[Almost Any Ability] Entei

xJownage

Even pendulums swing both ways
QC: Kl4ng / Adrian Marin / Aesf
GP: Mr. Uncompetitive / The Dutch Plumberjack


[OVERVIEW]

Entei is a wonderful revenge killer in AAA, packing amazing offensive utility and checking many threats. Its high Attack and decent bulk allow it to fit on a lot of teams, checking a myriad of threats and being a general nuisance to opponents. Sacred Fire is an amazing STAB move, packing high power and a devastating burn chance. Refrigerate is by far its best set and can revenge kill a large portion of the offensive metagame, being able to clean easily when its checks and counters are worn down. Entei also resists Pixilate and Refrigerate Extreme Speed from users such as Lucario, further enhancing its offensive utility and cleaning capabilities. Unfortunately, it suffers from a few substantial flaws. First and foremost, it is weak to Stealth Rock and therefore needs significant entry hazard support. It also has a very subpar movepool, with little coverage, and is consequently walled by some common mons. Flash Fire Steel-types in general hard wall most sets, and Entei's shallow movepool means it is rather predictable. Many other potential sets are inferior to Refrigerate as a result. Extreme Speed also forces it into an Adamant nature. Despite these, Entei is a very effective revenge killer and wallbreaker in the Almost Any Ability metagame.

[SET]


name: Refrigerate Revenge Killer
move 1: Extreme Speed
move 2: Sacred Fire
move 3: Stone Edge
move 4: Will-O-Wisp / Iron Head / Bulldoze / Facade
item: Life Orb / Choice Band
ability: Refrigerate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Moves
========

Extreme Speed is the primry move on the set, capable of revenge killing Gale Wings users and Dragons that plague the tier. It packs a solid punch and dents potential switch-ins as well. Sacred Fire is very powerful while having a nasty burn chance, making it a deadly STAB move. The burn chance makes Entei extremely hard to switch into unless the switch-in is immune to burns, as most Pokemon in AAA don't want to be burned. Stone Edge hits Victini and other Fire-types, which are immune to the burns from Sacred Fire and resist both main moves. The 4th slot is a filler move. Will-O-Wisp burns potential switch-ins and Primordial Sea users, while Iron Head hits Rock-types such as Diancie. Bulldoze is an option for pseudo-EdgeQuake coverage and hits Steel-types for decent damage, and Facade hits very hard if Entei becomes paralyzed or poisoned.


Set Details
========

The EV spread and nature maximize Entei's power and speed, and will allow it to outspeed everything up to max Speed Rotom-A. Life Orb is the preferred item; this Entei likes to switch moves easily and isn’t afraid of being worn down as it cleans. Choice Band is an option to mitigate recoil, but locks you into a move, which is generally less desirable on this set. An Adamant nature is required for the use of Extreme Speed.


Usage Tips
========


This Entei is best used as a revenge killer and cleaner against opposing offensive teams. Its firepower and coverage hit a wide variety of threats, making it very dangerous when used correctly. However, it has limited longevity with Life Orb, so it would rather not switch into attacks. If you can outspeed and safely KO the opponent, Sacred Fire should be used to spread burns across opposing teams and hammer switch-ins. Victini also tries to switch in somewhat often, as it resists both of Entei's primary moves, so Stone Edge will nearly OHKO it for the rest of the team. Sacred Fire has low PP, so be wary of it in the case Entei's Life Orb gets knocked off or you choose to run Choice Band. It's a good idea to scout Flash Fire and Primordial Sea users before you spam Sacred Fire; this will keep you from losing momentum in the case one of them switches in. On the other hand, Sacred Fire is very dangerous before Poison Heal users have activated their Toxic Orb, so Entei is very good in the early game against teams that use Poison Heal Pokemon to wall Entei. This set is very good at cleaning once its checks and counters have been eliminated.


Team Options
========

Entei appreciates entry hazard support as a cleaner especially, and Deoxys-S does this wonderfully for offensive teams. Strong Electric- and Grass-types that handle Suicune make great partners, as well as Illusion users that can bait it in. Magnet Pull users that don't mind Flash Fire make good partners as well. Entei needs hazard removal, so Magic Bounce users are good teammates to prevent opposing Flash Fire Pokemon from setting hazards as it switches out. Entei also loves wallbreakers, especially those that bait Steel-types. Tinted Lens Latios is an outstanding partner for baiting in and KOing Steel-types while being able to remove hazards with Defog. Outside of Flash Fire Steel-types that can be trapped, Doublade is OHKOed by Mold Breaker Victini, another good partner. Doublade counters such as Mandibuzz are great for Entei as well.

[SET]

name: Tinted Lens Wallbreaker
Move 1: Sacred Fire
Move 2: Extreme Speed
Move 3: Stone Edge / Iron Head
Move 4: Facade / Iron Head / Flare Blitz
item: Choice Band / Life Orb
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Moves
========

Sacred Fire is almost impossible to switch into thanks to burns and its insane power backed by Tinted Lens. Extreme Speed is great with Tinted Lens, as it allows Entei to revenge kill threats it normally can't, such as Chlorophyll Heatran and Scizor. It is also capable of cleaning in a pinch. Stone Edge is the first filler move, hitting Fire-types and Flash Fire Aegislash for decent damage, while Facade is another filler move that will hit pretty hard in case you switch Entei into a status move. Iron Head can OHKO Diancie and hit Rock-types super effectively, while Flare Blitz is an option for extra power, notably OHKOing Latios and 2HKOing Diancie.

