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Almost Any Ability XY (Suspect Over: Weavile banned, Keldeo Stays)

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Made a Gen 4 team, cause tired of Weavile, Landorus, and Dragonites everywhere.

This is one of the things I came up with that works pretty good.

Infernape (F) @ Leftovers
Ability: No Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Focus Blast
- Fire Blast
- Slack Off
 
This is absolutely pure theorymonning, but weakness policy tyranitar seems interesting.

It has the bulk and weaknesses (water, grass, steel, ground, fairy, bug, even fighting sometimes) to switch into to some super effective attacks and the attack and special attack to sweep teams. It has enough speed when invested and positive-natured (though that isn't necessary) to outspeed fully invested neutral-natured deoxys-s after an unburden boost. So even though ttar is slow, it's fast enough to do its job. Idk about its special movepool though
 
Seeing as everything now gets a new ability and thus becomes far stronger, I think it would be fair to start considering the poke bans carried along by the OU banlist which don't apply so well to AAA. Namely Blaziken, Blazikenite, Lucarionite, and Shaymin-S.


Shaymin-S seems ridiculous to unban at first sight considering the reputation it has in OU for flinching everything to death, but considering it is shit on by both Aerilate and Refridgerate I don't think it's worth banning. Dragonite in particular loves tanking seed flares and threatens to rip it apart with priority, which is a real thorn in Shaymin-S' side seeing as it's the most popular mon in the meta. In addition, it can't really abuse Aerilate since its special normal-type movepool is barren.

Blaziken and its mega both follow the same principle as Shaymin-S in general - screwed over by Dragonite and other Aerilate users. Sweeping behind a sub isn't even that certain seeing as Boomburst passes right through them. The popularity of Suicune and Cresselia isn't helping its cause either.

Lucarionite is pretty obvious, the adaptability boost isn't as major now and it's outclassed by most things.


I didn't include Genesect, Kangaskhanite and Gengarite because I feel like they're all just as dangerous as they are in standard. Gengar still fulfills its role with no less efficiency, Kangaskhan is scary strong and Genesect should be kept as far away from Protean as possible. It gets ExtremeSpeed to abuse -ate abilities with, too.

Feel free to agree with my unban suggestions or tell me why I'm wrong.
 
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Seeing as everything now gets a new ability and thus becomes far stronger, I think it would be fair to start considering the poke bans carried along by the OU banlist which don't apply so well to AAA. Namely Blaziken, Blazikenite, Lucarionite, and Shaymin-S.


Shaymin-S seems ridiculous to unban at first sight considering the reputation it has in OU for flinching everything to death, but considering it is shit on by both Aerilate and Refridgerate I don't think it's worth banning. Dragonite in particular loves tanking seed flares and threatens to rip it apart with priority, which is a real thorn in Shaymin-S' side seeing as it's the most popular mon in the meta. In addition, it can't really abuse Aerilate since its special normal-type movepool is barren.

Blaziken and its mega both follow the same principle as Shaymin-S in general - screwed over by Dragonite and other Aerilate users. Sweeping behind a sub isn't even that certain seeing as Boomburst passes right through them. The popularity of Suicune and Cresselia isn't helping its cause either.

Lucarionite is pretty obvious, the adaptability boost isn't as major now and it's outclassed by most things.


I didn't include Genesect, Kangaskhanite and Gengarite because I feel like they're all just as dangerous as they are in standard. Gengar still fulfills its role with no less efficiency, Kangaskhan is scary strong and Genesect should be kept as far away from Protean as possible. It gets ExtremeSpeed to abuse -ate abilities with, too.

Feel free to agree with my unban suggestions or tell me why I'm wrong.
I don't think Genesect is too bad. It definitely doesn't seem to be as bad as it sounds... It looks like a slightly more offensive Mew at best (with Extremespeed+Shift Gear rather than Swords Dance and Nasty Plot) and can be taken down by the many other -ate Extremespeeds. To put it into perspective, let's look at Noivern's Aerilate Boomburst against a Neutral Nature Genesect

252 SpA Choice Specs Aerilate Noivern Boomburst vs. 0 HP / 0 SpD Genesect: 379-447 (133.9 - 157.9%) -- guaranteed OHKO

As long as it doesn't have any speed boosts/choice scarf'd or use any attack that resists Flying, Aerilate Noivern can defeat it.

