accuracy on fire blast, which will eventually miss (more often than u think) and that usually results in a dead absol.
 
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