QC: Kl4ng / Adrian Marin / Aesf
GP: Mr. Uncompetitive / The Dutch Plumberjack
[OVERVIEW]
Entei is a wonderful revenge killer in AAA, packing amazing offensive utility and checking many threats. Its high Attack and decent bulk allow it to fit on a lot of teams, checking a myriad of threats and being a general nuisance to opponents. Sacred Fire is an amazing STAB move, packing high power and a devastating burn chance. Refrigerate is by far its best set and can revenge kill a large portion of the offensive metagame, being able to clean easily when its checks and counters are worn down. Entei also resists Pixilate and Refrigerate Extreme Speed from users such as Lucario, further enhancing its offensive utility and cleaning capabilities. Unfortunately, it suffers from a few substantial flaws. First and foremost, it is weak to Stealth Rock and therefore needs significant entry hazard support. It also has a very subpar movepool, with little coverage, and is consequently walled by some common mons. Flash Fire Steel-types in general hard wall most sets, and Entei's shallow movepool means it is rather predictable. Many other potential sets are inferior to Refrigerate as a result. Extreme Speed also forces it into an Adamant nature. Despite these, Entei is a very effective revenge killer and wallbreaker in the Almost Any Ability metagame.
[SET]
name: Refrigerate Revenge Killer
move 1: Extreme Speed
move 2: Sacred Fire
move 3: Stone Edge
move 4: Will-O-Wisp / Iron Head / Bulldoze / Facade
item: Life Orb / Choice Band
ability: Refrigerate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Extreme Speed is the primry move on the set, capable of revenge killing Gale Wings users and Dragons that plague the tier. It packs a solid punch and dents potential switch-ins as well. Sacred Fire is very powerful while having a nasty burn chance, making it a deadly STAB move. The burn chance makes Entei extremely hard to switch into unless the switch-in is immune to burns, as most Pokemon in AAA don't want to be burned. Stone Edge hits Victini and other Fire-types, which are immune to the burns from Sacred Fire and resist both main moves. The 4th slot is a filler move. Will-O-Wisp burns potential switch-ins and Primordial Sea users, while Iron Head hits Rock-types such as Diancie. Bulldoze is an option for pseudo-EdgeQuake coverage and hits Steel-types for decent damage, and Facade hits very hard if Entei becomes paralyzed or poisoned.
Set Details
========
The EV spread and nature maximize Entei's power and speed, and will allow it to outspeed everything up to max Speed Rotom-A. Life Orb is the preferred item; this Entei likes to switch moves easily and isn’t afraid of being worn down as it cleans. Choice Band is an option to mitigate recoil, but locks you into a move, which is generally less desirable on this set. An Adamant nature is required for the use of Extreme Speed.
Usage Tips
========
This Entei is best used as a revenge killer and cleaner against opposing offensive teams. Its firepower and coverage hit a wide variety of threats, making it very dangerous when used correctly. However, it has limited longevity with Life Orb, so it would rather not switch into attacks. If you can outspeed and safely KO the opponent, Sacred Fire should be used to spread burns across opposing teams and hammer switch-ins. Victini also tries to switch in somewhat often, as it resists both of Entei's primary moves, so Stone Edge will nearly OHKO it for the rest of the team. Sacred Fire has low PP, so be wary of it in the case Entei's Life Orb gets knocked off or you choose to run Choice Band. It's a good idea to scout Flash Fire and Primordial Sea users before you spam Sacred Fire; this will keep you from losing momentum in the case one of them switches in. On the other hand, Sacred Fire is very dangerous before Poison Heal users have activated their Toxic Orb, so Entei is very good in the early game against teams that use Poison Heal Pokemon to wall Entei. This set is very good at cleaning once its checks and counters have been eliminated.
Team Options
========
Entei appreciates entry hazard support as a cleaner especially, and Deoxys-S does this wonderfully for offensive teams. Strong Electric- and Grass-types that handle Suicune make great partners, as well as Illusion users that can bait it in. Magnet Pull users that don't mind Flash Fire make good partners as well. Entei needs hazard removal, so Magic Bounce users are good teammates to prevent opposing Flash Fire Pokemon from setting hazards as it switches out. Entei also loves wallbreakers, especially those that bait Steel-types. Tinted Lens Latios is an outstanding partner for baiting in and KOing Steel-types while being able to remove hazards with Defog. Outside of Flash Fire Steel-types that can be trapped, Doublade is OHKOed by Mold Breaker Victini, another good partner. Doublade counters such as Mandibuzz are great for Entei as well.
