Well, I've loaded this on to rom but I think you're getting 1.8× (instead of 1.5× power as per the OP). Also you forgot to ban Shuckle from holding the Hard Stone or the Mystic Water, so I added that in too.What exactly are you inheriting?
Well, I've loaded this on to rom but I think you're getting 1.8× (instead of 1.5× power as per the OP). Also you forgot to ban Shuckle from holding the Hard Stone or the Mystic Water, so I added that in too.What exactly are you inheriting?
Just throwing this out there, but the code doesn't work. at all.Hi here is codeEevee General am i cool enough now D:Code:{ name: "Accessorize", desc: ["• <a href=\"http://www.smogon.com/forums/threads/3546902/\">Accessorize</a>"], section: "Other Metagames", mod: 'accessorize', ruleset: ['OU'], onValidateSet: function (set) { var template = this.getTemplate(set.species || set.name); var item = this.getItem(set.item); switch (item.id) { case 'charcoal': case 'spelltag': case 'magnet': case 'sharpbeak': case 'dragonfang': case 'nevermeltice': if (template.baseStats.def <= 5 || template.baseStats.spd <= 5) return ["" + template.species + " does not have enough Def. or Sp. Def. to hold " + item.name + "."]; break; case 'mysticwater': case 'hardstone': case 'cherishball': case 'metalcoat': case 'miracleseed': case 'poisonbarb': if (template.baseStats.spe <= 10) return ["" + template.species + " does not have enough Speed to hold " + item.name + "."]; break; case 'twistedspoon': case 'silkscarf': case 'blackglasses': if (template.baseStats.def <= 10) return ["" + template.species + " does not have enough Defense to hold " + item.name + "."]; break; case 'silverpowder': case 'softsand': case 'blackbelt': if (template.baseStats.spd <= 10) return ["" + template.species + " does not have enough Special Defense to hold " + item.name + "."]; break; } } }
Code:exports.BattleScripts = { mixTemplate: function (pokemon, type, deltas) { if (!type || !(type in Tools.data.TypeChart)) throw TypeError("Must specify valid type!"); if (!deltas) throw TypeError("Must specify deltas!"); if (pokemon.types.indexOf(type) < 0) { this.add('-start', pokemon, 'typechange', pokemon.types[0] + '/' + type); pokemon.typesData[1] = {type: type, suppressed: false, isAdded: false}; } var template = Object.clone(this.getTemplate(pokemon.species)); for (var stat in template.baseStats) { template.baseStats[stat] += deltas[stat] || 0; } pokemon.formeChange(template); } };
Code:exports.BattleItems = { "blackbelt": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Black Belt'); this.mixTemplate(pokemon, 'Fighting', {atk: 30, def: 15, spd: -10, spe: 5}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Fighting', {atk: 30, def: 15, spd: -10, spe: 5}); } } }, "blackglasses": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Black Glasses'); this.mixTemplate(pokemon, 'Dark', {def: -10, spa: 30, spd: 15, spe: 5}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Dark', {def: -10, spa: 30, spd: 15, spe: 5}); } } }, "charcoal": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Charcoal'); this.mixTemplate(pokemon, 'Fire', {atk: 25, def: -5, spa: 25, spd: -5}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Fire', {atk: 25, def: -5, spa: 25, spd: -5}); } } }, "cherishball": { inherit: true, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Cherish Ball'); this.mixTemplate(pokemon, 'Fairy', {def: 25, spd: 25, spe: -10}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Fairy', {def: 25, spd: 25, spe: -10}); } } }, "dragonfang": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Dragon Fang'); this.mixTemplate(pokemon, 'Dragon', {atk: 20, def: -5, spa: 20, spd: -5, spe: 10}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Dragon', {atk: 20, def: -5, spa: 20, spd: -5, spe: 10}); } } }, "hardstone": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Hard Stone'); this.mixTemplate(pokemon, 'Rock', {atk: 20, def: 30, spe: -10}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Water', {atk: 20, def: 30, spe: -10}); } } }, "magnet": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Magnet'); this.mixTemplate(pokemon, 'Electric', {def: -5, spa: 20, spd: -5, spe: 30}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Electric', {def: -5, spa: 20, spd: -5, spe: 30}); } } }, "metalcoat": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Metal Coat'); this.mixTemplate(pokemon, 'Steel', {def: 25, spd: 25, spe: -10}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Steel', {def: 25, spd: 25, spe: -10}); } } }, "miracleseed": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Miracle Seed'); this.mixTemplate(pokemon, 'Grass', {def: 15, spa: 20, spd: 15, spe: -10}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Grass', {def: 15, spa: 20, spd: 15, spe: -10}); } } }, "mysticwater": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Mystic Water'); this.mixTemplate(pokemon, 'Water', {spa: 20, spd: 30, spe: -10}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Water', {spa: 20, spd: 30, spe: -10}); } } }, "nevermeltice": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Never-Melt Ice'); this.mixTemplate(pokemon, 'Ice', {atk: 20, def: -5, spa: 20, spd: -5, spe: 10}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Ice', {atk: 20, def: -5, spa: 20, spd: -5, spe: 10}); } } }, "poisonbarb": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Poison Barb'); this.mixTemplate(pokemon, 'Poison', {atk: 20, def: 15, spd: 15, spe: -10}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Poison', {atk: 20, def: 15, spd: 15, spe: -10}); } } }, "sharpbeak": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Sharp Beak'); this.mixTemplate(pokemon, 'Flying', {atk: 20, def: -5, spd: -5, spe: 30}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Flying', {atk: 20, def: -5, spd: -5, spe: 30}); } } }, "silkscarf": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Silk Scarf'); this.mixTemplate(pokemon, 'Normal', {atk: 10, def: -10, spa: 30, spd: 10}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Normal', {atk: 10, def: -10, spa: 30, spd: 10}); } } }, "silverpowder": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Silver Powder'); this.mixTemplate(pokemon, 'Bug', {atk: 25, def: 10, spd: -10, spe: 15}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Bug', {atk: 25, def: 10, spd: -10, spe: 15}); } } }, "softsand": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Soft Sand'); this.mixTemplate(pokemon, 'Ground', {atk: 30, def: 10, spa: 10, spd: -10}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Ground', {atk: 30, def: 10, spa: 10, spd: -10}); } } }, "spelltag": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Spell Tag'); this.mixTemplate(pokemon, 'Ghost', {atk: 25, def: -5, spa: 25, spd: -5}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Ghost', {atk: 25, def: -5, spa: 25, spd: -5}); } } }, "twistedspoon": { inherit: true, onBasePower: function () {}, onTakeItem: false, onSwitchIn: function (pokemon) { if (!pokemon.currentSpecies) pokemon.currentSpecies = pokemon.template.speciesid; this.add('-item', pokemon, 'Twisted Spoon'); this.mixTemplate(pokemon, 'Psychic', {def: -10, spa: 25, spd: 10, spe: 15}); }, onUpdate: function (pokemon) { if (pokemon.currentSpecies !== pokemon.template.speciesid) { this.mixTemplate(pokemon, 'Psychic', {def: -10, spa: 25, spd: 10, spe: 15}); } } } };
The code, uhh... needs some work. Each time an accessorized 'mon switched in, it reapplied the boosts (Landorus-T had base 265 attack at the end). Also, typings didn't work at all. Proof:
http://replay.pokemonshowdown.com/rom-accessorize-680
Don't tell me, Rom isn't my server.Just throwing this out there, but the code doesn't work. at all.
http://replay.pokemonshowdown.com/rom-accessorize-680
First of all, the type changes are only appearance-they have no affect.
Secondly, on every switch they activate, ie landot with 319 / 757 / 366 / 221 / 97 / 331
Ninjas everywhere
Boy we are not random we be them PU people :P love ya lad and grats on the post milestoneOk well since people ninja'd me on the bump, but I still had a semi-big post, I wanted to "bump" this because this is an absolutely amazing metagame that doesn't really get enough love. Anyways, onto the post...
So I actually started looking into this deeply once I took over the OM Index and realized the description for this metagame sounded very intriguing. After reading the OP, the game itself has a lot of potential. So here are some sets...
