PLEASE ASK YOURSELF BEFORE STEAL MY GLORIOUS TEAM CONTINUE READING MY THREAD.
.
INTRODUCTION
Peace be unto you! Hello guys, as you can see my nickname is Groubon For OU and you guys can call me Bob. Greeting from Indonesia, good to see you! Bob would like to share a hyper offense team that Bob really enjoyed to play and relatively have a great success with it (for a player that usually on 1500-1600 elo like Bob).
(Bob doesn't mean to brag, but Bob technically is the 245th strongest player in the world at that time, how cool is that?)
Lets get to the point! Bob don't have any fancy youtube music video, you can enjoy reading Bob's thread without or with whatever sound you want to hear.
Basically the main concept behind the creation of this team is... well, Bob have grown extremely tired and frustated with all miss Bob got from any move that didn't have 100% accuracy, especially at crucial turn. The fact that 30% burn from first attempt Scald or Zapdos static proc more often than 70%/80%/90%/95% (you know what magical BS number these are right?) is irritate Bob and all of us of course. So Bob decide to build less frustating and practical team with one strict rule: ALL MOVE MUST HAVE 100% ACCURACY. And voila, here Bob present to you "NO-BS-MISS TEAM!"
The Team
THE SUICIDE LEAD #1
FEMININE BEEDRILL (Ribombee) (F) @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Quiver Dance
- Moonblast
- Hidden Power [Fire]
Standard Ribombee lead, but without Stun Spore for the sake of this team philosophy (Bob dont know if it was you, but Bob 25/8 all the time will miss Stun Spore, even if its hit, they will miraculously 1000% bypass the paralyze anyway, Bob can guarantee this). This cute looking bee arguably the best Sticky Web setter in current OU meta and perhaps the best lead you can get for hyper offense. Shield Dust is godsent that give her immunity to Rock Tomb speed drop, Hurricane confuse, or cancerous burn from Scald / Lava Plume, which further reducing BS element in our game. Ribombee provide speed control which is crucial for the rest of the team especially for the four breaker / sweeper in our arsenal. Bob almost always lead with her unless the opposite have Heatran and / or Excadrill and Bob got a hunch they will lead with it. You need to watch out for Taunt from Tapu-Koko lead, as Koko can outspeed our bee and most mentally healthy player with >100 IQ know what this bee will do. Also watch out for magic bounce user (except Mega Sableye, as Ribombee beat it 10000% all the time) and trick room, which in this case you better lead with the second suicide lead or anything you feel better tactically.
THE SUICIDE LEAD #2
GONNA U-TURN (Landorus-Therian) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Defog
- Earthquake
- Explosion
"hE aCtS aS a GluE tHaT oFfeRs dEfEnSive pResEnCe, StEalTh rOckS, aNd kEeP uP mOmEnTuM wiTh u-Turn." -ElStefano and the rest of RMT with Landorus-T as their team member.
The mon that nobody bother to use, you will never see him in OU. No, seriously, while Bob's Landorus-T not even carry U-Turn, its true that Landorus-T is like everywhere for a good reason. Bob doen't think we really need an explanation what this guy capable do as suicide lead unless you are totally new in showdown with less than 1000 elo. So you really don't know? Ok Bob will humbly explain. Basically he acts as a glue that offers defensive presence, set stealth rocks, and keep up momentum with explosion. This guy is solid lead against almost anything that too difficult for Ribombee to handle by herself. He is also our only mean to remove hazard. Note that our two suicide lead will have hard time in the face of common steel-type lead such as Ferrothorn or Skarmory, which is why we got Magnezone as our third member.
STEEL REMOVAL (CAN BE COUNTED AS BREAKER #1 AS IT "BREAK" STEEL-TYPE)
SOLE PURPOSE (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Pretty straightforward Scarfed Magnezone. Bob shamelessly stole the EV's spread from Smogon. They said 8 HP and 4 Def make it always survive Kartana's Sacred Sword (without boost) from full health after rocks so why not (unless crit happen and it will happen for Bob, hopefully not for you). Hard switch and double from good prediction is necessity to maximize Magnezone main purpose in this team: removing opposing steel that the rest of member kinda struggle to break with.