Set Details
========

The EV spread and Adamant nature allow Entei to outspeed anything up to Timid nature maximum Speed Rotom-A and hit as hard as possible. Tinted Lens allows this set to hit Pokemon that resist its moves for double damage, so pokemon that otherwise 1/2 resist its moves take neutral damage. This allows Entei to hit typical switch-ins very hard. Choice Band is preferred for better longevity and wallbreaking power. This set hits a lot of normal checks for massive damage and can revenge kill some threats it can't otherwise touch such as the aforementioned Chlorophyll Heatran. It can also 3HKO Suicune and can burn it if its Toxic Orb hasn't yet activated.

Usage Tips
========

This Entei performs as a wallbreaker rather than a revenge killer and loves to find opportunities to spam high-powered attacks and leave holes in the opponent's team. This set is one that shouldn't be played recklessly; it just wants to attempt to destroy the opponent's team whenever it can get in safely. Entei is great at spreading burns even when there are Pokemon that can take its hits, so Sacred Fire is extremely useful despite its low PP. Scouting Flash Fire and Primordial Sea users, such as Ferrothorn, is very important for its success. Use the switches Entei forces to punch holes in the opposition.


Team Options
========

Entei needs team support to beat Flash Fire Steel-types and Primordial Sea users; until these are eliminated Entei is generally not very effective. Magnet Pull users that don't mind Flash Fire Steel-types make good partners. The Tinted Lens set greatly appreciates Drought support to further power up its Sacred Fire. A Flash Fire Doublade switch-in, such as Mandibuzz, is recommended. This set is best paired with entry hazard stackers, such as Deoxys-S, and also likes hazard control from Defog users such as Gale Wings Skarmory. Gale Wings Skarmory is also a great partner because it can clean behind the carnage created by Entei. Magic Bounce users are good to prevent momentum loss against foes such as Flash Fire Ferrothorn, which may attempt to set hazards as Entei switches out. Pairing this up with another Tinted Lens user, especially one that normally gets Steel-types to switch-in, can create a deadly wallbreaking core. Tinted Lens Latios does exactly this.


[STRATEGY COMMENTS]

Other Options
=============

Pixilate Extreme Speed is an interesting option for Entei, allowing it to bluff Refrigerate but hit Pokemon like Lucario and Mega Gyarados for more damage. Unfortunately it doesn't handle Gale Wings users as well, but considering it's often paired with Skarmory this can be a good option. Serene Grace is a set for annoyance; on such a set, Sacred Fire has a higher burn chance than Will-O-Wisp when accuracy is taken into account, and Entei has both Body Slam and Iron Head for Paraflinch shenanigans. Desolate Land provides a powerful Sacred Fire and a convenient Water-type immunity, if you want those on your team. Poison Heal is an option because of Entei's good bulk and both offensive and defensive presence. Assault Vest + Regenerator is a decent option that walls special attackers while burning physical attackers. Mold Breaker is a viable option that bypasses Flash Fire, which can create momentum due to its unexpectedness.


Checks and Counters
===================


**Flash Fire Steel-types**: Entei's lack of Ground-type coverage moves leaves it completely walled by most Flash Fire Steel-types, primarily Doublade and Ferrothorn.


**Primordial Sea**: Most defensive Primordial Sea users wall Entei because of the Fire immunity they bring. Zapdos does not wall the Refrigerate set, however.


**Poison Heal Suicune**: If it has already activated its Toxic Orb, Suicune hard counters all Entei sets besides Tinted Lens in the sun.


**Poison Heal Regirock**: Regirock also needs its Toxic Orb activated, but it counters all Entei sets if it has activated it.


**Faster Threats**: Faster offensive Pokemon easily threaten Entei out with a KO if they resist Extreme Speed


**Bulky Special Attackers**: Special Attackers that don't really care about burns and can tank a hit often can revenge kill Entei if they pack enough power.
 
Last edited:
Overview:
  • Mention that Entei has trouble doing anything to most Flash Fire Pokemon.
  • Entei isn't really that versatile - it's always running the same 4 or 5 moves usually, so the bullet point about it being versatile should be removed.
  • Mention how ExtremeSpeed forces Entei into an adamant nature, meaning it can't outpace some things it otherwise would with Sacred Fire.
  • Mention that Entei resists Refridgerate and Pixilate ExtremeSpeed.
Set 1:
  • The EV spread is in the incorrect order, the defense EVs should be before the speed EVs
  • In Set Details, elaborate on the EV spread a bit more (basically just say it optimizes damage output and speed to better threaten offensive teams).
  • Mention hazard removal and hazard prevention (magic bounce) in team options, as Entei does not appreciate Stealth Rock and Spikes.
Set 2:
  • Same EV spread issue.
  • Mention Drought support in team options, as this greatly increases Entei's power.
  • Once again, mention hazard removal and hazard prevention (magic bounce) in team options, for the same reasons.
  • Slash Flare Blitz before Facade and Iron Head in the last slot, as the last 2 moves are very niche already and the greater power is appreciated against some targets.
Strategy Comments:
  • Put "Mold Breaker" over "Turboblaze / one of its clones". Obviously there's nothing wrong with Turboblaze, but to maintain consistency throughout analyses Mold Breaker should always be the used ability.
  • Good players will notice Mold Breaker, so the point about people not noticing should be removed.
  • Put Flash Fire and Primordial Sea together, as they pretty much do the same thing.
  • Mention PH Suicune (once its orb is activated) as a counter to both sets out of the sun.

Good analysis overall.


