TBH I find it absurd (no I am not exagerating) that people complain that mons that don't get Heavy/Light Metal don't have the respective altered weight on the NDA. There are 10 pokemon with either Light or Heavy Metal, which mean that you will need to do calcs for 711 pokemon. And I assure you, from the begining to the end of ASB this situation won't happen 711 times, so, in the end, you are wasting your time, doing more work now than the work you would avoid later. Let the people skill swapping/tracing/whatever Light/Heavy Metal do the calcs. They are interested in seeing those numbers and shouldn't be lazy, not you.
But that is not what I want to talk about. I want to discuss forfeiting. To put it blunt, I find it ridiculous that I need to play the match to the finish even when I am sure I will lose or I won't get counters. Take a Gym Match for example. If I am challenging a Gym and half-way through I am positive I will lose, I should be able to just forfeit, stop wasting my time and my opponents time and still get counters for what I did, instead of dragging on a battle I have no interest in anymore.
Sure, there is the potential for abuse, but that can be worked around with rules and all. I just feel that we must do something to allow forfeiting and make it not mean instaDQ (aka you lose all counters). Battles are time-consuming enough as it is. Forcing people to play it to the end only adds to that.
But that is not what I want to talk about. I want to discuss forfeiting. To put it blunt, I find it ridiculous that I need to play the match to the finish even when I am sure I will lose or I won't get counters. Take a Gym Match for example. If I am challenging a Gym and half-way through I am positive I will lose, I should be able to just forfeit, stop wasting my time and my opponents time and still get counters for what I did, instead of dragging on a battle I have no interest in anymore.
Sure, there is the potential for abuse, but that can be worked around with rules and all. I just feel that we must do something to allow forfeiting and make it not mean instaDQ (aka you lose all counters). Battles are time-consuming enough as it is. Forcing people to play it to the end only adds to that.