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Stats: 95 / 95 / 68 / 120 / 85 / 60
Set:
Clefable @![]()
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Fire Blast / Flamethrower
- Soft-Boiled
- Thunder Wave / Stealth Rock
Explanation:
Charcoal gives Clefable a respectable boost to its Special Attack as well as a nice STAB attachment to its normal coverage move in Fire Blast. Magic Guard also complements this change thanks to Clefable's "immunity" to Stealth Rock. Sadly, this leaves it more susceptible to the likes of Rock-, Water-, and Ground-types moves.Stats: 95 / 70 / 68 / 115 / 85 / 90
Set:
Clefable @![]()
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Soft-Boiled
- Calm Mind
Explanation:
Magnet gives Clefable a very respectable 90 base Speed and an amazing 115 Special Attack stat with a minimal decrease in bulk. This decrease is subdued by Clefable's access to Calm Mind as it can boosts its Special Defense that the drop is null and void. This also gives Clefable a really cool Electric/Fairy typing, leaving it weak to only 2 types, one of which is common (Ground). It also gives Clefable an immunity to Thunder Wave, which normally cripples "sweepers". The Electric typing also gives Clefable a neat Flying resist which can help tank powerful Brave Birds or Aerilate Returns.Stats: 95 / 95 / 68 / 120 / 85 / 60
Set:
Clefable @![]()
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Soft-Boiled
- Thunder Wave / Stealth Rock
Explanation:
Spell Tag gives Clefable an amazing typing in Ghost/Fairy and it even gets STAB Shadow Ball (Clefable's movepool is absolutely amazing). The set is pretty self-explanatory, but the cool thing about this set is the ability to have 3 very good immunities in Dragon, Normal, and Fighting as well as an immunity status. THis allows Clefable to act as a deterrent to more than just Dragon-types and a better Fighting check thanks to the buff from resistance to immunity.![]()
Stats: 75 / 120 / 135 / 45 / 65 / 110
Set:
Gliscor @![]()
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Roost
- Stealth Rock / Swords Dance / Stone Edge
Explanation: Giving Gliscor STAB U-turn is so cool especially with the overall physical bulk increase. While it does lose a bit of special bulk, it now has a great Speed stat of 110, allowing it to get off very fast damage while having a decent STAB combination. The cool thing about this is it still gets access to its decent support movepool with Roost, Stealth Rock, Swords Dance, etc. So a Pokemon with reliable recovery, STAB U-turn, and STAB Earthquake makes for a deadly attacker. Being weak to Flying and Fire can be a problem though. Losing out on the reliable combination of Toxic Orb + Poison Heal is a big downside as well, but the pros outweigh the cons in my opinion.![]()
Stats: 100 / 154 / 140 / 95 / 100 / 51
Set:
Tyranitar @![]()
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit / Crunch
- Ice Beam / Fire Blast
Explanation: While no type change occurs, this proves a very effective item for Tyranitar as it gets a big Defense boost as well as an Attack boost. I went with the Tank EVs (too lazy to try and customize EVs) as it leans towards the moveset. The defense and attack boost allows Tyranitar to hit harder and tank some strong neutral hits and even some mildly powerful supereffective hits.![]()
Stats: 100 / 100 / 125 / 100 / 125 / 90
Set:
Jirachi @![]()
Ability: Serene Grace
EVs: 252 HP / 8 Def / 136 SpD / 112 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Toxic
- Wish
- Protect
Explanation: STAB Moonblast is a nice little thing especially when paired with Serene Grace as it now has a 60% chance to lower an opponent's Special Attack stat by one stage. Cherish Ball also gives Jirachi arguably one of the most defensive typings in the game with decent 100 / 125 / 125 bulk. While the lack of reliable recovery sucks, it still learns Wish, which can benefit itself as well as its teammates. Jirachi's EV spread is set so that at base 90 Speed it can still hit the "coveted" 244 Speed stat while hitting a jump point in its Special Defense stat.Stats: 100 / 125 / 110 / 100 / 90 / 115