QC 1/3
 
Last edited:

xJownage

Even pendulums swing both ways
Overview:
  • Mention that Entei has trouble doing anything to most Flash Fire Pokemon.
  • Entei isn't really that versatile - it's always running the same 4 or 5 moves usually, so the bullet point about it being versatile should be removed.
  • Mention how ExtremeSpeed forces Entei into an adamant nature, meaning it can't outpace some things it otherwise would with Sacred Fire.
  • Mention that Entei resists Refridgerate and Pixilate ExtremeSpeed.
Set 1:
  • The EV spread is in the incorrect order, the defense EVs should be before the speed EVs
  • In Set Details, elaborate on the EV spread a bit more (basically just say it optimizes damage output and speed to better threaten offensive teams).
  • Mention hazard removal and hazard prevention (magic bounce) in team options, as Entei does not appreciate Stealth Rock and Spikes.
Set 2:
  • Same EV spread issue.
  • Mention Drought support in team options, as this greatly increases Entei's power.
  • Once again, mention hazard removal and hazard prevention (magic bounce) in team options, for the same reasons.
  • Slash Flare Blitz before Facade and Iron Head in the last slot, as the last 2 moves are very niche already and the greater power is appreciated against some targets.
Strategy Comments:
  • Put "Mold Breaker" over "Turboblaze / one of its clones". Obviously there's nothing wrong with Turboblaze, but to maintain consistency throughout analyses Mold Breaker should always be the used ability.
  • Good players will notice Mold Breaker, so the point about people not noticing should be removed.
  • Put Flash Fire and Primordial Sea together, as they pretty much do the same thing.
  • Mention PH Suicune (once its orb is activated) as a counter to both sets out of the sun.

Good analysis overall.


QC 1/3
Implemented everything. Disagree slightly with FB being used on the TL set, but it doesn't have anything better to run in that slot. Don't know how I missed hazard weakness. Did not realize Moldy was always used in analysis, but it makes sense for consistency.

Did keep FF and Primordial sea different because FF Grounds do not wall the refrigerate set, and offensive FF outside of doublade is rare. Meanwhile, Primordial Sea is almost always offensive and most mons that bring it beat all entei sets anyways.
 
Overview:
  • Simply mention that Entei is capable of checking many threats, particularly Pixilate and Refrigerate Pokemon, courtesy of its typing and bulk.
  • Simply mention that Entei has a Stealth Rock weakness, for its hatred for hazards is around the same as most other Pokemon if we bring Entei's Stealth Rock weakness out of the table.
  • Expand on Entei's predictability by mentioning that Entei's sets are countered by the same Pokemon for the most part, which makes Entei predictable.
  • Separately add subpar movepool as a con in the overview
  • Mention and signify that Entei's Refrigerate set is its best, followed by a brief explanation of Refrigerate's merits.
  • Mention that Sacred Fire has imperfect accuracy and low PP.
Set 1:
  • Simply mention that Entei's EV spread optimises its Speed, to outspeed everything up to positive-natured base 86 Speed Pokemon.
  • Mention that an Adamant nature is required to use Extreme Speed in Set Details as well.
  • Change "If you can outspeed the opponent" to: "If you can safely KO and outspeed the opponent" Entei needs to also be able to KO the opponent safely, otherwise the opponent could stay in and attack Entei, as opposed to switching out.
  • Sacred Fire can be spammed, but its low PP and imperfect accuracy should most definitely be highlighted under Moves and Usage Tips.
  • Entei can switch in against resisted hits and weak attacks, so advising users not to switch in at all is incorrect.
  • It should be mentioned that Sacred Fire is more dangerous when the opposer's Poison Heal Pokemon hasn't activated its Toxic Orb, because common Poison Heal Pokemon such as Suicune are used against Entei to prevent burns from Sacred Fire; as such, Sacred Fire may burn Poison Heal attempting to switch in.
  • Pokemon like Ferrothorn often have Flash Fire or Primordial Sea, so it helps to scout these Pokemon before aggressing with Entei.
Set 2:
  • Simply mention that Entei's EV spread optimises its Speed, to outspeed everything up to positive-natured base 86 Speed Pokemon. Of course, word it differently from Set 1.
  • Again, mention that Sacred Fire has low PP and accuracy in Usage Tips and Moves.
  • Slash Iron Head over Stone Edge, or at least slash it after. Iron Head nets some KOs against walls such as Diancie and Regirock, can be spammed well with its flinch chance and PP, and Stone Edge's ability to hurt Mandibuzz seems less useful in the long run.
  • I know Thunder Wave is uncommon, but taking a Thunder Wave with Entei boosts Facade's damage, just like Toxic.
  • Mention that Flare Blitz can net OHKOs and 2HKOs against threats such as Latias and Diancie respectively.
  • Pokemon like Ferrothorn often have Flash Fire or Primordial Sea, so it helps to scout these Pokemon before aggressing with Entei.
Other Options, Team Options, and Checks and Counters
  • Team Options - Set 1: Strong Grass-types and Electric-types such as Shaymin-S and Mega Manectric can help defeat bulky Water-types that trouble Entei, such as Suicune.
  • Team Options - Set 1: Mold Breaker Victini is not a FF Doublade switch-in at all, remove that part. Just mention that Mold Breaker Victini KO's Entei's best counter, Flash Fire abusers.
  • Team Options - Set 1 & 2: Also mention that Flash Fire Ferrothorn can abuse Entei locked onto a Fire-type attack, so a Magic Bounce Pokemon such as Gyarados stops this strategy by switching into Ferrothorn and preventing hazards from entering the field.
  • Team Options - Set 1 & 2: Mention that Flash Fire Doublade can gain a free turn against Entei locked onto a Fire-type attack, so Doublade counters that can feasibly take +2 attacks, such as Mandibuzz, are good teammates.
  • Include Regirock in Checks & Counters.
  • General: Please make examples of Pokemon performing roles, e.g, Magnet Pull Pokemon such as Manectric, Fast Pokemon such as Garchomp, Magnet Pull Pokemon such as Manectric and Suicune, etc.
Oh and also, refrain from using abbreviations like "FF" and "chlorotran;" these abbreviations are seen almost exclusively in the OM community, and it may confuse GP, and perhaps for some odd reason, maybe even QC. Just don't do it so often, please. I know the analysis is in the bulletpoint phase, but it may affect QC.

Nicely done.


