Sorry in advance for the wall of quotes...
Singles might be overplayed, but at 1 CC, new players will just try to launch straight into doubles and triples with no idea what the hell they are doing. Because, once again, of rewards. Please, think through the other wise of the picture. Not everyone has time to use up all their slots at once. Why shouldn't we just boost rewards to match singles, rather then knock singles down?
I'm not sure you read my post at all. 3v3 Triples gives just as much CC as 1v1 Singles or 2v2 Doubles. In fact, in most small-to-mid battles, Singles gives more CC than Doubles! It's only once you get to 5v5 and 6v6 fights that they aren't the same, so I'm not sure how this is knocking Singles down.
Again, I'm not sure you read my post at all. If you've still got a problem with that after you read it, talk to me.
Decreasing rewards down to 1 UC is not going to magically fix the flavor issue. In fact, I'd go so far as to say it might even compound it.
...then they have to outfit their team with items (the best of which cost 30 CC), then you have your TLRs and their high fees to try and snag a legendary...
I never said it would fix the flavor issue.
First, they cost 20 CC, which is quite a bit lower than 30. I also highly doubt that people are supposed to hop into TLRs in the very beginning; they're meant more for people with experience, I'd wager, considering you kind of have to be good at battling too.
(numberings added)
1a. Changing the UC gains down would discourage refs.
Currently, it is hard to get a ref with anything above 1v1 singles. If the UC gains are lower, even more potential refs will not give their time for something worth hardly anything. It also makes it so that people with little internet access (like me) could not get anywhere with only one or two matches at a time.
1b. Changing the UC gains down would make it harder for new players to advance.
For example, if I were better at reffing and battling than you (nowhere close, but this is an example), I would still have to wait about two years to be able to catch up to you even if you went inacTive like some people. I think it should be only about 3/4 of a year, as ASB status should be more about skill than about time spent.
The underlined part in 1a proves why 1a isn't a valid point. Why would I want to ref a 2v2 Singles when I get two extra counters for reffing 2 1v1 Singles, which take
less time? The itali-lined fragment is also completely untrue. Before the +1 to battle changes, there were plenty of shorter battles still being reffed, and even if the new changes did, in fact, reduce the number of reffings for shorter battles it would simply redirect that to the longer fights.
In response to 1b, that "problem" is going to be there no matter what you do. The only ways you can remedy that is to give some sort of "booster" to newer players, which causes outcries as seen with Charmander, or to give some sort of penalty to older players, which would be a horrible idea. No matter what you do, you can't give newer players increased rewards for doing the same thing the older ones are.
2. Changing the CC rates down would make roleplaying too over-powered and easy money for battlers.
When I first joined ASB, I immediately challenged the battle hall. That was a good move. I gained 10 CC and MC, and against easier mons than you would on average find in a regular battle, and without the lags from the opponent.
Lowering the CC for battles shifts this balance further away from the battles' side.
3. Lowering the UC payout makes facility reffing an all-too easy way to gain cheap UC.
When Battle Hall, Subway, and Pike are almost exactly the same as battles with one or two extra RNG rolls thrown in, it does not make sense for them to reward so much.
You do realize that these changes apply to facility matches as well, right? There's a reason, under the "Battle Format" header of most OPs, it states "1v1 Singles," "3v3 Singles," or other formats. Guess what? The changes I propose change "1v1 Singles" and "3v3 Singles" as well!
In response to #3 in particular, I don't see how this would make facility reffing too overpaid. Your main argument, the underlined part, is patently false; as of now, facility reffing actually grants less than actual matches, unless the facility run ends quickly. Take a Subway that loses at Ingo, for example. (3+3+3+7) is quite obviously more than (2+2+2+2+6). Any Hall that lasts more than two battles is worth less than a string of 1v1 fights together. The only reason that facility reffing would be devalued more would be if we decided as a whole that flavor was necessary for standard battles—something I agree with. However, a quick glance at the top ten or so fights shows that the majority of them don't even have flavor; in fact, even some of the
tournament matches didn't.
4a. Instead of lowering UC gain for small matches, raise it for large ones.
Other than being more intuitive as a way to encourage people to ref and participate in large battles, it also both satisfies the reasons you gave and solves the problems I gave.
4b. Increasing UC payout for large battles will encourage large battles.
Pretty obvious, but I think it needs to be said. If reffing large matches garners you more rewards, people will do it more. I do have at least some experiance with Doublesbrawls at least, and they definately deserve more. Triples and doubles should also not be left out. They both require a lot more work than singles, and so should also be elevated.
So basically you're asking for the exact same thing that I'm proposing except inflated. If that's the case, we can just scale it down, considering that CAPASB referees are already getting paid a sizable amount, much more relative to referees in some other ASBLs. I have to contest the last sentence, though; for some reason, I'm getting the vibe that you didn't quite read the entire post, but regardless, they are paid essentially the same amount in my envisioned system because while they take more time/work, they also take less rounds to do, so most everything ends up balancing out.
4c. Flavor will become as better as it would become under the proposal.
Frankly, I don't quite see how flavor come into this at all. I agree that there needs to be more flavor, but if anything this would make it worse. Singles matches are easier to add flavor to, and require less work for the flavor than a triples match would.
...what? Flavor is irrelevant. Unless we see a mandating of flavor, people are just going to skimp on it in the interest of time. That's what we're seeing now. In case you don't believe me, check on the most recent reffings yourself; you'll find that most of them have a dearth of—or more likely, no—flavor.