Set:
Jirachi @![]()
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch / Drain Punch
- Healing Wish
Explanation: Giving Jirachi STAB U-turn is really fun as it now only has one weakness, a greater Speed stat of 115 and a tad bit of physical bulk to take priority a bit easier. It also can still abuse Serene Grace via Iron Head's flinch chance. Fire Punch has a nice 20% chance to burn, but leaves Jirachi walled by quite a few Pokemon while Drain Punch provides recovery, which it lacks.Stats: 100 / 130 / 115 / 100 / 90 / 105
Set:
Jirachi @![]()
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Drain Punch
- Fire Punch
- U-turn
Explanation: This gives Jirachi STAB Drain Punch, which is really nice since recovery is pretty lacking in terms for offense. Steel/Fighting also helps turn Jirachi's old Dark weakness into a resistance. Steel/Fighting is a really nice combination with the bulk that Jirachi naturally has. The typing also only gives Steel's weaknesses so Jirachi is able to get the benefits of the Fighting-type without any of the weaknesses.![]()
Stats: 91 / 164 / 110 / 100 / 90 / 85
Set:
Dragonite @![]()
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Superpower / Brick Break
- Ice Punch
- Dragon Claw / Dragon Dance
Explanation: Dragon gains the "coveted" Dragon / Fighting combination and now has a SR resistance. Being 4x weak to Fairy is hurtful, but the coverage Dragonite gains is absolutely amazing. Superpower sucks in conjunction with Dragon Dance as it can stop a Dragonite sweep a lot quicker, but Brick Break is pretty weak even with boosts, so it is up to you.![]()
Stats: 79 / 130 / 95 / 110 / 80 / 126
Set:
Tornadus-Therian (M) @![]()
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Superpower
- Hurricane
- U-turn
- Heat Wave
Explanation: Tornadus-T now has access to STAB Superpower as well as a decent offensive typing backed by some nice resistances. Having Regenerator coupled with U-turn makes it an amazing pivot, same as with standard play, but now with a neutrality to Stealth Rock which means it can take neutral hits a lot better. The lack of bulk is really scary, but the nice all around offensive buffs make Torn-T a really good mixed attacker that has sustainability, which offense seems to lack in this metagame.![]()
Stats: 60 / 70 / 80 / 120 / 80 / 145
Set:
Starmie @![]()
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin / Recover
Explanation: Starmie now has STAB Thunderbolt as well as a better overall typing as it only has two weaknesses to Grass and Ground. It also sports a nice Speed stat of 145, outspeeding a plethora of new threats as well as Megas such as Mega Lopunny. Electric typing also means an immunity to Thunder Wave which is very nice. Rapid Spin can be good to get rid of hazards while Recover can be nice when Starmie forces a switch to continue being a threat as stated before offense has a lack of sustainability in this meta.![]()
Stats: 60 / 55 / 105 / 165 / 105 / 70
Set:
Chandelure @![]()
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Energy Ball
- Fire Blast
- Trick Room
Explanation: Chandelure now has a reason to use Trick Room, which someone in this thread said sucks, but can be a nice way to fake out offense as well as break through more defensive teams. Chandelure's Flash Fire ability comes in handy as now it makes it immune to its new Fire weakness, it loses out on its Stealth Rock weakness, and it gains a Water resist. Fire Blast is still amazing coverage for the pesky Steel-types not named Heatran.
Ok...I think I am done with sets for now...I really love this meta and I hope this can bring back the theorymonning (as well as urkerab hosting it on his server) as well as the posts :)
Also...this is my 1.5k so here are my shoutouts...