QC 2/3
 

xJownage

Even pendulums swing both ways
Implemented.

  • Entei can switch in against resisted hits and weak attacks, so advising users not to switch in at all is incorrect.
  • I know Thunder Wave is uncommon, but taking a Thunder Wave with Entei boosts Facade's damage, just like Toxic.
I disagree with the first one really; Life orb is the preferred item making it have pitiful longevity to attack more than a few times. Taking 30ish% of its health to get in is generally not worth it unless you have absolutely no other switch-in to the threat. PP is also less of a concern on the Refrigerate set since if you managed to use 8 sacred fires you would be down to 20% anyways, and you would never get to use it that many times.

Thunder Wave is actually a great point, Ferrothorn is a pretty common user and I have been seeing an odd influx of random T-wave users lately in higher level play.

Don't know why I derped on MB Victini, but it is a decent switch-in to unboosted doublade (since it will SD 90% of the time against entei). Regardless, removed that part.

Leaving it in BP form for the moment, I don't think I could do a good write-up atm because I am quite tired. I am also probably not going to have a lot of time tomorrow.
 
Overview
  • Looks good.
Set 1
  • In the second bullet, just take off the second sentence. You can't be careful with accuracy and PP is explained later (read my fourth suggestion).
  • Mention how Will-o-wisp also cripples Primordial Sea users who try to switch in, giving it an advantage over Sacred Fire.
  • Perhaps expand on Iron Head, saying that it hits rock types in general supereffectively who switch in on sacred fire.
  • In Usage Tips, mention how it's important to conserve Sacred Fire's PP, as it gets PP stalled very easily throughout longer games.
  • In Team Options, I just want to point out that Mega Manectric isn't very good at trapping Flash Fire Steels. Instead, just expand it to magnet pullers in general who don't have problems taking on common flash fire steel types.
  • (Optional) In Team Options, perhaps talk about how Entei's refrigerate set has such a huge offensive presence that often an illusion pokemon like Shaymin-S can bait in most of Entei's checks and easily dispatch of them.
  • (Optional) In the moveset, you could talk about Double-Edge to just power your way through Ferrothorn.
Set 2
  • Same thing as the first set, being careful with sacred fire's PP should go under usage tips.
  • In set details, don't talk about beating Chlorophyll Heatran 1v1, that's just random. Instead, give examples of when Tinted Lens is useful, like getting the 3HKO on Unaware Suicune, etc.
  • (Optional) Since this is a very common misconception, briefly mention how Tinted Lens makes Sacred Fire and ExtremeSpeed do neutral damage against resists.
OO and C&C
  • OO: A poison heal set can be pretty viable, spreading burns very effectively. However, Sacred Fire's terrible PP sometimes limits its walling capability.
  • OO: Assault Vest Regenerator Entei is a decent set that can tank special hits extremely easily with its 115/75 bulk while spreading burns.
  • C&C: Possibly expand PH Suicune to bulky poison heal water types, who can all defeat the Refrigerate set. Then, give a special mention to Suicune.
Great analysis overall.
___________
|-----QC----|
|------------|
|-approved-|
|_________|
QC 3/3
 
Last edited:

EV

Banned deucer.
Overview
  • Looks good.
Set 1
  • In the second bullet, just take off the second sentence. You can't be careful with accuracy and PP is explained later (read my fourth suggestion).
  • Mention how Will-o-wisp also cripples Primordial Sea users who try to switch in, giving it an advantage over Sacred Fire.
  • Perhaps expand on Iron Head, saying that it hits rock types in general supereffectively who switch in on sacred fire.
  • In Usage Tips, mention how it's important to conserve Sacred Fire's PP, as it gets PP stalled very easily throughout longer games.
  • In Team Options, I just want to point out that Mega Manectric isn't very good at trapping Flash Fire Steels. Instead, just expand it to magnet pullers in general who don't have problems taking on common flash fire steel types.
  • (Optional) In Team Options, perhaps talk about how Entei's refrigerate set has such a huge offensive presence that often an illusion pokemon like Shaymin-S can bait in most of Entei's checks and easily dispatch of them.
  • (Optional) In the moveset, you could talk about Double-Edge to just power your way through Ferrothorn.
Set 2
  • Same thing as the first set, being careful with sacred fire's PP should go under usage tips.
  • In set details, don't talk about beating Chlorophyll Heatran 1v1, that's just random. Instead, give examples of when Tinted Lens is useful, like getting the 3HKO on Unaware Suicune, etc.
  • (Optional) Since this is a very common misconception, briefly mention how Tinted Lens makes Sacred Fire and ExtremeSpeed do neutral damage against resists.
OO and C&C
  • OO: A poison heal set can be pretty viable, spreading burns very effectively. However, Sacred Fire's terrible PP sometimes limits its walling capability.
  • OO: Assault Vest Regenerator Entei is a decent set that can tank special hits extremely easily with its 115/75 bulk while spreading burns.
  • C&C: Possibly expand PH Suicune to bulky poison heal water types, who can all defeat the Refrigerate set. Then, give a special mention to Suicune.
Great analysis overall.
___________
|-----QC----|
|------------|
|-approved-|
|_________|
<- newly built brick house

QC 3/3
Make sure you're only doing the final QC after the analysis is written up.
 

xJownage

Even pendulums swing both ways
Make sure you're only doing the final QC after the analysis is written up.
Either way, I'm about to write up now, and I will implement what he said.

aesf
Adding everything except at the end; PH waters really consist of suicune and vaporeon most commonly, but Tinted Lens Entei has a 68% chance to 2hko vaporeon and a 100% after hazards of any sort.
 
Last edited:

xJownage

Even pendulums swing both ways
Been working on it, went ahead and edited in most things so aesf can start his analysis (I know he spends a lot of time on them).
 