[SET]
name: Tinted Lens Wallbreaker
Move 1: Sacred Fire
Move 2: Extreme Speed
Move 3: Stone Edge / Iron Head
Move 4: Facade / Iron Head / Flare Blitz
item: Choice Band / Life Orb
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Sacred Fire is almost impossible to switch into thanks to burns and its insane power backed by Tinted Lens. Extreme Speed is great with Tinted Lens, as it allows Entei to revenge kill threats it normally can't, such as Chlorophyll Heatran and Scizor. It is also capable of cleaning in a pinch. Stone Edge is the first filler move, hitting Fire-types and Flash Fire Aegislash for decent damage, while Facade is another filler move that will hit pretty hard in case you switch Entei into a status move. Iron Head can OHKO Diancie and hit Rock-types super effectively, while Flare Blitz is an option for extra power, notably OHKOing Latios and 2HKOing Diancie.
Set Details
========
The EV spread and Adamant nature allow Entei to outspeed anything up to Timid nature maximum Speed Rotom-A and hit as hard as possible. Tinted Lens allows this set to hit Pokemon that resist its moves for double damage, so pokemon that otherwise 1/2 resist its moves take neutral damage. This allows Entei to hit typical switch-ins very hard. Choice Band is preferred for better longevity and wallbreaking power. This set hits a lot of normal checks for massive damage and can revenge kill some threats it can't otherwise touch such as the aforementioned Chlorophyll Heatran. It can also 3HKO Suicune and can burn it if its Toxic Orb hasn't yet activated.
Usage Tips
========
This Entei performs as a wallbreaker rather than a revenge killer and loves to find opportunities to spam high-powered attacks and leave holes in the opponent's team. This set is one that shouldn't be played recklessly; it just wants to attempt to destroy the opponent's team whenever it can get in safely. Entei is great at spreading burns even when there are Pokemon that can take its hits, so Sacred Fire is extremely useful despite its low PP. Scouting Flash Fire and Primordial Sea users, such as Ferrothorn, is very important for its success. Use the switches Entei forces to punch holes in the opposition.
Team Options
========
Entei needs team support to beat Flash Fire Steel-types and Primordial Sea users; until these are eliminated Entei is generally not very effective. Magnet Pull users that don't mind Flash Fire Steel-types make good partners. The Tinted Lens set greatly appreciates Drought support to further power up its Sacred Fire. A Flash Fire Doublade switch-in, such as Mandibuzz, is recommended. This set is best paired with entry hazard stackers, such as Deoxys-S, and also likes hazard control from Defog users such as Gale Wings Skarmory. Gale Wings Skarmory is also a great partner because it can clean behind the carnage created by Entei. Magic Bounce users are good to prevent momentum loss against foes such as Flash Fire Ferrothorn, which may attempt to set hazards as Entei switches out. Pairing this up with another Tinted Lens user, especially one that normally gets Steel-types to switch-in, can create a deadly wallbreaking core. Tinted Lens Latios does exactly this.
[STRATEGY COMMENTS]
Other Options
=============
Pixilate Extreme Speed is an interesting option for Entei, allowing it to bluff Refrigerate but hit Pokemon like Lucario and Mega Gyarados for more damage. Unfortunately it doesn't handle Gale Wings users as well, but considering it's often paired with Skarmory this can be a good option. Serene Grace is a set for annoyance; on such a set, Sacred Fire has a higher burn chance than Will-O-Wisp when accuracy is taken into account, and Entei has both Body Slam and Iron Head for Paraflinch shenanigans. Desolate Land provides a powerful Sacred Fire and a convenient Water-type immunity, if you want those on your team. Poison Heal is an option because of Entei's good bulk and both offensive and defensive presence. Assault Vest + Regenerator is a decent option that walls special attackers while burning physical attackers. Mold Breaker is a viable option that bypasses Flash Fire, which can create momentum due to its unexpectedness.
Checks and Counters
===================
**Flash Fire Steel-types**: Entei's lack of Ground-type coverage moves leaves it completely walled by most Flash Fire Steel-types, primarily Doublade and Ferrothorn.
**Primordial Sea**: Most defensive Primordial Sea users wall Entei because of the Fire immunity they bring. Zapdos does not wall the Refrigerate set, however.
**Poison Heal Suicune**: If it has already activated its Toxic Orb, Suicune hard counters all Entei sets besides Tinted Lens in the sun.
**Poison Heal Regirock**: Regirock also needs its Toxic Orb activated, but it counters all Entei sets if it has activated it.
**Faster Threats**: Faster offensive Pokemon easily threaten Entei out with a KO if they resist Extreme Speed
**Bulky Special Attackers**: Special Attackers that don't really care about burns and can tank a hit often can revenge kill Entei if they pack enough power.