Also, let's look at this calc:
252+ Atk Aerilate Dragonite Extreme Speed vs. 0 HP / 0 Def Genesect: 199-235 (70.3 - 83%) -- guaranteed 2HKO

If Genesect doesn't have Ice Beam, Dragonite can actually come in on anything Genesect has and kill it. Of course, I don't see any reason why it wouldn't, but Dragonite is still a good check if it has prior damage.

Also, stall doesn't hate the fact that after type changing, Protean Genesect is vulnerable to Toxic.

I can't help but think that all Genesects would be Protean too so it would help aid in prediction... I can't imagine anything else would actually be somewhat viable (maybe Sheer Force just to keep the defensive typing)



I will say it's good, very good, but if we unban the rest, we might want to consider unbanning Genesect...
 
Seeing as everything now gets a new ability and thus becomes far stronger, I think it would be fair to start considering the poke bans carried along by the OU banlist which don't apply so well to AAA. Namely Blaziken, Blazikenite, Lucarionite, and Shaymin-S.


Shaymin-S seems ridiculous to unban at first sight considering the reputation it has in OU for flinching everything to death, but considering it is shit on by both Aerilate and Refridgerate I don't think it's worth banning. Dragonite in particular loves tanking seed flares and threatens to rip it apart with priority, which is a real thorn in Shaymin-S' side seeing as it's the most popular mon in the meta. In addition, it can't really abuse Aerilate since its special normal-type movepool is barren.

Blaziken and its mega both follow the same principle as Shaymin-S in general - screwed over by Dragonite and other Aerilate users. Sweeping behind a sub isn't even that certain seeing as Boomburst passes right through them. The popularity of Suicune and Cresselia isn't helping its cause either.

Lucarionite is pretty obvious, the adaptability boost isn't as major now and it's outclassed by most things.


I didn't include Genesect, Kangaskhanite and Gengarite because I feel like they're all just as dangerous as they are in standard. Gengar still fulfills its role with no less efficiency, Kangaskhan is scary strong and Genesect should be kept as far away from Protean as possible. It gets ExtremeSpeed to abuse -ate abilities with, too.

Feel free to agree with my unban suggestions or tell me why I'm wrong.
Using the ate abilities as a reason is bad cause that's like saying: Megakhan isnt broken, Megacario destroys it (Note: I don't know if it actually does destroy it, just saying his argument is bad).
 
Using the ate abilities as a reason is bad cause that's like saying: Megakhan isnt broken, Megacario destroys it (Note: I don't know if it actually does destroy it, just saying his argument is bad).

You do know that those abilities are carried on almost every single team right? They're the most powerful offensive abilities in the metagame. Both arguments are incredibly different in nature - one calls upon a single Pokemon that can counter something while the other calls upon an ability which an entire slew of Pokemon are viable with, all of which currently define the metagame. The fact that abilities that will generally limit a Pokemon's potential are on near every single team is a massive factor in determining how well a Pokemon will do. How good something is depends on what else is good in the tier, plain and simple.

That being said, -ate abilities aren't the only reason why these Pokemon should be unbanned. Neither of them have a lot going for them seeing as their defining trait - their ability - no longer makes them as good in comparison. Blaziken is unique with speed boost, which is an exception, and while that will give it some use, I find it very unlikely that it could break this metagame like it did standard.
 
You do know that those abilities are carried on almost every single team right? They're the most powerful offensive abilities in the metagame. Both arguments are incredibly different in nature - one calls upon a single Pokemon that can counter something while the other calls upon an ability which an entire slew of Pokemon are viable with, all of which currently define the metagame. The fact that abilities that will generally limit a Pokemon's potential are on near every single team is a massive factor in determining how well a Pokemon will do. How good something is depends on what else is good in the tier, plain and simple.