THE BREAKER / SWEEPER #2
CYNTHIA (Garchomp) (F) @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Earthquake
- Outrage
Bob choose Garchomp for her raw power, a bit of unpredictability as she have multiple available set, and the opponent will not predict so easily which one is our Stealth Rock setter on team preview. Bob can't list all situation where we have opportunity to set-up Swords Dance and / or Substitute but basically you will find the momentum to do that in front of choice lock opposite mon that Garchomp comfortably resist / immune or in the like of Heatran, Toxapex, etc. The damage output from her is simply stupid. For example, +2 252 Atk Garchomp Devastating Drake (190 BP) vs. 248 HP / 28 Def Celesteela: 294-346 (74 - 87.1%). Even without boost, she still hit like champion for real. With Sticky Web support, Garchomp speed tier make her no doubt able to outspeed most of thing in OU.
THE BREAKER / SWEEPER #3
BLUE BALL (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Liquidation
- Knock Off
Classic Belly Drum Azu to complete my Steel Dragon Fairy offensive core. No Play Rough for the philosophy of this team that we all already know. Seriously if Play Rough hit 100% all the time Bob would like to have it instead Liquidation, but that's life, we can't get all what we want eh. Max attack adamant make her hit like a king kong, guarantee kill full health Tangrowth with Knock Off after boost. Azumarill is usually the team win con in many games. Be careful for phaser, burn, and boost removal. You might want to bluff choice band if its necessary.
THE BREAKER / SWEEPER #4
OH MY GOD (Pinsir-Mega) @ Pinsirite
Ability: Moxie
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Quick Attack
- Earthquake
During team building process, this last slot is rather hard to decide. Bob realize that the squad very prone to common Hawlucha and Ash-Greninja (especially the latter if Bob failed to keep Sticky Web on). After brainstorming around, Bob intuitively decide that Mega Pinsir 105 base speed and it infamous offensive presence can answer this team necessity to answer Hawlucha while well suit to the hyper offense nature and philosophy of this team. Earthquake over Close Combat since we already have Magnezone and the other to brutally hit Celesteela, Skarmory, Tyranitar, Rotom-Wash, etc for real hard. Earthquake is also preferable to press Toxapex harder and avoid direct hitting Baneful Bunker.
The Threats
Bob himself is not perfect human being, while Bob losing some game that mostly because the other guy have better experience and decision making (and luck too), there is notable threats that this team struggle to fight against: Trick Room.
Rain also can be problematic if we losing Azumarill too early.
The Conclusion
My name is Bob.
And Bob love this team.
No BS in this team. No more excuse RNG blah blah. Bob already minimize the BS factor.
It was our fault or the lack of skill if we lose using this team.
Replay might followed soon.
Ok bye-bye guys
Importable
Best Regards
Bob (The 245th Strongest Player In Showdown)
- ARE YOU TIRED WITH FOCUS MISS? GET THIS TEAM!
- DID HIGH JUMP MISS COST YOU A GAME? GET THIS TEAM!
- ARE YOU A FELLOW PLAYER LIKE ME WHO HAVE MISS 9 STONE EDGE IN A ROW? GET THIS TEAM!
- IS THERE ANY ILLUMINATI CONSPIRACY BEHIND ALL MOVE THAT DIDNT HAVE 100% ACCURACY? GET THIS TEAM!
- FEEL CHEATED BY ZAREL AND RNG GOD? GET THIS TEAM!
- NEED CURE FOR CANCER? GET THIS TEAM!
![psyglad :psyglad: :psyglad:](/forums/media/emoji/psyglad.png)
INTRODUCTION
Peace be unto you! Hello guys, as you can see my nickname is Groubon For OU and you guys can call me Bob. Greeting from Indonesia, good to see you! Bob would like to share a hyper offense team that Bob really enjoyed to play and relatively have a great success with it (for a player that usually on 1500-1600 elo like Bob).
(Bob doesn't mean to brag, but Bob technically is the 245th strongest player in the world at that time, how cool is that?)
