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Ask a simple question, get a simple answer - mark 18 (READ THE OP)

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Is this Shaymin legit?

OT: Movie11 (Blue text)
ID No.: 04019
Nature:
Rash
Apr. 27, 2009
Pokemon Event
Apparently had a fateful encounter at Lv50.
Mischievious.
Likes dry food.
Stats:
HP = 167
Atk = 116
Def = 113
SpAtk = 132
SpDef = 102
Spe = 112
Ribbons: None.

I got it off the GTS for like...a Lv~20 Goldeen.
 
Yes, it's a difference, but even between 0 and 31 IV's the change is really marginal (9%). Between 25~ and 31 IV's, the change is going to be somewhere in the 2% area. Is there something I'm missing? That does not seem worth the time investment, at all.

A lot of times those few extra points are the difference between a OHKO and a 2HKO. It really depends on the pokemon specifically, but a 10% increase in power is a large deal. Also, trading really reduces the number for breeding a person has to deal, so it's not extremely difficult to get really good pokemon.

Is this Shaymin legit?

I believe Cherish Ball pokemon aren't GTS legal, and I believe movie Shaymin come in those.
 
I believe Cherish Ball pokemon aren't GTS legal, and I believe movie Shaymin come in those.
It's not the Cherish Ball that stops most events from going on the GTS, it's the Classic Ribbon.

A related question I've asked a few times in the past but nobody seems to know:

What makes the Classic Ribbon's description change from the "love for Pokemon" one to the other one?
 
A lot of times those few extra points are the difference between a OHKO and a 2HKO. It really depends on the pokemon specifically, but a 10% increase in power is a large deal. Also, trading really reduces the number for breeding a person has to deal, so it's not extremely difficult to get really good pokemon.
Someone had to breed them. I'm wondering who's sitting around breeding pokemon with 3+ perfect IV's when it's functionally identical to a much easier pokemon to obtain in the 25-31 area. Again, speed is an obvious exception, but I just don't think the time investment otherwise is worth it.

Time is the only thing you can't get back, and I think time is better spent improving your team's strategy/synergy than breeding a pokemon with 3 more points in attack for 2 weeks.

What's worse is I see a lot of pokemon that have been bred for perfect IV's that they won't even use (Jolteons with 31 atk, for example). I can only speculate they are supposed to be used for breeding, but man... why. It just seems like such a waste of time :x
 
Not all breeders are battlers, they just like to trade for satisfaction. And concerning the 25-31 thing; people have done that. I'm sure back when the game came out people started out just aiming for that and ooooo- and aaaaaw-ing over really good combos, but then somebody does better (by accident or as a goal), so the bar has just raised overtime. And about Jolteon and "useless IVs," that often has a lot to do with Hidden Power, where those high (useless) IVs are essential.

It's not the Cherish Ball that stops most events from going on the GTS, it's the Classic Ribbon.

What's the Cherish Ball do?
 
What's the Cherish Ball do?
Nothing. Just looks cool and lets you know that the Pokemon was gotten in a special way. It's just that most event Pokemon have a Classic Ribbon and are in Cherish Balls.

At least as far as I know. The only Cherish Ball Pokemon that came out in Australia are Manaphy and Darkrai (coinciding with movie releases, had Classic Ribbon) and the Phione and Mew from Ranch (who don't have the ribbon).
 
What is a good counter for Breloom on a Rain Dance team? Not merely a check, but something that will stomp the shroom into the dust.
 
What is a good counter for Breloom on a Rain Dance team? Not merely a check, but something that will stomp the shroom into the dust.

Toxicroak resists both Breloom's stab moves, and the occasional stone edge too, and hits hard with its stab fight and poison attacks, though Breloom can put it to sleep (so obviously it can counter Breloom assuming that sleep clause is already in effect).
 
Toxicroak resists both Breloom's stab moves, and the occasional stone edge too, and hits hard with its stab fight and poison attacks, though Breloom can put it to sleep (so obviously it can counter Breloom assuming that sleep clause is already in effect).

How do I get through the Substitutes though? Toxicroak's moves have a low amount of PP, and the shroom can attempt to stall him to death. I've used it, and even with the Dry Skin healing, Toxicroak still gets hit hard even by resisted attacks (why hello, Focus Punch).

Thanks for the suggestion, though!
 
Someone had to breed them. I'm wondering who's sitting around breeding pokemon with 3+ perfect IV's when it's functionally identical to a much easier pokemon to obtain in the 25-31 area. Again, speed is an obvious exception, but I just don't think the time investment otherwise is worth it.

Time is the only thing you can't get back, and I think time is better spent improving your team's strategy/synergy than breeding a pokemon with 3 more points in attack for 2 weeks.

What's worse is I see a lot of pokemon that have been bred for perfect IV's that they won't even use (Jolteons with 31 atk, for example). I can only speculate they are supposed to be used for breeding, but man... why. It just seems like such a waste of time :x

but we're perfectionists :p that, and I never take more then a week on each project because I always have good parents. Now, if you're talking about Emerald SRing, then that's a different story. but getting a 31/x/30/31/31/31 gengar is not that hard, especialy for emerald breeders. I don't know where you got the idea of 2-3 months
 
hi im new i just wanna ask if you can breed a smeargle knowing wish with blisey to get a chansey with wish or could you only get wishbliss from a nintendo event?
 
hi im new i just wanna ask if you can breed a smeargle knowing wish with blisey to get a chansey with wish or could you only get wishbliss from a nintendo event?

