IAR has sufficiently demonstrated that Big Root is broke so I'm going to propose a slight adjustment to make it merely excellent.
Currently: Makes draining moves heal twice as much as they normally would
Proposed: Makes draining moves heal twice as much as they normally would up to a cap of 100% damage dealt
Like if agree
edit: example
15:44 Texas well imo healing 22.5 HP while dealing 15 damage is broken
15:45 Texas that's a 37.5 spread
15:45 Texas on a move that costs 6 EN with draining kiss
15:45 dogfish44 SE Hit (5 v 3) would do 16.5 Damage and heal 24.75 for 9.5 EN. Hmm, that may actually be a problem. I should invest in a big root anyway, and I think we should first consider raising the EN Cost on DK at least ¬¬'
15:45 Texas the strongest single attackes in the game hit about 36
Currently: Makes draining moves heal twice as much as they normally would
Proposed: Makes draining moves heal twice as much as they normally would up to a cap of 100% damage dealt
Like if agree
edit: example
15:44 Texas well imo healing 22.5 HP while dealing 15 damage is broken
15:45 Texas that's a 37.5 spread
15:45 Texas on a move that costs 6 EN with draining kiss
15:45 dogfish44 SE Hit (5 v 3) would do 16.5 Damage and heal 24.75 for 9.5 EN. Hmm, that may actually be a problem. I should invest in a big root anyway, and I think we should first consider raising the EN Cost on DK at least ¬¬'
15:45 Texas the strongest single attackes in the game hit about 36