Well I already QC'd this so I don't really have any more to say, but after reading it over a bit, is there any reason why you want to give a special mention to Mega Manectric in Team Options to trap flash fire steel types? It doesn't trap ferrothorn and only traps some scizors; other than that this looks good.
 

xJownage

Even pendulums swing both ways
I was going to take that out when I finish, considering its not that great at trapping FF steels. I was trying to just give an idea, but yeah.
 

Mr. Uncompetitive

What makes us human?
is a Contributor Alumnus
am check. Really sorry with how rough this is, just need to get back into the swing of this after not doing a proper am check for a while.

On a side note, please edit the paragraph breaks to ensure your analysis is formatting correctly (Consult this: http://www.smogon.com/forums/threads/the-new-analysis-formatting-guide.3537802/)

Additions
Removals
Comments


[OVERVIEW]

Entei is a wonderful revenge killer in AAA, packing amazing offensive utility and checking many threats. Its high attack Attack and decent bulk mean it fits on a lot of teams, checking a myriad of threats and being a general nuisance to opponents. Sacred Fire is an amazing stab STAB move, packing high power and a devastating burn chance. Refrigerate is by far its best set and can revenge a large portion of the offensive metagame, being able to clean easily when its checks and counters are worn down. Entei also resists Pixilate and Refrigerate Extremespeed Extreme Speed from users such as Lucario, further enhancing its offensive utility and cleaning capabilities. Unfortunately, it suffers from a few substantial flaws. First and foremost, it is weak to stealth rock, and needs significant hazard support. It also has a very subpar movepool, with little coverage, and is consequently walled by some common mons. Flash Fire steels in general hard wall most sets, and Entei’s lack off movepool means it is rather predictable. Many other potential sets are inferior to refrigerate as a result. ExtremeSpeed Extreme Speed also forces it into an adamant nature.

[SET]

name: Refrigerate Revenge Killer
move 1: ExtremeSpeed Extreme Speed
move 2: Sacred Fire
move 3: Stone Edge
move 4: Will-o-Wisp Will-O-Wisp / Iron Head / Bulldoze / Facade
item: Life Orb / Choice Band
ability: Refrigerate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Moves
========

ExtremeSpeed Extreme Speed is the main move on the set, capable of revenge killing gale wings Gale Wings abusers and Dragons that plague the tier. It packs a solid punch, (RC) and can dents potential switch-ins as well. Sacred Fire is its hard hitting stab STAB attack, which and it packs a lot of power is very powerful and has a nasty burn chance. The burn chance makes Entei extremely hard to switch into unless you the switch-in are is immune to its burns, considering as most mons Pokemon in AAA don’t want to be burned. Stone Edge is a coverage move, (RC) which bops hits Victini and other fire types Fire-types who are immune to the burns from Sacred Fire and resist both main moves. The 4th slot is a filler move. Will-o-wisp Will-O-Wisp burns potential switch-ins and primordial sea Primordial Sea users, while Iron Head hits rock types Rock-types such as diancie Diancie. Bulldoze is an option for pseudo edgequake EdgeQuake coverage and that hits steels Steel-types for decent damage, and façade Facade hits very hard if Entei takes a thunder wave or toxic is paralyzed or poisoned.


Set Details

========

This Entei set functions well as a revenge killer and nuisance to opposing offensive teams. Its firepower and coverage hit a wide variety of threats, making it very dangerous when used correctly. (This sort of stuff belongs in Usage Tips than Set Details imo) The EV spread and nature maximizes its power and speed, and it will beat lets it outspeed anything up to positive natured base 86 mons with its speed Timid nature maximum Speed Rotom-A (this is the only relevant base 86 Speed Pokemon so I decided to just note it by name). Life Orb is the preferred item; this Entei likes to switch moves easily and isn’t afraid of being worn down as it cleans. Choice band Band is an option to mitigate recoil, but locks you into a move, which is generally less desirable on this set. An Adamant nature is required for use of ExtremeSpeed Extreme Speed.


Usage Tips

========


This Entei is best used as a revenge killer and cleaner against opposing offensive teams. Its firepower and coverage hit a wide variety of threats, making it very dangerous when used correctly. and However, it has limited longevity with life orb Life Orb, so it would rather not switch into attacks from opponents. If you can outspeed and safely KO the opponent, Sacred Fire should be used to spread burns across opposing teams and hammer switch-ins. Victini also tries to switch-in (remove hyphen) somewhat often, resisting as it resists both of Entei’s primary moves, so stone edge will nearly OHKO it for the rest of the team. Sacred Fire has low PP, so be wary of it in the case your Life Orb gets knocked off or you run Band. It’s a good idea to scout Flash fire Fire and primordial sea Primordial Sea users before you spam sacred fire Sacred Fire, this will keep you from losing momentum in the case one of them switches in. On the other hand, Sacred Fire is very dangerous before PH Poison Heal users have activated their Toxic orb Orb, so Entei is very good in the early game vs teams who use PH Poison Heal mons Pokemon to wall Entei. This set is very good at cleaning once its checks and counters have been eliminated.


Team Options

========

Entei appreciates hazard support as a cleaner especially, and Deoxys-Speed does this wonderfully for offensive teams. Strong Electric/grass Electric- and Grass-types that handle suicune Suicune, (AC) as well as Illusion users that can bait it in, (AC) make great partners, (RC) and illusion mons can bait it in as well. Magnet pullers pull users that don’t mind flash fire Flash Fire make good partners as well. Entei needs hazard removal, so Magic Bounce users are good teammates to prevent opposing Flash Fire Pokemon from setting hazards as you switch out. (moved to where it is more relevant) and Entei also loves wallbreakers, especially those that bait steels Steel-types. Tinted Lens Latios is an outstanding partner for baiting in and killing KOing steels Steel-types while being able to remove hazards with defog Defog hazards away. Magic Bounce is an option that prevents Flash Fire opponents from setting hazards as you switch out. Outside of flash fire Flash Fire steels Steel-types that can be trapped, Doublade is OHKOd by Mold Breaker Victini, another good partner. Doublade Counters such as Mandibuzz are great for Entei as well.