GP: Mr. Uncompetitive / The Dutch Plumberjack

[OVERVIEW]
Entei is a wonderful revenge killer in AAA, packing amazing offensive utility and checking many threats. Its high Attack and decent bulk allow it to fit on a lot of teams, checking a myriad of threats and being a general nuisance to opponents. Sacred Fire is an amazing STAB move, packing high power and a devastating burn chance. Refrigerate is by far its best set and can revenge kill a large portion of the offensive metagame, being able to clean easily when its checks and counters are worn down. Entei also resists Pixilate and Refrigerate Extreme Speed from users such as Lucario, further enhancing its offensive utility and cleaning capabilities. Unfortunately, it suffers from a few substantial flaws. First and foremost, it is weak to Stealth Rock and therefore needs significant entry hazard support. It also has a very subpar movepool, with little coverage, and is consequently walled by some common mons. Flash Fire Steel-types in general hard wall most sets, and Entei's shallow movepool means it is rather predictable. Many other potential sets are inferior to Refrigerate as a result. Extreme Speed also forces it into an Adamant nature. Despite these, Entei is a very effective revenge killer and wallbreaker in the Almost Any Ability metagame.
[SET]
name: Refrigerate Revenge Killer
move 1: Extreme Speed
move 2: Sacred Fire
move 3: Stone Edge
move 4: Will-O-Wisp / Iron Head / Bulldoze / Facade
item: Life Orb / Choice Band
ability: Refrigerate
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Extreme Speed is the primry move on the set, capable of revenge killing Gale Wings users and Dragons that plague the tier. It packs a solid punch and dents potential switch-ins as well. Sacred Fire is very powerful while having a nasty burn chance, making it a deadly STAB move. The burn chance makes Entei extremely hard to switch into unless the switch-in is immune to burns, as most Pokemon in AAA don't want to be burned. Stone Edge hits Victini and other Fire-types, which are immune to the burns from Sacred Fire and resist both main moves. The 4th slot is a filler move. Will-O-Wisp burns potential switch-ins and Primordial Sea users, while Iron Head hits Rock-types such as Diancie. Bulldoze is an option for pseudo-EdgeQuake coverage and hits Steel-types for decent damage, and Facade hits very hard if Entei becomes paralyzed or poisoned.
Set Details
========
The EV spread and nature maximize Entei's power and speed, and will allow it to outspeed everything up to max Speed Rotom-A. Life Orb is the preferred item; this Entei likes to switch moves easily and isn’t afraid of being worn down as it cleans. Choice Band is an option to mitigate recoil, but locks you into a move, which is generally less desirable on this set. An Adamant nature is required for the use of Extreme Speed.
Usage Tips
========
This Entei is best used as a revenge killer and cleaner against opposing offensive teams. Its firepower and coverage hit a wide variety of threats, making it very dangerous when used correctly. However, it has limited longevity with Life Orb, so it would rather not switch into attacks. If you can outspeed and safely KO the opponent, Sacred Fire should be used to spread burns across opposing teams and hammer switch-ins. Victini also tries to switch in somewhat often, as it resists both of Entei's primary moves, so Stone Edge will nearly OHKO it for the rest of the team. Sacred Fire has low PP, so be wary of it in the case Entei's Life Orb gets knocked off or you choose to run Choice Band. It's a good idea to scout Flash Fire and Primordial Sea users before you spam Sacred Fire; this will keep you from losing momentum in the case one of them switches in. On the other hand, Sacred Fire is very dangerous before Poison Heal users have activated their Toxic Orb, so Entei is very good in the early game against teams that use Poison Heal Pokemon to wall Entei. This set is very good at cleaning once its checks and counters have been eliminated.
Team Options
========
Entei appreciates entry hazard support as a cleaner especially, and Deoxys-S does this wonderfully for offensive teams. Strong Electric- and Grass-types that handle Suicune make great partners, as well as Illusion users that can bait it in. Magnet Pull users that don't mind Flash Fire make good partners as well. Entei needs hazard removal, so Magic Bounce users are good teammates to prevent opposing Flash Fire Pokemon from setting hazards as it switches out. Entei also loves wallbreakers, especially those that bait Steel-types. Tinted Lens Latios is an outstanding partner for baiting in and KOing Steel-types while being able to remove hazards with Defog. Outside of Flash Fire Steel-types that can be trapped, Doublade is OHKOed by Mold Breaker Victini, another good partner. Doublade counters such as Mandibuzz are great for Entei as well.
