Thats 55.4% - 65.3%, so yes as it is more than 53.25% needed to 2HKO, so I'm pretty sure it will 2HKONoodle said:Just say I do Damage: 185 - 218 to a Skarm who switches in with 334 HP, factoring in Lefties, is that a 2HKO?
Thats 55.4% - 65.3%, so yes as it is more than 53.25% needed to 2HKO, so I'm pretty sure it will 2HKONoodle said:Just say I do Damage: 185 - 218 to a Skarm who switches in with 334 HP, factoring in Lefties, is that a 2HKO?
That is a guaranteed 2HKO, yes. MetalKid's calculator should be able to confirm that. As long as the attack inflicts at least 53.125%, it will 2HKO a Pokemon holding Leftovers.Just say I do Damage: 185 - 218 to a Skarm who switches in with 334 HP, factoring in Lefties, is that a 2HKO?
Sounds about right, but can someone confirm this?
I'm actually working on an Excel-based damage calculator (part of a set of utilities, actually) which will include probabilities of OHKO/2HKO/etc. The critical hit percentages will factor into the chance, of course, so I'd like to make sure they're right.
What's the right nature and moveset for a Buneary and a Beautifly in Contests? I want to help my friend so I'd like to know. Thanks.
I was assuming that at least one of the researchers had already tested it and posted the results in one of the Research threads or somewhere like that. Seeing as how I can't find it anywhere around here, that probably isn't the case...When you say, 'confirm', what do you mean? Re-testing this is going to take a long, long time and there's no guarantee of accuracy. Looking at the game code is the best bet. If you want confirmation, you may have to test it yourself.
Absolutely. Remember the Medicham-for-Haunter trade in the game (Snowpoint City)? That Haunter comes with an Everstone...
The original breeder decides if their pokemon is redistributable or not.what defines a redistrubutional??
i know something that others can trade aswel but is it just a choice or are there rules for it
I was assuming that at least one of the researchers had already tested it and posted the results in one of the Research threads or somewhere like that. Seeing as how I can't find it anywhere around here, that probably isn't the case...
The speed evs are listed so that it out speeds + speed nature 90 ubers like groudon or dialga. Because CBGroundon can severely hurt lugia on the switch in, it helps to be faster since you can use reflect before it hits you again or use roost to stall it out. Even with the shortage of defense evs lugia will still take hits reasonably well.I'm new to ubers and I plan on using Lugia so it's very important someone answers this question for me. Why does the Lugia analysis list speed evs? Wouldn't it be better off to have special defense evs instead to fight off Latios?
Why do most people use WOW instead of Toxic in there team?
Burn cuts attack in half.Why do most people use WOW instead of Toxic in there team?
I just got an AR. Is there a code to check a Pokemon's IVs?
Subscribe in the code manger to http://www.freewebs.com/ff3sub/PP.xml this, it has most every code you will ever need, when using the IV checking code, pair it with the All TM's / HM's Code, if a zero appears in the poke's IV's, it sort of glitches out the TM's and HM's, so you can reset the numbers on the fly. This pair really aids breeding so you don't have to ask for an IV battle every ten minutes.
How the hell do I do that? O_O
Sorry, man, but I've literally had this thing for, like, an hour.
Myabe a dumb question but I always see the term "optymal leftovers recovery"? What does it mean exactly?
Use this:Can Glaceon survive an unboosted Fire Fang or Stone Edge from max Attack, choice banded Garchomp? If so, how much Defense/HP investment does it need?
Near the bottom of the AR program their is a button called subscriptions, you type in the HTML, and then you drag it over to the codes pannel.
I think, its been along time since I altered anything on my ar, I just use it for speed breeding, Iv checking and such...
Edit: You pritty much got it, you can figure it out just dicking around with it, avoid using the game data changing codes, the items, IV checkers, Quick egg hatch, and Re-battle functions are your friends.
1/16 actually. An optimum leftovers number is evenly divisible by 16.Leftovers gives back 8% rounded down (correct?) the Ideal leftovers recovery is that your hp is a round divisible number that doesn't waste ev's on excess HP that doesn't really gain more leftovers recovery.
A long time. I suggest never using it.How long is the "quick" update supposed to take?
A long time. I suggest never using it.