Lets get to the point! Bob don't have any fancy youtube music video, you can enjoy reading Bob's thread without or with whatever sound you want to hear.
Basically the main concept behind the creation of this team is... well, Bob have grown extremely tired and frustated with all miss Bob got from any move that didn't have 100% accuracy, especially at crucial turn. The fact that 30% burn from first attempt Scald or Zapdos static proc more often than 70%/80%/90%/95% (you know what magical BS number these are right?) is irritate Bob and all of us of course. So Bob decide to build less frustating and practical team with one strict rule: ALL MOVE MUST HAVE 100% ACCURACY. And voila, here Bob present to you "NO-BS-MISS TEAM!"
The Team
THE SUICIDE LEAD #1
![](http://img.pokemondb.net/sprites/ultra-sun-ultra-moon/small/ribombee.jpg)
FEMININE BEEDRILL (Ribombee) (F) @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Quiver Dance
- Moonblast
- Hidden Power [Fire]
Standard Ribombee lead, but without Stun Spore for the sake of this team philosophy (Bob dont know if it was you, but Bob 25/8 all the time will miss Stun Spore, even if its hit, they will miraculously 1000% bypass the paralyze anyway, Bob can guarantee this). This cute looking bee arguably the best Sticky Web setter in current OU meta and perhaps the best lead you can get for hyper offense. Shield Dust is godsent that give her immunity to Rock Tomb speed drop, Hurricane confuse, or cancerous burn from Scald / Lava Plume, which further reducing BS element in our game. Ribombee provide speed control which is crucial for the rest of the team especially for the four breaker / sweeper in our arsenal. Bob almost always lead with her unless the opposite have Heatran and / or Excadrill and Bob got a hunch they will lead with it. You need to watch out for Taunt from Tapu-Koko lead, as Koko can outspeed our bee and most mentally healthy player with >100 IQ know what this bee will do. Also watch out for magic bounce user (except Mega Sableye, as Ribombee beat it 10000% all the time) and trick room, which in this case you better lead with the second suicide lead or anything you feel better tactically.
THE SUICIDE LEAD #2
![](http://img.pokemondb.net/sprites/omega-ruby-alpha-sapphire/dex/normal/landorus-therian.png)
GONNA U-TURN (Landorus-Therian) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Defog
- Earthquake
- Explosion
"hE aCtS aS a GluE tHaT oFfeRs dEfEnSive pResEnCe, StEalTh rOckS, aNd kEeP uP mOmEnTuM wiTh u-Turn." -ElStefano and the rest of RMT with Landorus-T as their team member.
The mon that nobody bother to use, you will never see him in OU. No, seriously, while Bob's Landorus-T not even carry U-Turn, its true that Landorus-T is like everywhere for a good reason. Bob doen't think we really need an explanation what this guy capable do as suicide lead unless you are totally new in showdown with less than 1000 elo. So you really don't know? Ok Bob will humbly explain. Basically he acts as a glue that offers defensive presence, set stealth rocks, and keep up momentum with explosion. This guy is solid lead against almost anything that too difficult for Ribombee to handle by herself. He is also our only mean to remove hazard. Note that our two suicide lead will have hard time in the face of common steel-type lead such as Ferrothorn or Skarmory, which is why we got Magnezone as our third member.
STEEL REMOVAL (CAN BE COUNTED AS BREAKER #1 AS IT "BREAK" STEEL-TYPE)
![](http://img.pokemondb.net/sprites/omega-ruby-alpha-sapphire/dex/normal/magnezone.png)
SOLE PURPOSE (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Pretty straightforward Scarfed Magnezone. Bob shamelessly stole the EV's spread from Smogon. They said 8 HP and 4 Def make it always survive Kartana's Sacred Sword (without boost) from full health after rocks so why not (unless crit happen and it will happen for Bob, hopefully not for you). Hard switch and double from good prediction is necessity to maximize Magnezone main purpose in this team: removing opposing steel that the rest of member kinda struggle to break with.