Wish isn't an egg move for Blissey, so, sadly, you can't breed for a wish Bliss.
 
hey haunterfan how do you get berries like salc and petaya is it only through pbr and events?

Yes, you can't get those berries in D\P, if it's what you're asking.

Also, don't double post, just edit your previous post. And welcome to Smogon.
 
Just because I'm not confident with math~

Situation: Armaldo is holding a metronome and using STAB Fury Cutter

How powerful is this attack when it maxes out?
How many turns does it take to max out?
At 95% accuracy for the move, what is the chance of successfully landing the necessary amount of moves required to max out the damage?
 
I know the rules state only full teams can be posted, i get this. The thing is with the Championships being held and the London date on the 30th I really need to get some double battle experience. The teams at these tournaments are made up of only 4 pokes, so can i post a team of this?
 
I know the rules state only full teams can be posted, i get this. The thing is with the Championships being held and the London date on the 30th I really need to get some double battle experience. The teams at these tournaments are made up of only 4 pokes, so can i post a team of this?

Of course you can, just specify that you're asking for the rate of a double battle team.
 
If you use follow me, and an opponent PKMN uses a move that hits both of your PKMN, like earthquake for example, does it still hit both of your PKMN?
 
Just because I'm not confident with math~

Situation: Armaldo is holding a metronome and using STAB Fury Cutter

How powerful is this attack when it maxes out?
How many turns does it take to max out?
At 95% accuracy for the move, what is the chance of successfully landing the necessary amount of moves required to max out the damage?

also, as a follow up on this, does the extra 10% on each successive turn from metronome ultimately outweigh the boost from choice band, for instance?

i guess this isn't really a simple question... sorry :-)
i just like thinking about things like this even though it probably has zero practical application
 
also, as a follow up on this, does the extra 10% on each successive turn from metronome ultimately outweigh the boost from choice band, for instance?

Given that it would take in excess of three turns to get the move to the same power as if Armaldo were holding a Choice Band and you have to keep using the move to get it to that power (which you'd be doing with Choice Band anyway), the Metronome is just not worth it. Choice Band might be outweighed after about 10 turns, but when has anyone kept using the same damaging move on the same pokemon for 10 consecutive turns?

Now for a question of my own: Is a team of 6 bog standard pokemon with bog standard sets the only way to succeed in competitive battling, or is it possible to have a more creative team that still works brilliantly in competitive play?
 
Just because I'm not confident with math~

Situation: Armaldo is holding a metronome and using STAB Fury Cutter

How powerful is this attack when it maxes out?
How many turns does it take to max out?
At 95% accuracy for the move, what is the chance of successfully landing the necessary amount of moves required to max out the damage?

Metronome give a cumulative +10% each time the attack is selected after the first, whether it hits or not, up to a total of 200% (21 selections of the move). Fury Cutter doubles in power each time it hits to a maximum of 160 (5 hits). So basically, if you use the move 21 or more times and the last 5 hit, you end up with the absolute maximum damage it can output:

160 base Power x 3 (+200%) x 1.5 (STAB) = 720 Base poewr.
This will only happen after landing 5 consecutive hits, with the last hit falling on the 21st+ turn the move is used. The chance to land 5 consecutive hits is .95^5 = 77.4%. I could probably tell you the chance of getting that before the PP of the move runs out with max PP, but I'm lazy.

also, as a follow up on this, does the extra 10% on each successive turn from metronome ultimately outweigh the boost from choice band, for instance?

i guess this isn't really a simple question... sorry :-)
i just like thinking about things like this even though it probably has zero practical application

After 6 consecutive selections of the attack, it will outweigh CB's boost. But if you are using a move with constant power, it takes longer than that to equalize. Say you use a move with 100 power. Here is a chart comparing metronome's base power to CB's:

Turn Metronome Metronome Total Choice Band Choice Band Total
1 100 100 150 150
2 110 210 150 300
3 120 330 150 450
4 130 460 150 600
5 140 600 150 750
6 150 750 150 900
7 160 910 150 1050
8 170 1080 150 1200
9 180 1260 150 1350
10 190 1450 150 1500
11 200 1650 150 1650
12 210 1860 150 1800

So as you see, for a normal attack, it takes 12 consecutive attacks for Metronome to outweigh Choice Band (though it does give you the opportunity to switch attacks, though you lose the bonus in this case). However, if you are talking Fury Cutter, things get even more wacky due to the variable output, but I think it takes even longer.

Given that it would take in excess of three turns to get the move to the same power as if Armaldo were holding a Choice Band and you have to keep using the move to get it to that power (which you'd be doing with Choice Band anyway), the Metronome is just not worth it. Choice Band might be outweighed after about 10 turns, but when has anyone kept using the same damaging move on the same pokemon for 10 consecutive turns?

Now for a question of my own: Is a team of 6 bog standard pokemon with bog standard sets the only way to succeed in competitive battling, or is it possible to have a more creative team that still works brilliantly in competitive play?

It is possible to do semi-well with "creative" movesets, but keep in mind that the number one reason to use them is the surprise factor, and that wears off if everyone knows your team because you're in the top 10 or whatever.
 
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