[SET]

name: Tinted Lens Wallbreaker
Move 1: Sacred Fire
Move 2: ExtremeSpeed Extreme Speed
Move 3: Stone Edge / Iron Head
Move 4: Iron Head / Facade / Flare Blitz
item: Choice Band / Life Orb
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Moves

========

Sacred Fire is the main move of this set, being almost impossible to switch into with burns and its thanks to its chance of burning the foe and insane power backed by Tinted Lens. ExtremeSpeed Extreme Speed is great with Tinted Lens, (AC) as it allows Entei to revenge kill threats it normally can’t, such as Chlorophyll Heatran and Scizor. It is also capable of cleaning in a pinch. Stone edge Edge is the first filler that hits fire types Fire-types and Flash Fire Aegislash for decent damage, while Iron Head can OHKO Diancie and hit other Rock-types super effectively. (moves should be discussed in order) Façade Facade is another filler move that will hit pretty hard in the case that you switch into a status move. Iron Head can OHKO Diancie and hit rock types super effectively, while Flare Blitz is an option for extra power, notably OHKOing Latios and 2hkoing 2HKOing Diancie.

Set Details

========

The EV spread and Adamant nature allows Entei to outspeeds max speed base 86s anything up to Timid nature maximum Speed Rotom-A and hit as hard as possible , while Adamant nature is required. Max investment in attack is to be as hard hitting as possible. Tinted Lens allows this set to hit resists for 2x the resisted damage, so normal ½ resists take neutral damage. This allows it to hit typical switch-ins very hard. Choice Band is preferred for better longevity and wallbreaking power. This set hits a lot of normal checks for massive damage, (RC) and can revenge kill some threats it can’t otherwise touch such as the aforementioned Chlorophyll Heatran. It can also 3hko 3HKO suicune Suicune, (RC) and can burn it if toxic orb its Toxic Orb hasn’t yet activated.

Usage Tips

========

This Entei preforms as a wallbreaker rather than a revenge killer, (RC) and loves to find opportunities to spam high powered attacks and leave holes in the opponent’s team. This set is one that shouldn’t be played riskily recklessly, it just wants to attempt to destroy the opponent’s team whenever it can get in safely. Entei is great at spreading burns even when there are mons Pokemon that can take its hits, so Sacred Fire is extremely useful despite its low pp PP. Scouting for Flash Fire and Primordial Sea mons users, (AC) such as Ferrothorn, (AC) is very important for its Entei's success. Use the switches Entei forces to punch holes in the opposition.


Team Options

========
Entei needs team support to beat Flash Fire steels Steel-types and Primordial Sea abusers, until these are eliminated Entei is generally not very effective. Magnet Pull users that don’t mind Flash Fire Steels make good partners. The Tinted Lens set greatly appreciates Drought Support support, (RC) to further powering up its Sacred Fire. A Flash Fire Doublade switch-in, such as Mandibuzz, is highly recommended, and Mandibuzz does this well. This set is best paired with hazard abusers, such as Deoxys-Speed, and also likes hazard control from a mon like GW Defoggers such as Gale Wings Skarmory. GW Gale Wings Skarmory is also a great partner because it can clean behind the carnage created by Entei. Magic Bounce users are good to prevent momentum loss against foes such as Flash Fire Ferrothorn, who may attempt to set hazards as you switch out. Pairing this up with another Tinted Lens Pokemon, especially one that normally gets steels Steel-types to switch-in (remove hyphen), can create a deadly wallbreaking core; Tinted Lens Latios does exactly this.


[STRATEGY COMMENTS]

Other Options

=============

Pixilate ExtremeSpeed Extreme Speed is an interesting option for Entei, allowing you to bluff Refrigerate but hit mons threats like such as Lucario and Mega Gyarados for higher damage. Unfortunately, (AC) it doesn’t handle birds Flying-types as well, but considering its often paired with Skarmory this can be a good option. Serene Grace is a set for annoyance; Sacred Fire has a higher burn chance than Will-o-Wisp Will-O-Wisp when accuracy is taken into account, and it has both Body Slam and Iron Head for Paraflinch shenanigans. Desolate Land hits extremely hard provides a powerful Sacred Fire and a convenient water Water-type immunity, (RC) if you want those on your team. Poison Heal is an option because of its good bulk and offensive and defensive presence, (RC) and for the same reason . (add period) Similarly, Assault Vest + Regenerator is a decent option that walls on the special side special attackers while burning physical attackers. Mold Breaker is a viable option that bypasses Flash Fire, which can create momentum due to its unexpectedness.



Checks and Counters

===================


**Flash Fire Steels Steel-types** Entei's lack of ground Ground-type coverage moves leaves it completely walled by most flash fire Flash Fire steel Steel-types (add hyphen), primary ones being namely doublade Doublade and Ferrothorn.

**Primordial Sea** Most defensive Primordial Sea sets users wall entei Entei, with the exception of zapdos vs the refrigerate set, because of the fire immunity it brings. Zapdos, however, must be wary of the Refrigerate set.

**Poison Heal Suicune** As long as If it has already activated its toxic orb Toxic Orb, it Suicune hard counters all Entei sets besides tinted lens Tinted Lens in the sun.

**Poison Heal Regirock** Regirock also needs its Toxic orb Orb activated, but it counters all Entei sets if it has activated it.

**Fastmons Faster Threats** Faster offensive Pokemon can Easily easily threaten it Entei out with a KO if they resist espeed Extreme Speed, (RC) and are threats as a result.