That being said, -ate abilities aren't the only reason why these Pokemon should be unbanned. Neither of them have a lot going for them seeing as their defining trait - their ability - no longer makes them as good in comparison. Blaziken is unique with speed boost, which is an exception, and while that will give it some use, I find it very unlikely that it could break this metagame like it did standard.
While I agree that my wording is poor, I will not back down on my stance [Especially for Megacario (seriously 145/140/112 is incredible even if everything else got better)].
 
simsims2800 said:
4chan's Pokemon board /vp/'s Showderp might have their champ battle in AAA. Just news.
Ok I've always wondered what showderp really IS. Can someone explain? I've snuck into their room before, lol only to get roombanned.
 
With all the Steel Mons running around walling the -ate Mons a Magnet Puller has never been more useful..

Infernape Life Orb
Ability - Magnet Pull
Nature - Naughty or Adamant
EV's 252 attack/252 speed/4 hp or SAtk
Flare Blitz
Close Combat
Mach Punch
Overheat/EQ/etc/ect

With Fire/Fighting Stabs the only Steel Pokemon that can avoid a OhKo OR 2OhKo is Flash Fire Aegislash . FB and CC are high BP Stabs while Mach is priority.The last move depends on your team, Overheat hits hard and OhKo's Skarm while EQ can hit non Levitate mons , Thunder punch can be used against Gyarados.
Some calcs -

252+ Atk Life Orb Infernape Close Combat vs. 252 HP / 252+ Def Heatran: 330-393 (85.4 - 101.8%) -- 87.5% chance to OHKO after Stealth Rock

252+ Atk Life Orb Infernape Close Combat vs. 252 HP / 252+ Def Magnezone: 315-374 (91.5 - 108.7%) -- 81.3% chance to
OHKO after Stealth Rock

252+ Atk Life Orb Infernape Close Combat vs. 252 HP / 252+ Def Ferrothorn: 283-338 (80.3 - 96%) -- 18.8% chance to
OHKO after Stealth Rock

252+ Atk Life Orb Infernape Mach Punch vs. 32 HP / 0 Def Bisharp: 317-380 (113.6 - 136.2%) -- guaranteed
OHKO

252+ Atk Life Orb Infernape Close Combat vs. 252 HP / 252 Def Registeel: 283-338 (77.7 - 92.8%) -- guaranteed
2HKO after Stealth Rock and Leftovers recovery
 
Siiilver - Well Flare Blitz 's recoil and that Life Orb do a bunch of damage on that frail 76 HP stat and so cutting your HP with a Sub may not be the best idea..You could use a Expert Belt though but the power drop can rob you from some OhKo's...Why do you want to use Substitute on Infernape anyway?
 
While I agree that my wording is poor, I will not back down on my stance [Especially for Megacario (seriously 145/140/112 is incredible even if everything else got better)].
The problem is, Megacario can't wield items. Life Orb regular Lucario outdamages Megacario. Add that to the fact that you can just give regular Lucario Adaptability and you can see that the only thing Megacario has over Lucario is a bit more lasting power
 
The problem is, Megacario can't wield items. Life Orb regular Lucario outdamages Megacario. Add that to the fact that you can just give regular Lucario Adaptability and you can see that the only thing Megacario has over Lucario is a bit more lasting power
and speed.
 
and speed.
Ah true. Forgot about speed. I still don't see how Megacario is too broken compared to the billions of other options we can use here. For instance:

252+ Atk Life Orb Aerilate Dragonite Extreme Speed vs. 0 HP / 0 Def Mega Lucario: 277-328 (98.5 - 116.7%) -- 93.8% chance to OHKO

Essentially, if someone switches in Lucario on you, and you know it will Mega-Evolve, then switching to Dragonite is probably the best thing you can do...with the exception of like Ice Punch Mega Lucario. Any of its STAB attacks and a following Extreme Speed will not KO Dragonite.

Of course if you expect the Dragonite Switch in...