UnderUsed People
CoolStoryBrobat DMT Hikari Sam YABO ajemisOn Colbrushie DrReuniclus Hogg iplaytennislol IronBullet King UU LeoLancaster LessThanThreeMan newfren Pak r0ady Waiv Mahmudkipz Shiba Casuistry DaSpoofy Patwinking Euphonos Killintime Pinkin Lark Pearl Sacri' teal6 Thisbemyalt Kreme Vapo Wanka Metric Aquadext Christo. Cyndequil. dingbat dodmen gobosox LittleRunnerXC malinowski Mazz Merlouvynis Omfuga Rattled Snakes RowDog Slate. xMarth GXS lucqq Amaroq
Other Metas People
E4 Flint Eevee General imas234 The Immortal manu 11 Peef Rimgar Ransei SpartanMalice unfixable Uselesscrab Zangooser baconbagon Chopin Alkaninoff Dream Eater Gengar Hack_Guy Lcass4919 Pikachuun AllJokesAside InfernapeTropius11 MAMP OM room Quantum Tesseract Mars Lowell runbabyrun Rhythms Dr. Phd. BJ
NeverUsed People
Disjunction Sir Kay Quite Quiet Raseri ryan Aladyyn Blast Blaziken. boltsandbombers Jarii marilli Montsegur Pokedots Punchshroom Realistic Waters Shadowtags Shaneghoul Silver Aurum Stoned M&M Winter's Howl Aurosis HJAD Hootie Oda allstar124 Can-Eh-Dian erisia GyRro lolbro NotNova QueenOfLuvdiscs Shadestep Teddeh TTFTW Vileman ~Eternally Based Loser Orphic Plaessynplaeae Based Sexy Pants
Random People
Arifeen SparksBlade DKFirelord Ranbu No Melody Kushalos OP Fiend cityfolk Awu Litra OfficialThatGuy Yagura Megazard Tect galbia MaroGod slurmz Sabella Entei.
If I forgot about anyone, I am so sorry, but I love you all! n_n
You coded it, so I was hoping you'd know what was up, hence why I quoted that post.Don't tell me, Rom isn't my server.
tfw you have apparently distanced yourself from the UU community ;;
Just throwing this out there, but the code doesn't work. at all.
http://replay.pokemonshowdown.com/rom-accessorize-680
First of all, the type changes are only appearance-they have no affect.
Secondly, on every switch they activate, ie landot with 319 / 757 / 366 / 221 / 97 / 331
Ninjas everywhere
I'm pretty sure that 80/175/175 defenses are better in effect than 20/230/230 defenses given how much higher the former's HP is.Oh well, at least CB will make Registeel a mixed wall that is only surpassed by Shuckle really, which it would have a better defensive typing than, though it would have literally zero Fairy STAB.
Strategies, Suspects, and ResourcesIt's not a question of if, it's a question of when. Shedinja wearing a Metal Coat has only 1 type weakness and will undoubtedly dominate the metagame initially.
~#~
QUESTION: Should we quick-ban Shedinja w/ Metal Coat?
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-No longer vulnerable to poison or Toxic
-No longer vulnerable to sandstorm damage
-Immune to every type bar Fire
Shouldn't Love Ball be better for this?Cherish Ball![]()
(+25 Defense, +25 Special Defense | -10 Speed)![]()
Sure, write some code, then absolve all responsibility for it, why don't you?Don't tell me, Rom isn't my server.
Chansey can't hold both a Cherish Ball and Eviolite. =/Metagame looks sweet! I had a couple ideas:..
Cherish Ball Chansey looks like a nightmare with 30 defense and even more special defense. It can wall just about anything now and here's some calcs to prove it:
252+ Atk Life Orb Huge Power Diggersby Return vs. 4 HP / 252+ Def Eviolite Chansey: 253-300 (39.4 - 46.7%) -- guaranteed 3HKO
252 SpA Mega Charizard Y Fire Blast vs. 4 HP / 252 SpD Eviolite Chansey in Sun: 138-163 (21.4 - 25.3%) -- 0.2% chance to 4HKO
It appears the only thing that can really break it is physical Poison and Steel types in addition to set-up pokemon.
252 Atk Adaptability Mega Beedrill Poison Jab vs. 4 HP / 252+ Def Eviolite Chansey: 352-416 (54.8 - 64.7%) -- guaranteed 2HKO
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 4 HP / 252+ Def Eviolite Chansey: 374-444 (58.2 - 69.1%) -- guaranteed 2HKO
Good point lol. I forgot about that... Well, although the calculations are no longer viable, Cherish Ball Blissey could work as a Chansey alternative. It has better defense and HP than Eviolite Chansey. The Normal/Fairy typing and higher special attack would also be interesting even you do lose out on a little special defense.Chansey can't hold both a Cherish Ball and Eviolite. =/