**Bulky Special Attackers** Mons Special Attackers that don't really care for burns and can tank a hit often can revenge kill Entei if they pack enough power.
 

xJownage

Even pendulums swing both ways
Mr. Uncompetitive ExtremeSpeed is just one word on showdown. This applies to the games too iirc. Should i still make it 2 words or leave it in its showdown spelling?


Anyways, will update later.
 

Mr. Uncompetitive

What makes us human?
is a Contributor Alumnus
Well even on Showdown it seems to be two words. Additionally, Smogon's grammar standards are to match the words with how they're spelled in-game ("ExtremeSpeed" is now "Extreme Speed" as of XY)

From the Spelling and Grammar Standards thread:
  • With the length of allowable names increased, the spelling of several names have been changed. These include Never-Melt Ice, Soft-Boiled, High Jump Kick, Thunder Punch, Feint Attack, Bubble Beam, Sand Attack (but NOT Double-Edge and Mud-Slap), Compound Eyes, Bright Powder, Extreme Speed, Poison Powder, Smokescreen, Double Slap, Twisted Spoon, Black Glasses, Solar Beam, Thunder Shock, Paralyze Heal, Thunder Stone, and Dragon Breath. As a general rule, anything that was capitalized mid-word in pre vious generations is now two separate words.
 

xJownage

Even pendulums swing both ways


This is what I get with /dt for both spellings, so...report to authorities this is unacceptable.

Alright, will change.
 

Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove
add (Capitalize)

(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]

Entei is a wonderful revenge killer in AAA, packing amazing offensive utility and checking many threats. Its high Attack and decent bulk mean it fits allow it to fit on a lot of teams, checking a myriad of threats and being a general nuisance to opponents. Sacred Fire is an amazing STAB move, packing high power and a devastating burn chance. Refrigerate is by far its best set and can revenge kill a large portion of the offensive metagame, being able to clean easily when its checks and counters are worn down. Entei also resists Pixilate and Refrigerate Extreme Speed from users such as Lucario, further enhancing its offensive utility and cleaning capabilities. Unfortunately, it suffers from a few substantial flaws. First and foremost, it is weak to Stealth Rock (RC) and therefore needs significant entry hazard support. It also has a very subpar movepool, with little coverage, and is consequently walled by some common mons. Flash Fire steels Steel-types in general hard wall most sets, and Entei's (fix apostrophe) lack off shallow movepool means it is rather predictable. Many other potential sets are inferior to Refrigerate as a result. Extreme Speed also forces it into an Adamant nature.

[SET]


name: Refrigerate Revenge Killer
move 1: Extreme Speed
move 2: Sacred Fire
move 3: Stone Edge
move 4: Will-O-Wisp / Iron Head / Bulldoze / Facade
item: Life Orb / Choice Band
ability: Refrigerate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Moves
========

Extreme Speed is the main move on the set, capable of revenge killing Gale Wings abusers and Dragons that plague the tier. It packs a solid punch and dents potential switch-ins as well. Sacred Fire is its hard hitting STAB move, and is very powerful while having a nasty burn chance. The burn chance makes Entei extremely hard to switch into unless the switch-in is immune to burns, as most Pokemon in AAA don't (fix apostrophe) want to be burned. Stone Edge is a coverage move, which hits Victini and other Fire-types, (AC) who which are immune to the burns from Sacred Fire and resist both main moves. The 4th fourth slot is for a filler move. Will-O-Wisp burns potential switch-ins and Primordial Sea users, while Iron Head hits Rock-types such as Diancie. Bulldoze is an option for pseudo-EdgeQuake (add hyphen) coverage and hits Steel-types for decent damage, and Facade hits very hard if Entei becomes paralyzed or poisoned.


Set Details
========

The EV spread and nature maximize its Entei's power and speed (RC) and will allow it to outspeed everything up to maximum Speed Rotom-A. Life Orb is the preferred item; this Entei likes to switch moves easily and isn't (fix apostrophe) afraid of being worn down as it cleans. Choice Band is an option to mitigate recoil, but it locks you Entei into a move, which is generally less desirable on this set. An Adamant nature is required for the use of Extreme Speed.


Usage Tips
========


This Entei is best used as a revenge killer and cleaner against opposing offensive teams. Its firepower and coverage hit a wide variety of threats, making it very dangerous when used correctly. However, it has limited longevity with Life Orb, so it would rather not switch into attacks from opponents. If you can outspeed and safely KO the opponent, Sacred Fire should be used to spread burns across opposing teams and hammer switch-ins. Victini also tries to switch in somewhat often, as it resists both of Entei's (fix apostrophe) primary moves, so Stone Edge will nearly OHKO it for the rest of the team. Sacred Fire has low PP, so be wary of it in the case your Entei's (you=the player) Life Orb gets Knocked Off or you run opt for Choice Band. It's (fix apostrophe) a good idea to scout Flash Fire and Primordial Sea users before you spam Sacred Fire; (SC) this will keep you from losing momentum in the case one of them switches in. On the other hand, Sacred Fire is very dangerous before Poison Heal users have activated their Toxic Orb, so Entei is very good in the early game vs against teams who that use Poison Heal Pokemon to wall Entei. This set is very good at cleaning once its checks and counters have been eliminated.


Team Options
========

Entei appreciates entry hazard support as a cleaner especially, and Deoxys-Speed Deoxys-S does this wonderfully for offensive teams. Strong Electric- and Grass-types that handle Suicune make great partners, as well as Illusion users that can bait it in, make great partners. Magnet Pull users that don't (fix apostrophe) mind Flash Fire make good partners as well. Entei needs hazard removal, so Magic Bounce users are good teammates to prevent opposing Flash Fire Pokemon from setting hazards as you switch it switches out. Entei also loves wallbreakers, especially those that bait Steel-types. Tinted Lens Latios is an outstanding partner for baiting in and KOing Steel-types while being able to remove hazards with Defog. Outside of Flash Fire Steel-types that can be trapped, Doublade is OHKOd OHKOed by Mold Breaker Victini, another good partner. Doublade counters such as Mandibuzz are great for Entei as well.