THE BREAKER / SWEEPER #2
![](http://img.pokemondb.net/sprites/omega-ruby-alpha-sapphire/dex/normal/garchomp.png)
CYNTHIA (Garchomp) (F) @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Earthquake
- Outrage
Bob choose Garchomp for her raw power, a bit of unpredictability as she have multiple available set, and the opponent will not predict so easily which one is our Stealth Rock setter on team preview. Bob can't list all situation where we have opportunity to set-up Swords Dance and / or Substitute but basically you will find the momentum to do that in front of choice lock opposite mon that Garchomp comfortably resist / immune or in the like of Heatran, Toxapex, etc. The damage output from her is simply stupid. For example, +2 252 Atk Garchomp Devastating Drake (190 BP) vs. 248 HP / 28 Def Celesteela: 294-346 (74 - 87.1%). Even without boost, she still hit like champion for real. With Sticky Web support, Garchomp speed tier make her no doubt able to outspeed most of thing in OU.
THE BREAKER / SWEEPER #3
![](http://img.pokemondb.net/sprites/omega-ruby-alpha-sapphire/dex/normal/azumarill.png)
BLUE BALL (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Liquidation
- Knock Off
Classic Belly Drum Azu to complete my Steel Dragon Fairy offensive core. No Play Rough for the philosophy of this team that we all already know. Seriously if Play Rough hit 100% all the time Bob would like to have it instead Liquidation, but that's life, we can't get all what we want eh. Max attack adamant make her hit like a king kong, guarantee kill full health Tangrowth with Knock Off after boost. Azumarill is usually the team win con in many games. Be careful for phaser, burn, and boost removal. You might want to bluff choice band if its necessary.
THE BREAKER / SWEEPER #4
![](http://img.pokemondb.net/sprites/omega-ruby-alpha-sapphire/dex/normal/pinsir-mega.png)
OH MY GOD (Pinsir-Mega) @ Pinsirite
Ability: Moxie
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Quick Attack
- Earthquake
During team building process, this last slot is rather hard to decide. Bob realize that the squad very prone to common Hawlucha and Ash-Greninja (especially the latter if Bob failed to keep Sticky Web on). After brainstorming around, Bob intuitively decide that Mega Pinsir 105 base speed and it infamous offensive presence can answer this team necessity to answer Hawlucha while well suit to the hyper offense nature and philosophy of this team. Earthquake over Close Combat since we already have Magnezone and the other to brutally hit Celesteela, Skarmory, Tyranitar, Rotom-Wash, etc for real hard. Earthquake is also preferable to press Toxapex harder and avoid direct hitting Baneful Bunker.
The Threats
Bob himself is not perfect human being, while Bob losing some game that mostly because the other guy have better experience and decision making (and luck too), there is notable threats that this team struggle to fight against: Trick Room.
Rain also can be problematic if we losing Azumarill too early.
The Conclusion
My name is Bob.
And Bob love this team.
No BS in this team. No more excuse RNG blah blah. Bob already minimize the BS factor.
It was our fault or the lack of skill if we lose using this team.
Replay might followed soon.
Ok bye-bye guys
Importable
FEMININE BEEDRILL (Ribombee) (F) @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Quiver Dance
- Moonblast
- Hidden Power [Fire]
OH MY GOD (Pinsir-Mega) @ Pinsirite
Ability: Moxie
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Quick Attack
- Earthquake
GONNA U-TURN (Landorus-Therian) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Defog
- Earthquake
- Explosion
CYNTHIA (Garchomp) (F) @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Earthquake
- Outrage
BLUE BALL (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Liquidation
- Knock Off
SOLE PURPOSE (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Quiver Dance
- Moonblast
- Hidden Power [Fire]
OH MY GOD (Pinsir-Mega) @ Pinsirite
Ability: Moxie
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Quick Attack
- Earthquake
GONNA U-TURN (Landorus-Therian) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Defog
- Earthquake
- Explosion
CYNTHIA (Garchomp) (F) @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Earthquake
- Outrage
BLUE BALL (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Liquidation
- Knock Off
SOLE PURPOSE (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Best Regards
Bob (The 245th Strongest Player In Showdown)
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