[SET]
name: Tinted Lens Wallbreaker
Move 1: Sacred Fire
Move 2: Extreme Speed
Move 3: Stone Edge / Iron Head
Move 4: Facade / Iron Head / Flare Blitz
item: Choice Band / Life Orb
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Sacred Fire is almost impossible to switch into thanks to burns and its insane power backed by Tinted Lens. Extreme Speed is great with Tinted Lens, as it allows Entei to revenge kill threats it normally can't, such as Chlorophyll Heatran and Scizor. It is also capable of cleaning in a pinch. Stone Edge is the first filler move, hitting Fire-types and Flash Fire Aegislash for decent damage, while Facade is another filler move that will hit pretty hard in case you switch Entei into a status move. Iron Head can OHKO Diancie and hit Rock-types super effectively, while Flare Blitz is an option for extra power, notably OHKOing Latios and 2HKOing Diancie.
Set Details
========
The EV spread and Adamant nature allow Entei to outspeed anything up to Timid nature maximum Speed Rotom-A and hit as hard as possible. Tinted Lens allows this set to hit Pokemon that resist its moves for double damage, so pokemon that otherwise 1/2 resist its moves take neutral damage. This allows Entei to hit typical switch-ins very hard. Choice Band is preferred for better longevity and wallbreaking power. This set hits a lot of normal checks for massive damage and can revenge kill some threats it can't otherwise touch such as the aforementioned Chlorophyll Heatran. It can also 3HKO Suicune and can burn it if its Toxic Orb hasn't yet activated.
Usage Tips
========
This Entei performs as a wallbreaker rather than a revenge killer and loves to find opportunities to spam high-powered attacks and leave holes in the opponent's team. This set is one that shouldn't be played recklessly; it just wants to attempt to destroy the opponent's team whenever it can get in safely. Entei is great at spreading burns even when there are Pokemon that can take its hits, so Sacred Fire is extremely useful despite its low PP. Scouting Flash Fire and Primordial Sea users, such as Ferrothorn, is very important for its success. Use the switches Entei forces to punch holes in the opposition.
Team Options
========
Entei needs team support to beat Flash Fire Steel-types and Primordial Sea users; until these are eliminated Entei is generally not very effective. Magnet Pull users that don't mind Flash Fire Steel-types make good partners. The Tinted Lens set greatly appreciates Drought support to further power up its Sacred Fire. A Flash Fire Doublade switch-in, such as Mandibuzz, is recommended. This set is best paired with entry hazard stackers, such as Deoxys-S, and also likes hazard control from Defog users such as Gale Wings Skarmory. Gale Wings Skarmory is also a great partner because it can clean behind the carnage created by Entei. Magic Bounce users are good to prevent momentum loss against foes such as Flash Fire Ferrothorn, which may attempt to set hazards as Entei switches out. Pairing this up with another Tinted Lens user, especially one that normally gets Steel-types to switch-in, can create a deadly wallbreaking core. Tinted Lens Latios does exactly this.
[STRATEGY COMMENTS]
Other Options
=============
Pixilate Extreme Speed is an interesting option for Entei, allowing it to bluff Refrigerate but hit Pokemon like Lucario and Mega Gyarados for more damage. Unfortunately it doesn't handle Gale Wings users as well, but considering it's often paired with Skarmory this can be a good option. Serene Grace is a set for annoyance; on such a set, Sacred Fire has a higher burn chance than Will-O-Wisp when accuracy is taken into account, and Entei has both Body Slam and Iron Head for Paraflinch shenanigans. Desolate Land provides a powerful Sacred Fire and a convenient Water-type immunity, if you want those on your team. Poison Heal is an option because of Entei's good bulk and both offensive and defensive presence. Assault Vest + Regenerator is a decent option that walls special attackers while burning physical attackers. Mold Breaker is a viable option that bypasses Flash Fire, which can create momentum due to its unexpectedness.
Checks and Counters
===================
**Flash Fire Steel-types**: Entei's lack of Ground-type coverage moves leaves it completely walled by most Flash Fire Steel-types, primarily Doublade and Ferrothorn.
**Primordial Sea**: Most defensive Primordial Sea users wall Entei because of the Fire immunity they bring. Zapdos does not wall the Refrigerate set, however.
**Poison Heal Suicune**: If it has already activated its Toxic Orb, Suicune hard counters all Entei sets besides Tinted Lens in the sun.
**Poison Heal Regirock**: Regirock also needs its Toxic Orb activated, but it counters all Entei sets if it has activated it.
**Faster Threats**: Faster offensive Pokemon easily threaten Entei out with a KO if they resist Extreme Speed
**Bulky Special Attackers**: Special Attackers that don't really care about burns and can tank a hit often can revenge kill Entei if they pack enough power.
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