[SET]

name: Tinted Lens Wallbreaker
Move 1: Sacred Fire
Move 2: Extreme Speed
Move 3: Stone Edge / Iron Head
Move 4: Facade / Iron Head / Flare Blitz
item: Choice Band / Life Orb
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Moves
========

Sacred Fire is the main move of this set, being almost impossible to switch into thanks to burns and its insane power backed by Tinted Lens. Extreme(space)Speed is great with Tinted Lens, as it allows Entei to revenge kill threats it normally can't, (fix apostrophe) such as Chlorophyll Heatran and Scizor. It is also capable of cleaning in a pinch. Stone Edge is the first filler that hits move, hitting Fire-types and Flash Fire Aegislash for decent damage, while Facade is another filler move that will hit pretty hard in case you switch Entei into a status move. Iron Head can OHKO Diancie and hit Rock-types super effectively, while Flare Blitz is an option for extra power, notably OHKOing Latios and 2HKOing Diancie.

Set Details
========

The EV spread and Adamant nature allows allow Entei to outspeed anything up to Timid nature maximum Speed Rotom-A and hit as hard as possible. Tinted Lens allows this set to hit resists Pokemon that resist its moves for 2x the resisted double damage, so normal ½ resists Pokemon that otherwise 2x resist its moves take neutral damage. This allows it Entei to hit typical switch-ins very hard. Choice Band is preferred for better longevity and wallbreaking power. This set hits a lot of normal checks for massive damage and can revenge kill some threats it can't (fix apostrophe) otherwise touch such as the aforementioned Chlorophyll Heatran. It can also 3HKO Suicune (RC) and can burn it if its Toxic Orb hasn't (fix apostrophe) yet activated.

Usage Tips
========

This Entei preforms performs as a wallbreaker rather than a revenge killer and loves to find opportunities to spam high-powered (add hyphen) attacks and leave holes in the opponent's (fix apostrophe) team. This set is one that shouldn't (fix apostrophe) be played recklessly (probably change this to 'cautiously' or change 'shouldn't' to 'should' unless I'm horribly misunderstanding you); (SC) it just wants to attempt to destroy the opponent's (fix apostrophe) team whenever it can get in safely. Entei is great at spreading burns even when there are Pokemon that can take its hits, so Sacred Fire is extremely useful despite its low PP. Scouting Flash Fire and Primordial Sea users, such as Ferrothorn, is very important for its success. Use the switches Entei forces to punch holes in the opposition.


Team Options
========

Entei needs team support to beat Flash Fire Steel-types and Primordial Sea abusers; (SC) until these are eliminated Entei is generally not very effective. Magnet Pull users that don't (fix apostrophe) mind Flash Fire Steels Steel-types make good partners. The Tinted Lens set greatly appreciates Drought support to further powering power up its Sacred Fire. A Flash Fire Doublade switch-in, such as Mandibuzz, is recommended. This set is best paired with entry hazard stackers, such as Deoxys-Speed Deoxys-S, and also likes hazard control from Defog user like users such as Gale Wings Skarmory. Gale Wings Skarmory is also a great partner because it can clean behind the carnage created by Entei. Magic Bounce users are good to prevent momentum loss against foes such as Flash Fire Ferrothorn, who which may attempt to set hazards as you switch Entei switches out. Pairing this up with another Tinted Lens user, especially one that normally gets Steel-types to switch-in, can create a deadly wallbreaking core. Tinted Lens Latios does exactly this.


[STRATEGY COMMENTS]

Other Options
=============

Pixilate Extreme Speed is an interesting option for Entei, allowing you it to bluff Refrigerate but hit mons Pokemon like Lucario and Mega Gyarados for higher damage. Unfortunately it doesn't (fix apostrophe) handle Gale Wings users as well, but considering it's (apostrophe) often paired with Skarmory, (AC) this can nevertheless be a good option. Serene Grace is a set for annoyance; on such a set, Sacred Fire has a higher burn chance than Will-O-Wisp when accuracy is taken into account, and it Entei has both Body Slam and Iron Head for Paraflinch shenanigans. Desolate Land provides a powerful Sacred Fire and a convenient Water-type immunity, if you want those on your team. Poison Heal is an option because of its Entei's good bulk and both offensive and defensive presence. Assault Vest + Regenerator is a decent option that walls special attackers while burning physical attackers. Mold Breaker is a viable option that bypasses Flash Fire, which can create momentum due to its unexpectedness.


Checks and Counters
===================


**Flash Fire Steel-types**: (colon; add these throughout) Entei's lack of Ground-type coverage moves leaves it completely walled by most Flash Fire Steel-types, primarily Doublade and Ferrothorn.


**Primordial Sea**: Most defensive Primordial Sea users wall Entei because of the Fire immunity it brings them. Zapdos does not wall the Refrigerate set, however.


**Poison Heal Suicune**: If it has already activated its Toxic Orb, Suicune hard counters all Entei sets besides Tinted Lens in the sun.


**Poison Heal Regirock**: Regirock also needs its Toxic Orb activated, but it counters all Entei sets if it has activated it.


**Faster Threats**: Faster offensive Pokemon easily threaten Entei out with a KO if they resist Extreme Speed


**Bulky Special Attackers** Special Attackers that don't really care for about burns and can tank a hit often can revenge kill Entei if they pack enough power.



GP 2/2
re. apostrophes: the curly apostrophes, which Word defaults to, mess up the HTML on-site, so if you write up an analysis in Word you should set it to straight quotes; this explains how to do this. (or just fix them one by one afterwards, of course, but that obviously gets tedious :>)
 
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