252 Atk Refrigerate Lucario Extreme Speed vs. 4 HP / 0 Def Dragonite: 424-500 (130.8 - 154.3%) -- guaranteed OHKO

I guess there are mindgames you can play, but Dragonite is still a good check to Megacario, because the combination of ability and lack of item is almost like a downgrade in this Metagame
 
With all the Steel Mons running around walling the -ate Mons a Magnet Puller has never been more useful..

Infernape Life Orb
Ability - Magnet Pull
Nature - Naughty or Adamant
EV's 252 attack/252 speed/4 hp or SAtk
Flare Blitz
Close Combat
Mach Punch
Overheat/EQ/etc/ect

With Fire/Fighting Stabs the only Steel Pokemon that can avoid a OhKo OR 2OhKo is Flash Fire Aegislash . FB and CC are high BP Stabs while Mach is priority.The last move depends on your team, Overheat hits hard and OhKo's Skarm while EQ can hit non Levitate mons , Thunder punch can be used against Gyarados.
Some calcs -

252+ Atk Life Orb Infernape Close Combat vs. 252 HP / 252+ Def Heatran: 330-393 (85.4 - 101.8%) -- 87.5% chance to OHKO after Stealth Rock

252+ Atk Life Orb Infernape Close Combat vs. 252 HP / 252+ Def Magnezone: 315-374 (91.5 - 108.7%) -- 81.3% chance to
OHKO after Stealth Rock

252+ Atk Life Orb Infernape Close Combat vs. 252 HP / 252+ Def Ferrothorn: 283-338 (80.3 - 96%) -- 18.8% chance to
OHKO after Stealth Rock

252+ Atk Life Orb Infernape Mach Punch vs. 32 HP / 0 Def Bisharp: 317-380 (113.6 - 136.2%) -- guaranteed
OHKO
252+ Atk Life Orb Infernape Close Combat vs. 252 HP / 252 Def Registeel: 283-338 (77.7 - 92.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
No Guard Infernape is a force to be reckoned with. Never miss Focus Blast and Fire Blast. Better not let it get a nasty plot under its belt, either.
 
No Guard Infernape is a force to be reckoned with. Never miss Focus Blast and Fire Blast. Better not let it get a nasty plot under its belt, either.

Well No guard Infernape performs a completely different role from Magnet Pull Infernape with the former wall-breaking and if you get a NP sweeping while the latter trapping and making it easier for other mons to sweep.
I however think Adaptability Nape is much better since it essentially sports 240 BP moves after STAB and a 80 BP priority move..
 
Well No guard Infernape performs a completely different role from Magnet Pull Infernape with the former wall-breaking and if you get a NP sweeping while the latter trapping and making it easier for other mons to sweep.
I however think Adaptability Nape is much better since it essentially sports 240 BP moves after STAB and a 80 BP priority move..
Haven't tried Adaptability, sounds like a winner.
 
I'm 19 for 0 and fucking bitches with banded dnite + magnet pull specs keld and the star of the show protean life orb 4 attack Deoxys-S.

Deoxys-Speed @ Life Orb
Ability: Protean
EVs: 20 Atk / 252 SAtk / 236 Spd
Naive Nature
- Psycho Boost
- Ice Beam
- Superpower
- Knock Off

This thing is an unbelievably good cleaner / revenge killer. It's even broken down stall teams for me, which is something regular Deoxys-S can't really do aside from spamming knock off. Unparalleled speed makes it the best protean abuser imo. I'm considering dumping more evs into attack to secure the OHKO (after rocks?) on 252 HP magnezone; if anyone can figure out a spread that still gives me the jump on what I need to outspeed that'd be great.
 
I don't know if this was reported or not, but showdown won't let you into a match if you choose a ability that was previously incompatible with another move. Like I am trying to use poison heal gliscor with defog.
 
I'll have to play around some more, but I was having fun with No Guard Gengar. I know it's gimmicky, but I also used Soundproof Perish Song Azumarill. It's a hard stop to Aerilate Noivern (immune to Boomburst, Draco, resists Fire Blast, U-turn) and has reasonable bulk (100/80/80). Problem is its offenses are weaker than snot and it doesn't have recovery. Besides the bat, it might not have as many uses and Dragonite can easily overpower it (though it will hate a Scald burn).
 
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